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== Laws and Social Development ==
== Laws and Social Development ==
Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation.
Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation.

=== Laws ===
Laws come in various forms, the various laws that are at game start for most nations, to complex Ordinances passed in the Legislative Council in Guangdong.


=== Social Development ===
=== Social Development ===

Revision as of 02:37, 5 March 2024

Laws and Social Development

Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation.

Laws

Laws come in various forms, the various laws that are at game start for most nations, to complex Ordinances passed in the Legislative Council in Guangdong.

Social Development

Social Development shows the Societal Development over the years in the nation, due to the player's actions.

Categories of Societal Development
Social Development Categories Various Categories Influence on Nation
Academic Base Mass Illiteracy Mass Illiteracy: -15% Research Speed, -15% Production Efficiency Gain, -20% Production Efficiency Retention, -5% GDP Growth Multiplier -5% Needed Consumer Goods,

-0.03% Monthly Poverty Rate Decrease

Basic Literacy Basic Literacy: -5% Research Speed, -7.5% Production Efficiency Gain, -10% Production Efficiency Retention, -3% GDP Growth Multiplier -2.5% Needed Consumer Goods,

-0.01% Monthly Poverty Rate Decrease

Primary Schooling Primary Schooling: -2% GDP Growth Multiplier, -1% Needed Consumer Goods
Secondary Schooling Secondary Schooling: +5% Research Speed, +2.5% Production Efficiency Gain,

+2.5% Production Efficiency Retention, +1% Needed Consumer Goods

Tertiary Schooling Tertiary Schooling: +10% Research Speed, +5% Dockyard Output, +5% Production Efficiency Gain, +5% Production Efficiency Retention, +2.5% Needed Consumer Goods, +2.5% GDP Growth Multiplier
Academic Golden Age Academic Golden Age: +10% Research Speed, +5% Dockyard Output, +10% Production Efficiency Gain, +10% Production Efficiency Retention, +5% Needed Consumer Goods,

+5% GDP Growth Multiplier

Research Facilities Makeshift Laboratories Makeshift Laboratories: -20% Research Speed, -10% Production Efficiency Cap,

-5% GDP Growth Multiplier

Rudimentary Research

Facilities

Rudimentary Research Facilities: -12.5% Research Speed, -5% Production Efficiency Cap, -3% GDP Growth Multiplier
Outdated Research

Facilities

Outdated Research Facilities: -5% Research Speed, -2.5% Production Efficiency Cap,

-1% GDP Growth Multiplier

Modern Research

Facilities

Modern Research Facilities: -NA-
Advanced Research

Facilities

Advanced Research Facilities: +7.5% Research Speed, +2.5% Production Efficiency Cap,

+1% GDP Growth Multiplier

Cutting-Edge

Research Facilities

Cutting-Edge Research Facilities: +15% Research Speed, +5% Production Efficiency Cap, +2.5% GDP Growth Multiplier
Agricultural Methods Subsistence Agriculture
Centralized Agriculture
Basic Mechanization
Mass Mechanization
Modern Agriculture
Healthcare Quality Makeshift Healthcare
Rudimentary Healthcare
Nascent Healthcare
Developed Healthcare
Advanced Healthcare
World-Class Healthcare