Laws and Social Development: Difference between revisions
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== ModLaws and Social Development == |
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Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation. |
Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation. |
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==== Economic Policies ==== |
==== Economic Policies ==== |
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{| class="wikitable" |
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|+Economic Policies |
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!Categories |
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!Legal Policies |
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!Influence on Nation |
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| rowspan="4" |Trade Law |
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|Free Trade |
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|Strategic Tariffs |
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|Heavy Protectionism |
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|Closed Economy |
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| rowspan="5" |Income Taxation |
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|Corporatist Structure |
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|Investor-Friendly Code |
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|Low Income Weighted |
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|Flat Taxes |
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|High Income Weighted |
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| rowspan="5" |Minimum Wage |
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|No Minimum Wage |
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|Trinket Minimum Wage |
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|Low Minimum Wage |
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|Moderate Minimum Wage |
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|Generous Minimum Wage |
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| rowspan="5" |Maximum Workhours |
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|Unlimited Workday |
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|14 Hour Workday |
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|12 Hour Workday |
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|10 Hour Workday |
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|8 Hour Workday |
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| rowspan="5" |Unemployment Subsidies |
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|No Subsidies |
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|Trinket Subsidies |
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|Low Subsidies |
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|Moderate Subsidies |
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|Generous Subsidies |
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| rowspan="5" |Pensions |
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|No Pensions |
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|Trinket Pensions |
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|Low Pensions |
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|Moderate Pensions |
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|Generous Pensions |
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==== Military Policies ==== |
==== Military Policies ==== |