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Taking inspiration from the law system of Victoria 2, TNO features a detailed law system to express the specific {{color|yellow|policies}} of your nation, providing greater immersion and complexity. The {{color|yellow|policies}} are located under the political tab, and includes a wide range of {{color|yellow|policies}} to consider during the course of a playthrough. Each {{color|yellow|policy}} has its own effects on various game variables, both with pros and cons to each {{color|yellow|policy}}.
== Laws and Social Development ==
Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation.


Each {{color|yellow|policy}} has {{color|yellow|effectiveness}} which can improve or worsen as the game goes on, with some being determined by buildings and funding. This determines the effects gained by a {{color|yellow|policy}} and the more effective a {{color|yellow|policy}}, the better the effects.
=== Social Development ===
Social Development shows the Societal Development over the years in the nation, due to the player's actions.


==[[File:LawIcon national flag.png|link=]]Laws==
Laws, or {{color|yellow|Policies}}, influence various aspects of the nation, including political, military and economic matters. {{color|yellow|Policies}} cannot be changed manually or through an upgrade/downgrade system like {{color|yellow|Societal Development}}, and may only be changed by the focus tree or by events. A {{color|yellow|Policies}} effect's on the nation may be affected by it's effectiveness, which ranges from {{color|yellow|0%}} to {{color|yellow|100%}}, with its effects scaling along with it.

===[[File:LawIcon political.png|link=]]Political Policies===
====Political Parties====
{| class="wikitable"
{| class="wikitable"
!Policy
|+Categories of Societal Development
!Effect(s)
!Social Development Categories
!Various Categories
!Influence on Nation
|-
|-
|<center>[[File:LawIcon political parties nonpartisan system.png|63x63px|link=]]<br>Non-Partisan System</center>
| rowspan="6" |Academic Base
|Daily Political Power Gain: {{color|palegreen|+0.15}} - {{color|palegreen|+0.25}}<br>Ideology Drift Defense: {{color|lightcoral|-25.00%}} - {{color|palegreen|+25.00%}}<br>Stability: {{color|lightcoral|-5.00%}} - {{color|lightcoral|-2.50%}}
|Mass Illiteracy
|-
|Mass Illiteracy: -15% Research Speed, -15% Production Efficiency Gain, -20% Production Efficiency Retention, -5% GDP Growth Multiplier -5% Needed Consumer Goods,
|<center>[[File:LawIcon political parties one party state.png|63x63px|link=]]<br>One Party State</center>
-0.03% Monthly Poverty Rate Decrease
|Daily Political Power Gain: {{color|palegreen|+0.10}} - {{color|palegreen|+0.20}}<br>Ideology Drift Defense: {{color|palegreen|+25.00%}} - {{color|palegreen|+50.00%}}
|-
|<center>[[File:LawIcon political parties controlled opposition.png|63x63px|link=]]<br>Controlled Opposition</center>
|Daily Political Power Gain: {{color|yellow|0.00}} - {{color|palegreen|+0.10}}<br>Ideology Drift Defense: {{color|yellow|0.00%}} - {{color|palegreen|+25.00%}}<br>Stability: {{color|lightcoral|-2.50%}} - {{color|palegreen|+2.50%}}
|-
|<center>[[File:LawIcon political parties multiparty system.png|63x63px|link=]]<br>Multi-Party System</center>
|Stability: {{color|lightcoral|-5.00%}} - {{color|palegreen|+5.00%}}
|-
|}
====Religious Rights====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon religious rights state religion.png|63x63px|link=]]<br>State Religion</center>
| Stability: {{color|lightcoral|-5%}} - {{color|palegreen|+10%}}<br>War Support: {{color|yellow|+0%}} - {{color|palegreen|+10%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.15}} - {{color|palegreen|+0.15}}
|-
|<center>[[File:LawIcon religious rights pluralism.png|63x63px|link=]]<br>Pluralism</center>
| Stability: {{color|yellow|+0%}} - {{color|palegreen|+5%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.10}} - {{color|lightcoral|-0.05}}
|-
|<center>[[File:LawIcon religious rights secularism.png|63x63px|link=]]<br>Secularism</center>
| Stability: {{color|lightcoral|-2.5%}} - {{color|palegreen|+5%}}
|-
|<center>[[File:LawIcon religious rights suppression of churches.png|63x63px|link=]]<br>Church Suppression</center>
| Stability: {{color|lightcoral|-7.5%}} - {{color|lightcoral|-2.5%}}<br>War Support: {{color|lightcoral|-5%}} - {{color|yellow|+0%}}<br>Ideology Drift Defense: {{color|lightcoral|-10%}} - {{color|palegreen|+25%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.05}} - {{color|palegreen|+0.05}}
|-
|<center>[[File:LawIcon religious rights state atheism.png|63x63px|link=]]<br>State Atheism</center>
| Stability: {{color|lightcoral|-10%}} - {{color|lightcoral|-5%}}<br>War Support: {{color|lightcoral|-5%}} - {{color|yellow|+0%}}<br>Ideology Drift Defense: {{color|lightcoral|-10%}} - {{color|palegreen|+50%}}<br>Daily Political Power Gain: {{color|palegreen|+0.05}} - {{color|palegreen|+0.10}}
|-
|}
====Trade Unions====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:Tno trade unions illegal.png|63x63px|link=]]<br>Illegal</center>
| +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, -7.5% - -5% Stability, +0.02 - +0.00 Monthly Poverty
|-
|<center>[[File:Tno trade unions state controlled.png|63x63px|link=]]<br>State Controlled</center>
| +0 - +2.5% Factory Output, +0 - +2.5% Dockyard Output, +0 - +2.5% Production Efficiency Cap, +0.01 - -0.01 Monthly Poverty, +0.00 - +0.10 Monthly Industrial Expertise
|-
|<center>[[File:Tno trade unions nonsocialist allowed.png|63x63px|link=]]<br>Non-Political Allowed</center>
| -5 - -2.5% Factory Output, -5 - -2.5% Dockyard Output, -5 - -2.5% Production Efficiency Cap, +0.00 - -0.01 Monthly Poverty, +0.00 - +0.25 Monthly Industrial Expertise
|-
|<center>[[File:Tno trade unions all allowed.png|63x63px|link=]]<br>All Allowed</center>
| -7.5 - -5% Factory Output, -7.5 - -5% Dockyard Output, -7.5 - -5% Production Efficiency Cap, +0% - +2.5% Stability, +0.00 - -0.02 Monthly Poverty, +0.25 - +0.50 Monthly Industrial Expertise
|-
|}
====Immigration====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon immigration you will never leave.png|63x63px|link=]]<br>You Will Never Leave</center>
| -10% - +0% Stability, -20% - +0% Monthly Population, -0.50 - +0.00 Monthly Academic Base, -0.25 - +0.00 Monthly Industrial Expertise
|-
|<center>[[File:LawIcon immigration closed borders.png|63x63px|link=]]<br>Closed Borders</center>
| -10% - +10% Stability, -5% - +0% Monthly Population
|-
|<center>[[File:LawIcon immigration skilled labor only.png|63x63px|link=]]<br>Skilled Labor Only</center>
