Laws and Social Development: Difference between revisions
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Taking inspiration from the law system of Victoria 2, TNO features a detailed law system to express the specific {{color|yellow|policies}} of your nation, providing greater immersion and complexity. The {{color|yellow|policies}} are located under the political tab, and includes a wide range of {{color|yellow|policies}} to consider during the course of a playthrough. Each {{color|yellow|policy}} has its own effects on various game variables, both with pros and cons to each {{color|yellow|policy}}.
Each {{color|yellow|policy}} has {{color|yellow|effectiveness}} which can improve or worsen as the game goes on, with some being determined by buildings and funding. This determines the effects gained by a {{color|yellow|policy}} and the more effective a {{color|yellow|policy}}, the better the effects.
==[[File:LawIcon national flag.png|link=]]Laws==
Laws, or {{color|yellow|Policies}}, influence various aspects of the nation, including political, military and economic matters. {{color|yellow|Policies}} cannot be changed manually or through an upgrade/downgrade system like {{color|yellow|Societal Development}}, and may only be changed by the focus tree or by events. A {{color|yellow|Policies}} effect's on the nation may be affected by it's effectiveness, which ranges from {{color|yellow|0%}} to {{color|yellow|100%}}, with its effects scaling along with it.
===[[File:LawIcon
====Political Parties====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon political parties nonpartisan system.png|63x63px|link=]]<br>Non-Partisan System</center>
|Daily Political Power Gain: {{color|palegreen|+0.15}} - {{color|palegreen|+0.25}}<br>Ideology Drift Defense: {{color|lightcoral|-25.00%}} - {{color|palegreen|+25.00%}}<br>Stability: {{color|lightcoral|-5.00%}} - {{color|lightcoral|-2.50%}}
|-
|<center>[[File:LawIcon political parties one party state.png|63x63px|link=]]<br>One Party State</center>
|Daily Political Power Gain: {{color|palegreen|+0.10}} - {{color|palegreen|+0.20}}<br>Ideology Drift Defense: {{color|palegreen|+25.00%}} - {{color|palegreen|+50.00%}}
|-
|<center>[[File:LawIcon political parties controlled opposition.png|63x63px|link=]]<br>Controlled Opposition</center>
|Daily Political Power Gain: {{color|yellow|0.00}} - {{color|palegreen|+0.10}}<br>Ideology Drift Defense: {{color|yellow|0.00%}} - {{color|palegreen|+25.00%}}<br>Stability: {{color|lightcoral|-2.50%}} - {{color|palegreen|+2.50%}}
|-
|<center>[[File:LawIcon political parties multiparty system.png|63x63px|link=]]<br>Multi-Party System</center>
|Stability: {{color|lightcoral|-5.00%}} - {{color|palegreen|+5.00%}}
|-
|}
====Religious Rights====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon religious rights state religion.png|63x63px|link=]]<br>State Religion</center>
| Stability: {{color|lightcoral|-5%}} - {{color|palegreen|+10%}}<br>War Support: {{color|yellow|+0%}} - {{color|palegreen|+10%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.15}} - {{color|palegreen|+0.15}}
|-
|<center>[[File:LawIcon religious rights pluralism.png|63x63px|link=]]<br>Pluralism</center>
| Stability: {{color|yellow|+0%}} - {{color|palegreen|+5%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.10}} - {{color|lightcoral|-0.05}}
|-
|<center>[[File:LawIcon religious rights secularism.png|63x63px|link=]]<br>Secularism</center>
| Stability: {{color|lightcoral|-2.5%}} - {{color|palegreen|+5%}}
|-
|<center>[[File:LawIcon religious rights suppression of churches.png|63x63px|link=]]<br>Church Suppression</center>
| Stability: {{color|lightcoral|-7.5%}} - {{color|lightcoral|-2.5%}}<br>War Support: {{color|lightcoral|-5%}} - {{color|yellow|+0%}}<br>Ideology Drift Defense: {{color|lightcoral|-10%}} - {{color|palegreen|+25%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.05}} - {{color|palegreen|+0.05}}
|-
|<center>[[File:LawIcon religious rights state atheism.png|63x63px|link=]]<br>State Atheism</center>
| Stability: {{color|lightcoral|-10%}} - {{color|lightcoral|-5%}}<br>War Support: {{color|lightcoral|-5%}} - {{color|yellow|+0%}}<br>Ideology Drift Defense: {{color|lightcoral|-10%}} - {{color|palegreen|+50%}}<br>Daily Political Power Gain: {{color|palegreen|+0.05}} - {{color|palegreen|+0.10}}
