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Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation, similar to Victoria 2.
== Laws and Social Development ==
Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation.
 
== Laws ==
Laws come in various forms, the various laws that are at game start for most nations, to complex Ordinances passed in the Legislative Council in [[Guangdong]].
 
Most commonly, the assorted laws of a nation show the most common framework, these Laws cannot be changed manually, but rather through focus events or game mechanics.
{| class="wikitable"
|+Generic Assorted Laws
!Categories
|-
|Pollution Controls
|-
|Legality of Child Labour
|-
|Minority Rights
|-
|Women in the Military
|-
|Safety Regulations
|-
|Refugee Programs
|-
|Racial Integration
|-
|Legality of Sexual Minorities
|}
 
=== National Policies ===
Line 19 ⟶ 38:
| rowspan="4" |Political Parties
|Non-Partisan System
|Non-Partisan System: <nowiki><p style="color:green;">+0.15 - +0.25</p></nowiki> Daily Political Power Gain,
-25% - +25% Ideology Drift Defense, -5% - -2.5% Stability
|-
Line 426 ⟶ 445:
| rowspan="5" |Military Training
|Trial By Fire
|Trial By Fire: -25% - -20% Army Organisation, -25% - -20% Division Attack,
|
-25% - -20% Division Defense, -20% - -10% Personnel Cost Modifier,
+25% - +20% Air Accidents Chance, +25% - +20% Bad Weather Penalty,
-25% - -20% Anti Air Hit Chance, -10% - -20% Minimum Training Level,
-80% - -100% Division Training Time, +100% - +200% Mobilization Speed,
-2.00 - -1.50 Monthly Military Professionalism, -15% - -10% Army Experience Gain,
-15% - -10% Air Experience Gain
|-
|Minimal Training
|Minimal Training: -15% - -10% Army Organisation, -15% - -10% Division Attack,
|
-15% - -10% Division Defense, 50% - 40% Personnel Cost Modifier,
+15% - +10% Air Accidents Chance, +15% - +10% Bad Weather Penalty,
-15% - -10% Anti Air Hit Chance, -5% - -10% Minimum Training Level,
-35% - -50% Division Training Time, +50% - +100% Mobilization Speed,
-1.00 - -0.50 Monthly Military Professionalism, -10% - -5% Army Experience Gain,
-10% - -5% Air Experience Gain
|-
|Basic Training
|Basic Training: 70% - 60% Personnel Cost Modifier, +0% - +1% Division Attack,
|
+0% - +2.5% Division Defense
|-
|Combat Schooling
|Combat Schooling: +2.5% - +5% Division Attack, +2.5% - +5% Division Defense
|
90% - 80% Personnel Cost Modifier, -2.5% - -5% Air Accidents Chance,
-2.5% - -5% Bad Weather Penalty, +5% - +10% Anti Air Hit Chance,
+20% - +10% Minimum Training Level, -40% - -20% Mobilization Speed,
+0.50 - +1.00 Monthly Military Professionalism, +2.5% - +5% Army Experience Gain,
+2.5% - +5% Air Experience Gain
|-
|Advanced Methods
|Advanced Methods: +5% - +10% Division Attack, +5% - +10% Division Defense
|
120% - 100% Personnel Cost Modifier, -10% - -15% Air Accidents Chance,
-10% - -15% Bad Weather Penalty, +20% - +25% Anti Air Hit Chance,
+25% - +20% Minimum Training Level, -50% - -40% Mobilization Speed,
+1.50 - +2.00 Monthly Military Professionalism, +5% - +10% Army Experience Gain,
+5% - +10% Air Experience Gain
|-
| rowspan="4" |Military Draft
Line 463 ⟶ 505:
 
==== Social Policies ====
{| class="wikitable"
|+Social Policies
