Laws and Social Development: Difference between revisions
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| rowspan="7" |Administrative Efficiency
|Organized Chaos
|Organised Chaos: 75% Base Taxable Population, -10% Stability,
-25% Daily Political Power Gain, -10% Supply Node Range,
+5% Drift Defense Factor, +60% Social Spending Factor,
+7.5% Needed Consumer Goods
|-
|Nonexistent State Apparatus
|Nonexistent State Apparatus: 80% Base Taxable Population, -20% Stability, -20% Daily Political Power Gain, -20% Recruitable Population Factor,
-50% Drift Defense Factor, +45% Social Spending Factor,
+5% Needed Consumer Goods
|-
|Illegitimate Administration
|Illegitimate Administration: 85% Base Taxable Population, -15% Stability,
-10% Daily Political Power Gain, -12.5% Recruitable Population Factor,
-10% Drift Defense Factor, +30% Social Spending Factor,
+2.5% Needed Consumer Goods
|-
|Deficient
Administrative
Systems
|Deficient Administrative Systems: 90% Base Taxable Population, -10% Stability,
-10% Daily Political Power Gain, -5% Recruitable Population Factor,
-5% Drift Defense Factor, +15% Social Spending Factor,
+1% Needed Consumer Goods
|-
|Functional Administrative
Systems
|Functional Administrative Systems: 100% Base Taxable Population,
+10% Supply Node Range
|-
|Streamlined Bureaucracy
|Streamlined Bureaucracy: 100% Base Taxable Population, +10% Stability,
+10% Daily Political Power Gain, +15% Supply Node Range,
-5% Supply Consumption Factor, +10% Drift Defense Factor,
-5% Social Spending Factor, -1% Needed Consumer Goods
|-
|Well-Oiled Machine
|Well-Oiled Machine: 100% Base Taxable Population, +15% Stability,
+20% Daily Political Power Gain, +20% Supply Node Range,
-10% Supply Consumption Factor, +25% Drift Defense Factor,
-10% Social Spending Factor, -2.5% Needed Consumer Goods
|-
| rowspan="5" |Industrial Expertise
|
Revision as of 03:45, 5 March 2024
Laws and Social Development
Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation.
Laws
Laws come in various forms, the various laws that are at game start for most nations, to complex Ordinances passed in the Legislative Council in Guangdong.
Social Development
Social Development shows the Societal Development over the years in the nation, due to the player's actions. The level of societal development can have positive and negative effects on various categories from Research, Production, Population Growth to GDP.
Social Development Categories | Various Categories | Influence on Nation |
---|---|---|
Academic Base | Mass Illiteracy | Mass Illiteracy: -15% Research Speed, -15% Production Efficiency Gain, -20% Production Efficiency Retention, -5% GDP Growth Multiplier -5% Needed Consumer Goods,
-0.03% Monthly Poverty Rate Decrease |
Basic Literacy | Basic Literacy: -5% Research Speed, -7.5% Production Efficiency Gain, -10% Production Efficiency Retention, -3% GDP Growth Multiplier -2.5% Needed Consumer Goods,
-0.01% Monthly Poverty Rate Decrease | |
Primary Schooling | Primary Schooling: -2% GDP Growth Multiplier, -1% Needed Consumer Goods | |
Secondary Schooling | Secondary Schooling: +5% Research Speed, +2.5% Production Efficiency Gain,
+2.5% Production Efficiency Retention, +1% Needed Consumer Goods | |
Tertiary Schooling | Tertiary Schooling: +10% Research Speed, +5% Dockyard Output, +5% Production Efficiency Gain, +5% Production Efficiency Retention, +2.5% Needed Consumer Goods, +2.5% GDP Growth Multiplier | |
Academic Golden Age | Academic Golden Age: +10% Research Speed, +5% Dockyard Output, +10% Production Efficiency Gain, +10% Production Efficiency Retention, +5% Needed Consumer Goods,
+5% GDP Growth Multiplier | |
Research Facilities | Makeshift Laboratories | Makeshift Laboratories: -20% Research Speed, -10% Production Efficiency Cap,
-5% GDP Growth Multiplier |
Rudimentary Research
Facilities |
Rudimentary Research Facilities: -12.5% Research Speed, -5% Production Efficiency Cap, -3% GDP Growth Multiplier | |
Outdated Research
Facilities |
Outdated Research Facilities: -5% Research Speed, -2.5% Production Efficiency Cap,
-1% GDP Growth Multiplier | |
Modern Research
Facilities |
Modern Research Facilities: -NA- | |
Advanced Research
Facilities |
Advanced Research Facilities: +7.5% Research Speed, +2.5% Production Efficiency Cap,
+1% GDP Growth Multiplier | |
Cutting-Edge
Research Facilities |