|-
|}
====Trade Unions====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:Tno trade unions illegal.png|63x63px|link=]]<br>Illegal</center>
| +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, -7.5% - -5% Stability, +0.02 - +0.00 Monthly Poverty
|-
|<center>[[File:Tno trade unions state controlled.png|63x63px|link=]]<br>State Controlled</center>
| +0 - +2.5% Factory Output, +0 - +2.5% Dockyard Output, +0 - +2.5% Production Efficiency Cap, +0.01 - -0.01 Monthly Poverty, +0.00 - +0.10 Monthly Industrial Expertise
|-
|<center>[[File:Tno trade unions nonsocialist allowed.png|63x63px|link=]]<br>Non-Political Allowed</center>
| -5 - -2.5% Factory Output, -5 - -2.5% Dockyard Output, -5 - -2.5% Production Efficiency Cap, +0.00 - -0.01 Monthly Poverty, +0.00 - +0.25 Monthly Industrial Expertise
|-
|<center>[[File:Tno trade unions all allowed.png|63x63px|link=]]<br>All Allowed</center>
| -7.5 - -5% Factory Output, -7.5 - -5% Dockyard Output, -7.5 - -5% Production Efficiency Cap, +0% - +2.5% Stability, +0.00 - -0.02 Monthly Poverty, +0.25 - +0.50 Monthly Industrial Expertise
|-
|}
====Immigration====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon immigration you will never leave.png|63x63px|link=]]<br>You Will Never Leave</center>
| -10% - +0% Stability, -20% - +0% Monthly Population, -0.50 - +0.00 Monthly Academic Base, -0.25 - +0.00 Monthly Industrial Expertise
|-
|<center>[[File:LawIcon immigration closed borders.png|63x63px|link=]]<br>Closed Borders</center>
| -10% - +10% Stability, -5% - +0% Monthly Population
|-
|<center>[[File:LawIcon immigration skilled labor only.png|63x63px|link=]]<br>Skilled Labor Only</center>
| -5% - +0% Stability, +5% - +2.5% Monthly Population, +0.25 - +0.50 Monthly Academic Base, +0.25 - +0.50 Monthly Industrial Expertise
|-
|<center>[[File:LawIcon immigration quota immigration.png|63x63px|link=]]<br>Quota Immigration</center>
| +10% - +5% Monthly Population, +0.10 - +0.25 Monthly Academic Base, +0.10 - +0.25 Monthly Industrial Expertise
|-
|<center>[[File:LawIcon immigration open immigration.png|63x63px|link=]]<br>Open Immigration</center>
| -10% - -5% Stability, +10% - +25% Monthly Population, +0.10 - +0.20 Monthly Academic Base, +0.15 - +0.25 Monthly Industrial Expertise, +0.01% - +0.00% Monthly Poverty Rate
|-
|<center>[[File:LawIcon immigration encouraged immigration.png|63x63px|link=]]<br>Encouraged Immigration</center>
| -15% - -10% Stability, +20% - +35% Monthly Population, +0.00 - +0.10 Monthly Academic Base, +0.00 - +0.15 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate
|-
|<center>[[File:LawIcon immigration subsidized immigration.png|63x63px|link=]]<br>Subsidized Immigration</center>
| -20% - -15% Stability, +25% - +50% Monthly Population, -7.5% - -5% Daily Political Power Gain, +0.00 - +0.10 Monthly Industrial Expertise, +0.04% - +0.02% Monthly Poverty Rate
|-
|<center>[[File:LawIcon refugees give me your poor.png|63x63px|link=]]<br>Give Me Your Poor</center>
| -25% - -20% Stability, +40% - +100% Monthly Population, -15% - -10% Daily Political Power Gain, +0.075% - +0.06% Monthly Poverty Rate
|-
|}
====Forced Labor====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon slavery caste systems.png|63x63px|link=]]<br>Caste System</center>
| -25% - -15% Stability, -15% - -5% War Support, -5% - -10% Research Speed, +0% - +15% Construction Speed, +25% - +75% Free Repair, -25% - -10% Monthly Population, -10% - +10% Recruitable Population, +5% - +20% Factory Output, -3% - -5% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.25 - -0.10 Monthly Academic Base, -1.00 - -0.50 Monthly Industrial Expertise, -1.00 - -0.50 Monthly Agricultural Base, +0.10% - +0.05% Monthly Poverty Rate
|-
|<center>[[File:LawIcon slavery allowed.png|63x63px|link=]]<br>Institutionalized</center>
| -20% - -5% Stability, -10% - -2.5% War Support, +5% - +20% Construction Speed, +50% - +200% Free Repair, |-15% - -2.5% Monthly Population, -5% - +0% Recruitable Population, +5% - +20% Factory Output, -1% - -3% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.06% - +0.02% Monthly Poverty Rate
|-
|<center>[[File:LawIcon slavery corvee.png|63x63px|link=]]<br>Corvee Slavery</center>