| -5% - +0% Stability, +5% - +2.5% Monthly Population, +0.25 - +0.50 Monthly Academic Base, +0.25 - +0.50 Monthly Industrial Expertise
|-
|<center>[[File:LawIcon immigration quota immigration.png|63x63px|link=]]<br>Quota Immigration</center>
| +10% - +5% Monthly Population, +0.10 - +0.25 Monthly Academic Base, +0.10 - +0.25 Monthly Industrial Expertise
|-
|<center>[[File:LawIcon immigration open immigration.png|63x63px|link=]]<br>Open Immigration</center>
| -10% - -5% Stability, +10% - +25% Monthly Population, +0.10 - +0.20 Monthly Academic Base, +0.15 - +0.25 Monthly Industrial Expertise, +0.01% - +0.00% Monthly Poverty Rate
|-
|<center>[[File:LawIcon immigration encouraged immigration.png|63x63px|link=]]<br>Encouraged Immigration</center>
| -15% - -10% Stability, +20% - +35% Monthly Population, +0.00 - +0.10 Monthly Academic Base, +0.00 - +0.15 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate
|-
|<center>[[File:LawIcon immigration subsidized immigration.png|63x63px|link=]]<br>Subsidized Immigration</center>
| -20% - -15% Stability, +25% - +50% Monthly Population, -7.5% - -5% Daily Political Power Gain, +0.00 - +0.10 Monthly Industrial Expertise, +0.04% - +0.02% Monthly Poverty Rate
|-
|<center>[[File:LawIcon refugees give me your poor.png|63x63px|link=]]<br>Give Me Your Poor</center>
| -25% - -20% Stability, +40% - +100% Monthly Population, -15% - -10% Daily Political Power Gain, +0.075% - +0.06% Monthly Poverty Rate
|-
|}
====Forced Labor====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon slavery caste systems.png|63x63px|link=]]<br>Caste System</center>
| -25% - -15% Stability, -15% - -5% War Support, -5% - -10% Research Speed, +0% - +15% Construction Speed, +25% - +75% Free Repair, -25% - -10% Monthly Population, -10% - +10% Recruitable Population, +5% - +20% Factory Output, -3% - -5% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.25 - -0.10 Monthly Academic Base, -1.00 - -0.50 Monthly Industrial Expertise, -1.00 - -0.50 Monthly Agricultural Base, +0.10% - +0.05% Monthly Poverty Rate
|-
|<center>[[File:LawIcon slavery allowed.png|63x63px|link=]]<br>Institutionalized</center>
| -20% - -5% Stability, -10% - -2.5% War Support, +5% - +20% Construction Speed, +50% - +200% Free Repair, |-15% - -2.5% Monthly Population, -5% - +0% Recruitable Population, +5% - +20% Factory Output, -1% - -3% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.06% - +0.02% Monthly Poverty Rate
|-
|<center>[[File:LawIcon slavery corvee.png|63x63px|link=]]<br>Corvee Slavery</center>
| -10% - -2.5% Stability, -5% - +0% War Support, +5% - +10% Construction Speed, +25% - +75% Free Repair, |-5% - +0% Monthly Population, -2.5% - +0% Recruitable Population, +2.5% - +10% Factory Output, +0% - -2% Needed Consumer Goods, +2.5% - +5% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.04% - +0.01% Monthly Poverty Rate
|-
|<center>[[File:LawIcon slavery penal labor.png|63x63px|link=]]<br>Penal Labor</center>
| -10% - -2.5% Stability, +0% - +5% Construction Speed, +0% - +25% Free Repair, +0% - +1% Consumer Goods Production, -0.15 - +0.05 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate
|-
|<center>[[File:LawIcon slavery work programs.png|63x63px|link=]]<br>Work Programs</center>
| +0% - +5% Stability, -5% - +0% War Support, +0% - +5% Construction Speed, +0% - +10% Free Repair +0% - +5% Consumer Goods Production, -0.25 - +0.25 Monthly Industrial Expertise +0.02% - -0.02% Monthly Poverty Rate, +1.50% - +0.75% Administrative Cost
|-
|<center>[[File:LawIcon slavery pow only.png|63x63px|link=]]<br>POW Only</center>
| -5% - -2.5% Stability, -10% - -2.5% War Support, +0% - +10% Construction Speed, +0% - +25% Free Repair, -2.5% - +0% Recruitable Non-Core, +0% - +10% Factory Output, +2.5% - +5% Consumer Goods Production, -0.15 - -0.05 Monthly Industrial Expertise -10% - -5% Offensive War Stability, -5% - -2.5% Defensive War Stability
|-
|<center>[[File:LawIcon slavery outlawed.png|63x63px|link=]]<br>Complete Ban</center>
| +0% - +5% Stability, +0% - +5% War Support
|-
|}
====Public Meetings====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon public meetings outlawed.png|63x63px|link=]]<br>Outlawed</center>
| -10% - +0% Stability
|-
|<center>[[File:LawIcon public meetings regulated.png|63x63px|link=]]<br>Regulated</center>
| +0% - +5% Stability, +0% - +2.5% Daily Political Power Gain
|-
|<center>[[File:LawIcon public meetings allowed.png|63x63px|link=]]<br>Allowed</center>
| +2.5% - +5% Daily Political Power Gain
|-
|}
====Press Rights====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon press rights propaganda press.png|63x63px|link=]]<br>Propaganda Press</center>
| +0% - +20% Stability, -15% - -10% Political Power Gain, +0% - +25% War Support, +0% - +75% Ideology Drift Defense, -10% - -25% Intel to Others
|-
|<center>[[File:LawIcon press rights state press only.png|63x63px|link=]]<br>State Press Only</center>
| +5% - +10% Stability, -7.5% - -5% Political Power Gain, +5% - +10% War Support, +25% - +50% Ideology Drift Defense, -5% - -15% Intel to Others
|-
|<center>[[File:LawIcon press rights censored press.png|63x63px|link=]]<br>Censored Press</center>
| +0% - +5% Stability, -5% - -2.5% Political Power Gain, +0% - +5% War Support, +10% - +25% Ideology Drift Defense
|-
|<center>[[File:LawIcon press rights free press.png|63x63px|link=]]<br>Free Press</center>
| +0% - +10% Political Power Gain, -25% - -10% Ideology Drift Defense, +15% - +0% Intel to Others
|-
|}
====Voter Franchise====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon vote franchise no voting.png|63x63px|link=]]<br>No Voting</center>
| -15% - +0% Stability, +0% - +15% Political Power Gain
|-
|<center>[[File:LawIcon vote franchise elite voting.png|63x63px|link=]]<br>Elite Voting</center>
| -7.5% - +0% Stability, +5% - +10% Political Power Gain
|-
|<center>[[File:LawIcon vote franchise inequal voting.png|63x63px|link=]]<br>Inequal Voting</center>
| Stability: {{color|lightcoral|-5.00%}} - {{color|yellow|0.50%}}<br>Political Power Gain: {{color|palegreen|+2.50%}} - {{color|palegreen|7.50%}}
|-
|<center>[[File:LawIcon vote franchise registered voting.png|63x63px|link=]]<br>Registered Voting</center>
| -5% - +2.5% Stability. +0% - +5% Political Power Gain
|-
|<center>[[File:LawIcon vote franchise universal.png|63x63px|link=]]<br>Universal Voting</center>
| +0% - +5% Stability
|-
|<center>[[File:LawIcon vote franchise promoted voting.png|63x63px|link=]]<br>Promoted Voting</center>
| +2.5% - +5% Stability, -2.5% - +2.5% Political Power Gain
|-
|}


