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Taking inspiration from the law system of Victoria 2, TNO features a detailed law system to express the specific {{color|yellow|policies}} of your nation, providing greater immersion and complexity. The {{color|yellow|policies}} are located under the political tab, and includes a wide range of {{color|yellow|policies}} to consider during the course of a playthrough. Each {{color|yellow|policy}} has its own effects on various game variables, both with pros and cons to each {{color|yellow|policy}}. |
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== Laws and Social Development == |
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Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation. |
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Each {{color|yellow|policy}} has {{color|yellow|effectiveness}} which can improve or worsen as the game goes on, with some being determined by buildings and funding. This determines the effects gained by a {{color|yellow|policy}} and the more effective a {{color|yellow|policy}}, the better the effects. |
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=== Social Development === |
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Social Development shows the Societal Development over the years in the nation, due to the player's actions. |
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==[[File:LawIcon national flag.png|link=]]Laws== |
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Laws, or {{color|yellow|Policies}}, influence various aspects of the nation, including political, military and economic matters. {{color|yellow|Policies}} cannot be changed manually or through an upgrade/downgrade system like {{color|yellow|Societal Development}}, and may only be changed by the focus tree or by events. A {{color|yellow|Policies}} effect's on the nation may be affected by it's effectiveness, which ranges from {{color|yellow|0%}} to {{color|yellow|100%}}, with its effects scaling along with it. |
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===[[File:LawIcon political.png|link=]]Political Policies=== |
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====Political Parties==== |
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{| class="wikitable" |
{| class="wikitable" |
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!Policy |
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|+Categories of Societal Development |
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!Effect(s) |
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!Social Development Categories |
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!Various Categories |
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!Influence on Nation |
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|- |
|- |
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|<center>[[File:LawIcon political parties nonpartisan system.png|63x63px|link=]]<br>Non-Partisan System</center> |
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| rowspan="6" |Academic Base |
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|Daily Political Power Gain: {{color|palegreen|+0.15}} - {{color|palegreen|+0.25}}<br>Ideology Drift Defense: {{color|lightcoral|-25.00%}} - {{color|palegreen|+25.00%}}<br>Stability: {{color|lightcoral|-5.00%}} - {{color|lightcoral|-2.50%}} |
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|Mass Illiteracy |
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|- |
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|Mass Illiteracy: -15% Research Speed, -15% Production Efficiency Gain, -20% Production Efficiency Retention, -5% GDP Growth Multiplier -5% Needed Consumer Goods, |
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|<center>[[File:LawIcon political parties one party state.png|63x63px|link=]]<br>One Party State</center> |
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-0.03% Monthly Poverty Rate Decrease |
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|Daily Political Power Gain: {{color|palegreen|+0.10}} - {{color|palegreen|+0.20}}<br>Ideology Drift Defense: {{color|palegreen|+25.00%}} - {{color|palegreen|+50.00%}} |
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|- |
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|<center>[[File:LawIcon political parties controlled opposition.png|63x63px|link=]]<br>Controlled Opposition</center> |
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|Daily Political Power Gain: {{color|yellow|0.00}} - {{color|palegreen|+0.10}}<br>Ideology Drift Defense: {{color|yellow|0.00%}} - {{color|palegreen|+25.00%}}<br>Stability: {{color|lightcoral|-2.50%}} - {{color|palegreen|+2.50%}} |
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|- |
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|<center>[[File:LawIcon political parties multiparty system.png|63x63px|link=]]<br>Multi-Party System</center> |
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|Stability: {{color|lightcoral|-5.00%}} - {{color|palegreen|+5.00%}} |
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|- |
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|} |
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====Religious Rights==== |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
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|<center>[[File:LawIcon religious rights state religion.png|63x63px|link=]]<br>State Religion</center> |
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| Stability: {{color|lightcoral|-5%}} - {{color|palegreen|+10%}}<br>War Support: {{color|yellow|+0%}} - {{color|palegreen|+10%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.15}} - {{color|palegreen|+0.15}} |
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|- |
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|<center>[[File:LawIcon religious rights pluralism.png|63x63px|link=]]<br>Pluralism</center> |
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| Stability: {{color|yellow|+0%}} - {{color|palegreen|+5%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.10}} - {{color|lightcoral|-0.05}} |
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|- |
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|<center>[[File:LawIcon religious rights secularism.png|63x63px|link=]]<br>Secularism</center> |
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| Stability: {{color|lightcoral|-2.5%}} - {{color|palegreen|+5%}} |
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|- |
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|<center>[[File:LawIcon religious rights suppression of churches.png|63x63px|link=]]<br>Church Suppression</center> |
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| Stability: {{color|lightcoral|-7.5%}} - {{color|lightcoral|-2.5%}}<br>War Support: {{color|lightcoral|-5%}} - {{color|yellow|+0%}}<br>Ideology Drift Defense: {{color|lightcoral|-10%}} - {{color|palegreen|+25%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.05}} - {{color|palegreen|+0.05}} |
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|- |
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|<center>[[File:LawIcon religious rights state atheism.png|63x63px|link=]]<br>State Atheism</center> |
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| Stability: {{color|lightcoral|-10%}} - {{color|lightcoral|-5%}}<br>War Support: {{color|lightcoral|-5%}} - {{color|yellow|+0%}}<br>Ideology Drift Defense: {{color|lightcoral|-10%}} - {{color|palegreen|+50%}}<br>Daily Political Power Gain: {{color|palegreen|+0.05}} - {{color|palegreen|+0.10}} |
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|- |
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|} |
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====Trade Unions==== |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
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|<center>[[File:Tno trade unions illegal.png|63x63px|link=]]<br>Illegal</center> |
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| +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, -7.5% - -5% Stability, +0.02 - +0.00 Monthly Poverty |
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|- |
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|<center>[[File:Tno trade unions state controlled.png|63x63px|link=]]<br>State Controlled</center> |
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| +0 - +2.5% Factory Output, +0 - +2.5% Dockyard Output, +0 - +2.5% Production Efficiency Cap, +0.01 - -0.01 Monthly Poverty, +0.00 - +0.10 Monthly Industrial Expertise |
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|- |
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|<center>[[File:Tno trade unions nonsocialist allowed.png|63x63px|link=]]<br>Non-Political Allowed</center> |
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| -5 - -2.5% Factory Output, -5 - -2.5% Dockyard Output, -5 - -2.5% Production Efficiency Cap, +0.00 - -0.01 Monthly Poverty, +0.00 - +0.25 Monthly Industrial Expertise |
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|- |
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|<center>[[File:Tno trade unions all allowed.png|63x63px|link=]]<br>All Allowed</center> |
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| -7.5 - -5% Factory Output, -7.5 - -5% Dockyard Output, -7.5 - -5% Production Efficiency Cap, +0% - +2.5% Stability, +0.00 - -0.02 Monthly Poverty, +0.25 - +0.50 Monthly Industrial Expertise |
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|- |
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|} |
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====Immigration==== |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
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|<center>[[File:LawIcon immigration you will never leave.png|63x63px|link=]]<br>You Will Never Leave</center> |
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| -10% - +0% Stability, -20% - +0% Monthly Population, -0.50 - +0.00 Monthly Academic Base, -0.25 - +0.00 Monthly Industrial Expertise |
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|- |
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|<center>[[File:LawIcon immigration closed borders.png|63x63px|link=]]<br>Closed Borders</center> |
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| -10% - +10% Stability, -5% - +0% Monthly Population |
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|- |
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|<center>[[File:LawIcon immigration skilled labor only.png|63x63px|link=]]<br>Skilled Labor Only</center> |
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| -5% - +0% Stability, +5% - +2.5% Monthly Population, +0.25 - +0.50 Monthly Academic Base, +0.25 - +0.50 Monthly Industrial Expertise |