| -10% - -2.5% Stability, -5% - +0% War Support, +5% - +10% Construction Speed, +25% - +75% Free Repair, |-5% - +0% Monthly Population, -2.5% - +0% Recruitable Population, +2.5% - +10% Factory Output, +0% - -2% Needed Consumer Goods, +2.5% - +5% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.04% - +0.01% Monthly Poverty Rate
|-
|<center>[[File:LawIcon slavery penal labor.png|63x63px|link=]]<br>Penal Labor</center>
| -10% - -2.5% Stability, +0% - +5% Construction Speed, +0% - +25% Free Repair, +0% - +1% Consumer Goods Production, -0.15 - +0.05 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate
|-
|<center>[[File:LawIcon slavery work programs.png|63x63px|link=]]<br>Work Programs</center>
| +0% - +5% Stability, -5% - +0% War Support, +0% - +5% Construction Speed, +0% - +10% Free Repair +0% - +5% Consumer Goods Production, -0.25 - +0.25 Monthly Industrial Expertise +0.02% - -0.02% Monthly Poverty Rate, +1.50% - +0.75% Administrative Cost
|-
|<center>[[File:LawIcon slavery pow only.png|63x63px|link=]]<br>POW Only</center>
| -5% - -2.5% Stability, -10% - -2.5% War Support, +0% - +10% Construction Speed, +0% - +25% Free Repair, -2.5% - +0% Recruitable Non-Core, +0% - +10% Factory Output, +2.5% - +5% Consumer Goods Production, -0.15 - -0.05 Monthly Industrial Expertise -10% - -5% Offensive War Stability, -5% - -2.5% Defensive War Stability
|-
|<center>[[File:LawIcon slavery outlawed.png|63x63px|link=]]<br>Complete Ban</center>
| +0% - +5% Stability, +0% - +5% War Support
|-
|}
====Public Meetings====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon public meetings outlawed.png|63x63px|link=]]<br>Outlawed</center>
| -10% - +0% Stability
|-
|<center>[[File:LawIcon public meetings regulated.png|63x63px|link=]]<br>Regulated</center>
| +0% - +5% Stability, +0% - +2.5% Daily Political Power Gain
|-
|<center>[[File:LawIcon public meetings allowed.png|63x63px|link=]]<br>Allowed</center>
| +2.5% - +5% Daily Political Power Gain
|-
|}
====Press Rights====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon press rights propaganda press.png|63x63px|link=]]<br>Propaganda Press</center>
| +0% - +20% Stability, -15% - -10% Political Power Gain, +0% - +25% War Support, +0% - +75% Ideology Drift Defense, -10% - -25% Intel to Others
|-
|<center>[[File:LawIcon press rights state press only.png|63x63px|link=]]<br>State Press Only</center>
| +5% - +10% Stability, -7.5% - -5% Political Power Gain, +5% - +10% War Support, +25% - +50% Ideology Drift Defense, -5% - -15% Intel to Others
|-
|<center>[[File:LawIcon press rights censored press.png|63x63px|link=]]<br>Censored Press</center>
| +0% - +5% Stability, -5% - -2.5% Political Power Gain, +0% - +5% War Support, +10% - +25% Ideology Drift Defense
|-
|<center>[[File:LawIcon press rights free press.png|63x63px|link=]]<br>Free Press</center>
| +0% - +10% Political Power Gain, -25% - -10% Ideology Drift Defense, +15% - +0% Intel to Others
|-
|}
====Voter Franchise====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon vote franchise no voting.png|63x63px|link=]]<br>No Voting</center>
| -15% - +0% Stability, +0% - +15% Political Power Gain
|-
|<center>[[File:LawIcon vote franchise elite voting.png|63x63px|link=]]<br>Elite Voting</center>
| -7.5% - +0% Stability, +5% - +10% Political Power Gain
|-
|<center>[[File:LawIcon vote franchise inequal voting.png|63x63px|link=]]<br>Inequal Voting</center>
| Stability: {{color|lightcoral|-5.00%}} - {{color|yellow|0.50%}}<br>Political Power Gain: {{color|palegreen|+2.50%}} - {{color|palegreen|7.50%}}
|-
|<center>[[File:LawIcon vote franchise registered voting.png|63x63px|link=]]<br>Registered Voting</center>
| -5% - +2.5% Stability. +0% - +5% Political Power Gain
|-
|<center>[[File:LawIcon vote franchise universal.png|63x63px|link=]]<br>Universal Voting</center>
| +0% - +5% Stability
|-
|<center>[[File:LawIcon vote franchise promoted voting.png|63x63px|link=]]<br>Promoted Voting</center>
| +2.5% - +5% Stability, -2.5% - +2.5% Political Power Gain
|-
|}
===[[File:LawIcon army.png|link=
====Conscription====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon conscription scraping the barrel.png|63x63px|link=]]<br>Scraping the Barrel</center>
| 20% - 25% Recruitable Population, -50% - -30% Stability, -50% - -30% War Support, -1.50 - -1.00 Daily Political Power Gain, -15% - -10% Research Speed -2.00 - -1.50 Monthly Military Professionalism, -50% - -40% Division Organization, -50% - -40% Division Recovery Rate, -50% - -45% Factory Output, -50% - -45% Dockyard Output, -50% - -45% Construction Speed