!Categories
!Legal Policies
!Influence on Nation
|-
| rowspan="6" |Healthcare
|No Government Support
|No Government Support: $1 Policy Cost Per Capita, -35% - -25% Monthly Population,
-25% - -20% Stability, -0.20 - -0.10 Political Power Gain, +0.02% - +0.01% Monthly Poverty Rate
-2.00 - 1.00 Monthly Healthcare Rate
|-
|Service for Care
|Service for Care: $10 - $6 Policy Cost Per Capita, -20% - -10% Monthly Population,
+0% - +10% War Support, +0.02% - +0.01% Monthly Poverty Rate,
-0.20 - +0.00 Monthly Healthcare Rate
|-
|Emergencies Support
|Emergencies Support: $36 - $24 Policy Cost Per Capita, -10% - -5% Monthly Population,
+0.00 - +0.10 Political Power Gain, +0.01% - +0.00% Monthly Poverty Rate,
+0.00 - +0.20 Monthly Healthcare Rate
|-
|Low Income Protections
|Low Income Protections: $56 - $44 Policy Cost Per Capita, +2.5% - +5% Monthly Population, +2.5% - 7.5% Stability, +0.10 - +0.25 Political Power Gain, +0.00% - -0.01% Monthly Poverty Rate,
+0.20 - +0.30 Monthly Healthcare Rate
|-
|Universal Coverage
|Universal Coverage: $92 - $84 Policy Cost Per Capita, +7.5% - +12.5% Monthly Population,
+5% - +10% Stability, +0.20 - +0.35 Political Power Gain, -0.01% - -0.02% Monthly Poverty Rate
+0.25 - +0.35 Monthly Healthcare Rate
|-
|Total Coverage
|Total Coverage: $112 - $94 Policy Cost Per Capita, +10% - +20% Monthly Population,
+7.5% - +15% Stability, +0.30 - +0.40 Political Power Gain,
-0.025% - -0.04% Monthly Poverty Rate, +0.30 - +0.40 Monthly Healthcare Rate
|-
| rowspan="6" |Education
|Restricted
|Restricted Education: $9 - $7 Policy Cost Per Capita, -15% - -10% Research Speed,
-15% - -10% Stability, +0.04% - +0.01% Monthly Poverty Rate,
-2.00 - -1.00 Monthly Academic Base Gain, -1.00 - -0.75 Monthly Research Facilities Gain
|-
|Stratified
|Stratified Education: $28 - $24 Policy Cost Per Capita, -10% - +0% Research Speed,
-10% - -2.5% Stability, -0.10 - -0.05 Political Power Gain
+0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain,
-0.25 - +0.00 Monthly Research Facilities Gain
|-
|Public
|Public Education: $42 - $36 Policy Cost Per Capita, +0% - +5% Research Speed,
-0.15 - -0.10 Political Power Gain, +0% - +2% Taxable Population,
+0.00 - +0.25 Monthly Academic Base Gain,
+0.00 - +0.25 Monthly Research Facilities Gain
|-
|Subsidised Higher
|Subsidised Higher Education: $72 - $64 Policy Cost Per Capita,
+5% - +10% Research Speed, +2.5% - +5% Stability, -0.20 - -0.15 Political Power Gain,
+2.5% - +4% Taxable Population, -0.01% - -0.02% Monthly Poverty Rate,
+0.25 - +0.50 Monthly Academic Base Gain,
+0.25 - +0.50 Monthly Research Facilities Gain
|-
|Public Higher
|Public Higher Education: $112 - $104 Policy Cost Per Capita,
+7.5% - +12.5% Research Speed, +5% - +7.5% Stability,
-0.225 - -0.175 Political Power Gain, +6% - +8% Taxable Population,
-0.02% - -0.03% Monthly Poverty Rate, +0.50 - +0.75 Monthly Academic Base Gain,
+0.25 - +0.50 Monthly Research Facilities Gain
|-
|Free
|Free Education: $160 - $140 Policy Cost Per Capita, +10% - +15% Research Speed,
+5% - +7.5% Stability, -0.25 - -0.20 Political Power Gain, +8% - +10% Taxable Population,
-0.03% - -0.05% Monthly Poverty Rate, +1.00 - +1.25 Monthly Academic Base Gain,