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|- |
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|<center>[[File:LawIcon immigration quota immigration.png|63x63px|link=]]<br>Quota Immigration</center> |
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| +10% - +5% Monthly Population, +0.10 - +0.25 Monthly Academic Base, +0.10 - +0.25 Monthly Industrial Expertise |
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|- |
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|<center>[[File:LawIcon immigration open immigration.png|63x63px|link=]]<br>Open Immigration</center> |
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| -10% - -5% Stability, +10% - +25% Monthly Population, +0.10 - +0.20 Monthly Academic Base, +0.15 - +0.25 Monthly Industrial Expertise, +0.01% - +0.00% Monthly Poverty Rate |
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|- |
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|<center>[[File:LawIcon immigration encouraged immigration.png|63x63px|link=]]<br>Encouraged Immigration</center> |
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| -15% - -10% Stability, +20% - +35% Monthly Population, +0.00 - +0.10 Monthly Academic Base, +0.00 - +0.15 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate |
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|- |
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|<center>[[File:LawIcon immigration subsidized immigration.png|63x63px|link=]]<br>Subsidized Immigration</center> |
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| -20% - -15% Stability, +25% - +50% Monthly Population, -7.5% - -5% Daily Political Power Gain, +0.00 - +0.10 Monthly Industrial Expertise, +0.04% - +0.02% Monthly Poverty Rate |
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|- |
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|<center>[[File:LawIcon refugees give me your poor.png|63x63px|link=]]<br>Give Me Your Poor</center> |
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| -25% - -20% Stability, +40% - +100% Monthly Population, -15% - -10% Daily Political Power Gain, +0.075% - +0.06% Monthly Poverty Rate |
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|- |
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|} |
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====Forced Labor==== |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
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|<center>[[File:LawIcon slavery caste systems.png|63x63px|link=]]<br>Caste System</center> |
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| -25% - -15% Stability, -15% - -5% War Support, -5% - -10% Research Speed, +0% - +15% Construction Speed, +25% - +75% Free Repair, -25% - -10% Monthly Population, -10% - +10% Recruitable Population, +5% - +20% Factory Output, -3% - -5% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.25 - -0.10 Monthly Academic Base, -1.00 - -0.50 Monthly Industrial Expertise, -1.00 - -0.50 Monthly Agricultural Base, +0.10% - +0.05% Monthly Poverty Rate |
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|- |
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|<center>[[File:LawIcon slavery allowed.png|63x63px|link=]]<br>Institutionalized</center> |
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| -20% - -5% Stability, -10% - -2.5% War Support, +5% - +20% Construction Speed, +50% - +200% Free Repair, |-15% - -2.5% Monthly Population, -5% - +0% Recruitable Population, +5% - +20% Factory Output, -1% - -3% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.06% - +0.02% Monthly Poverty Rate |
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|- |
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|<center>[[File:LawIcon slavery corvee.png|63x63px|link=]]<br>Corvee Slavery</center> |
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| -10% - -2.5% Stability, -5% - +0% War Support, +5% - +10% Construction Speed, +25% - +75% Free Repair, |-5% - +0% Monthly Population, -2.5% - +0% Recruitable Population, +2.5% - +10% Factory Output, +0% - -2% Needed Consumer Goods, +2.5% - +5% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.04% - +0.01% Monthly Poverty Rate |
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|- |
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|<center>[[File:LawIcon slavery penal labor.png|63x63px|link=]]<br>Penal Labor</center> |
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| -10% - -2.5% Stability, +0% - +5% Construction Speed, +0% - +25% Free Repair, +0% - +1% Consumer Goods Production, -0.15 - +0.05 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate |
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|- |
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|<center>[[File:LawIcon slavery work programs.png|63x63px|link=]]<br>Work Programs</center> |
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| +0% - +5% Stability, -5% - +0% War Support, +0% - +5% Construction Speed, +0% - +10% Free Repair +0% - +5% Consumer Goods Production, -0.25 - +0.25 Monthly Industrial Expertise +0.02% - -0.02% Monthly Poverty Rate, +1.50% - +0.75% Administrative Cost |
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|- |
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|<center>[[File:LawIcon slavery pow only.png|63x63px|link=]]<br>POW Only</center> |
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| -5% - -2.5% Stability, -10% - -2.5% War Support, +0% - +10% Construction Speed, +0% - +25% Free Repair, -2.5% - +0% Recruitable Non-Core, +0% - +10% Factory Output, +2.5% - +5% Consumer Goods Production, -0.15 - -0.05 Monthly Industrial Expertise -10% - -5% Offensive War Stability, -5% - -2.5% Defensive War Stability |
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|- |
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|<center>[[File:LawIcon slavery outlawed.png|63x63px|link=]]<br>Complete Ban</center> |
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| +0% - +5% Stability, +0% - +5% War Support |
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|- |
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|} |
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====Public Meetings==== |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
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|<center>[[File:LawIcon public meetings outlawed.png|63x63px|link=]]<br>Outlawed</center> |
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| -10% - +0% Stability |
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|- |
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|<center>[[File:LawIcon public meetings regulated.png|63x63px|link=]]<br>Regulated</center> |
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| +0% - +5% Stability, +0% - +2.5% Daily Political Power Gain |
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|- |
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|<center>[[File:LawIcon public meetings allowed.png|63x63px|link=]]<br>Allowed</center> |
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| +2.5% - +5% Daily Political Power Gain |
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|- |
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|} |
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====Press Rights==== |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
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|<center>[[File:LawIcon press rights propaganda press.png|63x63px|link=]]<br>Propaganda Press</center> |
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| +0% - +20% Stability, -15% - -10% Political Power Gain, +0% - +25% War Support, +0% - +75% Ideology Drift Defense, -10% - -25% Intel to Others |
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|- |
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|<center>[[File:LawIcon press rights state press only.png|63x63px|link=]]<br>State Press Only</center> |
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| +5% - +10% Stability, -7.5% - -5% Political Power Gain, +5% - +10% War Support, +25% - +50% Ideology Drift Defense, -5% - -15% Intel to Others |
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|- |
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|<center>[[File:LawIcon press rights censored press.png|63x63px|link=]]<br>Censored Press</center> |
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| +0% - +5% Stability, -5% - -2.5% Political Power Gain, +0% - +5% War Support, +10% - +25% Ideology Drift Defense |
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|- |
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|<center>[[File:LawIcon press rights free press.png|63x63px|link=]]<br>Free Press</center> |
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| +0% - +10% Political Power Gain, -25% - -10% Ideology Drift Defense, +15% - +0% Intel to Others |
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|- |
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|} |
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====Voter Franchise==== |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
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|<center>[[File:LawIcon vote franchise no voting.png|63x63px|link=]]<br>No Voting</center> |
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| -15% - +0% Stability, +0% - +15% Political Power Gain |
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|- |
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|<center>[[File:LawIcon vote franchise elite voting.png|63x63px|link=]]<br>Elite Voting</center> |
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| -7.5% - +0% Stability, +5% - +10% Political Power Gain |
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|- |
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|<center>[[File:LawIcon vote franchise inequal voting.png|63x63px|link=]]<br>Inequal Voting</center> |
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| Stability: {{color|lightcoral|-5.00%}} - {{color|yellow|0.50%}}<br>Political Power Gain: {{color|palegreen|+2.50%}} - {{color|palegreen|7.50%}} |
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|- |
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|<center>[[File:LawIcon vote franchise registered voting.png|63x63px|link=]]<br>Registered Voting</center> |
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| -5% - +2.5% Stability. +0% - +5% Political Power Gain |
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|- |
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|<center>[[File:LawIcon vote franchise universal.png|63x63px|link=]]<br>Universal Voting</center> |
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| +0% - +5% Stability |
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|- |