|-
|<center>[[File:LawIcon conscription all adults serve.png|63x63px|link=]]<br>All Adults Serve</center>
| 15% - 20% Recruitable Population, -30% - -25% Stability, -30% - -25% War Support, -1.25 - -0.75 Daily Political Power Gain, -10% - -5% Research Speed -1.50 - -1.00 Monthly Military Professionalism, -30% - -25% Division Organization, -30% - -25% Division Recovery Rate, -30% - -25% Factory Output, -30% - -25% Dockyard Output, -30% - -25% Construction Speed
|-
|<center>[[File:LawIcon conscription service by requirement.png|63x63px|link=]]<br>Service by Requirement</center>
| 7.5% - 10% Recruitable Population, -25% - -20% Stability, -25% - -20% War Support, -0.70 - -0.50 Daily Political Power Gain, -7.5% - -5% Research Speed, -20% - -15% Division Organization, -20% - -15% Division Recovery Rate, -25% - -20% Factory Output, -25% - -20% Dockyard Output, -25% - -20% Construction Speed
|-
|<center>[[File:LawIcon conscription extensive conscription.png|63x63px|link=]]<br>Extensive Conscription</center>
| 3.5% - 5% Recruitable Population, -20% - -15% Stability, -20% - -15% War Support, -0.40 - -0.20 Daily Political Power Gain, -3.5% - -2.5% Research Speed, -12.5% - -10% Division Organization, -12.5% - -10% Division Recovery Rate, -15% - -10% Factory Output, -15% - -10% Dockyard Output, -15% - -10% Construction Speed
|-
|<center>[[File:LawIcon conscription broadened conscription.png|63x63px|link=]]<br>Broadened Conscription</center>
| 3% - 3.5% Recruitable Population, -15% - -10% Stability, -15% - -10% War Support, -0.15 - -0.10 Daily Political Power Gain, -10% - -5% Division Recovery Rate
|-
|<center>[[File:LawIcon conscription limited conscription.png|63x63px|link=]]<br>Limited Conscription</center>
|
|-
|<center>[[File:LawIcon conscription volunteer only.png|63x63px|link=]]<br>Volunteer Only</center>
| 1% - 1.2% Recruitable Population, +0% - +10% Division Organization, +0% - +10% Division Recovery Rate
|-
|<center>[[File:LawIcon conscription disarmed nation.png|63x63px|link=]]<br>Disarmed Nation</center>
| 0% - 0.20% Recruitable Population, -10% - +10% Stability, -20% - -50% War Support, -0.25 - +0.25 Daily Political Power Gain, -0.25 - -2.00 Monthly Military Professionalism, -20% - -25% Division Organization, -20% - -25% Division Recovery Rate, -5% - -15% Factory Output, -5% - -15% Dockyard Output, -15% - -10% Army Experience Gain
|-
|}
====Supervision====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon military supervision kill em all.png|63x63px|link=]]<br>Encouraged Brutality</center>
| +5% - +10% Division Attack, -15% - -10% War Support, -15% - -10% Leader Experience Gain, +10% - +5% Resistance Growth
|-
|<center>[[File:LawIcon military supervision no supervision.png|63x63px|link=]]<br>No Restrictions</center>
| +2.5% - +5% Division Attack, -5% - -2.5% War Support, -7.5% - -5% Leader Experience Gain, +5% - +2.5% Resistance Growth
|-
|<center>[[File:LawIcon military supervision rules of engagement.png|63x63px|link=]]<br>Rules of Engagement</center>
| +0% - +2.5% War Support, +0% - +2.5% Leader Experience Gain
|-
|<center>[[File:LawIcon military supervision watchdog groups.png|63x63px|link=]]<br>Watchdog Groups</center>
| -7.5% - -5% Division Attack, +2.5% - +5% War Support, +2.5% - +5% Leader Experience Gain, -2.5% - -5% Resistance Growth
|-
|<center>[[File:LawIcon military supervision total supervision.png|63x63px|link=]]<br>Total Supervision</center>
| -10% - -5% Division Attack, +5% - +10% War Support, +5% - +10% Leader Experience Gain, -5% - -10% Resistance Growth
|-
|}
====Training====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon training none.png|63x63px|link=]]<br>Trial by Fire</center>
| -25% - -20% Army Organisation, -25% - -20% Division Attack, -25% - -20% Division Defense, -20% - -10% Personnel Cost Modifier, +25% - +20% Air Accidents Chance, +25% - +20% Bad Weather Penalty, -25% - -20% Anti Air Hit Chance, -10% - -20% Minimum Training Level, -80% - -100% Division Training Time, +100% - +200% Mobilization Speed, -2.00 - -1.50 Monthly Military Professionalism, -15% - -10% Army Experience Gain, -15% - -10% Air Experience Gain
|-
|<center>[[File:LawIcon training minimal training.png|63x63px|link=]]<br>Minimal Training</center>