+0.50 - +0.75 Monthly Research Facilities Gain
|-
| rowspan="8" |Penal System
|Draconian Brutality
|Draconian Brutality: -10% - -25% Monthly Population, -15% - -10% Stability,
+1% - +1.5% Admin Costs, +2.5% - +1.5% Army Costs, -5% - -10% Research Speed,
+0.10% - +0.05% Monthly Poverty Rate, -0.75 - 1.00 Monthly Academic Base Gain,
-0.25 - -0.50 Monthly Admin Efficiency Gain, -2% - -6% Needed Consumer Goods
|-
|Overt Oppression
|Overt Oppression: -5% - -10% Monthly Population, -15% - -5% Stability,
+2.5% - +1.5% Admin Costs, +1.5% - +0.5% Army Costs, +0.04% - +0.02% Monthly Poverty Rate, -0.50 - -0.10 Monthly Academic Base Gain, -0.50 - -0.10 Monthly Admin Efficiency Gain,
+0% - -3% Needed Consumer Goods
|-
|Politicized Penal System
|Politicized Penal System: -7.5% - +0% Monthly Population, -10% - +2.5% Stability,
+1.5% - +0.5% Admin Costs, +1.5% - +0.25% Army Costs, -5% - +5% Political Power Gain,
+0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain,
-0.50 - -0.25 Monthly Admin Efficiency Gain
|-
|Harsh Penal Code
|Harsh Penal Code: -5% - +0% Monthly Population, +0% - +7.5% Stability,
+2% - +0.5% Admin Costs, +1% - +0.5% Army Costs, +0% - +2.5% Political Power Gain,
+0.02% - +0.00% Monthly Poverty Rate
|-
|Incarceration
|Incarceration: -2.5% - +10% Stability, +0% - +5% War Support, +2% - +1% Admin Costs,
-5% - -2.5% Political Power Gain
|-
|Rehabilitation
|Rehabilitation: -5% - +15% Stability, +5% - +2.5% Admin Costs, -7.5% - -5% Political Power Gain, +0.00% - -0.02% Monthly Poverty Rate, +2% - +1% Needed Consumer Goods,
+0% - +5% Recruitable Population
|-
|Military Justice
|Military Justice: -5% - +10% Stability, -10% - -5% War Support, -20% - -5% Mobilisation Speed,
-20% - -15% Offensive War Stability, -15% - -10% Defensive War Stability
|-
|Frontier Justice
|Frontier Justice: -10% - -2.5% Monthly Population, -25% - -15% Stability,
-25% - -15% War Support, -15% - -10% Recruitable Population
|-
| rowspan="6" |Security
|Anarchic
|Anarchic: $0 Policy Cost Per Capita, -30% - 20% Stability, -0.50 - -0.25 Political Power Gain, +100% - +50% Intel to Others, -75% - -50% Encryption, -75% - 50% Decryption
|-
|Community Police
|Community Police: $10 - $5 Policy Cost Per Capita, -10% - +0% Stability,
+50% - +25% Intel to Others, -35% - 25% Encryption, -35% - -25% Decryption
|-
|Regulated Police
|Regulated Policy: $34 - $20 Policy Cost Per Capita, +5% - +10% Stability,
+0.00 - +0.05 Political Power Gain, +20% - +0% Intel to Others
|-
|Oppressive Police
|Oppressive Police: $52 - $40 Policy Cost Per Capita, +0% - +15% Stability,
+0.00 - +0.10 Political Power Gain, -2.5% - +0% Monthly Population, +10% - -5% Intel to Others,
+0% - +10% Encryption, +0% - +10% Decryption
|-
|Totalitarian Police
|Totalitarian Police: $82 - $72 Policy Cost Per Capita, +10% - +25% Stability,
+0.05 - +0.20 Political Power Gain, -10% - -5% Monthly Population, +0% - -20% Intel to Others, +5% - +25% Encryption, +5% - +25% Decryption
|-
|Death Squads
|Death Squads: #35 - $15 Policy Cost Per Capita, +0% - +10% Stability,
+0.00 - +0.15 Political Power Gain, -10% - -20% Monthly Population, +20% - -10% Intel to Others, +0% - +20% Encryption, +0% - +20% Decryption
|-