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|<center>[[File:LawIcon vote franchise promoted voting.png|63x63px|link=]]<br>Promoted Voting</center> |
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| +2.5% - +5% Stability, -2.5% - +2.5% Political Power Gain |
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|- |
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|} |
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===[[File:LawIcon army.png|link=]]Military Policies=== |
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====Conscription==== |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
|- |
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|<center>[[File:LawIcon conscription scraping the barrel.png|63x63px|link=]]<br>Scraping the Barrel</center> |
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|Basic Literacy |
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| 20% - 25% Recruitable Population, -50% - -30% Stability, -50% - -30% War Support, -1.50 - -1.00 Daily Political Power Gain, -15% - -10% Research Speed -2.00 - -1.50 Monthly Military Professionalism, -50% - -40% Division Organization, -50% - -40% Division Recovery Rate, -50% - -45% Factory Output, -50% - -45% Dockyard Output, -50% - -45% Construction Speed |
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|Basic Literacy: -5% Research Speed, -7.5% Production Efficiency Gain, -10% Production Efficiency Retention, -3% GDP Growth Multiplier -2.5% Needed Consumer Goods, |
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-0.01% Monthly Poverty Rate Decrease |
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|- |
|- |
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|<center>[[File:LawIcon conscription all adults serve.png|63x63px|link=]]<br>All Adults Serve</center> |
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|Primary Schooling |
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| 15% - 20% Recruitable Population, -30% - -25% Stability, -30% - -25% War Support, -1.25 - -0.75 Daily Political Power Gain, -10% - -5% Research Speed -1.50 - -1.00 Monthly Military Professionalism, -30% - -25% Division Organization, -30% - -25% Division Recovery Rate, -30% - -25% Factory Output, -30% - -25% Dockyard Output, -30% - -25% Construction Speed |
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|Primary Schooling: -2% GDP Growth Multiplier, -1% Needed Consumer Goods |
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|- |
|- |
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|<center>[[File:LawIcon conscription service by requirement.png|63x63px|link=]]<br>Service by Requirement</center> |
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|Secondary Schooling |
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| 7.5% - 10% Recruitable Population, -25% - -20% Stability, -25% - -20% War Support, -0.70 - -0.50 Daily Political Power Gain, -7.5% - -5% Research Speed, -20% - -15% Division Organization, -20% - -15% Division Recovery Rate, -25% - -20% Factory Output, -25% - -20% Dockyard Output, -25% - -20% Construction Speed |
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|Secondary Schooling: +5% Research Speed, +2.5% Production Efficiency Gain, |
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+2.5% Production Efficiency Retention, +1% Needed Consumer Goods |
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|- |
|- |
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|<center>[[File:LawIcon conscription extensive conscription.png|63x63px|link=]]<br>Extensive Conscription</center> |
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|Tertiary Schooling |
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| 3.5% - 5% Recruitable Population, -20% - -15% Stability, -20% - -15% War Support, -0.40 - -0.20 Daily Political Power Gain, -3.5% - -2.5% Research Speed, -12.5% - -10% Division Organization, -12.5% - -10% Division Recovery Rate, -15% - -10% Factory Output, -15% - -10% Dockyard Output, -15% - -10% Construction Speed |
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|Tertiary Schooling: +10% Research Speed, +5% Dockyard Output, +5% Production Efficiency Gain, +5% Production Efficiency Retention, +2.5% Needed Consumer Goods, +2.5% GDP Growth Multiplier |
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|- |
|- |
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|<center>[[File:LawIcon conscription broadened conscription.png|63x63px|link=]]<br>Broadened Conscription</center> |
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|Academic Golden Age |
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| 3% - 3.5% Recruitable Population, -15% - -10% Stability, -15% - -10% War Support, -0.15 - -0.10 Daily Political Power Gain, -10% - -5% Division Recovery Rate |
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|Academic Golden Age: +10% Research Speed, +5% Dockyard Output, +10% Production Efficiency Gain, +10% Production Efficiency Retention, +5% Needed Consumer Goods, |
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+5% GDP Growth Multiplier |
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|- |
|- |
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|<center>[[File:LawIcon conscription limited conscription.png|63x63px|link=]]<br>Limited Conscription</center> |
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| rowspan="6" |Research Facilities |
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| 2% - 2.5% Recruitable Population, -7.5% - -5% Stability, -7.5% - -5% War Support, -0.10 - -0.05 Daily Political Power Gain |
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|Makeshift Laboratories |
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|Makeshift Laboratories: -20% Research Speed, -10% Production Efficiency Cap, |
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-5% GDP Growth Multiplier |
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|- |
|- |
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|<center>[[File:LawIcon conscription volunteer only.png|63x63px|link=]]<br>Volunteer Only</center> |
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|Rudimentary Research |
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| 1% - 1.2% Recruitable Population, +0% - +10% Division Organization, +0% - +10% Division Recovery Rate |
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Facilities |
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|Rudimentary Research Facilities: -12.5% Research Speed, -5% Production Efficiency Cap, -3% GDP Growth Multiplier |
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|- |
|- |
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|<center>[[File:LawIcon conscription disarmed nation.png|63x63px|link=]]<br>Disarmed Nation</center> |
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|Outdated Research |
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| 0% - 0.20% Recruitable Population, -10% - +10% Stability, -20% - -50% War Support, -0.25 - +0.25 Daily Political Power Gain, -0.25 - -2.00 Monthly Military Professionalism, -20% - -25% Division Organization, -20% - -25% Division Recovery Rate, -5% - -15% Factory Output, -5% - -15% Dockyard Output, -15% - -10% Army Experience Gain |
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Facilities |
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|Outdated Research Facilities: -5% Research Speed, -2.5% Production Efficiency Cap, |
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-1% GDP Growth Multiplier |
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|- |
|- |
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|} |
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|Modern Research |
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====Supervision==== |
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Facilities |
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{| class="wikitable" |
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|Modern Research Facilities: -NA- |
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!Policy |
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!Effect(s) |
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|- |
|- |
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|<center>[[File:LawIcon military supervision kill em all.png|63x63px|link=]]<br>Encouraged Brutality</center> |
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|Advanced Research |
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| +5% - +10% Division Attack, -15% - -10% War Support, -15% - -10% Leader Experience Gain, +10% - +5% Resistance Growth |
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Facilities |
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|Advanced Research Facilities: +7.5% Research Speed, +2.5% Production Efficiency Cap, |
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+1% GDP Growth Multiplier |
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|- |
|- |
||
|<center>[[File:LawIcon military supervision no supervision.png|63x63px|link=]]<br>No Restrictions</center> |
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|Cutting-Edge |
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| +2.5% - +5% Division Attack, -5% - -2.5% War Support, -7.5% - -5% Leader Experience Gain, +5% - +2.5% Resistance Growth |
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Research Facilities |
|||
|Cutting-Edge Research Facilities: +15% Research Speed, +5% Production Efficiency Cap, +2.5% GDP Growth Multiplier |
|||
|- |
|- |
||
|<center>[[File:LawIcon military supervision rules of engagement.png|63x63px|link=]]<br>Rules of Engagement</center> |
|||
| rowspan="5" |Agricultural Methods |
|||
| +0% - +2.5% War Support, +0% - +2.5% Leader Experience Gain |
|||
|Subsistence Agriculture |
|||
| |
|||
|- |
|- |
||
|<center>[[File:LawIcon military supervision watchdog groups.png|63x63px|link=]]<br>Watchdog Groups</center> |
|||
|Centralized Agriculture |
|||
| -7.5% - -5% Division Attack, +2.5% - +5% War Support, +2.5% - +5% Leader Experience Gain, -2.5% - -5% Resistance Growth |
|||
| |
|||
|- |
|- |
||
|<center>[[File:LawIcon military supervision total supervision.png|63x63px|link=]]<br>Total Supervision</center> |
|||
|Basic Mechanization |
|||
| -10% - -5% Division Attack, +5% - +10% War Support, +5% - +10% Leader Experience Gain, -5% - -10% Resistance Growth |
|||
| |
|||
|- |
|- |
||
|} |
|||
|Mass Mechanization |
|||
====Training==== |
|||
| |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|- |
||
|<center>[[File:LawIcon training none.png|63x63px|link=]]<br>Trial by Fire</center> |
|||
|Modern Agriculture |
|||
| -25% - -20% Army Organisation, -25% - -20% Division Attack, -25% - -20% Division Defense, -20% - -10% Personnel Cost Modifier, +25% - +20% Air Accidents Chance, +25% - +20% Bad Weather Penalty, -25% - -20% Anti Air Hit Chance, -10% - -20% Minimum Training Level, -80% - -100% Division Training Time, +100% - +200% Mobilization Speed, -2.00 - -1.50 Monthly Military Professionalism, -15% - -10% Army Experience Gain, -15% - -10% Air Experience Gain |