===[[File:LawIcon army.png|link=]]Military Policies===
====Conscription====
{| class="wikitable"
!Policy
!Effect(s)
|-
|-
|<center>[[File:LawIcon conscription scraping the barrel.png|63x63px|link=]]<br>Scraping the Barrel</center>
|Basic Literacy
| 20% - 25% Recruitable Population, -50% - -30% Stability, -50% - -30% War Support, -1.50 - -1.00 Daily Political Power Gain, -15% - -10% Research Speed -2.00 - -1.50 Monthly Military Professionalism, -50% - -40% Division Organization, -50% - -40% Division Recovery Rate, -50% - -45% Factory Output, -50% - -45% Dockyard Output, -50% - -45% Construction Speed
|Basic Literacy: -5% Research Speed, -7.5% Production Efficiency Gain, -10% Production Efficiency Retention, -3% GDP Growth Multiplier -2.5% Needed Consumer Goods,
-0.01% Monthly Poverty Rate Decrease
|-
|-
|<center>[[File:LawIcon conscription all adults serve.png|63x63px|link=]]<br>All Adults Serve</center>
|Primary Schooling
| 15% - 20% Recruitable Population, -30% - -25% Stability, -30% - -25% War Support, -1.25 - -0.75 Daily Political Power Gain, -10% - -5% Research Speed -1.50 - -1.00 Monthly Military Professionalism, -30% - -25% Division Organization, -30% - -25% Division Recovery Rate, -30% - -25% Factory Output, -30% - -25% Dockyard Output, -30% - -25% Construction Speed
|Primary Schooling: -2% GDP Growth Multiplier, -1% Needed Consumer Goods
|-
|-
|<center>[[File:LawIcon conscription service by requirement.png|63x63px|link=]]<br>Service by Requirement</center>
|Secondary Schooling
| 7.5% - 10% Recruitable Population, -25% - -20% Stability, -25% - -20% War Support, -0.70 - -0.50 Daily Political Power Gain, -7.5% - -5% Research Speed, -20% - -15% Division Organization, -20% - -15% Division Recovery Rate, -25% - -20% Factory Output, -25% - -20% Dockyard Output, -25% - -20% Construction Speed
|Secondary Schooling: +5% Research Speed, +2.5% Production Efficiency Gain,
+2.5% Production Efficiency Retention, +1% Needed Consumer Goods
|-
|-
|<center>[[File:LawIcon conscription extensive conscription.png|63x63px|link=]]<br>Extensive Conscription</center>
|Tertiary Schooling
| 3.5% - 5% Recruitable Population, -20% - -15% Stability, -20% - -15% War Support, -0.40 - -0.20 Daily Political Power Gain, -3.5% - -2.5% Research Speed, -12.5% - -10% Division Organization, -12.5% - -10% Division Recovery Rate, -15% - -10% Factory Output, -15% - -10% Dockyard Output, -15% - -10% Construction Speed
|Tertiary Schooling: +10% Research Speed, +5% Dockyard Output, +5% Production Efficiency Gain, +5% Production Efficiency Retention, +2.5% Needed Consumer Goods, +2.5% GDP Growth Multiplier
|-
|-
|<center>[[File:LawIcon conscription broadened conscription.png|63x63px|link=]]<br>Broadened Conscription</center>
|Academic Golden Age
| 3% - 3.5% Recruitable Population, -15% - -10% Stability, -15% - -10% War Support, -0.15 - -0.10 Daily Political Power Gain, -10% - -5% Division Recovery Rate
|Academic Golden Age: +10% Research Speed, +5% Dockyard Output, +10% Production Efficiency Gain, +10% Production Efficiency Retention, +5% Needed Consumer Goods,
+5% GDP Growth Multiplier
|-
|-
|<center>[[File:LawIcon conscription limited conscription.png|63x63px|link=]]<br>Limited Conscription</center>
| rowspan="6" |Research Facilities
| 2% - 2.5% Recruitable Population, -7.5% - -5% Stability, -7.5% - -5% War Support, -0.10 - -0.05 Daily Political Power Gain
|Makeshift Laboratories
|Makeshift Laboratories: -20% Research Speed, -10% Production Efficiency Cap,
-5% GDP Growth Multiplier
|-
|-
|<center>[[File:LawIcon conscription volunteer only.png|63x63px|link=]]<br>Volunteer Only</center>
|Rudimentary Research
| 1% - 1.2% Recruitable Population, +0% - +10% Division Organization, +0% - +10% Division Recovery Rate
Facilities
|Rudimentary Research Facilities: -12.5% Research Speed, -5% Production Efficiency Cap, -3% GDP Growth Multiplier
|-
|-
|<center>[[File:LawIcon conscription disarmed nation.png|63x63px|link=]]<br>Disarmed Nation</center>
|Outdated Research
| 0% - 0.20% Recruitable Population, -10% - +10% Stability, -20% - -50% War Support, -0.25 - +0.25 Daily Political Power Gain, -0.25 - -2.00 Monthly Military Professionalism, -20% - -25% Division Organization, -20% - -25% Division Recovery Rate, -5% - -15% Factory Output, -5% - -15% Dockyard Output, -15% - -10% Army Experience Gain
Facilities
|Outdated Research Facilities: -5% Research Speed, -2.5% Production Efficiency Cap,
-1% GDP Growth Multiplier
|-
|-
|}
|Modern Research
====Supervision====
Facilities
{| class="wikitable"
|Modern Research Facilities: -NA-
!Policy
!Effect(s)
|-
|-
|<center>[[File:LawIcon military supervision kill em all.png|63x63px|link=]]<br>Encouraged Brutality</center>
|Advanced Research
| +5% - +10% Division Attack, -15% - -10% War Support, -15% - -10% Leader Experience Gain, +10% - +5% Resistance Growth
Facilities
|Advanced Research Facilities: +7.5% Research Speed, +2.5% Production Efficiency Cap,
+1% GDP Growth Multiplier
|-
|-
|<center>[[File:LawIcon military supervision no supervision.png|63x63px|link=]]<br>No Restrictions</center>
|Cutting-Edge
| +2.5% - +5% Division Attack, -5% - -2.5% War Support, -7.5% - -5% Leader Experience Gain, +5% - +2.5% Resistance Growth
Research Facilities
|Cutting-Edge Research Facilities: +15% Research Speed, +5% Production Efficiency Cap, +2.5% GDP Growth Multiplier
|-
|-
|<center>[[File:LawIcon military supervision rules of engagement.png|63x63px|link=]]<br>Rules of Engagement</center>
| rowspan="5" |Agricultural Methods
| +0% - +2.5% War Support, +0% - +2.5% Leader Experience Gain
|Subsistence Agriculture
|
|-
|-
|<center>[[File:LawIcon military supervision watchdog groups.png|63x63px|link=]]<br>Watchdog Groups</center>
|Centralized Agriculture
| -7.5% - -5% Division Attack, +2.5% - +5% War Support, +2.5% - +5% Leader Experience Gain, -2.5% - -5% Resistance Growth
|
|-
|-
|<center>[[File:LawIcon military supervision total supervision.png|63x63px|link=]]<br>Total Supervision</center>
|Basic Mechanization
| -10% - -5% Division Attack, +5% - +10% War Support, +5% - +10% Leader Experience Gain, -5% - -10% Resistance Growth
|
|-
|-
|}
|Mass Mechanization
====Training====
|
{| class="wikitable"
!Policy
!Effect(s)
|-
|-
|<center>[[File:LawIcon training none.png|63x63px|link=]]<br>Trial by Fire</center>
|Modern Agriculture
| -25% - -20% Army Organisation, -25% - -20% Division Attack, -25% - -20% Division Defense, -20% - -10% Personnel Cost Modifier, +25% - +20% Air Accidents Chance, +25% - +20% Bad Weather Penalty, -25% - -20% Anti Air Hit Chance, -10% - -20% Minimum Training Level, -80% - -100% Division Training Time, +100% - +200% Mobilization Speed, -2.00 - -1.50 Monthly Military Professionalism, -15% - -10% Army Experience Gain, -15% - -10% Air Experience Gain
|
|-
|-
|<center>[[File:LawIcon training minimal training.png|63x63px|link=]]<br>Minimal Training</center>
| rowspan="6" |Healthcare Quality
| -15% - -10% Army Organisation, -15% - -10% Division Attack, -15% - -10% Division Defense, 50% - 40% Personnel Cost Modifier, +15% - +10% Air Accidents Chance, +15% - +10% Bad Weather Penalty, -15% - -10% Anti Air Hit Chance, -5% - -10% Minimum Training Level, -35% - -50% Division Training Time, +50% - +100% Mobilization Speed, -1.00 - -0.50 Monthly Military Professionalism, -10% - -5% Army Experience Gain, -10% - -5% Air Experience Gain
|Makeshift Healthcare
|
|-
|-
|<center>[[File:LawIcon training basic training.png|63x63px|link=]]<br>Basic Training</center>
|Rudimentary Healthcare
| 70% - 60% Personnel Cost Modifier, +0% - +1% Division Attack, +0% - +2.5% Division Defense
|
|-
|-
|<center>[[File:LawIcon training combat schooling.png|63x63px|link=]]<br>Combat Schooling</center>
|Nascent Healthcare
| +2.5% - +5% Division Attack, +2.5% - +5% Division Defense, 90% - 80% Personnel Cost Modifier, -2.5% - -5% Air Accidents Chance, -2.5% - -5% Bad Weather Penalty, +5% - +10% Anti Air Hit Chance, +20% - +10% Minimum Training Level, -40% - -20% Mobilization Speed, +0.50 - +1.00 Monthly Military Professionalism, +2.5% - +5% Army Experience Gain, +2.5% - +5% Air Experience Gain
|
|-
|-
|<center>[[File:LawIcon training advanced training methods.png|63x63px|link=]]<br>Advanced Methods</center>
|Developed Healthcare
| +5% - +10% Division Attack, +5% - +10% Division Defense, 120% - 100% Personnel Cost Modifier, -10% - -15% Air Accidents Chance, -10% - -15% Bad Weather Penalty, +20% - +25% Anti Air Hit Chance, +25% - +20% Minimum Training Level, -50% - -40% Mobilization Speed, +1.50 - +2.00 Monthly Military Professionalism, +5% - +10% Army Experience Gain, +5% - +10% Air Experience Gain
|
|-
|-
|}
|Advanced Healthcare
====Draft Exemptions====
|
{| class="wikitable"
!Policy
!Effect(s)
|-
|-
|<center>[[File:LawIcon draft exemptions none.png|63x63px|link=]]<br>No Draft Exemptions</center>
|World-Class Healthcare
| -5% - -10% War Support
|-
|<center>[[File:LawIcon draft exemptions educational deferment.png|63x63px|link=]]<br>Educational Deferment</center>
| -7.5% - -5% Recruitable Population Factor, -10% - -5% War Support, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base
|-
|<center>[[File:LawIcon draft exemptions civil service deferment.png|63x63px|link=]]<br>Civil Service Opt-out</center>
| -12.5% - -10% Recruitable Population Factor, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base
|-
|<center>[[File:LawIcon draft exemptions generous exemptions.png|63x63px|link=]]<br>Generous Excemptions</center>
| -20% - -15% Recruitable Population Factor, +0% - +5% War Support, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base +0% - +2.5% Stability
|-
|}