Cutting-Edge Research Facilities: +15% Research Speed, +5% Production Efficiency Cap, +2.5% GDP Growth Multiplier | |
Agricultural Methods | Subsistence Agriculture | Subsistence Agriculture: -20% Recruitable Population Factor, -35% Monthly Population
-10% Factory Output, -10% Dockyard Output, -5% Army Organization Regain, +5% Supply Consumption, -10% Fuel Consumption, 20% Needed Consumer Goods, +50% Division Training Time |
Centralized Agriculture | Centralized Agriculture: -10% Recruitable Population Factor, -15% Monthly Population
-5% Factory Output, -5% Dockyard Output, -2.5% Army Organization Regain, -5% Fuel Consumption, 15% Needed Consumer Goods, +25% Division Training Time | |
Basic Mechanization | Basic Mechanization: 10% Needed Consumer Goods, +10% Division Training Time | |
Mass Mechanization | Mass Mechanization: +5% Recruitable Population Factor, +10% Monthly Population, 5% Needed Consumer Goods, +2.5% Army Organization Regain | |
Modern Agriculture | Modern Agriculture: +10% Recruitable Population Factor, +20% Monthly Population,
+5% Army Organization Regain | |
Healthcare Quality | Makeshift Healthcare | Makeshift Healthcare: -25% Monthly Population, +10% Division Attrition,
-15% Army Organization Regain, -25% Stability, -10% War Support, -0.04% Monthly Poverty Rate Decrease |
Rudimentary Healthcare | Rudimentary Healthcare: -15% Monthly Population, -5% Army Organization Regain,
-10% Stability, -10% War Support, -0.02% Monthly Poverty Rate Decrease | |
Nascent Healthcare | Nascent Healthcare: -5% Monthly Population, -5% Stability | |
Developed Healthcare | Developed Healthcare: +5% Monthly Population, +5% Army Organization Regain,
+5% Stability | |
Advanced Healthcare | Advanced Healthcare: +15% Monthly Population, -5% Division Attrition,
+5% Army Organization Regain, +10% Stability, +2.5% War Support, +0.02% Monthly Poverty Rate Decrease | |
World-Class Healthcare | World-Class Healthcare: +25% Monthly Population, -10% Division Attrition,
+5% Army Organization Regain, +15% Stability, +5% War Support, +0.04% Monthly Poverty Rate Decrease | |
Administrative Efficiency | Organized Chaos | Organised Chaos: 75% Base Taxable Population, -10% Stability,
-25% Daily Political Power Gain, -10% Supply Node Range, +5% Drift Defense Factor, +60% Social Spending Factor, +7.5% Needed Consumer Goods |
Nonexistent State Apparatus | Nonexistent State Apparatus: 80% Base Taxable Population, -20% Stability, -20% Daily Political Power Gain, -20% Recruitable Population Factor,
-50% Drift Defense Factor, +45% Social Spending Factor, +5% Needed Consumer Goods | |
Illegitimate Administration | Illegitimate Administration: 85% Base Taxable Population, -15% Stability,
-10% Daily Political Power Gain, -12.5% Recruitable Population Factor, -10% Drift Defense Factor, +30% Social Spending Factor, +2.5% Needed Consumer Goods | |
Deficient
Administrative Systems |
Deficient Administrative Systems: 90% Base Taxable Population, -10% Stability,
-10% Daily Political Power Gain, -5% Recruitable Population Factor, -5% Drift Defense Factor, +15% Social Spending Factor, +1% Needed Consumer Goods | |
Functional Administrative
Systems |
Functional Administrative Systems: 100% Base Taxable Population,
+10% Supply Node Range | |
Streamlined Bureaucracy | Streamlined Bureaucracy: 100% Base Taxable Population, +10% Stability,
+10% Daily Political Power Gain, +15% Supply Node Range, -5% Supply Consumption Factor, +10% Drift Defense Factor, -5% Social Spending Factor, -1% Needed Consumer Goods | |
Well-Oiled Machine | Well-Oiled Machine: 100% Base Taxable Population, +15% Stability,
+20% Daily Political Power Gain, +20% Supply Node Range, -10% Supply Consumption Factor, +25% Drift Defense Factor, -10% Social Spending Factor, -2.5% Needed Consumer Goods | |
Industrial Expertise | Pre-Industrial Methods | |
Incompetent Industry | ||
Nascent Industrial Base | ||
Experienced Industrial Base | ||
Innovative Industry | ||
Industrial Equipment | Hand Tools | |
Power Tools | ||
Rudimentary Manufacturing
Lines |
||
Factory Complexes | ||
Modern Industrial
Equipment |
||
Cutting-Edge Industrial
Equipment |
||
Military Professsionalism | Disorganized Rabble | |
Incompetent Officer Corps | ||
Dysfunctional High Command | ||
Widespread Cronyism | ||
Political Interference | ||
Professional Army | ||
Esprit de Corps |