|||
| |
|||
|- |
|- |
||
|<center>[[File:LawIcon training minimal training.png|63x63px|link=]]<br>Minimal Training</center> |
|||
| rowspan="6" |Healthcare Quality |
|||
| -15% - -10% Army Organisation, -15% - -10% Division Attack, -15% - -10% Division Defense, 50% - 40% Personnel Cost Modifier, +15% - +10% Air Accidents Chance, +15% - +10% Bad Weather Penalty, -15% - -10% Anti Air Hit Chance, -5% - -10% Minimum Training Level, -35% - -50% Division Training Time, +50% - +100% Mobilization Speed, -1.00 - -0.50 Monthly Military Professionalism, -10% - -5% Army Experience Gain, -10% - -5% Air Experience Gain |
|||
|Makeshift Healthcare |
|||
| |
|||
|- |
|- |
||
|<center>[[File:LawIcon training basic training.png|63x63px|link=]]<br>Basic Training</center> |
|||
|Rudimentary Healthcare |
|||
| 70% - 60% Personnel Cost Modifier, +0% - +1% Division Attack, +0% - +2.5% Division Defense |
|||
| |
|||
|- |
|- |
||
|<center>[[File:LawIcon training combat schooling.png|63x63px|link=]]<br>Combat Schooling</center> |
|||
|Nascent Healthcare |
|||
| +2.5% - +5% Division Attack, +2.5% - +5% Division Defense, 90% - 80% Personnel Cost Modifier, -2.5% - -5% Air Accidents Chance, -2.5% - -5% Bad Weather Penalty, +5% - +10% Anti Air Hit Chance, +20% - +10% Minimum Training Level, -40% - -20% Mobilization Speed, +0.50 - +1.00 Monthly Military Professionalism, +2.5% - +5% Army Experience Gain, +2.5% - +5% Air Experience Gain |
|||
| |
|||
|- |
|- |
||
|<center>[[File:LawIcon training advanced training methods.png|63x63px|link=]]<br>Advanced Methods</center> |
|||
|Developed Healthcare |
|||
| +5% - +10% Division Attack, +5% - +10% Division Defense, 120% - 100% Personnel Cost Modifier, -10% - -15% Air Accidents Chance, -10% - -15% Bad Weather Penalty, +20% - +25% Anti Air Hit Chance, +25% - +20% Minimum Training Level, -50% - -40% Mobilization Speed, +1.50 - +2.00 Monthly Military Professionalism, +5% - +10% Army Experience Gain, +5% - +10% Air Experience Gain |
|||
| |
|||
|- |
|- |
||
|} |
|||
|Advanced Healthcare |
|||
====Draft Exemptions==== |
|||
| |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|- |
||
|<center>[[File:LawIcon draft exemptions none.png|63x63px|link=]]<br>No Draft Exemptions</center> |
|||
|World-Class Healthcare |
|||
| -5% - -10% War Support |
|||
|- |
|||
|<center>[[File:LawIcon draft exemptions educational deferment.png|63x63px|link=]]<br>Educational Deferment</center> |
|||
| -7.5% - -5% Recruitable Population Factor, -10% - -5% War Support, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base |
|||
|- |
|||
|<center>[[File:LawIcon draft exemptions civil service deferment.png|63x63px|link=]]<br>Civil Service Opt-out</center> |
|||
| -12.5% - -10% Recruitable Population Factor, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base |
|||
|- |
|||
|<center>[[File:LawIcon draft exemptions generous exemptions.png|63x63px|link=]]<br>Generous Excemptions</center> |
|||
| -20% - -15% Recruitable Population Factor, +0% - +5% War Support, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base +0% - +2.5% Stability |
|||
|- |
|||
|} |
|||
===[[File:LawIcon law.png|link=]]Economic Policies=== |
|||
====Trade Law==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon trade laws free trade.png|63x63px|link=]]<br>Free Trade</center> |
|||
| -5% - +15% Factory Output, -5% - +15% Dockyard Output, -5% - +15% Construction Speed, -5% - +10% Research Speed, -0.25 - +0.25 Monthly Industrial Expertise, +0% - +10% Consumer Goods Production |
|||
|- |
|||
|<center>[[File:LawIcon trade laws export focus.png|63x63px|link=]]<br>Strategic Tariffs</center> |
|||
| +0% - +10% Factory Output, +0% - +10% Dockyard Output, +0% - +10% Construction Speed, +0% - +5% Research Speed, +0.00 - +0.25 Monthly Industrial Expertise, +0% - +5% Consumer Goods Production |
|||
|- |
|||
|<center>[[File:LawIcon trade laws limited exports.png|63x63px|link=]]<br>Heavy Protectionism</center> |
|||
| +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output +2.5% - +5% Construction Speed, +0% - +2.5% Research Speed, +0.10 - +0.50 Monthly Industrial Expertise, +0% - +2.5% Consumer Goods Production |
|||
|- |
|||
|<center>[[File:LawIcon trade laws closed economy.png|63x63px|link=]]<br>Closed Economy</center> |
|||
| -10% - +10% Ideological Drift Defense, +0% - -20% Needed Consumer Goods, -0.50 - +0.50 Monthly Agricultural Base, -10% - +0% Research Speed, -0.50 - +0.50 Monthly Industrial Expertise |
|||
|- |
|||
|} |
|||
====Income Taxation==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon income taxation elite tax exemptions.png|63x63px|link=]]<br>Corporatist Structure</center> |
|||
|Political Power Gain: {{color|lightcoral|-0.15}} - {{color|lightcoral|-0.10}}<br>Poverty Taxation Rate: {{color|palegreen|20.00%}} - {{color|palegreen|30.00%}}<br>Needed Consumer Goods: {{color|palegreen|-2.50%}} - {{color|palegreen|-5.00%}} |
|||
|- |
|||
|<center>[[File:LawIcon income taxation tax havens.png|63x63px|link=]]<br>Investor-Friendly Code</center> |
|||
|Political Power Gain: {{color|lightcoral|-0.10}} - {{color|lightcoral|-0.05}}<br>Poverty Taxation Rate: {{color|palegreen|10.00%}} - {{color|palegreen|20.00%}}<br>Needed Consumer Goods: {{color|palegreen|-1.00%}} - {{color|palegreen|-2.50%}} |
|||
|- |
|||
|<center>[[File:LawIcon income taxation low income weighted.png|63x63px|link=]]<br>Low Income Weighted</center> |
|||
|Political Power Gain: {{color|lightcoral|-0.05}} - {{color|palegreen|0.05}}<br>Poverty Taxation Rate: {{color|yellow|0.00%}} - {{color|palegreen|10.00%}} |
|||
|- |
|||
|<center>[[File:LawIcon income taxation flat taxes.png|63x63px|link=]]<br>Flat Taxes</center> |
|||
|Political Power Gain: {{color|palegreen|0.05}} - {{color|palegreen|0.10}}<br>Needed Consumer Goods: {{color|lightcoral|5.00%}} - {{color|lightcoral|2.50%}} |
|||
|- |
|||
|<center>[[File:LawIcon income taxation high income weighted.png|63x63px|link=]]<br>High Income Weighted</center> |
|||
|Political Power Gain: {{color|palegreen|0.10}} - {{color|palegreen|0.15}}<br>Needed Consumer Goods: {{color|lightcoral|7.50%}} - {{color|lightcoral|5.00%}} |
|||
|- |
|||
|<center>[[File:LawIcon income taxation negative taxation.png|63x63px|link=]]<br>Negative Income Taxation</center> |
|||
|Political Power Gain: {{color|palegreen|0.10}} - {{color|palegreen|0.20}}<br>Poverty Taxation Rate: {{color|yellow|0.00%}} - {{color|palegreen|10.00%}}<br>Needed Consumer Goods: {{color|lightcoral|7.50%}} - {{color|lightcoral|5.00%}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.03%}} |
|||
|- |
|||
|} |
|||
====Minimum Wage==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon minimum wage no minimum wage.png|63x63px|link=]]<br>No Min. Wage</center> |
|||
| -10% - -5% Stability, +2.5% - +5% Production Efficiency Cap, -0.50 - -0.25 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon minimum wage trinket minimum wage.png|63x63px|link=]]<br>Trinket Min. Wage</center> |
|||
| -5% - -2.5% Stability, +0% - +2.5% Production Efficiency Cap, -0.25 - -0.10 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate, -1% - -2.5% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon minimum wage low minimum wage.png|63x63px|link=]]<br>Low Min. Wage</center> |
|||
| -1% - +1% Stability, -1% - +1% Production Efficiency Cap, -0.10 - +0.10 Monthly Industrial Expertise, +0.01% - -0.01% Monthly Poverty Rate |
|||
|- |
|||
|<center>[[File:LawIcon minimum wage acceptable minimum.png|63x63px|link=]]<br>Moderate Min. Wage</center> |
|||
| +0% - +2.5% Stability, -5% - -2.5% Production Efficiency Cap, +0.00 - +0.25 Monthly Industrial Expertise, +0.00% - -0.02% Monthly Poverty Rate, +3.5% - +2.5% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon minimum wage good minimum wage.png|63x63px|link=]]<br>Generous Min. Wage</center> |
|||
| +2.5% - +5% Stability, -10% - -5% Production Efficiency Cap, +0.25 - +0.50 Monthly Industrial Expertise, -0.01% - -0.03% Monthly Poverty Rate, +7.5% - +5% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon minimum wage annual wage.png|63x63px|link=]]<br>Annual Wage</center> |
|||
| Stability: {{color|palegreen|+5.50%}} - {{color|palegreen|+10.00%}}<br> Production Efficiency Cap: {{color|lightcoral|-7.50%}} - {{color|lightcoral|-2.50%}}<br> Monthly Industrial Expertise: {{color|palegreen|0.30}} - {{color|palegreen|0.55}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.03%}}<br>Needed Consumer Goods: {{color|lightcoral|+6.00%}} - {{color|lightcoral|+4.50%}} |
|||
|- |
|||
|} |
|||
====Max Workhours==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon max workhours unlimited work day.png|63x63px|link=]]<br>Unlimited Workday</center> |
|||
| -10% - -5% Stability, -20% - -15% Production Efficiency Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output, -2.5% - -5% Needed Consumer Goods, +1% - +2.5% Consumer Goods Production, -5% - -2.5% Research Speed |
|||
|- |
|||
|<center>[[File:LawIcon max workhours 14 hour work day.png|63x63px|link=]]<br>14 Hour Workday</center> |
|||
| -5% - -2.5% Stability, -10% - -7.5% Production Efficiency Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, -1% - -2.5% Needed Consumer Goods, +0% - +1% Consumer Goods Production |
|||
|- |
|||
|<center>[[File:LawIcon max workhours 12 hour work day.png|63x63px|link=]]<br>12 Hour Workday</center> |
|||
| +1% - +2.5% Production Efficiency Gain, +1% - +2.5% Factory Output, +1% - +2.5% Dockyard Output, +0% - -1% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon max workhours 10 hour work day.png|63x63px|link=]]<br>10 Hour Workday</center> |
|||
| +1% - +2.5% Stability, +5% - +10% Production Efficiency Gain, -7.5% - -5% Factory Output, -7.5% - -5% Dockyard Output, +2% - +1% Needed Consumer Goods, -2% - -1% Consumer Goods Production |
|||
|- |
|||
|<center>[[File:LawIcon max workhours 8 hour work day.png|63x63px|link=]]<br>8 Hour Workday</center> |
|||
| +2.5% - +5% Stability, +10% - +20% Production Efficiency Gain, -15% - -10% Factory Output, -15% - -10% Dockyard Output, +3% - +2.5% Needed Consumer Goods, -5% - -2.5% Consumer Goods Production |
|||
|- |
|||
|<center>[[File:LawIcon max workhours 6 hour work day.png|63x63px|link=]]<br>6 Hour Workday</center> |
|||
| Stability: {{color|palegreen|+10.00%}} - {{color|palegreen|+3.50%}}<br>Production Efficiency Gain: {{color|palegreen|+25.00%}} - {{color|palegreen|+15.00%}}<br>Factory Output: {{color|lightcoral|-17.50%}} - {{color|lightcoral|-12.50%}}<br>Dockyard Output: {{color|lightcoral|-17.50%}} - {{color|lightcoral|-12.50%}}<br>Needed Consumer Goods: {{color|lightcoral|+3.50%}} - {{color|lightcoral|+4.00%}}<br>Consumer Goods Production: {{color|lightcoral|-4.00%}} - {{color|lightcoral|-3.50%}} |