===[[File:LawIcon law.png|link=]]Economic Policies===
====Trade Law====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon trade laws free trade.png|63x63px|link=]]<br>Free Trade</center>
| -5% - +15% Factory Output, -5% - +15% Dockyard Output, -5% - +15% Construction Speed, -5% - +10% Research Speed, -0.25 - +0.25 Monthly Industrial Expertise, +0% - +10% Consumer Goods Production
|-
|<center>[[File:LawIcon trade laws export focus.png|63x63px|link=]]<br>Strategic Tariffs</center>
| +0% - +10% Factory Output, +0% - +10% Dockyard Output, +0% - +10% Construction Speed, +0% - +5% Research Speed, +0.00 - +0.25 Monthly Industrial Expertise, +0% - +5% Consumer Goods Production
|-
|<center>[[File:LawIcon trade laws limited exports.png|63x63px|link=]]<br>Heavy Protectionism</center>
| +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output +2.5% - +5% Construction Speed, +0% - +2.5% Research Speed, +0.10 - +0.50 Monthly Industrial Expertise, +0% - +2.5% Consumer Goods Production
|-
|<center>[[File:LawIcon trade laws closed economy.png|63x63px|link=]]<br>Closed Economy</center>
| -10% - +10% Ideological Drift Defense, +0% - -20% Needed Consumer Goods, -0.50 - +0.50 Monthly Agricultural Base, -10% - +0% Research Speed, -0.50 - +0.50 Monthly Industrial Expertise
|-
|}
====Income Taxation====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon income taxation elite tax exemptions.png|63x63px|link=]]<br>Corporatist Structure</center>
|Political Power Gain: {{color|lightcoral|-0.15}} - {{color|lightcoral|-0.10}}<br>Poverty Taxation Rate: {{color|palegreen|20.00%}} - {{color|palegreen|30.00%}}<br>Needed Consumer Goods: {{color|palegreen|-2.50%}} - {{color|palegreen|-5.00%}}
|-
|<center>[[File:LawIcon income taxation tax havens.png|63x63px|link=]]<br>Investor-Friendly Code</center>
|Political Power Gain: {{color|lightcoral|-0.10}} - {{color|lightcoral|-0.05}}<br>Poverty Taxation Rate: {{color|palegreen|10.00%}} - {{color|palegreen|20.00%}}<br>Needed Consumer Goods: {{color|palegreen|-1.00%}} - {{color|palegreen|-2.50%}}
|-
|<center>[[File:LawIcon income taxation low income weighted.png|63x63px|link=]]<br>Low Income Weighted</center>
|Political Power Gain: {{color|lightcoral|-0.05}} - {{color|palegreen|0.05}}<br>Poverty Taxation Rate: {{color|yellow|0.00%}} - {{color|palegreen|10.00%}}
|-
|<center>[[File:LawIcon income taxation flat taxes.png|63x63px|link=]]<br>Flat Taxes</center>
|Political Power Gain: {{color|palegreen|0.05}} - {{color|palegreen|0.10}}<br>Needed Consumer Goods: {{color|lightcoral|5.00%}} - {{color|lightcoral|2.50%}}
|-
|<center>[[File:LawIcon income taxation high income weighted.png|63x63px|link=]]<br>High Income Weighted</center>
|Political Power Gain: {{color|palegreen|0.10}} - {{color|palegreen|0.15}}<br>Needed Consumer Goods: {{color|lightcoral|7.50%}} - {{color|lightcoral|5.00%}}
|-
|<center>[[File:LawIcon income taxation negative taxation.png|63x63px|link=]]<br>Negative Income Taxation</center>
|Political Power Gain: {{color|palegreen|0.10}} - {{color|palegreen|0.20}}<br>Poverty Taxation Rate: {{color|yellow|0.00%}} - {{color|palegreen|10.00%}}<br>Needed Consumer Goods: {{color|lightcoral|7.50%}} - {{color|lightcoral|5.00%}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.03%}}
|-
|}
====Minimum Wage====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon minimum wage no minimum wage.png|63x63px|link=]]<br>No Min. Wage</center>
| -10% - -5% Stability, +2.5% - +5% Production Efficiency Cap, -0.50 - -0.25 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage trinket minimum wage.png|63x63px|link=]]<br>Trinket Min. Wage</center>
| -5% - -2.5% Stability, +0% - +2.5% Production Efficiency Cap, -0.25 - -0.10 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate, -1% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage low minimum wage.png|63x63px|link=]]<br>Low Min. Wage</center>
| -1% - +1% Stability, -1% - +1% Production Efficiency Cap, -0.10 - +0.10 Monthly Industrial Expertise, +0.01% - -0.01% Monthly Poverty Rate
|-
|<center>[[File:LawIcon minimum wage acceptable minimum.png|63x63px|link=]]<br>Moderate Min. Wage</center>
| +0% - +2.5% Stability, -5% - -2.5% Production Efficiency Cap, +0.00 - +0.25 Monthly Industrial Expertise, +0.00% - -0.02% Monthly Poverty Rate, +3.5% - +2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage good minimum wage.png|63x63px|link=]]<br>Generous Min. Wage</center>
| +2.5% - +5% Stability, -10% - -5% Production Efficiency Cap, +0.25 - +0.50 Monthly Industrial Expertise, -0.01% - -0.03% Monthly Poverty Rate, +7.5% - +5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage annual wage.png|63x63px|link=]]<br>Annual Wage</center>
| Stability: {{color|palegreen|+5.50%}} - {{color|palegreen|+10.00%}}<br> Production Efficiency Cap: {{color|lightcoral|-7.50%}} - {{color|lightcoral|-2.50%}}<br> Monthly Industrial Expertise: {{color|palegreen|0.30}} - {{color|palegreen|0.55}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.03%}}<br>Needed Consumer Goods: {{color|lightcoral|+6.00%}} - {{color|lightcoral|+4.50%}}
|-
|}
====Max Workhours====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon max workhours unlimited work day.png|63x63px|link=]]<br>Unlimited Workday</center>
| -10% - -5% Stability, -20% - -15% Production Efficiency Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output, -2.5% - -5% Needed Consumer Goods, +1% - +2.5% Consumer Goods Production, -5% - -2.5% Research Speed
|-
|<center>[[File:LawIcon max workhours 14 hour work day.png|63x63px|link=]]<br>14 Hour Workday</center>
| -5% - -2.5% Stability, -10% - -7.5% Production Efficiency Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, -1% - -2.5% Needed Consumer Goods, +0% - +1% Consumer Goods Production
|-
|<center>[[File:LawIcon max workhours 12 hour work day.png|63x63px|link=]]<br>12 Hour Workday</center>
| +1% - +2.5% Production Efficiency Gain, +1% - +2.5% Factory Output, +1% - +2.5% Dockyard Output, +0% - -1% Needed Consumer Goods
|-
|<center>[[File:LawIcon max workhours 10 hour work day.png|63x63px|link=]]<br>10 Hour Workday</center>
| +1% - +2.5% Stability, +5% - +10% Production Efficiency Gain, -7.5% - -5% Factory Output, -7.5% - -5% Dockyard Output, +2% - +1% Needed Consumer Goods, -2% - -1% Consumer Goods Production
|-
|<center>[[File:LawIcon max workhours 8 hour work day.png|63x63px|link=]]<br>8 Hour Workday</center>
| +2.5% - +5% Stability, +10% - +20% Production Efficiency Gain, -15% - -10% Factory Output, -15% - -10% Dockyard Output, +3% - +2.5% Needed Consumer Goods, -5% - -2.5% Consumer Goods Production
|-
|<center>[[File:LawIcon max workhours 6 hour work day.png|63x63px|link=]]<br>6 Hour Workday</center>
| Stability: {{color|palegreen|+10.00%}} - {{color|palegreen|+3.50%}}<br>Production Efficiency Gain: {{color|palegreen|+25.00%}} - {{color|palegreen|+15.00%}}<br>Factory Output: {{color|lightcoral|-17.50%}} - {{color|lightcoral|-12.50%}}<br>Dockyard Output: {{color|lightcoral|-17.50%}} - {{color|lightcoral|-12.50%}}<br>Needed Consumer Goods: {{color|lightcoral|+3.50%}} - {{color|lightcoral|+4.00%}}<br>Consumer Goods Production: {{color|lightcoral|-4.00%}} - {{color|lightcoral|-3.50%}}
|-
|}
====Unemployment====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon unemployment no subsidies.png|63x63px|link=]]<br>No Subsidies</center>
| $0 Policy Cost Per Capita. -10% - -7.5% Stability, +0.04% - +0.02% Monthly Poverty Rate, -0% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment trinket subsidies.png|63x63px|link=]]<br>Trinket Subsidies</center>
| $20 - $16 Policy Cost Per Capita. -5% - -2.5% Stability, +0.01% - -0.01% Monthly Poverty Rate, +1% - -15% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment low subsidies.png|63x63px|link=]]<br>Low Subsidies</center>
| $45 - $41 Policy Cost Per Capita. -1% - +1% Stability, +0.00% - -0.02% Monthly Poverty Rate
|-
|<center>[[File:LawIcon unemployment moderate subsidies.png|63x63px|link=]]<br>Moderate Subsidies</center>
| $100 - $95 Policy Cost Per Capita. +0% - +2.5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +2.5% - +1% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment generous subsidies.png|63x63px|link=]]<br>Generous Subsidies</center>
| $148 - $124 Policy Cost Per Capita. +5% - +10% Stability, -0.02% - -0.05% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment full employment policy.png|63x63px|link=]]<br>Full Employment Policy</center>
|Policy Cost Per Capita: {{color|lightcoral|$22}} - {{color|lightcoral|$16}}<br>Stability: {{color|lightcoral|-10.00%}} - {{color|palegreen|+10.00%}}<br>Monthly Poverty Rate: {{color|lightcoral|+0.01%}} - {{color|palegreen|-0.01%}}
|-
|}
====Pensions====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon pensions no pensions.png|63x63px|link=]]<br>No Pensions</center>
| $1 Policy Cost Per Capita, -7.5% - -5% Stability, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions trinket pensions.png|63x63px|link=]]<br>Trinket Pensions</center>
| $28 - $24 Policy Cost Per Capita, -5% - -2.5% Stability, +0.01% - +0.00% Monthly Poverty Rate, +0% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions low pensions.png|63x63px|link=]]<br>Low Pensions</center>
| $48 - $44 Policy Cost Per Capita, -2.5% - +0% Stability, +0% - -1% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions acceptable pensions.png|63x63px|link=]]<br>Moderate Pensions</center>
| $80 - $76 Policy Cost Per Capita, +2.5% - +5% Stability, +0.00% - -0.01% Monthly Poverty Rate, +2.5% - +0% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions good pensions.png|63x63px|link=]]<br>Generous Pensions</center>
| $120 - $108 Policy Cost Per Capita, +2.5% - +5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods
|-
|}