| -15% - -10% Army Organisation, -15% - -10% Division Attack, -15% - -10% Division Defense, 50% - 40% Personnel Cost Modifier, +15% - +10% Air Accidents Chance, +15% - +10% Bad Weather Penalty, -15% - -10% Anti Air Hit Chance, -5% - -10% Minimum Training Level, -35% - -50% Division Training Time, +50% - +100% Mobilization Speed, -1.00 - -0.50 Monthly Military Professionalism, -10% - -5% Army Experience Gain, -10% - -5% Air Experience Gain
|-
|<center>[[File:LawIcon training basic training.png|63x63px|link=]]<br>Basic Training</center>
| 70% - 60% Personnel Cost Modifier, +0% - +1% Division Attack, +0% - +2.5% Division Defense
|-
|<center>[[File:LawIcon training combat schooling.png|63x63px|link=]]<br>Combat Schooling</center>
| +2.5% - +5% Division Attack, +2.5% - +5% Division Defense, 90% - 80% Personnel Cost Modifier, -2.5% - -5% Air Accidents Chance, -2.5% - -5% Bad Weather Penalty, +5% - +10% Anti Air Hit Chance, +20% - +10% Minimum Training Level, -40% - -20% Mobilization Speed, +0.50 - +1.00 Monthly Military Professionalism, +2.5% - +5% Army Experience Gain, +2.5% - +5% Air Experience Gain
|-
|<center>[[File:LawIcon training advanced training methods.png|63x63px|link=]]<br>Advanced Methods</center>
| +5% - +10% Division Attack, +5% - +10% Division Defense, 120% - 100% Personnel Cost Modifier, -10% - -15% Air Accidents Chance, -10% - -15% Bad Weather Penalty, +20% - +25% Anti Air Hit Chance, +25% - +20% Minimum Training Level, -50% - -40% Mobilization Speed, +1.50 - +2.00 Monthly Military Professionalism, +5% - +10% Army Experience Gain, +5% - +10% Air Experience Gain
|-
|}
====Draft Exemptions====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon draft exemptions none.png|63x63px|link=]]<br>No Draft Exemptions</center>
| -5% - -10% War Support
|-
|<center>[[File:LawIcon draft exemptions educational deferment.png|63x63px|link=]]<br>Educational Deferment</center>
| -7.5% - -5% Recruitable Population Factor, -10% - -5% War Support, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base
|-
|<center>[[File:LawIcon draft exemptions civil service deferment.png|63x63px|link=]]<br>Civil Service Opt-out</center>
| -12.5% - -10% Recruitable Population Factor, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base
|-
|<center>[[File:LawIcon draft exemptions generous exemptions.png|63x63px|link=]]<br>Generous Excemptions</center>
| -20% - -15% Recruitable Population Factor, +0% - +5% War Support, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base +0% - +2.5% Stability
|-
|}
===[[File:LawIcon law.png|link=
====Trade Law====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon trade laws free trade.png|63x63px|link=]]<br>Free Trade</center>
| -5% - +15% Factory Output, -5% - +15% Dockyard Output, -5% - +15% Construction Speed, -5% - +10% Research Speed, -0.25 - +0.25 Monthly Industrial Expertise, +0% - +10% Consumer Goods Production
|-
|<center>[[File:LawIcon trade laws export focus.png|63x63px|link=]]<br>Strategic Tariffs</center>
| +0% - +10% Factory Output, +0% - +10% Dockyard Output, +0% - +10% Construction Speed, +0% - +5% Research Speed, +0.00 - +0.25 Monthly Industrial Expertise, +0% - +5% Consumer Goods Production
|-
|<center>[[File:LawIcon trade laws limited exports.png|63x63px|link=]]<br>Heavy Protectionism</center>
| +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output +2.5% - +5% Construction Speed, +0% - +2.5% Research Speed, +0.10 - +0.50 Monthly Industrial Expertise, +0% - +2.5% Consumer Goods Production
|-
|<center>[[File:LawIcon trade laws closed economy.png|63x63px|link=]]<br>Closed Economy</center>
| -10% - +10% Ideological Drift Defense, +0% - -20% Needed Consumer Goods, -0.50 - +0.50 Monthly Agricultural Base, -10% - +0% Research Speed, -0.50 - +0.50 Monthly Industrial Expertise
|-
|}
====Income Taxation====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon income taxation elite tax exemptions.png|63x63px|link=]]<br>Corporatist Structure</center>
|Political Power Gain: {{color|lightcoral|-0.15}} - {{color|lightcoral|-0.10}}<br>Poverty Taxation Rate: {{color|palegreen|20.00%}} - {{color|palegreen|30.00%}}<br>Needed Consumer Goods: {{color|palegreen|-2.50%}} - {{color|palegreen|-5.00%}}
|-
|<center>[[File:LawIcon income taxation tax havens.png|63x63px|link=]]<br>Investor-Friendly Code</center>