| rowspan="5" |Industrial
Regulations
|Utterly Unregulated
|Utterly Unregulated: 0% GDP Policy Cost, -20% - -10% Monthly Population,
+5% - +10% Factory Output, +5% - +10% Dockyard Output,
+5% - +10% Production Efficiency Cap, +2.5% - +5% Consumer Goods Production,
+1 - +2 Thermo Plant Power
|-
|Token Regulations
|Token Regulations: 0.1% GDP Policy Cost, -10% - -5% Monthly Population,
+2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output,
+2.5% - +5% Production Efficiency Cap, +1% - +2.5% Consumer Goods Production,
+0 - +1 Thermo Plant Power
|-
|Moderate Regulations
|Moderate Regulations: 0.2% GDP Policy Cost, +0% - +2.5% Monthly Population,
-2.5% - +2.5% Factory Output, -2.5% - +2.5% Dockyard Output
|-
|Strict Regulations
|Strict Regulations: 0.3% GDP Policy Cost, +2.5% - +5% Monthly Population,
-5% - -2.5% Factory Output, -5% - -2.5% Dockyard Output,
-5% - -2.5% Production Efficiency Cap, -2% - -1% Consumer Goods Production,
-1 - +0 Thermo Plant Power
|-
|Harsh Regulations
|Harsh Regulations: 0.4% GDP Policy Cost, +5% - +10% Monthly Population,
-10% - -5% Factory Output, -10% - -5% Dockyard Output, -10% - -5% Production Efficiency Cap,
-5% - -2.5% Consumer Goods Production, -2 - -1 Thermo Plant Power
|-
| rowspan="6" |Gender Rights
|Heavily Restricted
|Heavily Restricted: +15% - +30% Monthly Population, -10% - +10% Stability,
-10% - +10% War Support, -1% - -3% Needed Consumer Goods,
-10% - -5% Consumer Goods Production, -20% - -10% Taxable Population,
-0.25 - -0.10 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Academic Base Gain
|-
|Traditional Roles
|Traditional Roles: +10% - +20% Monthly Population, -5% - +5% Stability, +0% - +5% War Support,
+0% - -2% Needed Consumer Goods, -5% - +0% Consumer Goods Production,
-10% - -5% Taxable Population
|-
|Women in the Workplace
|Women in the Workplace: +0.05 - +0.25 Monthly Industrial Expertise,
+0.05 - +0.25 Monthly Academic Base Gain, +2.5% - +5% Factory Output,
+2.5% - +5% Dockyard Output
|-
|Legal Equality
|Legal Equality: +0% - -10% Monthly Population, -10% - +0% Stability,
+0.5% - +1% Needed Consumer Goods, +0% - +1% Consumer Goods Production,
+0% - +10% Recruitable Population, +0.15 - +0.30 Monthly Industrial Expertise,
+0.15 - +0.30 Monthly Academic Base Gain, +5% - +10% Factory Output,
+5% - +10% Dockyard Output
|-
|Promoted Equality
|Promoted Equality: -2.5% - -15% Monthly Population, -15% - -5% Stability,
-15% - -7.5% War Support, +1% - +2% Needed Consumer Goods,
+1.5% - +2.5% Consumer Goods Production, +5% - +20% Recruitable Population,
+0.20 - +0.35 Monthly Industrial Expertise, +0.20 - +0.35 Monthly Academic Base Gain,
+5% - +10% Factory Output, +5% - +10% Dockyard Output
|-
|Enforced Equality
|Enforced Equality: -10% - -25% Monthly Population, -20% - -15% Stability,
-20% - -10% War Support, +2% - +3% Needed Consumer Goods,
+1.5% - +2.5% Consumer Goods Production, +35% - +50% Recruitable Population,
+0.35 - +0.50 Monthly Industrial Expertise, +0.35 - +0.50 Monthly Academic Base Gain,
+10% - +15% Factory Output, +10% - +15% Dockyard Output, -10% - +0% Army Organization,
-15% - +0% Organization Regain
|}
 
 
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