===[[File:LawIcon political.png|link=]]Social Policies===
====Healthcare====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon health care no health care.png|63x63px|link=]]<br>No Government Support</center>
| $1 Policy Cost Per Capita, -35% - -25% Monthly Population, -25% - -20% Stability, -0.20 - -0.10 Political Power Gain, +0.02% - +0.01% Monthly Poverty Rate -2.00 - 1.00 Monthly Healthcare Rate
|-
|<center>[[File:LawIcon health care service for care.png|63x63px|link=]]<br>Service for Care</center>
| $10 - $6 Policy Cost Per Capita, -20% - -10% Monthly Population, +0% - +10% War Support, +0.02% - +0.01% Monthly Poverty Rate, -0.20 - +0.00 Monthly Healthcare Rate
|-
|<center>[[File:LawIcon health care negotiated coverage.png|63x63px|link=]]<br>Negotiated Coverage</center>
|Policy Cost Per Capita: {{color|lightcoral|$25}} - {{color|lightcoral|$1}}<br>Monthly Population: {{color|lightcoral|-5.00%}} - {{color|yellow|0.00%}}<br>Political Power Gain: {{color|yellow|0.00}} - {{color|palegreen|+0.05}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.02%}}<br>Monthly Healthcare Rate: {{color|lightcoral|-0.1}} - {{color|palegreen|+0.1}}
|-
|<center>[[File:LawIcon health care support for emergencies.png|63x63px|link=]]<br>Emergencies Support</center>
| $36 - $24 Policy Cost Per Capita, -10% - -5% Monthly Population, +0.00 - +0.10 Political Power Gain, +0.01% - +0.00% Monthly Poverty Rate, +0.00 - +0.20 Monthly Healthcare Rate
|-
|<center>[[File:LawIcon health care low income protections.png|63x63px|link=]]<br>Low Income Protections</center>
| $56 - $44 Policy Cost Per Capita, +2.5% - +5% Monthly Population, +2.5% - 7.5% Stability, +0.10 - +0.25 Political Power Gain, +0.00% - -0.01% Monthly Poverty Rate, +0.20 - +0.30 Monthly Healthcare Rate
|-
|<center>[[File:LawIcon health care universal health care.png|63x63px|link=]]<br>Universal Coverage</center>
| $92 - $84 Policy Cost Per Capita, +7.5% - +12.5% Monthly Population, +5% - +10% Stability, +0.20 - +0.35 Political Power Gain, -0.01% - -0.02% Monthly Poverty Rate +0.25 - +0.35 Monthly Healthcare Rate
|-
|<center>[[File:LawIcon health care free universal care.png|63x63px|link=]]<br>Total Coverage</center>
| $112 - $94 Policy Cost Per Capita, +10% - +20% Monthly Population, +7.5% - +15% Stability, +0.30 - +0.40 Political Power Gain, -0.025% - -0.04% Monthly Poverty Rate, +0.30 - +0.40 Monthly Healthcare Rate
|-
|}
====Education====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon education restricted education.png|63x63px|link=]]<br>Restricted</center>
| $9 - $7 Policy Cost Per Capita, -15% - -10% Research Speed, -15% - -10% Stability, +0.04% - +0.01% Monthly Poverty Rate, -2.00 - -1.00 Monthly Academic Base Gain, -1.00 - -0.75 Monthly Research Facilities Gain
|-
|<center>[[File:LawIcon education stratified education.png|63x63px|link=]]<br>Stratified</center>
| $28 - $24 Policy Cost Per Capita, -10% - +0% Research Speed, -10% - -2.5% Stability, -0.10 - -0.05 Political Power Gain +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.25 - +0.00 Monthly Research Facilities Gain
|-
|<center>[[File:LawIcon education public education.png|63x63px|link=]]<br>Public</center>
| $42 - $36 Policy Cost Per Capita, +0% - +5% Research Speed, -0.15 - -0.10 Political Power Gain, +0% - +2% Taxable Population, +0.00 - +0.25 Monthly Academic Base Gain, +0.00 - +0.25 Monthly Research Facilities Gain
|-
|<center>[[File:LawIcon education subsidised higher education.png|63x63px|link=]]<br>Subsidised Higher</center>
| $72 - $64 Policy Cost Per Capita, +5% - +10% Research Speed, +2.5% - +5% Stability, -0.20 - -0.15 Political Power Gain, +2.5% - +4% Taxable Population, -0.01% - -0.02% Monthly Poverty Rate, +0.25 - +0.50 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain
|-
|<center>[[File:LawIcon education public higher education.png|63x63px|link=]]<br>Public Higher</center>
| $112 - $104 Policy Cost Per Capita, +7.5% - +12.5% Research Speed, +5% - +7.5% Stability, -0.225 - -0.175 Political Power Gain, +6% - +8% Taxable Population, -0.02% - -0.03% Monthly Poverty Rate, +0.50 - +0.75 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain
|-
|<center>[[File:LawIcon education free education.png|63x63px|link=]]<br>Free</center>
| $160 - $140 Policy Cost Per Capita, +10% - +15% Research Speed, +5% - +7.5% Stability, -0.25 - -0.20 Political Power Gain, +8% - +10% Taxable Population, -0.03% - -0.05% Monthly Poverty Rate, +1.00 - +1.25 Monthly Academic Base Gain, +0.50 - +0.75 Monthly Research Facilities Gain
|-
|}
====Penal System====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon penal system draconian brutality.png|63x63px|link=]]<br>Draconian Brutality</center>
| -10% - -25% Monthly Population, -15% - -10% Stability, +1% - +1.5% Admin Costs, +2.5% - +1.5% Army Costs, -5% - -10% Research Speed, +0.10% - +0.05% Monthly Poverty Rate, -0.75 - 1.00 Monthly Academic Base Gain, -0.25 - -0.50 Monthly Admin Efficiency Gain, -2% - -6% Needed Consumer Goods
|-
|<center>[[File:LawIcon penal system overt oppression.png|63x63px|link=]]<br>Overt Oppression</center>
| -5% - -10% Monthly Population, -15% - -5% Stability, +2.5% - +1.5% Admin Costs, +1.5% - +0.5% Army Costs, +0.04% - +0.02% Monthly Poverty Rate, -0.50 - -0.10 Monthly Academic Base Gain, -0.50 - -0.10 Monthly Admin Efficiency Gain, +0% - -3% Needed Consumer Goods
|-
|<center>[[File:LawIcon penal system politicized penal system.png|63x63px|link=]]<br>Politicized Penal System</center>
| -7.5% - +0% Monthly Population, -10% - +2.5% Stability, +1.5% - +0.5% Admin Costs, +1.5% - +0.25% Army Costs, -5% - +5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.50 - -0.25 Monthly Admin Efficiency Gain
|-
|<center>[[File:LawIcon penal system harsh penal code.png|63x63px|link=]]<br>Harsh Penal Code</center>
| -5% - +0% Monthly Population, +0% - +7.5% Stability, +2% - +0.5% Admin Costs, +1% - +0.5% Army Costs, +0% - +2.5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate
|-
|<center>[[File:LawIcon penal system incarceration.png|63x63px|link=]]<br>Incarceration</center>
| -2.5% - +10% Stability, +0% - +5% War Support, +2% - +1% Admin Costs, -5% - -2.5% Political Power Gain
|-
|<center>[[File:LawIcon penal system rehabilitation.png|63x63px|link=]]<br>Rehabilitation</center>
| -5% - +15% Stability, +5% - +2.5% Admin Costs, -7.5% - -5% Political Power Gain, +0.00% - -0.02% Monthly Poverty Rate, +2% - +1% Needed Consumer Goods, +0% - +5% Recruitable Population
|-
|<center>[[File:LawIcon penal system military justice.png|63x63px|link=]]<br>Military Justice</center>
| -5% - +10% Stability, -10% - -5% War Support, -20% - -5% Mobilisation Speed, -20% - -15% Offensive War Stability, -15% - -10% Defensive War Stability
|-
|<center>[[File:LawIcon penal system frontier justice.png|63x63px|link=]]<br>Frontier Justice</center>
| -10% - -2.5% Monthly Population, -25% - -15% Stability, -25% - -15% War Support, -15% - -10% Recruitable Population
|-
|}
====Security====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon security anarchic.png|63x63px|link=]]<br>Anarchic</center>
| $0 Policy Cost Per Capita, -30% - 20% Stability, -0.50 - -0.25 Political Power Gain, +100% - +50% Intel to Others, -75% - -50% Encryption, -75% - 50% Decryption
|-
|<center>[[File:LawIcon security community police.png|63x63px|link=]]<br>Community Police</center>
| $10 - $5 Policy Cost Per Capita, -10% - +0% Stability, +50% - +25% Intel to Others, -35% - 25% Encryption, -35% - -25% Decryption
|-
|<center>[[File:LawIcon security regulated police.png|63x63px|link=]]<br>Regulated Police</center>
| $34 - $20 Policy Cost Per Capita, +5% - +10% Stability, +0.00 - +0.05 Political Power Gain, +20% - +0% Intel to Others
|-
|<center>[[File:LawIcon security oppressive police.png|63x63px|link=]]<br>Oppressive Police</center>
| $52 - $40 Policy Cost Per Capita, +0% - +15% Stability, +0.00 - +0.10 Political Power Gain, -2.5% - +0% Monthly Population, +10% - -5% Intel to Others, +0% - +10% Encryption, +0% - +10% Decryption
|-
|<center>[[File:LawIcon security totalitarian police.png|63x63px|link=]]<br>Totalitarian Police</center>
| $82 - $72 Policy Cost Per Capita, +10% - +25% Stability, +0.05 - +0.20 Political Power Gain, -10% - -5% Monthly Population, +0% - -20% Intel to Others, +5% - +25% Encryption, +5% - +25% Decryption
|-
|<center>[[File:LawIcon security death squads.png|63x63px|link=]]<br>Death Squads</center>
| $35 - $15 Policy Cost Per Capita, +0% - +10% Stability, +0.00 - +0.15 Political Power Gain, -10% - -20% Monthly Population, +20% - -10% Intel to Others, +0% - +20% Encryption, +0% - +20% Decryption
|-
|}
====Industrial Regulations====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon pollution few regulations.png|63x63px|link=]]<br>Utterly Unregulated</center>
| 0% GDP Policy Cost, -20% - -10% Monthly Population, +5% - +10% Factory Output, +5% - +10% Dockyard Output, +5% - +10% Production Efficiency Cap, +2.5% - +5% Consumer Goods Production, +1 - +2 Thermo Plant Power
|-
|<center>[[File:LawIcon pollution some regulations.png|63x63px|link=]]<br>Token Regulations</center>
| 0.1% GDP Policy Cost, -10% - -5% Monthly Population, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, +1% - +2.5% Consumer Goods Production, +0 - +1 Thermo Plant Power
|-
|<center>[[File:LawIcon pollution good regulations.png|63x63px|link=]]<br>Moderate Regulations</center>
| 0.2% GDP Policy Cost, +0% - +2.5% Monthly Population, -2.5% - +2.5% Factory Output, -2.5% - +2.5% Dockyard Output
|-
|<center>[[File:LawIcon safety excellent regulations.png|63x63px|link=]]<br>Strict Regulations</center>
| 0.3% GDP Policy Cost, +2.5% - +5% Monthly Population, -5% - -2.5% Factory Output, -5% - -2.5% Dockyard Output, -5% - -2.5% Production Efficiency Cap, -2% - -1% Consumer Goods Production, -1 - +0 Thermo Plant Power
|-
|<center>[[File:LawIcon regulations harsh regulations.png|63x63px|link=]]<br>Harsh Regulations</center>
| 0.4% GDP Policy Cost, +5% - +10% Monthly Population, -10% - -5% Factory Output, -10% - -5% Dockyard Output, -10% - -5% Production Efficiency Cap, -5% - -2.5% Consumer Goods Production, -2 - -1 Thermo Plant Power
|-
|}
====Gender Rights====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon gender rights Heavily Restricted.png|63x63px|link=]]<br>Heavily Restricted</center>
| +15% - +30% Monthly Population, -10% - +10% Stability, -10% - +10% War Support, -1% - -3% Needed Consumer Goods, -10% - -5% Consumer Goods Production, -20% - -10% Taxable Population, -0.25 - -0.10 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Academic Base Gain
|-
|<center>[[File:LawIcon gender rights traditional roles.png|63x63px|link=]]<br>Traditional Roles</center>
| +10% - +20% Monthly Population, -5% - +5% Stability, +0% - +5% War Support, +0% - -2% Needed Consumer Goods, -5% - +0% Consumer Goods Production, -10% - -5% Taxable Population
|-
|<center>[[File:LawIcon gender rights women in the workplace.png|63x63px|link=]]<br>Women in the Workplace</center>
| +0.05 - +0.25 Monthly Industrial Expertise, +0.05 - +0.25 Monthly Academic Base Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output
|-
|<center>[[File:LawIcon gender rights gender equality.png|63x63px|link=]]<br>Legal Equality</center>
| +0% - -10% Monthly Population, -10% - +0% Stability, +0.5% - +1% Needed Consumer Goods, +0% - +1% Consumer Goods Production, +0% - +10% Recruitable Population, +0.15 - +0.30 Monthly Industrial Expertise, +0.15 - +0.30 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output
|-
|<center>[[File:LawIcon gender rights promoted equality.png|63x63px|link=]]<br>Promoted Equality</center>
| -2.5% - -15% Monthly Population, -15% - -5% Stability, -15% - -7.5% War Support, +1% - +2% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +5% - +20% Recruitable Population, +0.20 - +0.35 Monthly Industrial Expertise, +0.20 - +0.35 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output
|-
|<center>[[File:LawIcon gender rights enforced equality.png|63x63px|link=]]<br>Enforced Equality</center>
| -10% - -25% Monthly Population, -20% - -15% Stability, -20% - -10% War Support, +2% - +3% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +35% - +50% Recruitable Population, +0.35 - +0.50 Monthly Industrial Expertise, +0.35 - +0.50 Monthly Academic Base Gain, +10% - +15% Factory Output, +10% - +15% Dockyard Output, -10% - +0% Army Organization, -15% - +0% Organization Regain
|-
|}