|||
|- |
|||
|} |
|||
====Unemployment==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon unemployment no subsidies.png|63x63px|link=]]<br>No Subsidies</center> |
|||
| $0 Policy Cost Per Capita. -10% - -7.5% Stability, +0.04% - +0.02% Monthly Poverty Rate, -0% - -2.5% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon unemployment trinket subsidies.png|63x63px|link=]]<br>Trinket Subsidies</center> |
|||
| $20 - $16 Policy Cost Per Capita. -5% - -2.5% Stability, +0.01% - -0.01% Monthly Poverty Rate, +1% - -15% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon unemployment low subsidies.png|63x63px|link=]]<br>Low Subsidies</center> |
|||
| $45 - $41 Policy Cost Per Capita. -1% - +1% Stability, +0.00% - -0.02% Monthly Poverty Rate |
|||
|- |
|||
|<center>[[File:LawIcon unemployment moderate subsidies.png|63x63px|link=]]<br>Moderate Subsidies</center> |
|||
| $100 - $95 Policy Cost Per Capita. +0% - +2.5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +2.5% - +1% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon unemployment generous subsidies.png|63x63px|link=]]<br>Generous Subsidies</center> |
|||
| $148 - $124 Policy Cost Per Capita. +5% - +10% Stability, -0.02% - -0.05% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon unemployment full employment policy.png|63x63px|link=]]<br>Full Employment Policy</center> |
|||
|Policy Cost Per Capita: {{color|lightcoral|$22}} - {{color|lightcoral|$16}}<br>Stability: {{color|lightcoral|-10.00%}} - {{color|palegreen|+10.00%}}<br>Monthly Poverty Rate: {{color|lightcoral|+0.01%}} - {{color|palegreen|-0.01%}} |
|||
|- |
|||
|} |
|||
====Pensions==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon pensions no pensions.png|63x63px|link=]]<br>No Pensions</center> |
|||
| $1 Policy Cost Per Capita, -7.5% - -5% Stability, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon pensions trinket pensions.png|63x63px|link=]]<br>Trinket Pensions</center> |
|||
| $28 - $24 Policy Cost Per Capita, -5% - -2.5% Stability, +0.01% - +0.00% Monthly Poverty Rate, +0% - -2.5% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon pensions low pensions.png|63x63px|link=]]<br>Low Pensions</center> |
|||
| $48 - $44 Policy Cost Per Capita, -2.5% - +0% Stability, +0% - -1% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon pensions acceptable pensions.png|63x63px|link=]]<br>Moderate Pensions</center> |
|||
| $80 - $76 Policy Cost Per Capita, +2.5% - +5% Stability, +0.00% - -0.01% Monthly Poverty Rate, +2.5% - +0% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon pensions good pensions.png|63x63px|link=]]<br>Generous Pensions</center> |
|||
| $120 - $108 Policy Cost Per Capita, +2.5% - +5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods |
|||
|- |
|||
|} |
|||
===[[File:LawIcon political.png|link=]]Social Policies=== |
|||
====Healthcare==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon health care no health care.png|63x63px|link=]]<br>No Government Support</center> |
|||
| $1 Policy Cost Per Capita, -35% - -25% Monthly Population, -25% - -20% Stability, -0.20 - -0.10 Political Power Gain, +0.02% - +0.01% Monthly Poverty Rate -2.00 - 1.00 Monthly Healthcare Rate |
|||
|- |
|||
|<center>[[File:LawIcon health care service for care.png|63x63px|link=]]<br>Service for Care</center> |
|||
| $10 - $6 Policy Cost Per Capita, -20% - -10% Monthly Population, +0% - +10% War Support, +0.02% - +0.01% Monthly Poverty Rate, -0.20 - +0.00 Monthly Healthcare Rate |
|||
|- |
|||
|<center>[[File:LawIcon health care negotiated coverage.png|63x63px|link=]]<br>Negotiated Coverage</center> |
|||
|Policy Cost Per Capita: {{color|lightcoral|$25}} - {{color|lightcoral|$1}}<br>Monthly Population: {{color|lightcoral|-5.00%}} - {{color|yellow|0.00%}}<br>Political Power Gain: {{color|yellow|0.00}} - {{color|palegreen|+0.05}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.02%}}<br>Monthly Healthcare Rate: {{color|lightcoral|-0.1}} - {{color|palegreen|+0.1}} |
|||
|- |
|||
|<center>[[File:LawIcon health care support for emergencies.png|63x63px|link=]]<br>Emergencies Support</center> |
|||
| $36 - $24 Policy Cost Per Capita, -10% - -5% Monthly Population, +0.00 - +0.10 Political Power Gain, +0.01% - +0.00% Monthly Poverty Rate, +0.00 - +0.20 Monthly Healthcare Rate |
|||
|- |
|||
|<center>[[File:LawIcon health care low income protections.png|63x63px|link=]]<br>Low Income Protections</center> |
|||
| $56 - $44 Policy Cost Per Capita, +2.5% - +5% Monthly Population, +2.5% - 7.5% Stability, +0.10 - +0.25 Political Power Gain, +0.00% - -0.01% Monthly Poverty Rate, +0.20 - +0.30 Monthly Healthcare Rate |
|||
|- |
|||
|<center>[[File:LawIcon health care universal health care.png|63x63px|link=]]<br>Universal Coverage</center> |
|||
| $92 - $84 Policy Cost Per Capita, +7.5% - +12.5% Monthly Population, +5% - +10% Stability, +0.20 - +0.35 Political Power Gain, -0.01% - -0.02% Monthly Poverty Rate +0.25 - +0.35 Monthly Healthcare Rate |
|||
|- |
|||
|<center>[[File:LawIcon health care free universal care.png|63x63px|link=]]<br>Total Coverage</center> |
|||
| $112 - $94 Policy Cost Per Capita, +10% - +20% Monthly Population, +7.5% - +15% Stability, +0.30 - +0.40 Political Power Gain, -0.025% - -0.04% Monthly Poverty Rate, +0.30 - +0.40 Monthly Healthcare Rate |
|||
|- |
|||
|} |
|||
====Education==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon education restricted education.png|63x63px|link=]]<br>Restricted</center> |
|||
| $9 - $7 Policy Cost Per Capita, -15% - -10% Research Speed, -15% - -10% Stability, +0.04% - +0.01% Monthly Poverty Rate, -2.00 - -1.00 Monthly Academic Base Gain, -1.00 - -0.75 Monthly Research Facilities Gain |
|||
|- |
|||
|<center>[[File:LawIcon education stratified education.png|63x63px|link=]]<br>Stratified</center> |
|||
| $28 - $24 Policy Cost Per Capita, -10% - +0% Research Speed, -10% - -2.5% Stability, -0.10 - -0.05 Political Power Gain +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.25 - +0.00 Monthly Research Facilities Gain |
|||
|- |
|||
|<center>[[File:LawIcon education public education.png|63x63px|link=]]<br>Public</center> |
|||
| $42 - $36 Policy Cost Per Capita, +0% - +5% Research Speed, -0.15 - -0.10 Political Power Gain, +0% - +2% Taxable Population, +0.00 - +0.25 Monthly Academic Base Gain, +0.00 - +0.25 Monthly Research Facilities Gain |
|||
|- |
|||
|<center>[[File:LawIcon education subsidised higher education.png|63x63px|link=]]<br>Subsidised Higher</center> |
|||
| $72 - $64 Policy Cost Per Capita, +5% - +10% Research Speed, +2.5% - +5% Stability, -0.20 - -0.15 Political Power Gain, +2.5% - +4% Taxable Population, -0.01% - -0.02% Monthly Poverty Rate, +0.25 - +0.50 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain |
|||
|- |
|||
|<center>[[File:LawIcon education public higher education.png|63x63px|link=]]<br>Public Higher</center> |
|||
| $112 - $104 Policy Cost Per Capita, +7.5% - +12.5% Research Speed, +5% - +7.5% Stability, -0.225 - -0.175 Political Power Gain, +6% - +8% Taxable Population, -0.02% - -0.03% Monthly Poverty Rate, +0.50 - +0.75 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain |
|||
|- |
|||
|<center>[[File:LawIcon education free education.png|63x63px|link=]]<br>Free</center> |
|||
| $160 - $140 Policy Cost Per Capita, +10% - +15% Research Speed, +5% - +7.5% Stability, -0.25 - -0.20 Political Power Gain, +8% - +10% Taxable Population, -0.03% - -0.05% Monthly Poverty Rate, +1.00 - +1.25 Monthly Academic Base Gain, +0.50 - +0.75 Monthly Research Facilities Gain |
|||
|- |
|||
|} |
|||
====Penal System==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon penal system draconian brutality.png|63x63px|link=]]<br>Draconian Brutality</center> |
|||
| -10% - -25% Monthly Population, -15% - -10% Stability, +1% - +1.5% Admin Costs, +2.5% - +1.5% Army Costs, -5% - -10% Research Speed, +0.10% - +0.05% Monthly Poverty Rate, -0.75 - 1.00 Monthly Academic Base Gain, -0.25 - -0.50 Monthly Admin Efficiency Gain, -2% - -6% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon penal system overt oppression.png|63x63px|link=]]<br>Overt Oppression</center> |
|||
| -5% - -10% Monthly Population, -15% - -5% Stability, +2.5% - +1.5% Admin Costs, +1.5% - +0.5% Army Costs, +0.04% - +0.02% Monthly Poverty Rate, -0.50 - -0.10 Monthly Academic Base Gain, -0.50 - -0.10 Monthly Admin Efficiency Gain, +0% - -3% Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon penal system politicized penal system.png|63x63px|link=]]<br>Politicized Penal System</center> |
|||
| -7.5% - +0% Monthly Population, -10% - +2.5% Stability, +1.5% - +0.5% Admin Costs, +1.5% - +0.25% Army Costs, -5% - +5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.50 - -0.25 Monthly Admin Efficiency Gain |
|||
|- |
|||
|<center>[[File:LawIcon penal system harsh penal code.png|63x63px|link=]]<br>Harsh Penal Code</center> |
|||
| -5% - +0% Monthly Population, +0% - +7.5% Stability, +2% - +0.5% Admin Costs, +1% - +0.5% Army Costs, +0% - +2.5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate |
|||
|- |
|||
|<center>[[File:LawIcon penal system incarceration.png|63x63px|link=]]<br>Incarceration</center> |
|||
| -2.5% - +10% Stability, +0% - +5% War Support, +2% - +1% Admin Costs, -5% - -2.5% Political Power Gain |
|||
|- |
|||
|<center>[[File:LawIcon penal system rehabilitation.png|63x63px|link=]]<br>Rehabilitation</center> |
|||
| -5% - +15% Stability, +5% - +2.5% Admin Costs, -7.5% - -5% Political Power Gain, +0.00% - -0.02% Monthly Poverty Rate, +2% - +1% Needed Consumer Goods, +0% - +5% Recruitable Population |
|||
|- |
|||
|<center>[[File:LawIcon penal system military justice.png|63x63px|link=]]<br>Military Justice</center> |
|||
| -5% - +10% Stability, -10% - -5% War Support, -20% - -5% Mobilisation Speed, -20% - -15% Offensive War Stability, -15% - -10% Defensive War Stability |
|||
|- |
|||
|<center>[[File:LawIcon penal system frontier justice.png|63x63px|link=]]<br>Frontier Justice</center> |
|||
| -10% - -2.5% Monthly Population, -25% - -15% Stability, -25% - -15% War Support, -15% - -10% Recruitable Population |
|||
|- |
|||
|} |
|||
====Security==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon security anarchic.png|63x63px|link=]]<br>Anarchic</center> |
|||
| $0 Policy Cost Per Capita, -30% - 20% Stability, -0.50 - -0.25 Political Power Gain, +100% - +50% Intel to Others, -75% - -50% Encryption, -75% - 50% Decryption |
|||
|- |
|||
|<center>[[File:LawIcon security community police.png|63x63px|link=]]<br>Community Police</center> |
|||
| $10 - $5 Policy Cost Per Capita, -10% - +0% Stability, +50% - +25% Intel to Others, -35% - 25% Encryption, -35% - -25% Decryption |
|||
|- |
|||
|<center>[[File:LawIcon security regulated police.png|63x63px|link=]]<br>Regulated Police</center> |
|||
