Laws and Social Development: Difference between revisions
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| rowspan="5" |Agricultural Methods |
| rowspan="5" |Agricultural Methods |
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|Subsistence Agriculture |
|Subsistence Agriculture |
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|Subsistence Agriculture: -20% Recruitable Population Factor, -35% Monthly Population |
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-10% Factory Output, -10% Dockyard Output, -5% Army Organisation Regain, +5% Supply Consumption, -10% Fuel Consumption, 20% Needed Consumer Goods, |
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+50% Division Training Time |
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|Centralized Agriculture |
|Centralized Agriculture |
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|Centralized Agriculture: -10% Recruitable Population Factor, -15% Monthly Population |
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-5% Factory Output, -5% Dockyard Output, -2.5% Army Organisation Regain, -5% Fuel Consumption, 15% Needed Consumer Goods, +25% Division Training Time |
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|Basic Mechanization |
|Basic Mechanization |
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|Basic Mechanization: 10% Needed Consumer Goods, +10% Division Training Time |
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|Mass Mechanization |
|Mass Mechanization |
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|Mass Mechanization: +5% Recruitable Population Factor, +10% Monthly Population, 5% Needed Consumer Goods, +2.5% Army Organisation Regain |
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|Modern Agriculture |
|Modern Agriculture |
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|Modern Agriculture: +10% Recruitable Population Factor, +20% Monthly Population, |
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+5% Army Organisation Regain |
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| rowspan="6" |Healthcare Quality |
| rowspan="6" |Healthcare Quality |
Revision as of 02:55, 5 March 2024
Laws and Social Development
Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation.
Laws
Laws come in various forms, the various laws that are at game start for most nations, to complex Ordinances passed in the Legislative Council in Guangdong.
Social Development
Social Development shows the Societal Development over the years in the nation, due to the player's actions. The level of societal development can have positive and negative effects on various categories from Research, Production, Population Growth to GDP.
Social Development Categories | Various Categories | Influence on Nation |
---|---|---|
Academic Base | Mass Illiteracy | Mass Illiteracy: -15% Research Speed, -15% Production Efficiency Gain, -20% Production Efficiency Retention, -5% GDP Growth Multiplier -5% Needed Consumer Goods,
-0.03% Monthly Poverty Rate Decrease |
Basic Literacy | Basic Literacy: -5% Research Speed, -7.5% Production Efficiency Gain, -10% Production Efficiency Retention, -3% GDP Growth Multiplier -2.5% Needed Consumer Goods,
-0.01% Monthly Poverty Rate Decrease | |
Primary Schooling | Primary Schooling: -2% GDP Growth Multiplier, -1% Needed Consumer Goods | |
Secondary Schooling | Secondary Schooling: +5% Research Speed, +2.5% Production Efficiency Gain,
+2.5% Production Efficiency Retention, +1% Needed Consumer Goods | |
Tertiary Schooling | Tertiary Schooling: +10% Research Speed, +5% Dockyard Output, +5% Production Efficiency Gain, +5% Production Efficiency Retention, +2.5% Needed Consumer Goods, +2.5% GDP Growth Multiplier | |
Academic Golden Age | Academic Golden Age: +10% Research Speed, +5% Dockyard Output, +10% Production Efficiency Gain, +10% Production Efficiency Retention, +5% Needed Consumer Goods,
+5% GDP Growth Multiplier | |
Research Facilities | Makeshift Laboratories | Makeshift Laboratories: -20% Research Speed, -10% Production Efficiency Cap,
-5% GDP Growth Multiplier |
Rudimentary Research
Facilities |
Rudimentary Research Facilities: -12.5% Research Speed, -5% Production Efficiency Cap, -3% GDP Growth Multiplier | |
Outdated Research
Facilities |
Outdated Research Facilities: -5% Research Speed, -2.5% Production Efficiency Cap,
-1% GDP Growth Multiplier | |
Modern Research
Facilities |
Modern Research Facilities: -NA- | |
Advanced Research
Facilities |
Advanced Research Facilities: +7.5% Research Speed, +2.5% Production Efficiency Cap,
+1% GDP Growth Multiplier | |
Cutting-Edge
Research Facilities |
Cutting-Edge Research Facilities: +15% Research Speed, +5% Production Efficiency Cap, +2.5% GDP Growth Multiplier | |
Agricultural Methods | Subsistence Agriculture | Subsistence Agriculture: -20% Recruitable Population Factor, -35% Monthly Population
-10% Factory Output, -10% Dockyard Output, -5% Army Organisation Regain, +5% Supply Consumption, -10% Fuel Consumption, 20% Needed Consumer Goods, +50% Division Training Time |
Centralized Agriculture | Centralized Agriculture: -10% Recruitable Population Factor, -15% Monthly Population
-5% Factory Output, -5% Dockyard Output, -2.5% Army Organisation Regain, -5% Fuel Consumption, 15% Needed Consumer Goods, +25% Division Training Time | |
Basic Mechanization | Basic Mechanization: 10% Needed Consumer Goods, +10% Division Training Time | |
Mass Mechanization | Mass Mechanization: +5% Recruitable Population Factor, +10% Monthly Population, 5% Needed Consumer Goods, +2.5% Army Organisation Regain | |
Modern Agriculture | Modern Agriculture: +10% Recruitable Population Factor, +20% Monthly Population,
+5% Army Organisation Regain | |
Healthcare Quality | Makeshift Healthcare | |
Rudimentary Healthcare | ||
Nascent Healthcare | ||
Developed Healthcare | ||
Advanced Healthcare | ||
World-Class Healthcare |