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Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation, similar to Victoria 2.
== Laws and Social Development ==
Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation.
 
== Laws ==
Laws come in various forms, the various laws that are at game start for most nations, to complex Ordinances passed in the Legislative Council in [[Guangdong]].
 
Most commonly, the assorted laws of a nation show the most common framework, these Laws cannot be changed manually, but rather through focus events or game mechanics.
{| class="wikitable"
|+Generic Assorted Laws
!Categories
|-
|Pollution Controls
|-
|Legality of Child Labour
|-
|Minority Rights
|-
|Women in the Military
|-
|Safety Regulations
|-
|Refugee Programs
|-
|Racial Integration
|-
|Legality of Sexual Minorities
|}
 
=== National Policies ===
Line 655 ⟶ 674:
| rowspan="6" |Gender Rights
|Heavily Restricted
|Heavily Restricted: +15% - +30% Monthly Population, -10% - +10% Stability,
-10% - +10% War Support, -1% - -3% Needed Consumer Goods,
-10% - -5% Consumer Goods Production, -20% - -10% Taxable Population,
-0.25 - -0.10 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Academic Base Gain
|-
|Traditional Roles
|Traditional Roles: +10% - +20% Monthly Population, -5% - +5% Stability, +0% - +5% War Support,
+0% - -2% Needed Consumer Goods, -5% - +0% Consumer Goods Production,
-10% - -5% Taxable Population
|-
|Women in the Workplace
|Women in the Workplace: +0.05 - +0.25 Monthly Industrial Expertise,
+0.05 - +0.25 Monthly Academic Base Gain, +2.5% - +5% Factory Output,
+2.5% - +5% Dockyard Output
|-
|Legal Equality
|Legal Equality: +0% - -10% Monthly Population, -10% - +0% Stability,
+0.5% - +1% Needed Consumer Goods, +0% - +1% Consumer Goods Production,
+0% - +10% Recruitable Population, +0.15 - +0.30 Monthly Industrial Expertise,
+0.15 - +0.30 Monthly Academic Base Gain, +5% - +10% Factory Output,
+5% - +10% Dockyard Output
|-
|Promoted Equality
|Promoted Equality: -2.5% - -15% Monthly Population, -15% - -5% Stability,
-15% - -7.5% War Support, +1% - +2% Needed Consumer Goods,
+1.5% - +2.5% Consumer Goods Production, +5% - +20% Recruitable Population,
+0.20 - +0.35 Monthly Industrial Expertise, +0.20 - +0.35 Monthly Academic Base Gain,
+5% - +10% Factory Output, +5% - +10% Dockyard Output
|-
|Enforced Equality
|Enforced Equality: -10% - -25% Monthly Population, -20% - -15% Stability,
-20% - -10% War Support, +2% - +3% Needed Consumer Goods,
+1.5% - +2.5% Consumer Goods Production, +35% - +50% Recruitable Population,
+0.35 - +0.50 Monthly Industrial Expertise, +0.35 - +0.50 Monthly Academic Base Gain,
+10% - +15% Factory Output, +10% - +15% Dockyard Output, -10% - +0% Army Organization,
-15% - +0% Organization Regain
|}
 
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