South African War: Difference between revisions

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=== Pre-War ===
=== Pre-War ===
As the player begins the game, they are placed in a difficult position. With the looming threat of the African Reichskommisariats, the Boers and the ANC, the player will have to decide which faction it shall ally itself with, if any. It is highly recommended to ally yourself with the ANC as it will help against the greater threat of the Boers and their German supporters. In the case of the alliance with the ANC, the player will begin a campaign of desegregation of institutions and the inclusion of the African majority into the elections, much to the dismay of Herzog, who will begin to threaten the government more and more with secession, which will certainly succeed into a German involvement. On either side if the player stays neutral, they will find themselves at odds with both the Boers and ANC, which will make the situation much harder. Lastly, if the player attempts to negotiate with the Boers, they will inevitably reject it. After having proceeded with the respective path focuses, the player will find their country still in turmoil. The player though will inevitably have to accept the Boers call for referendum and will subsequently have to win the referendum in exchange for bonuses. As tensions heighten, the spark to light the flames of war will be the assassination of Ian Smith at the Cape Town airport, which will cause a ripple effect (decided by the subsequent event related player decisions) that leads to widespread protests, which will, inevitably, end in the player sending in the Army and the subsequent Cape Town Massacre where some of the  protesters will be shot in a terrible mistake probably caused by the military. As the tragedy shocks the nation, Herzog will take the chance to secede from the Union of South Africa on November 15, 1963, declaring the Boer Republic (known in-game the Afrikaner Volkstaat), and the war will begin when the South African government will declare war on Herzog’s state the next day, followed a week later by the intervention of the newly formed Afrika-Schild faction of the African Reichskommisariats on the side of the Boers. In the case the player didn’t ally themselves with the ANC, they will revolt against the government and Boers. And so, the South African War begins…
As the player begins the game, they are placed in a difficult position. With the looming threat of the African Reichskommisariats, the Boers and the ANC, the player will have to decide which faction it shall ally itself with, if any. It is highly recommended to ally yourself with the ANC as it will help against the greater threat of the Boers and their German supporters. In the case of the alliance with the ANC, the player will begin a campaign of desegregation of institutions and the inclusion of the African majority into the elections, much to the dismay of Herzog, who will begin to threaten the government more and more with secession, which will certainly succeed into a German involvement. On either side if the player stays neutral, they will find themselves at odds with both the Boers and ANC, which will make the situation much harder. Lastly, if the player attempts to negotiate with the Boers, they will inevitably reject it. After having proceeded with the respective path focuses, the player will find their country still in turmoil. The player though will inevitably have to accept the Boers call for referendum and will subsequently have to win the referendum in exchange for bonuses. As tensions heighten, the spark to light the flames of war will be the assassination of Ian Smith at the Cape Town airport, which will cause a ripple effect (decided by the subsequent event related player decisions) that leads to widespread protests, which will, inevitably, end in the player sending in the Army and the subsequent Cape Town Massacre where some of the  protesters will be shot in a terrible mistake probably caused by the military. As the tragedy shocks the nation, Herzog will take the chance to secede from the Union of South Africa on November 15, 1963, declaring the Boer Republic (known in-game the Afrikaner Volkstaat), and the war will begin when the South African government will declare war on Herzog’s state the next day, followed a week later by the intervention of the newly formed Afrika-Schild faction of the African Reichskommisariats on the side of the Boers, as Germany is busy with their civil war. In the case the player didn’t ally themselves with the ANC, they will revolt against the government and Boers. And so, the South African War begins…


=== War ===
=== War ===
The player shall find themselves in a desperate position, as it has its backs to the wall against the hordes of the Afrika-Schild. The only chance will be the US, as they’re more than willing to support a potentially vital ally in the ever continuing Cold War against the Germans and Japanese, and maybe even try to remove the German menace from the African continent. From here, US President Richard Nixon will call an OFN "Summit on the Policing Action in South Africa" and a majority vote for intervention on January 17. And so, the OFN force led by U.S. General William Westmoreland. From here, it will be the player mostly in deciding how to fight the war, and, probably with difficulty, defeat the Boer traitors and the Germans.

=== Post-War ===
There are several outcomes for the South African War. If the war ends in South Africa<nowiki>'s complete defeat, while it will be certain the Boers take over the South Africans territory (except Bechualand)  the future of South Africa is heavily decided by one factor. Whether Ostafrika took the focus “Brudermord''</nowiki> where Huttig takes over the other Reichskommisariats and will end up plunging Africa into anarchy, including South Africa in this case. In the other case, South Africa will remain a puppet of the Reichskommissars. In the case of a ceasefire, in which both sides tired themselves out, the outcome for South Africa will be the preservation of their independence, at the cost of letting the Boers be, in the case of Huttig taking control of all of the Reichskommisriats, it won’t change anything for South Africa proper. In the last case that the OFN forces succeed, South Africa shall annex the whole of Rhodesia, Namibia and Southern Mozambique, while the rest will become OFN mandates. From here, in the case of collaboration with the ANC, the player shall proceed to completely remove apartheid and consolidate their newly found territory.