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==GDP==
[[File:TNO InflationEconomy GDP Debt.png|centerright|link=]]
The '''{{color|palegreen|Gross Domestic Product}}, or {{color|palegreen|GDP'''}}, mechanic includes two functions, the main '''GDP mechanic''', and the '''GDP growth'''.
 
Three sub-notions are included in this. The first one, '''Surplus''', happens when the nation's revenue is higher than its expenditures. Its effects are that it makes '''Inflation''' go up and '''GDP growth''' go down. The second one, '''Deficit''', happens when the nation spends more than what it has. This greatly affects a nation's economy by weakening '''Inflation''' and investing in '''GDP growth''', however, it also fills it's '''debt''' and, in the long term, could put it in '''Financial Crisis'''. Finally, the third one, '''Reserves''', which fills up after some focuses or when the national budget is in '''Surplus'''.
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The '''GDP Growth''' mechanic is determined by subtracting '''Inflation''' to the '''Nominal GDP Growth'''. It greatly affects a nation's economy by expanding your states GDP.
 
==Inflation==
'''Inflation''' is one of the most annoying economy feature in TNO, since there is not many ways to relieve the effect of inflation without damaging your economy in the process. Another option in the inflation subsection is the "'''Money Creation'''" slide bar, which, if you activate it, will give you money but at the expense of making '''Inflation''' go up and cause '''GDP growth''' to worsen.
[[File:TNO Economy Inflation.png|right|link=]]
'''{{icon|inflation}}{{color|lightcoral|Inflation'''}} is one of the most annoying economy feature in TNO, since there is not many ways to relieve the effect of {{color|lightcoral|inflation}} without damaging your economy in the process. AnotherOne option is in the {{color|lightcoral|inflation}} subsection is, the "'''Money{{color|yellow|Central Bank Creation'''"Policies}} slide bar, which, ifgives you activatemultiple it,policies willyou givecan youenact money butto atguide the expenseeconomy ofin makinga '''Inflation'''certain godirection. upThe andfour cause{{color|yellow|Central '''GDPBank growth'''Policies}} to worsen.are:
{| class="wikitable"
!Policy
!Effect
|-
|[[File:Cb policy icon print.png|link=]] Fresh Off the Presses
|{{color|palegreen|1%}} increase on nominal GDP Growth.
|-
|[[File:Cb policy icon count.png|link=]] Count Our Pennies
|{{color|palegreen|20%}} reduction of Base Inflation Rate, up to a {{color|gainsboro|3%}} total reduction.
|-
|[[File:Cb policy icon power.png|link=]] Fight Poverty
|{{color|palegreen|0.10%}} monthly reduction of the national Poverty Rate, at the cost of {{color|lightcoral|0.5%}} decrease on nominal GDP Growth.
|-
|[[File:Cb policy icon poverty.png|link=]] Power Things Up
|{{color|palegreen|15.0%}} increase of our total {{icon|power}}{{color|yellow|Grid Power}}, at the cost of {{color|lightcoral|0.5%}} decrease on nominal GDP Growth.
|}
 
Should {{color|yellow|Central Bank Policies}} not be enough, the player use the {{color|firebrick|Money Creation}} slider. {{color|firebrick|Money Creation}} allows the player to print money, greatly inflating the economy but also allowing them to dodge potentially dangerous deficits through giving them extra funds. Due to the great risks of money printing, it is only enabled when having a {{icon|usdred}}{{color|lightcoral|Deficit}}. {{color|firebrick|Money Creation}} scales from {{color|yellow|0%}} to {{color|yellow|100%}}, with {{color|yellow|100%}} covering the entirety of the country's {{color|lightcoral|deficit}} but drastically increasing {{icon|inflation}}{{color|lightcoral|inflation}}.
'''Debt''' is another mechanic of the Economy in TNO. It has a ceiling determined by one's [[Credit Rating|credit rating]]. It reduces when the budget is in '''surplus''' but worsens if the budget is in '''deficit'''.
 
==Debt==
[[File:TNO Inflation GDP Debt.png|center]]
[[File:TNO Economy National Debt.png|right|link=]]
'''The {{color|lightcoral|National Debt'''}} is another mechanic of the Economy in TNO. It has a ceiling determined by one's [[Credit Rating|credit rating]]. It reduces when the budget is in '''{{icon|usdgreen}}surplus''' but worsens if the budget is in '''{{icon|usdred}}deficit'''.
 
==={{icon|usdblue}} Reserves===
The {{color|dodgerblue|National Reserves}} gives the player some extra versatility in the economy, such as through {{color|yellow|paying off their}} {{color|lightcoral|debts}} {{color|yellow|or}} {{color|palegreen|investing}} {{color|yellow|it}}. Reserves are gained through National Focuses, Events or by having a {{icon|usdgreen}}surplus. However, reserves should be spent whenever it is possible, since {{color|lightcoral|holding on to them will cause the GDP growth to stagnate}}.
 
==Budget==
==={{icon|usdred}} Expenditure===
[[File:TNO USA Starting Budget.png|thumb|right|''United States Budget at the start of 1962'']]
[[File:TNO Economy Budget Deficit.png|right|link=]]
===Spending===
'''Spending'''{{color|lightcoral|Expenditure}} is diviseddivided into 4 sub-spendings:
* Military spending, the cost to maintain soldiers, ships, an airforce, nukes and more
* Civilian spending, all the costs that go into healthcare, welfare, education. and social systems
* Debt servicing, the money that goes into repaying the interests on debt owed
* Other costs, all things that are miscellaneous
==={{icon|usdgreen}} Revenue===
 
[[File:TNO Economy Budget Surplus.png|right|link=]]
===Revenues===
'''{{color|palegreen|Revenue'''}} is also diviseddivided into 4 sub-revenues:
* Income tax, mostly known as tax on the working populace.
* Business tax, taxes on the industries, small medium enterprises and big businesses
* Excise revenue, the money that comes from exports and tariffs.
* Other revenue, all money that comes from other sources.
 
==={{icon|gdp}} Surplus and Deficit===
 
==={{icon|power}} Grid Power===
 
 
==Economic Warnings==
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