===[[File:LawIcon development.png|link=]]Assorted Laws===
[[File:TNO Assorted Laws Example.png|right|link=]]
Assorted Laws are laws that doesn't have an effect on the nation. Usually simply present for immersion, recent content has used them to greater effect. [[Guangdong]] and the [[United Kingdom]] has Assorted Laws that greatly expand on their respective lore and provides insight into the function of state and society.

Examples include {{icon|ukcommons}} {{color|darkorange|Parliament Act 1911}} {{color|darkgray|(Repealed)}} and the {{icon|chinese}}{{icon|zhujin}}{{icon|japanese}} {{color|lightcoral|Guangdong}} {{color|mediumvioletred|Census Ordinance}}. Additionally, the [[United States]] Minorities assorted law will change to the name of the current status of Civil Rights, it will start out as "Jim Crow" and change accordingly.
{| class="wikitable"
!Categories
|-
|Pollution Controls
|-
|Legality of Child Labour
|-
|Minority Rights
|-
|Women in the Military
|-
|Safety Regulations
|-
|Refugee Programs
|-
|Racial Integration
|-
|Legality of Sexual Minorities
|}

==[[File:LawIcon development.png|link=]]Social Development==
{{color|yellow|Societal Development}} represents the progress of the country and can trend towards positive progress and negative progress, {{color|palegreen|upgrading}} or {{color|lightcoral|downgrading}} through a playthrough. Unlike, {{color|yellow|policies}} which have an effectiveness determining the effect, {{color|yellow|Societal Development}} simply gives its effect to the nation.

The {{color|yellow|Developmental Status}} of any of the categories go from {{color|lightcoral|-240}} to {{color|palegreen|240}}, and will {{color|lightcoral|downgrade}} at {{color|lightcoral|-240}} and {{color|palegreen|upgrade}} at {{color|palegreen|240}}. Once the category upgrades or downgrades, an accompanying event will fire.

===Poverty===
<!-- WHY IS POVERTY NEVER EXPLAINED ANYWHERE??? THERE IS NO INFO ON THIS -->

===Academic Base===
The average education level of the populace, which the research base draws from.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon academic base mass illiteracy.png|63x63px|link=]]<br>Mass Illiteracy</center>
|{{color|lightcoral|-15%}} Research Speed<br>{{color|lightcoral|-15%}} Production Efficiency Gain<br>{{color|lightcoral|-20%}} Production Efficiency Retention<br>{{color|lightcoral|-5%}} GDP Growth Multiplier<br>{{color|palegreen|-5%}} Needed Consumer Goods<br>{{color|lightcoral|-0.03%}} Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon academic base basic literacy.png|63x63px|link=]]<br>Basic Literacy</center>
|{{color|lightcoral|-5%}} Research Speed<br>{{color|lightcoral|-7.5%}} Production Efficiency Gain<br>{{color|lightcoral|-10%}} Production Efficiency Retention<br>{{color|lightcoral|-3%}} GDP Growth Multiplier<br>{{color|palegreen|-2.5%}} Needed Consumer Goods<br>{{color|lightcoral|-0.01%}} Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon academic base primary schooling.png|63x63px|link=]]<br>Primary Schooling</center>
|{{color|lightcoral|-2%}} GDP Growth Multiplier<br>{{color|palegreen|-1%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon academic base secondary schooling.png|63x63px|link=]]<br>Secondary Schooling</center>
|{{color|palegreen|+5%}} Research Speed<br>{{color|palegreen|+2.5%}} Production Efficiency Gain<br>{{color|palegreen|+2.5%}} Production Efficiency Retention<br>{{color|lightcoral|+1%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon academic base tertiary schooling.png|63x63px|link=]]<br>Tertiary Schooling</center>
|{{color|palegreen|+10%}} Research Speed<br>{{color|palegreen|+5%}} Dockyard Output<br>{{color|palegreen|+5%}} Production Efficiency Gain<br>{{color|palegreen|+5%}} Production Efficiency Retention<br>{{color|lightcoral|+2.5%}} Needed Consumer Goods<br>{{color|palegreen|+2.5%}} GDP Growth Multiplier
|-
|<center>[[File:LawIcon academic base golden age.png|63x63px|link=]]<br>Academic Golden Age</center>
|{{color|palegreen|+10%}} Research Speed<br>{{color|palegreen|+5%}} Dockyard Output<br>{{color|palegreen|+10%}} Production Efficiency Gain<br>{{color|palegreen|+10%}} Production Efficiency Retention<br>{{color|lightcoral|+5%}} Needed Consumer Goods<br>{{color|palegreen|+5%}} GDP Growth Multiplier
|-
|}

===Research Facilities===
The state of academia and research facilities in the country.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon research facilities makeshift.png|63x63px|link=]]<br>Makeshift Laboratories</center>
| {{color|lightcoral|-20%}} Research Speed<br>{{color|lightcoral|-10%}} Production Efficiency Cap<br>{{color|lightcoral|-5%}} GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities basic.png|63x63px|link=]]<br>Rudimentary Research Facilities</center>
| {{color|lightcoral|-12.5%}} Research Speed<br>{{color|lightcoral|-5%}} Production Efficiency Cap<br>{{color|lightcoral|-3%}} GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities outdated.png|63x63px|link=]]<br>Outdated Research Facilities</center>
| {{color|lightcoral|-5%}} Research Speed<br>{{color|lightcoral|-2.5%}} Production Efficiency Cap<br>{{color|lightcoral|-1%}} GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities modern.png|63x63px|link=]]<br>Modern Research Facilities</center>
|
|
|-
|<center>[[File:LawIcon research facilities advanced.png|63x63px|link=]]<br>Advanced Research Facilities</center>
| {{color|palegreen|+7.5%}} Research Speed<br>{{color|palegreen|+2.5%}} Production Efficiency Cap<br>{{color|palegreen|+1%}} GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities cutting edge.png|63x63px|link=]]<br>Cutting-Edge Research Facilities</center>
| {{color|palegreen|+15%}} Research Speed<br>{{color|palegreen|+5%}} Production Efficiency Cap<br>{{color|palegreen|+2.5%}} GDP Growth Multiplier
|-
|}