| $34 - $20 Policy Cost Per Capita, +5% - +10% Stability, +0.00 - +0.05 Political Power Gain, +20% - +0% Intel to Others |
|||
|- |
|||
|<center>[[File:LawIcon security oppressive police.png|63x63px|link=]]<br>Oppressive Police</center> |
|||
| $52 - $40 Policy Cost Per Capita, +0% - +15% Stability, +0.00 - +0.10 Political Power Gain, -2.5% - +0% Monthly Population, +10% - -5% Intel to Others, +0% - +10% Encryption, +0% - +10% Decryption |
|||
|- |
|||
|<center>[[File:LawIcon security totalitarian police.png|63x63px|link=]]<br>Totalitarian Police</center> |
|||
| $82 - $72 Policy Cost Per Capita, +10% - +25% Stability, +0.05 - +0.20 Political Power Gain, -10% - -5% Monthly Population, +0% - -20% Intel to Others, +5% - +25% Encryption, +5% - +25% Decryption |
|||
|- |
|||
|<center>[[File:LawIcon security death squads.png|63x63px|link=]]<br>Death Squads</center> |
|||
| $35 - $15 Policy Cost Per Capita, +0% - +10% Stability, +0.00 - +0.15 Political Power Gain, -10% - -20% Monthly Population, +20% - -10% Intel to Others, +0% - +20% Encryption, +0% - +20% Decryption |
|||
|- |
|||
|} |
|||
====Industrial Regulations==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon pollution few regulations.png|63x63px|link=]]<br>Utterly Unregulated</center> |
|||
| 0% GDP Policy Cost, -20% - -10% Monthly Population, +5% - +10% Factory Output, +5% - +10% Dockyard Output, +5% - +10% Production Efficiency Cap, +2.5% - +5% Consumer Goods Production, +1 - +2 Thermo Plant Power |
|||
|- |
|||
|<center>[[File:LawIcon pollution some regulations.png|63x63px|link=]]<br>Token Regulations</center> |
|||
| 0.1% GDP Policy Cost, -10% - -5% Monthly Population, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, +1% - +2.5% Consumer Goods Production, +0 - +1 Thermo Plant Power |
|||
|- |
|||
|<center>[[File:LawIcon pollution good regulations.png|63x63px|link=]]<br>Moderate Regulations</center> |
|||
| 0.2% GDP Policy Cost, +0% - +2.5% Monthly Population, -2.5% - +2.5% Factory Output, -2.5% - +2.5% Dockyard Output |
|||
|- |
|||
|<center>[[File:LawIcon safety excellent regulations.png|63x63px|link=]]<br>Strict Regulations</center> |
|||
| 0.3% GDP Policy Cost, +2.5% - +5% Monthly Population, -5% - -2.5% Factory Output, -5% - -2.5% Dockyard Output, -5% - -2.5% Production Efficiency Cap, -2% - -1% Consumer Goods Production, -1 - +0 Thermo Plant Power |
|||
|- |
|||
|<center>[[File:LawIcon regulations harsh regulations.png|63x63px|link=]]<br>Harsh Regulations</center> |
|||
| 0.4% GDP Policy Cost, +5% - +10% Monthly Population, -10% - -5% Factory Output, -10% - -5% Dockyard Output, -10% - -5% Production Efficiency Cap, -5% - -2.5% Consumer Goods Production, -2 - -1 Thermo Plant Power |
|||
|- |
|||
|} |
|||
====Gender Rights==== |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon gender rights Heavily Restricted.png|63x63px|link=]]<br>Heavily Restricted</center> |
|||
| +15% - +30% Monthly Population, -10% - +10% Stability, -10% - +10% War Support, -1% - -3% Needed Consumer Goods, -10% - -5% Consumer Goods Production, -20% - -10% Taxable Population, -0.25 - -0.10 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Academic Base Gain |
|||
|- |
|||
|<center>[[File:LawIcon gender rights traditional roles.png|63x63px|link=]]<br>Traditional Roles</center> |
|||
| +10% - +20% Monthly Population, -5% - +5% Stability, +0% - +5% War Support, +0% - -2% Needed Consumer Goods, -5% - +0% Consumer Goods Production, -10% - -5% Taxable Population |
|||
|- |
|||
|<center>[[File:LawIcon gender rights women in the workplace.png|63x63px|link=]]<br>Women in the Workplace</center> |
|||
| +0.05 - +0.25 Monthly Industrial Expertise, +0.05 - +0.25 Monthly Academic Base Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output |
|||
|- |
|||
|<center>[[File:LawIcon gender rights gender equality.png|63x63px|link=]]<br>Legal Equality</center> |
|||
| +0% - -10% Monthly Population, -10% - +0% Stability, +0.5% - +1% Needed Consumer Goods, +0% - +1% Consumer Goods Production, +0% - +10% Recruitable Population, +0.15 - +0.30 Monthly Industrial Expertise, +0.15 - +0.30 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output |
|||
|- |
|||
|<center>[[File:LawIcon gender rights promoted equality.png|63x63px|link=]]<br>Promoted Equality</center> |
|||
| -2.5% - -15% Monthly Population, -15% - -5% Stability, -15% - -7.5% War Support, +1% - +2% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +5% - +20% Recruitable Population, +0.20 - +0.35 Monthly Industrial Expertise, +0.20 - +0.35 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output |
|||
|- |
|||
|<center>[[File:LawIcon gender rights enforced equality.png|63x63px|link=]]<br>Enforced Equality</center> |
|||
| -10% - -25% Monthly Population, -20% - -15% Stability, -20% - -10% War Support, +2% - +3% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +35% - +50% Recruitable Population, +0.35 - +0.50 Monthly Industrial Expertise, +0.35 - +0.50 Monthly Academic Base Gain, +10% - +15% Factory Output, +10% - +15% Dockyard Output, -10% - +0% Army Organization, -15% - +0% Organization Regain |
|||
|- |
|||
|} |
|||
===[[File:LawIcon development.png|link=]]Assorted Laws=== |
|||
[[File:TNO Assorted Laws Example.png|right|link=]] |
|||
Assorted Laws are laws that doesn't have an effect on the nation. Usually simply present for immersion, recent content has used them to greater effect. [[Guangdong]] and the [[United Kingdom]] has Assorted Laws that greatly expand on their respective lore and provides insight into the function of state and society. |
|||
Examples include {{icon|ukcommons}} {{color|darkorange|Parliament Act 1911}} {{color|darkgray|(Repealed)}} and the {{icon|chinese}}{{icon|zhujin}}{{icon|japanese}} {{color|lightcoral|Guangdong}} {{color|mediumvioletred|Census Ordinance}}. Additionally, the [[United States]] Minorities assorted law will change to the name of the current status of Civil Rights, it will start out as "Jim Crow" and change accordingly. |
|||
{| class="wikitable" |
|||
!Categories |
|||
|- |
|||
|Pollution Controls |
|||
|- |
|||
|Legality of Child Labour |
|||
|- |
|||
|Minority Rights |
|||
|- |
|||
|Women in the Military |
|||
|- |
|||
|Safety Regulations |
|||
|- |
|||
|Refugee Programs |
|||
|- |
|||
|Racial Integration |
|||
|- |
|||
|Legality of Sexual Minorities |
|||
|} |
|||
==[[File:LawIcon development.png|link=]]Social Development== |
|||
{{color|yellow|Societal Development}} represents the progress of the country and can trend towards positive progress and negative progress, {{color|palegreen|upgrading}} or {{color|lightcoral|downgrading}} through a playthrough. Unlike, {{color|yellow|policies}} which have an effectiveness determining the effect, {{color|yellow|Societal Development}} simply gives its effect to the nation. |
|||
The {{color|yellow|Developmental Status}} of any of the categories go from {{color|lightcoral|-240}} to {{color|palegreen|240}}, and will {{color|lightcoral|downgrade}} at {{color|lightcoral|-240}} and {{color|palegreen|upgrade}} at {{color|palegreen|240}}. Once the category upgrades or downgrades, an accompanying event will fire. |
|||
===Poverty=== |
|||
<!-- WHY IS POVERTY NEVER EXPLAINED ANYWHERE??? THERE IS NO INFO ON THIS --> |
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===Academic Base=== |
|||
The average education level of the populace, which the research base draws from. |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon academic base mass illiteracy.png|63x63px|link=]]<br>Mass Illiteracy</center> |
|||
|{{color|lightcoral|-15%}} Research Speed<br>{{color|lightcoral|-15%}} Production Efficiency Gain<br>{{color|lightcoral|-20%}} Production Efficiency Retention<br>{{color|lightcoral|-5%}} GDP Growth Multiplier<br>{{color|palegreen|-5%}} Needed Consumer Goods<br>{{color|lightcoral|-0.03%}} Monthly Poverty Rate Decrease |
|||
|- |
|||
|<center>[[File:LawIcon academic base basic literacy.png|63x63px|link=]]<br>Basic Literacy</center> |
|||
|{{color|lightcoral|-5%}} Research Speed<br>{{color|lightcoral|-7.5%}} Production Efficiency Gain<br>{{color|lightcoral|-10%}} Production Efficiency Retention<br>{{color|lightcoral|-3%}} GDP Growth Multiplier<br>{{color|palegreen|-2.5%}} Needed Consumer Goods<br>{{color|lightcoral|-0.01%}} Monthly Poverty Rate Decrease |
|||
|- |
|||
|<center>[[File:LawIcon academic base primary schooling.png|63x63px|link=]]<br>Primary Schooling</center> |
|||
|{{color|lightcoral|-2%}} GDP Growth Multiplier<br>{{color|palegreen|-1%}} Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon academic base secondary schooling.png|63x63px|link=]]<br>Secondary Schooling</center> |
|||
|{{color|palegreen|+5%}} Research Speed<br>{{color|palegreen|+2.5%}} Production Efficiency Gain<br>{{color|palegreen|+2.5%}} Production Efficiency Retention<br>{{color|lightcoral|+1%}} Needed Consumer Goods |
|||
|- |
|||
|<center>[[File:LawIcon academic base tertiary schooling.png|63x63px|link=]]<br>Tertiary Schooling</center> |
|||
|{{color|palegreen|+10%}} Research Speed<br>{{color|palegreen|+5%}} Dockyard Output<br>{{color|palegreen|+5%}} Production Efficiency Gain<br>{{color|palegreen|+5%}} Production Efficiency Retention<br>{{color|lightcoral|+2.5%}} Needed Consumer Goods<br>{{color|palegreen|+2.5%}} GDP Growth Multiplier |
|||
|- |
|||
|<center>[[File:LawIcon academic base golden age.png|63x63px|link=]]<br>Academic Golden Age</center> |
|||
|{{color|palegreen|+10%}} Research Speed<br>{{color|palegreen|+5%}} Dockyard Output<br>{{color|palegreen|+10%}} Production Efficiency Gain<br>{{color|palegreen|+10%}} Production Efficiency Retention<br>{{color|lightcoral|+5%}} Needed Consumer Goods<br>{{color|palegreen|+5%}} GDP Growth Multiplier |
|||
|- |
|||
|} |
|||
===Research Facilities=== |
|||
The state of academia and research facilities in the country. |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon research facilities makeshift.png|63x63px|link=]]<br>Makeshift Laboratories</center> |
|||
| {{color|lightcoral|-20%}} Research Speed<br>{{color|lightcoral|-10%}} Production Efficiency Cap<br>{{color|lightcoral|-5%}} GDP Growth Multiplier |
|||
|- |
|||
|<center>[[File:LawIcon research facilities basic.png|63x63px|link=]]<br>Rudimentary Research Facilities</center> |
|||
| {{color|lightcoral|-12.5%}} Research Speed<br>{{color|lightcoral|-5%}} Production Efficiency Cap<br>{{color|lightcoral|-3%}} GDP Growth Multiplier |
|||
|- |
|||
|<center>[[File:LawIcon research facilities outdated.png|63x63px|link=]]<br>Outdated Research Facilities</center> |
|||
| {{color|lightcoral|-5%}} Research Speed<br>{{color|lightcoral|-2.5%}} Production Efficiency Cap<br>{{color|lightcoral|-1%}} GDP Growth Multiplier |
|||
|- |
|||
|<center>[[File:LawIcon research facilities modern.png|63x63px|link=]]<br>Modern Research Facilities</center> |
|||
| |
| |
||
|- |
|||