|Political Power Gain: {{color|lightcoral|-0.10}} - {{color|lightcoral|-0.05}}<br>Poverty Taxation Rate: {{color|palegreen|10.00%}} - {{color|palegreen|20.00%}}<br>Needed Consumer Goods: {{color|palegreen|-1.00%}} - {{color|palegreen|-2.50%}}
|-
|<center>[[File:LawIcon income taxation low income weighted.png|63x63px|link=]]<br>Low Income Weighted</center>
|Political Power Gain: {{color|lightcoral|-0.05}} - {{color|palegreen|0.05}}<br>Poverty Taxation Rate: {{color|yellow|0.00%}} - {{color|palegreen|10.00%}}
|-
|<center>[[File:LawIcon income taxation flat taxes.png|63x63px|link=]]<br>Flat Taxes</center>
|Political Power Gain: {{color|palegreen|0.05}} - {{color|palegreen|0.10}}<br>Needed Consumer Goods: {{color|lightcoral|5.00%}} - {{color|lightcoral|2.50%}}
|-
|<center>[[File:LawIcon income taxation high income weighted.png|63x63px|link=]]<br>High Income Weighted</center>
|Political Power Gain: {{color|palegreen|0.10}} - {{color|palegreen|0.15}}<br>Needed Consumer Goods: {{color|lightcoral|7.50%}} - {{color|lightcoral|5.00%}}
|-
|<center>[[File:LawIcon income taxation negative taxation.png|63x63px|link=]]<br>Negative Income Taxation</center>
|Political Power Gain: {{color|palegreen|0.10}} - {{color|palegreen|0.20}}<br>Poverty Taxation Rate: {{color|yellow|0.00%}} - {{color|palegreen|10.00%}}<br>Needed Consumer Goods: {{color|lightcoral|7.50%}} - {{color|lightcoral|5.00%}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.03%}}
|-
|}
====Minimum Wage====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon minimum wage no minimum wage.png|63x63px|link=]]<br>No Min. Wage</center>
| -10% - -5% Stability, +2.5% - +5% Production Efficiency Cap, -0.50 - -0.25 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage trinket minimum wage.png|63x63px|link=]]<br>Trinket Min. Wage</center>
| -5% - -2.5% Stability, +0% - +2.5% Production Efficiency Cap, -0.25 - -0.10 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate, -1% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage low minimum wage.png|63x63px|link=]]<br>Low Min. Wage</center>
| -1% - +1% Stability, -1% - +1% Production Efficiency Cap, -0.10 - +0.10 Monthly Industrial Expertise, +0.01% - -0.01% Monthly Poverty Rate
|-
|<center>[[File:LawIcon minimum wage acceptable minimum.png|63x63px|link=]]<br>Moderate Min. Wage</center>
| +0% - +2.5% Stability, -5% - -2.5% Production Efficiency Cap, +0.00 - +0.25 Monthly Industrial Expertise, +0.00% - -0.02% Monthly Poverty Rate, +3.5% - +2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage good minimum wage.png|63x63px|link=]]<br>Generous Min. Wage</center>
| +2.5% - +5% Stability, -10% - -5% Production Efficiency Cap, +0.25 - +0.50 Monthly Industrial Expertise, -0.01% - -0.03% Monthly Poverty Rate, +7.5% - +5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage annual wage.png|63x63px|link=]]<br>Annual Wage</center>
| Stability: {{color|palegreen|+5.50%}} - {{color|palegreen|+10.00%}}<br> Production Efficiency Cap: {{color|lightcoral|-7.50%}} - {{color|lightcoral|-2.50%}}<br> Monthly Industrial Expertise: {{color|palegreen|0.30}} - {{color|palegreen|0.55}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.03%}}<br>Needed Consumer Goods: {{color|lightcoral|+6.00%}} - {{color|lightcoral|+4.50%}}
|-
|}
====Max Workhours====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon max workhours unlimited work day.png|63x63px|link=]]<br>Unlimited Workday</center>
| -10% - -5% Stability, -20% - -15% Production Efficiency Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output, -2.5% - -5% Needed Consumer Goods, +1% - +2.5% Consumer Goods Production, -5% - -2.5% Research Speed
|-
|<center>[[File:LawIcon max workhours 14 hour work day.png|63x63px|link=]]<br>14 Hour Workday</center>
| -5% - -2.5% Stability, -10% - -7.5% Production Efficiency Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, -1% - -2.5% Needed Consumer Goods, +0% - +1% Consumer Goods Production
|-
|<center>[[File:LawIcon max workhours 12 hour work day.png|63x63px|link=]]<br>12 Hour Workday</center>
| +1% - +2.5% Production Efficiency Gain, +1% - +2.5% Factory Output, +1% - +2.5% Dockyard Output, +0% - -1% Needed Consumer Goods
|-
|<center>[[File:LawIcon max workhours 10 hour work day.png|63x63px|link=]]<br>10 Hour Workday</center>