===Agriculture Methods===
The main methods the populace uses to grow their food.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon agriculture subsistence.png|63x63px|link=]]<br>Subsistence Agriculture</center>
| {{color|lightcoral|-20%}} Recruitable Population Factor<br>{{color|lightcoral|-35%}} Monthly Population<br>{{color|lightcoral|-10%}} Factory Output<br>{{color|lightcoral|-10%}} Dockyard Output<br>{{color|lightcoral|-5%}} Army Organization Regain<br>{{color|lightcoral|+5%}} Supply Consumption<br>{{color|palegreen|-10%}} Fuel Consumption<br>{{color|lightcoral|+20%}} Needed Consumer Goods<br>{{color|yellow|+50%}} Division Training Time
|-
|<center>[[File:LawIcon agriculture centralized.png|63x63px|link=]]<br>Centralized Agriculture</center>
| {{color|lightcoral|-10%}} Recruitable Population Factor<br>{{color|lightcoral|-15%}} Monthly Population<br>{{color|lightcoral|-5%}} Factory Output<br>{{color|lightcoral|-5%}} Dockyard Output<br>{{color|lightcoral|-2.5%}} Army Organization Regain<br>{{color|palegreen|-5%}} Fuel Consumption<br>{{color|lightcoral|+15%}} Needed Consumer Goods<br>{{color|yellow|+25%}} Division Training Time
|-
|<center>[[File:LawIcon agriculture basic mechanized.png|63x63px|link=]]<br>Basic Mechanization</center>
| {{color|lightcoral|+10%}} Needed Consumer Goods<br>{{color|yellow|+10%}} Division Training Time
|-
|<center>[[File:LawIcon agriculture mass mechanized.png|63x63px|link=]]<br>Mass Mechanization</center>
| {{color|palegreen|+5%}} Recruitable Population Factor<br>{{color|palegreen|+10%}} Monthly Population<br>{{color|lightcoral|+5%}} Needed Consumer Goods<br>{{color|palegreen|+2.5%}} Army Organization Regain
|-
|<center>[[File:LawIcon agriculture modern.png|63x63px|link=]]<br>Modern Agriculture</center>
| {{color|palegreen|+10%}} Recruitable Population Factor<br>{{color|palegreen|+20%}} Monthly Population<br>{{color|palegreen|+5%}} Army Organization Regain
|-
|}

===Healthcare Quality===
The development status of the nation's healthcare infrastructure.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon healthcare makeshift.png|63x63px|link=]]<br>Makeshift Healthcare</center>
| {{color|lightcoral|-25%}} Monthly Population<br>{{color|lightcoral|+10%}} Division Attrition<br>{{color|lightcoral|-15%}} Army Organization Regain<br>{{color|lightcoral|-25%}} Stability<br>{{color|lightcoral|-10%}} War Support<br>{{color|lightcoral|-0.04%}} Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon healthcare rudimentary.png|63x63px|link=]]<br>Rudimentary Healthcare</center>
| {{color|lightcoral|-15%}} Monthly Population<br>{{color|lightcoral|-5%}} Army Organization Regain<br>{{color|lightcoral|-10%}} Stability<br>{{color|lightcoral|-10%}} War Support<br>{{color|lightcoral|-0.02%}} Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon healthcare nascent.png|63x63px|link=]]<br>Nascent Healthcare</center>
| {{color|lightcoral|-5%}} Monthly Population<br>{{color|lightcoral|-5%}} Stability
|-
|<center>[[File:LawIcon healthcare developed.png|63x63px|link=]]<br>Developed Healthcare</center>
| {{color|palegreen|+5%}} Monthly Population<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+5%}} Stability
|-
|<center>[[File:LawIcon healthcare advanced.png|63x63px|link=]]<br>Advanced Healthcare</center>
| {{color|palegreen|+15%}} Monthly Population<br>{{color|palegreen|-5%}} Division Attrition<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+10%}} Stability<br>{{color|palegreen|+2.5%}} War Support<br>{{color|palegreen|+0.02%}} Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon healthcare world class.png|63x63px|link=]]<br>World-Class Healthcare</center>
| {{color|palegreen|+25%}} Monthly Population<br>{{color|palegreen|-10%}} Division Attrition<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+15%}} Stability<br>{{color|palegreen|+5%}} War Support<br>{{color|palegreen|+0.04%}} Monthly Poverty Rate Decrease
|-
|}

===Administrative Efficiency===
The general effectiveness of the nation's state bureaucracy.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon admin efficiency organized chaos.png|63x63px|link=]]<br>Organized Chaos</center>
| {{color|yellow|75%}} Base Taxable Population<br>{{color|lightcoral|-10%}} Stability<br>{{color|lightcoral|-25%}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Supply Node Range<br>{{color|palegreen|+5%}} Drift Defense Factor<br>{{color|lightcoral|+60%}} Social Spending Factor<br>{{color|lightcoral|+7.5%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency nonexistent state apparatus.png|63x63px|link=]]<br>Nonexistent State Apparatus</center>
| {{color|yellow|80%}} Base Taxable Population<br>{{color|lightcoral|-20%}} Stability<br>{{color|lightcoral|-20%}} Daily Political Power Gain<br>{{color|lightcoral|-20%}} Recruitable Population Factor<br>{{color|lightcoral|-50%}} Drift Defense Factor<br>{{color|lightcoral|+45%}} Social Spending Factor<br>{{color|lightcoral|+5%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency illegitimate administration.png|63x63px|link=]]<br>Illegitimate Administration</center>
| {{color|yellow|85%}} Base Taxable Population<br>{{color|lightcoral|-15%}} Stability<br>{{color|lightcoral|-10%}} Daily Political Power Gain<br>{{color|lightcoral|-12.5%}} Recruitable Population Factor<br>{{color|lightcoral|-10%}} Drift Defense Factor<br>{{color|lightcoral|+30%}} Social Spending Factor<br>{{color|lightcoral|+2.5%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency deficient administrative systems.png|63x63px|link=]]<br>Deficient Administrative Systems</center>
| {{color|yellow|90%}} Base Taxable Population<br>{{color|lightcoral|-10%}} Stability<br>{{color|lightcoral|-10%}} Daily Political Power Gain<br>{{color|lightcoral|-5%}} Recruitable Population Factor<br>{{color|lightcoral|-5%}} Drift Defense Factor<br>{{color|lightcoral|+15%}} Social Spending Factor<br>{{color|lightcoral|+1%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency functional administrative systems.png|63x63px|link=]]<br>Functional Administrative Systems</center>
| {{color|yellow|100%}} Base Taxable Population<br>{{color|palegreen|+10%}} Supply Node Range
|-
|<center>[[File:LawIcon admin efficiency streamlined bureaucracy.png|63x63px|link=]]<br>Streamlined Bureaucracy</center>
| {{color|yellow|100%}} Base Taxable Population<br>{{color|palegreen|+10%}} Stability<br>{{color|palegreen|+10%}} Daily Political Power Gain<br>{{color|palegreen|+15%}} Supply Node Range<br>{{color|palegreen|-5%}} Supply Consumption Factor<br>{{color|palegreen|+10%}} Drift Defense Factor<br>{{color|palegreen|-5%}} Social Spending Factor<br>{{color|palegreen|-1%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency well oiled machine.png|63x63px|link=]]<br>Well-Oiled Machine</center>
| {{color|yellow|100%}} Base Taxable Population<br>{{color|palegreen|+15%}} Stability<br>{{color|palegreen|+20%}} Daily Political Power Gain<br>{{color|palegreen|+20%}} Supply Node Range<br>{{color|palegreen|-10%}} Supply Consumption Factor<br>{{color|palegreen|+25%}} Drift Defense Factor<br>{{color|palegreen|-10%}} Social Spending Factor<br>{{color|palegreen|-2.5%}} Needed Consumer Goods
|-
|}