|<center>[[File:LawIcon research facilities advanced.png|63x63px|link=]]<br>Advanced Research Facilities</center> |
|||
| {{color|palegreen|+7.5%}} Research Speed<br>{{color|palegreen|+2.5%}} Production Efficiency Cap<br>{{color|palegreen|+1%}} GDP Growth Multiplier |
|||
|- |
|||
|<center>[[File:LawIcon research facilities cutting edge.png|63x63px|link=]]<br>Cutting-Edge Research Facilities</center> |
|||
| {{color|palegreen|+15%}} Research Speed<br>{{color|palegreen|+5%}} Production Efficiency Cap<br>{{color|palegreen|+2.5%}} GDP Growth Multiplier |
|||
|- |
|||
|} |
|||
===Agriculture Methods=== |
|||
The main methods the populace uses to grow their food. |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon agriculture subsistence.png|63x63px|link=]]<br>Subsistence Agriculture</center> |
|||
| {{color|lightcoral|-20%}} Recruitable Population Factor<br>{{color|lightcoral|-35%}} Monthly Population<br>{{color|lightcoral|-10%}} Factory Output<br>{{color|lightcoral|-10%}} Dockyard Output<br>{{color|lightcoral|-5%}} Army Organization Regain<br>{{color|lightcoral|+5%}} Supply Consumption<br>{{color|palegreen|-10%}} Fuel Consumption<br>{{color|lightcoral|+20%}} Needed Consumer Goods<br>{{color|yellow|+50%}} Division Training Time |
|||
|- |
|||
|<center>[[File:LawIcon agriculture centralized.png|63x63px|link=]]<br>Centralized Agriculture</center> |
|||
| {{color|lightcoral|-10%}} Recruitable Population Factor<br>{{color|lightcoral|-15%}} Monthly Population<br>{{color|lightcoral|-5%}} Factory Output<br>{{color|lightcoral|-5%}} Dockyard Output<br>{{color|lightcoral|-2.5%}} Army Organization Regain<br>{{color|palegreen|-5%}} Fuel Consumption<br>{{color|lightcoral|+15%}} Needed Consumer Goods<br>{{color|yellow|+25%}} Division Training Time |
|||
|- |
|||
|<center>[[File:LawIcon agriculture basic mechanized.png|63x63px|link=]]<br>Basic Mechanization</center> |
|||
| {{color|lightcoral|+10%}} Needed Consumer Goods<br>{{color|yellow|+10%}} Division Training Time |
|||
|- |
|||
|<center>[[File:LawIcon agriculture mass mechanized.png|63x63px|link=]]<br>Mass Mechanization</center> |
|||
| {{color|palegreen|+5%}} Recruitable Population Factor<br>{{color|palegreen|+10%}} Monthly Population<br>{{color|lightcoral|+5%}} Needed Consumer Goods<br>{{color|palegreen|+2.5%}} Army Organization Regain |
|||
|- |
|||
|<center>[[File:LawIcon agriculture modern.png|63x63px|link=]]<br>Modern Agriculture</center> |
|||
| {{color|palegreen|+10%}} Recruitable Population Factor<br>{{color|palegreen|+20%}} Monthly Population<br>{{color|palegreen|+5%}} Army Organization Regain |
|||
|- |
|||
|} |
|||
===Healthcare Quality=== |
|||
The development status of the nation's healthcare infrastructure. |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon healthcare makeshift.png|63x63px|link=]]<br>Makeshift Healthcare</center> |
|||
| {{color|lightcoral|-25%}} Monthly Population<br>{{color|lightcoral|+10%}} Division Attrition<br>{{color|lightcoral|-15%}} Army Organization Regain<br>{{color|lightcoral|-25%}} Stability<br>{{color|lightcoral|-10%}} War Support<br>{{color|lightcoral|-0.04%}} Monthly Poverty Rate Decrease |
|||
|- |
|||
|<center>[[File:LawIcon healthcare rudimentary.png|63x63px|link=]]<br>Rudimentary Healthcare</center> |
|||
| {{color|lightcoral|-15%}} Monthly Population<br>{{color|lightcoral|-5%}} Army Organization Regain<br>{{color|lightcoral|-10%}} Stability<br>{{color|lightcoral|-10%}} War Support<br>{{color|lightcoral|-0.02%}} Monthly Poverty Rate Decrease |
|||
|- |
|||
|<center>[[File:LawIcon healthcare nascent.png|63x63px|link=]]<br>Nascent Healthcare</center> |
|||
| {{color|lightcoral|-5%}} Monthly Population<br>{{color|lightcoral|-5%}} Stability |
|||
|- |
|||
|<center>[[File:LawIcon healthcare developed.png|63x63px|link=]]<br>Developed Healthcare</center> |
|||
| {{color|palegreen|+5%}} Monthly Population<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+5%}} Stability |
|||
|- |
|||
|<center>[[File:LawIcon healthcare advanced.png|63x63px|link=]]<br>Advanced Healthcare</center> |
|||
| {{color|palegreen|+15%}} Monthly Population<br>{{color|palegreen|-5%}} Division Attrition<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+10%}} Stability<br>{{color|palegreen|+2.5%}} War Support<br>{{color|palegreen|+0.02%}} Monthly Poverty Rate Decrease |
|||
|- |
|||
|<center>[[File:LawIcon healthcare world class.png|63x63px|link=]]<br>World-Class Healthcare</center> |
|||
| {{color|palegreen|+25%}} Monthly Population<br>{{color|palegreen|-10%}} Division Attrition<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+15%}} Stability<br>{{color|palegreen|+5%}} War Support<br>{{color|palegreen|+0.04%}} Monthly Poverty Rate Decrease |
|||
|- |
|||
|} |
|||
===Administrative Efficiency=== |
|||
The general effectiveness of the nation's state bureaucracy. |
|||
{| class="wikitable" |
|||
!Policy |
|||
!Effect(s) |
|||
|- |
|||
|<center>[[File:LawIcon admin efficiency organized chaos.png|63x63px|link=]]<br>Organized Chaos</center> |
|||
| {{color|yellow|75%}} Base Taxable Population<br>{{color|lightcoral|-10%}} Stability<br>{{color|lightcoral|-25%}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Supply Node Range<br>{{color|palegreen|+5%}} Drift Defense Factor<br>{{color|lightcoral|+60%}} Social Spending Factor<br>{{color|lightcoral|+7.5%}} Needed Consumer Goods |
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|- |
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|<center>[[File:LawIcon admin efficiency nonexistent state apparatus.png|63x63px|link=]]<br>Nonexistent State Apparatus</center> |
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| {{color|yellow|80%}} Base Taxable Population<br>{{color|lightcoral|-20%}} Stability<br>{{color|lightcoral|-20%}} Daily Political Power Gain<br>{{color|lightcoral|-20%}} Recruitable Population Factor<br>{{color|lightcoral|-50%}} Drift Defense Factor<br>{{color|lightcoral|+45%}} Social Spending Factor<br>{{color|lightcoral|+5%}} Needed Consumer Goods |
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|- |
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|<center>[[File:LawIcon admin efficiency illegitimate administration.png|63x63px|link=]]<br>Illegitimate Administration</center> |
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| {{color|yellow|85%}} Base Taxable Population<br>{{color|lightcoral|-15%}} Stability<br>{{color|lightcoral|-10%}} Daily Political Power Gain<br>{{color|lightcoral|-12.5%}} Recruitable Population Factor<br>{{color|lightcoral|-10%}} Drift Defense Factor<br>{{color|lightcoral|+30%}} Social Spending Factor<br>{{color|lightcoral|+2.5%}} Needed Consumer Goods |
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|- |
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|<center>[[File:LawIcon admin efficiency deficient administrative systems.png|63x63px|link=]]<br>Deficient Administrative Systems</center> |
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| {{color|yellow|90%}} Base Taxable Population<br>{{color|lightcoral|-10%}} Stability<br>{{color|lightcoral|-10%}} Daily Political Power Gain<br>{{color|lightcoral|-5%}} Recruitable Population Factor<br>{{color|lightcoral|-5%}} Drift Defense Factor<br>{{color|lightcoral|+15%}} Social Spending Factor<br>{{color|lightcoral|+1%}} Needed Consumer Goods |
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|- |
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|<center>[[File:LawIcon admin efficiency functional administrative systems.png|63x63px|link=]]<br>Functional Administrative Systems</center> |
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| {{color|yellow|100%}} Base Taxable Population<br>{{color|palegreen|+10%}} Supply Node Range |
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|- |
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|<center>[[File:LawIcon admin efficiency streamlined bureaucracy.png|63x63px|link=]]<br>Streamlined Bureaucracy</center> |
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| {{color|yellow|100%}} Base Taxable Population<br>{{color|palegreen|+10%}} Stability<br>{{color|palegreen|+10%}} Daily Political Power Gain<br>{{color|palegreen|+15%}} Supply Node Range<br>{{color|palegreen|-5%}} Supply Consumption Factor<br>{{color|palegreen|+10%}} Drift Defense Factor<br>{{color|palegreen|-5%}} Social Spending Factor<br>{{color|palegreen|-1%}} Needed Consumer Goods |
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|- |
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|<center>[[File:LawIcon admin efficiency well oiled machine.png|63x63px|link=]]<br>Well-Oiled Machine</center> |
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| {{color|yellow|100%}} Base Taxable Population<br>{{color|palegreen|+15%}} Stability<br>{{color|palegreen|+20%}} Daily Political Power Gain<br>{{color|palegreen|+20%}} Supply Node Range<br>{{color|palegreen|-10%}} Supply Consumption Factor<br>{{color|palegreen|+25%}} Drift Defense Factor<br>{{color|palegreen|-10%}} Social Spending Factor<br>{{color|palegreen|-2.5%}} Needed Consumer Goods |
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|- |
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|} |
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===Industrial Expertise=== |
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The experience of the nation's workers and their coordinators. |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
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|<center>[[File:LawIcon industrial expertise pre industrial.png|63x63px|link=]]<br>Pre-Industrial Methods</center> |
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| {{color|lightcoral|-20%}} Production Efficiency Cap<br>{{color|lightcoral|-50%}} Production Efficiency Retention<br>{{color|lightcoral|-35%}} Production Efficiency Gain<br>{{color|palegreen|-10%}} Needed Consumer Goods<br>{{color|lightcoral|+100%}} Naval Industry Cost<br>{{color|lightcoral|-8%}} GDP Growth Multiplier<br>{{color|lightcoral|-25%}} Consumer Goods Production<br>{{color|palegreen|-80%}} Military Procurement Cost |
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|- |
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|<center>[[File:LawIcon industrial expertise incompetent.png|63x63px|link=]]<br>Incompetent Industry</center> |
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| {{color|lightcoral|-15%}} Production Efficiency Cap<br>{{color|lightcoral|-40%}} Production Efficiency Retention<br>{{color|lightcoral|-25%}} Production Efficiency Gain<br>{{color|palegreen|-5%}} Needed Consumer Goods<br>{{color|lightcoral|+50%}} Naval Industry Cost<br>{{color|lightcoral|-5%}} GDP Growth Multiplier<br>{{color|lightcoral|-15%}} Consumer Goods Production<br>{{color|palegreen|-60%}} Military Procurement Cost |
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|- |