| +1% - +2.5% Stability, +5% - +10% Production Efficiency Gain, -7.5% - -5% Factory Output, -7.5% - -5% Dockyard Output, +2% - +1% Needed Consumer Goods, -2% - -1% Consumer Goods Production
|-
|<center>[[File:LawIcon max workhours 8 hour work day.png|63x63px|link=]]<br>8 Hour Workday</center>
| +2.5% - +5% Stability, +10% - +20% Production Efficiency Gain, -15% - -10% Factory Output, -15% - -10% Dockyard Output, +3% - +2.5% Needed Consumer Goods, -5% - -2.5% Consumer Goods Production
|-
|<center>[[File:LawIcon max workhours 6 hour work day.png|63x63px|link=]]<br>6 Hour Workday</center>
| Stability: {{color|palegreen|+10.00%}} - {{color|palegreen|+3.50%}}<br>Production Efficiency Gain: {{color|palegreen|+25.00%}} - {{color|palegreen|+15.00%}}<br>Factory Output: {{color|lightcoral|-17.50%}} - {{color|lightcoral|-12.50%}}<br>Dockyard Output: {{color|lightcoral|-17.50%}} - {{color|lightcoral|-12.50%}}<br>Needed Consumer Goods: {{color|lightcoral|+3.50%}} - {{color|lightcoral|+4.00%}}<br>Consumer Goods Production: {{color|lightcoral|-4.00%}} - {{color|lightcoral|-3.50%}}
|-
|}
====Unemployment====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon unemployment no subsidies.png|63x63px|link=]]<br>No Subsidies</center>
| $0 Policy Cost Per Capita. -10% - -7.5% Stability, +0.04% - +0.02% Monthly Poverty Rate, -0% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment trinket subsidies.png|63x63px|link=]]<br>Trinket Subsidies</center>
| $20 - $16 Policy Cost Per Capita. -5% - -2.5% Stability, +0.01% - -0.01% Monthly Poverty Rate, +1% - -15% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment low subsidies.png|63x63px|link=]]<br>Low Subsidies</center>
| $45 - $41 Policy Cost Per Capita. -1% - +1% Stability, +0.00% - -0.02% Monthly Poverty Rate
|-
|<center>[[File:LawIcon unemployment moderate subsidies.png|63x63px|link=]]<br>Moderate Subsidies</center>
| $100 - $95 Policy Cost Per Capita. +0% - +2.5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +2.5% - +1% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment generous subsidies.png|63x63px|link=]]<br>Generous Subsidies</center>
| $148 - $124 Policy Cost Per Capita. +5% - +10% Stability, -0.02% - -0.05% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment full employment policy.png|63x63px|link=]]<br>Full Employment Policy</center>
|Policy Cost Per Capita: {{color|lightcoral|$22}} - {{color|lightcoral|$16}}<br>Stability: {{color|lightcoral|-10.00%}} - {{color|palegreen|+10.00%}}<br>Monthly Poverty Rate: {{color|lightcoral|+0.01%}} - {{color|palegreen|-0.01%}}
|-
|}
====Pensions====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon pensions no pensions.png|63x63px|link=]]<br>No Pensions</center>
| $1 Policy Cost Per Capita, -7.5% - -5% Stability, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions trinket pensions.png|63x63px|link=]]<br>Trinket Pensions</center>
| $28 - $24 Policy Cost Per Capita, -5% - -2.5% Stability, +0.01% - +0.00% Monthly Poverty Rate, +0% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions low pensions.png|63x63px|link=]]<br>Low Pensions</center>
| $48 - $44 Policy Cost Per Capita, -2.5% - +0% Stability, +0% - -1% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions acceptable pensions.png|63x63px|link=]]<br>Moderate Pensions</center>
| $80 - $76 Policy Cost Per Capita, +2.5% - +5% Stability, +0.00% - -0.01% Monthly Poverty Rate, +2.5% - +0% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions good pensions.png|63x63px|link=]]<br>Generous Pensions</center>
| $120 - $108 Policy Cost Per Capita, +2.5% - +5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods
|-
|}
===[[File:LawIcon political.png|link=
====Healthcare====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon health care no health care.png|63x63px|link=]]<br>No Government Support</center>
| $1 Policy Cost Per Capita, -35% - -25% Monthly Population, -25% - -20% Stability, -0.20 - -0.10 Political Power Gain, +0.02% - +0.01% Monthly Poverty Rate -2.00 - 1.00 Monthly Healthcare Rate
|-
|<center>[[File:LawIcon health care service for care.png|63x63px|link=]]<br>Service for Care</center>
| $10 - $6 Policy Cost Per Capita, -20% - -10% Monthly Population, +0% - +10% War Support, +0.02% - +0.01% Monthly Poverty Rate, -0.20 - +0.00 Monthly Healthcare Rate
|-
|<center>[[File:LawIcon health care negotiated coverage.png|63x63px|link=]]<br>Negotiated Coverage</center>