===Industrial Expertise===
The experience of the nation's workers and their coordinators.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon industrial expertise pre industrial.png|63x63px|link=]]<br>Pre-Industrial Methods</center>
| {{color|lightcoral|-20%}} Production Efficiency Cap<br>{{color|lightcoral|-50%}} Production Efficiency Retention<br>{{color|lightcoral|-35%}} Production Efficiency Gain<br>{{color|palegreen|-10%}} Needed Consumer Goods<br>{{color|lightcoral|+100%}} Naval Industry Cost<br>{{color|lightcoral|-8%}} GDP Growth Multiplier<br>{{color|lightcoral|-25%}} Consumer Goods Production<br>{{color|palegreen|-80%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial expertise incompetent.png|63x63px|link=]]<br>Incompetent Industry</center>
| {{color|lightcoral|-15%}} Production Efficiency Cap<br>{{color|lightcoral|-40%}} Production Efficiency Retention<br>{{color|lightcoral|-25%}} Production Efficiency Gain<br>{{color|palegreen|-5%}} Needed Consumer Goods<br>{{color|lightcoral|+50%}} Naval Industry Cost<br>{{color|lightcoral|-5%}} GDP Growth Multiplier<br>{{color|lightcoral|-15%}} Consumer Goods Production<br>{{color|palegreen|-60%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial expertise nascent.png|63x63px|link=]]<br>Nascent Industrial Base</center>
| {{color|lightcoral|-10%}} Production Efficiency Cap<br>{{color|lightcoral|-20%}} Production Efficiency Retention<br>{{color|lightcoral|-15%}} Production Efficiency Gain<br>{{color|lightcoral|+25%}} Naval Industry Cost<br>{{color|lightcoral|-2%}} GDP Growth Multiplier<br>{{color|lightcoral|-5%}} Consumer Goods Production<br>{{color|palegreen|-40%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial expertise experienced.png|63x63px|link=]]<br>Experienced Industrial Base</center>
| {{color|lightcoral|+1%}} Needed Consumer Goods<br>{{color|palegreen|+1%}} GDP Growth Multiplier<br>{{color|palegreen|+5%}} Consumer Goods Production<br>{{color|palegreen|-20%}} Military Procurement Growth
|-
|<center>[[File:LawIcon industrial expertise innovative.png|63x63px|link=]]<br>Innovative Industry</center>
| {{color|palegreen|+10%}} Production Efficiency Cap<br>{{color|palegreen|+20%}} Production Efficiency Retention<br>{{color|palegreen|+15%}} Production Efficiency Gain<br>{{color|lightcoral|+2.5%}} Needed Consumer Goods<br>{{color|palegreen|-10%}} Naval Industry Cost<br>{{color|palegreen|+4%}} GDP Growth Multiplier<br>{{color|palegreen|+15%}} Consumer Goods Production
|-
|}

===Industrial Equipment===
The main tools the nation's industry uses in manufacturing.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon industrial equipment hand tools.png|63x63px|link=]]<br>Hand Tools</center>
| {{color|lightcoral|-30%}} Factory Output<br>{{color|lightcoral|-50%}} Dockyard Output<br>{{color|lightcoral|-30%}} Construction Speed<br>{{color|lightcoral|-20%}} Resource Gain Efficiency<br>{{color|lightcoral|-25%}} Consumer Goods Production<br>{{color|lightcoral|-6%}} GDP Growth Multiplier<br>{{color|palegreen|-50%}} Naval Industry Cost<br>{{color|palegreen|-70%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment power tools.png|63x63px|link=]]<br>Power Tools</center>
| {{color|lightcoral|-20%}} Factory Output<br>{{color|lightcoral|-30%}} Dockyard Output<br>{{color|lightcoral|-20%}} Construction Speed<br>{{color|lightcoral|-10%}} Resource Gain Efficiency<br>{{color|lightcoral|-15%}} Consumer Goods Production<br>{{color|lightcoral|-4%}} GDP Growth Multiplier<br>{{color|palegreen|-25%}} Naval Industry Cost<br>{{color|palegreen|-55%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment manufacturing lines.png|63x63px|link=]]<br>Rudimentary Manufacturing Lines</center>
| <br>{{color|lightcoral|-10%}} Factory Output<br>{{color|lightcoral|-10%}} Dockyard Output<br>{{color|lightcoral|-10%}} Construction Speed<br>{{color|lightcoral|-5%}} Consumer Goods Production<br>{{color|lightcoral|-2%}} GDP Growth Multiplier<br>{{color|palegreen|-10%}} Naval Industry Cost<br>{{color|palegreen|-40%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment factory complexes.png|63x63px|link=]]<br>Factory Complexes</center>
| {{color|palegreen|-25%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment modern.png|63x63px|link=]]<br>Modern Industrial Equipment</center>
| {{color|palegreen|+10%}} Factory Output<br>{{color|palegreen|+10%}} Dockyard Output<br>{{color|palegreen|+10%}} Construction Speed<br>{{color|palegreen|+10%}} Resource Gain Efficiency<br>{{color|palegreen|+5%}} Consumer Goods Production<br>{{color|palegreen|+2%}} GDP Growth Multiplier<br>{{color|palegreen|-10%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment cutting edge.png|63x63px|link=]]<br>Cutting-Edge Industrial Equipment</center>
| {{color|palegreen|+20%}} Factory Output<br>{{color|palegreen|+20%}} Dockyard Output<br>{{color|palegreen|+20%}} Construction Speed<br>{{color|palegreen|+20%}} Resource Gain Efficiency<br>{{color|palegreen|+15%}} Consumer Goods Production<br>{{color|palegreen|+4%}} GDP Growth Multiplier<br>{{color|lightcoral|+5%}} Military Procurement Cost
|-
|}

===Military Professionalism===
The professionalism and general disposition of most of the army.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon army professionalism untrained.png|63x63px|link=]]<br>Disorganized Rabble</center>
| {{color|lightcoral|-25%}} Division Organization<br>{{color|lightcoral|-25%}} Division Attack<br>{{color|lightcoral|-25%}} Division Defense<br>{{color|lightcoral|-30%}} Division Recovery Rate<br>{{color|lightcoral|-35%}} Max Planning<br>{{color|lightcoral|-50%}} Planning Speed<br>{{color|lightcoral|-35%}} Air Attack<br>{{color|lightcoral|-35%}} Air Defense<br>{{color|lightcoral|-30%}} Air Agility<br>{{color|lightcoral|-35%}} Navy Organisation
|-
|<center>[[File:LawIcon army professionalism reluctant conscripts.png|63x63px|link=]]<br>Incompetent Officer Corps</center>
| {{color|lightcoral|-15%}} Division Organization<br>{{color|lightcoral|-20%}} Division Attack<br>{{color|lightcoral|-20%}} Division Defense<br>{{color|lightcoral|-15%}} Division Recovery Rate<br>{{color|lightcoral|-25%}} Max Planning<br>{{color|lightcoral|-35%}} Planning Speed<br>{{color|lightcoral|-0.20}} Daily Political Power Gain<br>{{color|lightcoral|-20%}} Air Attack<br>{{color|lightcoral|-20%}} Air Defense<br>{{color|lightcoral|-15%}} Air Agility<br>{{color|lightcoral|-20%}} Navy Organisation
|-
|<center>[[File:LawIcon army professionalism disgruntled veterans.png|63x63px|link=]]<br>Dysfunctional High Command</center>
| {{color|lightcoral|-10%}} Division Organization<br>{{color|lightcoral|-10%}} Division Attack<br>{{color|lightcoral|-10%}} Division Defense<br>{{color|lightcoral|-20%}} Division Recovery Rate<br>{{color|lightcoral|-20%}} Max Planning<br>{{color|lightcoral|-20%}} Planning Speed<br>{{color|lightcoral|-0.15}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Air Attack<br>{{color|lightcoral|-10%}} Air Defense<br>{{color|lightcoral|-10%}} Air Agility<br>{{color|lightcoral|-10%}} Navy Organisation
|-
|<center>[[File:LawIcon army professionalism cronyism.png|63x63px|link=]]<br>Widespread Cronyism</center>
| {{color|lightcoral|-5%}} Division Organization<br>{{color|lightcoral|-5%}} Division Attack<br>{{color|lightcoral|-5%}} Division Defense<br>{{color|lightcoral|-10%}} Division Recovery Rate<br>{{color|lightcoral|-10%}} Max Planning<br>{{color|lightcoral|-10%}} Planning Speed<br>{{color|lightcoral|-0.10}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Air Attack<br>{{color|lightcoral|-10%}} Air Defense<br>{{color|lightcoral|-10%}} Air Agility<br>{{color|lightcoral|-10%}} Navy Organisation<br>{{color|lightcoral|+5%}} Supply Consumption
|-
|<center>[[File:LawIcon army professionalism political interference.png|63x63px|link=]]<br>Political Interference</center>
| {{color|lightcoral|-5%}} Division Organization<br>{{color|lightcoral|-5%}} Division Attack<br>{{color|lightcoral|-5%}} Division Defense<br>{{color|lightcoral|-5%}} Division Recovery Rate<br>{{color|lightcoral|-5%}} Max Planning<br>{{color|lightcoral|-15%}} Planning Speed<br>{{color|lightcoral|-0.20}} Daily Political Power Gain
|-
|<center>[[File:LawIcon army professionalism professional.png|63x63px|link=]]<br>Professional Army</center>
| {{color|palegreen|+10%}} Special Forces Capacity Multiplier
|-
|<center>[[File:LawIcon army professionalism spartan discipline.png|63x63px|link=]]<br>Esprit de Corps</center>
| {{color|palegreen|+15%}} Division Organization<br>{{color|palegreen|+7.5%}} Division Attack<br>{{color|palegreen|+7.5%}} Division Defense<br>{{color|palegreen|+15%}} Division Recovery Rate<br>{{color|palegreen|+10%}} Max Planning<br>{{color|palegreen|+10%}} Planning Speed<br>{{color|palegreen|+20%}} Special Forces Capacity Multiplier<br>{{color|palegreen|+7.5%}} Air Attack<br>{{color|palegreen|+7.5%}} Air Defense<br>{{color|palegreen|+7.5%}} Air Agility<br>{{color|palegreen|+10%}} Navy Organisation
|-
|}
|}
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