MEGACORPS: A Sub-mod for TNO: Difference between revisions

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m (Revamped a part of the Infobox and added links to parts of the Overview)
 
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|label3 = Developers
|label3 = Developers
|data3 = shakespeareinlove (Discord) / DCGreyWolf (Reddit)
|data3 = shakespeareinlove (Discord) / DCGreyWolf (Reddit)
|label4 = Last Update
|label4 = Type
|data4 = (Still hasn't been released)
|data4 = Expansion Submod
| header5 = <center>Content</center>
|label5 = Type
|label5 = Features
|data5 = Expansion Submod
|data6 = Entirely new system of mechanics and GUIs to generate the Megacorps as autonomous entities in major nations which interact with and impact the player. New political economy mechanics. Chapter packs in major nations which adds a storyline for those who lead or work for the Megacorps, and are impacted by the player’s decisions.
| header6 = <center>Content</center>
|label7 = Features
|data7 = Entirely new system of mechanics and GUIs to generate the Megacorps as autonomous entities in major nations which interact with and impact the player. New political economy mechanics. Chapter packs in major nations which adds a storyline for those who lead or work for the Megacorps, and are impacted by the player’s decisions.


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| headerstyle = {{{Headerstyle|background-color:#4DB6B0;color:#061016;}}}
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'''''MEGACORPS''''' exist in all facets of gameplay in TNO, from Guangdong to Bormann's Reich, to Collab Britain. Yet despite their prominent role, no system of mechanics exist to simulate how do these companies financially operate in your economy, how do they compare and compete with each other, and with no way for the player to directly interact with them. The MEGACORPS sub-mod project seeks to create unique systems, mechanics, and GUIs to generate all of this in-game, creating a whole new level of depth and intrigue in your political economy. Additionally, the MEGACORPS project will release 'chapter packs' with unique narratives and storylines of new characters who lead or work for the MEGACORPS, and will experience the consequences of the decisions you make on the political economy of your nation. Finally, this project is being designed with maximum flexibility/modability in mind, as the vision is for the MEGACORPS systems and mechanics to be able to 'plug into' other projects, so that the entire TNO mod and sub-mod community can benefit.



== Overview ==
'''''MEGACORPS''''' exist in all facets of gameplay in TNO, from [[Guangdong]] to [[Martin Bormann|Bormann]]'s [[Greater Germanic Reich|Reich]], to [[United Kingdom of Great Britain and Northern Ireland|Collaborator Britain]]. Yet despite their prominent role, no system of mechanics exist to simulate how do these companies financially operate in your economy, how do they compare and compete with each other, and with no way for the player to directly interact with them. The '''MEGACORPS''' submod project seeks to create unique systems, mechanics, and GUIs to generate all of this in-game, creating a whole new level of depth and intrigue in your political economy. Additionally, the '''MEGACORPS''' project will release 'chapter packs' with unique narratives and storylines of new characters who lead or work for the MEGACORPS, and will experience the consequences of the decisions you make on the political economy of your nation. Finally, this project is being designed with maximum flexibility/modability in mind, as the vision is for the MEGACORPS systems and mechanics to be able to 'plug into' other projects, so that the entire TNO mod and sub-mod community can benefit from it.
== Teasers ==
== Teasers ==
==== [https://www.reddit.com/r/TNOmod/comments/17nwzei/tno_megacorps_submod_launch_announcement/ TNO: MEGACORPS - Sub-Mod Launch Announcement!] ====
==== [https://www.reddit.com/r/TNOmod/comments/17nwzei/tno_megacorps_submod_launch_announcement/ TNO: MEGACORPS - Sub-Mod Launch Announcement!] ====