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|<center>[[File:LawIcon industrial expertise nascent.png|63x63px|link=]]<br>Nascent Industrial Base</center> |
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| {{color|lightcoral|-10%}} Production Efficiency Cap<br>{{color|lightcoral|-20%}} Production Efficiency Retention<br>{{color|lightcoral|-15%}} Production Efficiency Gain<br>{{color|lightcoral|+25%}} Naval Industry Cost<br>{{color|lightcoral|-2%}} GDP Growth Multiplier<br>{{color|lightcoral|-5%}} Consumer Goods Production<br>{{color|palegreen|-40%}} Military Procurement Cost |
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|- |
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|<center>[[File:LawIcon industrial expertise experienced.png|63x63px|link=]]<br>Experienced Industrial Base</center> |
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| {{color|lightcoral|+1%}} Needed Consumer Goods<br>{{color|palegreen|+1%}} GDP Growth Multiplier<br>{{color|palegreen|+5%}} Consumer Goods Production<br>{{color|palegreen|-20%}} Military Procurement Growth |
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|- |
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|<center>[[File:LawIcon industrial expertise innovative.png|63x63px|link=]]<br>Innovative Industry</center> |
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| {{color|palegreen|+10%}} Production Efficiency Cap<br>{{color|palegreen|+20%}} Production Efficiency Retention<br>{{color|palegreen|+15%}} Production Efficiency Gain<br>{{color|lightcoral|+2.5%}} Needed Consumer Goods<br>{{color|palegreen|-10%}} Naval Industry Cost<br>{{color|palegreen|+4%}} GDP Growth Multiplier<br>{{color|palegreen|+15%}} Consumer Goods Production |
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|- |
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|} |
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===Industrial Equipment=== |
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The main tools the nation's industry uses in manufacturing. |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
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|<center>[[File:LawIcon industrial equipment hand tools.png|63x63px|link=]]<br>Hand Tools</center> |
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| {{color|lightcoral|-30%}} Factory Output<br>{{color|lightcoral|-50%}} Dockyard Output<br>{{color|lightcoral|-30%}} Construction Speed<br>{{color|lightcoral|-20%}} Resource Gain Efficiency<br>{{color|lightcoral|-25%}} Consumer Goods Production<br>{{color|lightcoral|-6%}} GDP Growth Multiplier<br>{{color|palegreen|-50%}} Naval Industry Cost<br>{{color|palegreen|-70%}} Military Procurement Cost |
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|- |
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|<center>[[File:LawIcon industrial equipment power tools.png|63x63px|link=]]<br>Power Tools</center> |
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| {{color|lightcoral|-20%}} Factory Output<br>{{color|lightcoral|-30%}} Dockyard Output<br>{{color|lightcoral|-20%}} Construction Speed<br>{{color|lightcoral|-10%}} Resource Gain Efficiency<br>{{color|lightcoral|-15%}} Consumer Goods Production<br>{{color|lightcoral|-4%}} GDP Growth Multiplier<br>{{color|palegreen|-25%}} Naval Industry Cost<br>{{color|palegreen|-55%}} Military Procurement Cost |
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|- |
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|<center>[[File:LawIcon industrial equipment manufacturing lines.png|63x63px|link=]]<br>Rudimentary Manufacturing Lines</center> |
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| <br>{{color|lightcoral|-10%}} Factory Output<br>{{color|lightcoral|-10%}} Dockyard Output<br>{{color|lightcoral|-10%}} Construction Speed<br>{{color|lightcoral|-5%}} Consumer Goods Production<br>{{color|lightcoral|-2%}} GDP Growth Multiplier<br>{{color|palegreen|-10%}} Naval Industry Cost<br>{{color|palegreen|-40%}} Military Procurement Cost |
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|- |
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|<center>[[File:LawIcon industrial equipment factory complexes.png|63x63px|link=]]<br>Factory Complexes</center> |
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| {{color|palegreen|-25%}} Military Procurement Cost |
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|- |
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|<center>[[File:LawIcon industrial equipment modern.png|63x63px|link=]]<br>Modern Industrial Equipment</center> |
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| {{color|palegreen|+10%}} Factory Output<br>{{color|palegreen|+10%}} Dockyard Output<br>{{color|palegreen|+10%}} Construction Speed<br>{{color|palegreen|+10%}} Resource Gain Efficiency<br>{{color|palegreen|+5%}} Consumer Goods Production<br>{{color|palegreen|+2%}} GDP Growth Multiplier<br>{{color|palegreen|-10%}} Military Procurement Cost |
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|- |
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|<center>[[File:LawIcon industrial equipment cutting edge.png|63x63px|link=]]<br>Cutting-Edge Industrial Equipment</center> |
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| {{color|palegreen|+20%}} Factory Output<br>{{color|palegreen|+20%}} Dockyard Output<br>{{color|palegreen|+20%}} Construction Speed<br>{{color|palegreen|+20%}} Resource Gain Efficiency<br>{{color|palegreen|+15%}} Consumer Goods Production<br>{{color|palegreen|+4%}} GDP Growth Multiplier<br>{{color|lightcoral|+5%}} Military Procurement Cost |
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|- |
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|} |
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===Military Professionalism=== |
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The professionalism and general disposition of most of the army. |
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{| class="wikitable" |
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!Policy |
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!Effect(s) |
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|- |
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|<center>[[File:LawIcon army professionalism untrained.png|63x63px|link=]]<br>Disorganized Rabble</center> |
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| {{color|lightcoral|-25%}} Division Organization<br>{{color|lightcoral|-25%}} Division Attack<br>{{color|lightcoral|-25%}} Division Defense<br>{{color|lightcoral|-30%}} Division Recovery Rate<br>{{color|lightcoral|-35%}} Max Planning<br>{{color|lightcoral|-50%}} Planning Speed<br>{{color|lightcoral|-35%}} Air Attack<br>{{color|lightcoral|-35%}} Air Defense<br>{{color|lightcoral|-30%}} Air Agility<br>{{color|lightcoral|-35%}} Navy Organisation |
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|- |
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|<center>[[File:LawIcon army professionalism reluctant conscripts.png|63x63px|link=]]<br>Incompetent Officer Corps</center> |
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| {{color|lightcoral|-15%}} Division Organization<br>{{color|lightcoral|-20%}} Division Attack<br>{{color|lightcoral|-20%}} Division Defense<br>{{color|lightcoral|-15%}} Division Recovery Rate<br>{{color|lightcoral|-25%}} Max Planning<br>{{color|lightcoral|-35%}} Planning Speed<br>{{color|lightcoral|-0.20}} Daily Political Power Gain<br>{{color|lightcoral|-20%}} Air Attack<br>{{color|lightcoral|-20%}} Air Defense<br>{{color|lightcoral|-15%}} Air Agility<br>{{color|lightcoral|-20%}} Navy Organisation |
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|- |
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|<center>[[File:LawIcon army professionalism disgruntled veterans.png|63x63px|link=]]<br>Dysfunctional High Command</center> |
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| {{color|lightcoral|-10%}} Division Organization<br>{{color|lightcoral|-10%}} Division Attack<br>{{color|lightcoral|-10%}} Division Defense<br>{{color|lightcoral|-20%}} Division Recovery Rate<br>{{color|lightcoral|-20%}} Max Planning<br>{{color|lightcoral|-20%}} Planning Speed<br>{{color|lightcoral|-0.15}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Air Attack<br>{{color|lightcoral|-10%}} Air Defense<br>{{color|lightcoral|-10%}} Air Agility<br>{{color|lightcoral|-10%}} Navy Organisation |
|||
|- |
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|<center>[[File:LawIcon army professionalism cronyism.png|63x63px|link=]]<br>Widespread Cronyism</center> |
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| {{color|lightcoral|-5%}} Division Organization<br>{{color|lightcoral|-5%}} Division Attack<br>{{color|lightcoral|-5%}} Division Defense<br>{{color|lightcoral|-10%}} Division Recovery Rate<br>{{color|lightcoral|-10%}} Max Planning<br>{{color|lightcoral|-10%}} Planning Speed<br>{{color|lightcoral|-0.10}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Air Attack<br>{{color|lightcoral|-10%}} Air Defense<br>{{color|lightcoral|-10%}} Air Agility<br>{{color|lightcoral|-10%}} Navy Organisation<br>{{color|lightcoral|+5%}} Supply Consumption |
|||
|- |
|||
|<center>[[File:LawIcon army professionalism political interference.png|63x63px|link=]]<br>Political Interference</center> |
|||
| {{color|lightcoral|-5%}} Division Organization<br>{{color|lightcoral|-5%}} Division Attack<br>{{color|lightcoral|-5%}} Division Defense<br>{{color|lightcoral|-5%}} Division Recovery Rate<br>{{color|lightcoral|-5%}} Max Planning<br>{{color|lightcoral|-15%}} Planning Speed<br>{{color|lightcoral|-0.20}} Daily Political Power Gain |
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|- |
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|<center>[[File:LawIcon army professionalism professional.png|63x63px|link=]]<br>Professional Army</center> |
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| {{color|palegreen|+10%}} Special Forces Capacity Multiplier |
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|- |
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|<center>[[File:LawIcon army professionalism spartan discipline.png|63x63px|link=]]<br>Esprit de Corps</center> |
|||
| {{color|palegreen|+15%}} Division Organization<br>{{color|palegreen|+7.5%}} Division Attack<br>{{color|palegreen|+7.5%}} Division Defense<br>{{color|palegreen|+15%}} Division Recovery Rate<br>{{color|palegreen|+10%}} Max Planning<br>{{color|palegreen|+10%}} Planning Speed<br>{{color|palegreen|+20%}} Special Forces Capacity Multiplier<br>{{color|palegreen|+7.5%}} Air Attack<br>{{color|palegreen|+7.5%}} Air Defense<br>{{color|palegreen|+7.5%}} Air Agility<br>{{color|palegreen|+10%}} Navy Organisation |
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|- |
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|} |
|} |