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Laws and Social Development: Difference between revisions

Added Healthcare
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Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation.
 
=== Laws ===
Laws come in various forms, the various laws that are at game start for most nations, to complex Ordinances passed in the Legislative Council in Guangdong.
 
=== Social Development ===
Social Development shows the Societal Development over the years in the nation, due to the player's actions. The level of societal development can have positive and negative effects on various categories from Research, Production, Population Growth to GDP.
 
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| rowspan="6" |Academic Base
|Mass Illiteracy
|Mass Illiteracy: -15% Research Speed, -15% Production Efficiency Gain, -20% Production Efficiency Retention, -5% GDP Growth Multiplier -5% Needed Consumer Goods,
-0.03% Monthly Poverty Rate Decrease
 
|-
|Basic Literacy
|Basic Literacy: -5% Research Speed, -7.5% Production Efficiency Gain, -10% Production Efficiency Retention, -3% GDP Growth Multiplier -2.5% Needed Consumer Goods,
-0.01% Monthly Poverty Rate Decrease
|-
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|Subsistence Agriculture
|Subsistence Agriculture: -20% Recruitable Population Factor, -35% Monthly Population
-10% Factory Output, -10% Dockyard Output, -5% Army OrganisationOrganization Regain, +5% Supply Consumption, -10% Fuel Consumption, 20% Needed Consumer Goods,
 
+5% Supply Consumption, -10% Fuel Consumption, 20% Needed Consumer Goods,
+50% Division Training Time
|-
|Centralized Agriculture
|Centralized Agriculture: -10% Recruitable Population Factor, -15% Monthly Population
-5% Factory Output, -5% Dockyard Output, -2.5% Army OrganisationOrganization Regain, -5% Fuel Consumption, 15% Needed Consumer Goods, +25% Division Training Time
 
-5% Fuel Consumption, 15% Needed Consumer Goods, +25% Division Training Time
|-
|Basic Mechanization
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|-
|Mass Mechanization
|Mass Mechanization: +5% Recruitable Population Factor, +10% Monthly Population, 5% Needed Consumer Goods, +2.5% Army OrganisationOrganization Regain
|-
|Modern Agriculture
|Modern Agriculture: +10% Recruitable Population Factor, +20% Monthly Population,
+5% Army OrganisationOrganization Regain
|-
| rowspan="6" |Healthcare Quality
|Makeshift Healthcare
|Makeshift Healthcare: -25% Monthly Population, +10% Division Attrition,
|
-15% Army Organization Regain, -25% Stability, -10% War Support,
-0.04% Monthly Poverty Rate Decrease
|-
|Rudimentary Healthcare
|Rudimentary Healthcare: -15% Monthly Population, -5% Army Organization Regain,
|
-10% Stability, -10% War Support, -0.02% Monthly Poverty Rate Decrease
|-
|Nascent Healthcare
|Nascent Healthcare: -5% Monthly Population, -5% Stability
|
|-
|Developed Healthcare
|Developed Healthcare: +5% Monthly Population, +5% Army Organization Regain,
|
+5% Stability
|-
|Advanced Healthcare
|Advanced Healthcare: +15% Monthly Population, -5% Division Attrition,
|
+5% Army Organization Regain, +10% Stability, +2.5% War Support,
+0.02% Monthly Poverty Rate Decrease
|-
|World-Class Healthcare
|World-Class Healthcare: +25% Monthly Population, -10% Division Attrition,
|
+5% Army Organization Regain, +15% Stability, +5% War Support,
+0.04% Monthly Poverty Rate Decrease
|}
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