|Policy Cost Per Capita: {{color|lightcoral|$25}} - {{color|lightcoral|$1}}<br>Monthly Population: {{color|lightcoral|-5.00%}} - {{color|yellow|0.00%}}<br>Political Power Gain: {{color|yellow|0.00}} - {{color|palegreen|+0.05}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.02%}}<br>Monthly Healthcare Rate: {{color|lightcoral|-0.1}} - {{color|palegreen|+0.1}}
|-
|<center>[[File:LawIcon health care support for emergencies.png|63x63px|link=]]<br>Emergencies Support</center>
| $36 - $24 Policy Cost Per Capita, -10% - -5% Monthly Population, +0.00 - +0.10 Political Power Gain, +0.01% - +0.00% Monthly Poverty Rate, +0.00 - +0.20 Monthly Healthcare Rate
|-
|<center>[[File:LawIcon health care low income protections.png|63x63px|link=]]<br>Low Income Protections</center>
| $56 - $44 Policy Cost Per Capita, +2.5% - +5% Monthly Population, +2.5% - 7.5% Stability, +0.10 - +0.25 Political Power Gain, +0.00% - -0.01% Monthly Poverty Rate, +0.20 - +0.30 Monthly Healthcare Rate
|-
|<center>[[File:LawIcon health care universal health care.png|63x63px|link=]]<br>Universal Coverage</center>
| $92 - $84 Policy Cost Per Capita, +7.5% - +12.5% Monthly Population, +5% - +10% Stability, +0.20 - +0.35 Political Power Gain, -0.01% - -0.02% Monthly Poverty Rate +0.25 - +0.35 Monthly Healthcare Rate
|-
|<center>[[File:LawIcon health care free universal care.png|63x63px|link=]]<br>Total Coverage</center>
| $112 - $94 Policy Cost Per Capita, +10% - +20% Monthly Population, +7.5% - +15% Stability, +0.30 - +0.40 Political Power Gain, -0.025% - -0.04% Monthly Poverty Rate, +0.30 - +0.40 Monthly Healthcare Rate
|-
|}
====Education====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon education restricted education.png|63x63px|link=]]<br>Restricted</center>
| $9 - $7 Policy Cost Per Capita, -15% - -10% Research Speed, -15% - -10% Stability, +0.04% - +0.01% Monthly Poverty Rate, -2.00 - -1.00 Monthly Academic Base Gain, -1.00 - -0.75 Monthly Research Facilities Gain
|-
|<center>[[File:LawIcon education stratified education.png|63x63px|link=]]<br>Stratified</center>
| $28 - $24 Policy Cost Per Capita, -10% - +0% Research Speed, -10% - -2.5% Stability, -0.10 - -0.05 Political Power Gain +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.25 - +0.00 Monthly Research Facilities Gain
|-
|<center>[[File:LawIcon education public education.png|63x63px|link=]]<br>Public</center>
| $42 - $36 Policy Cost Per Capita, +0% - +5% Research Speed, -0.15 - -0.10 Political Power Gain, +0% - +2% Taxable Population, +0.00 - +0.25 Monthly Academic Base Gain, +0.00 - +0.25 Monthly Research Facilities Gain
|-
|<center>[[File:LawIcon education subsidised higher education.png|63x63px|link=]]<br>Subsidised Higher</center>
| $72 - $64 Policy Cost Per Capita, +5% - +10% Research Speed, +2.5% - +5% Stability, -0.20 - -0.15 Political Power Gain, +2.5% - +4% Taxable Population, -0.01% - -0.02% Monthly Poverty Rate, +0.25 - +0.50 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain
|-
|<center>[[File:LawIcon education public higher education.png|63x63px|link=]]<br>Public Higher</center>
| $112 - $104 Policy Cost Per Capita, +7.5% - +12.5% Research Speed, +5% - +7.5% Stability, -0.225 - -0.175 Political Power Gain, +6% - +8% Taxable Population, -0.02% - -0.03% Monthly Poverty Rate, +0.50 - +0.75 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain
|-
|<center>[[File:LawIcon education free education.png|63x63px|link=]]<br>Free</center>
| $160 - $140 Policy Cost Per Capita, +10% - +15% Research Speed, +5% - +7.5% Stability, -0.25 - -0.20 Political Power Gain, +8% - +10% Taxable Population, -0.03% - -0.05% Monthly Poverty Rate, +1.00 - +1.25 Monthly Academic Base Gain, +0.50 - +0.75 Monthly Research Facilities Gain
|-
|}
====Penal System====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon penal system draconian brutality.png|63x63px|link=]]<br>Draconian Brutality</center>
| -10% - -25% Monthly Population, -15% - -10% Stability, +1% - +1.5% Admin Costs, +2.5% - +1.5% Army Costs, -5% - -10% Research Speed, +0.10% - +0.05% Monthly Poverty Rate, -0.75 - 1.00 Monthly Academic Base Gain, -0.25 - -0.50 Monthly Admin Efficiency Gain, -2% - -6% Needed Consumer Goods
|-
|<center>[[File:LawIcon penal system overt oppression.png|63x63px|link=]]<br>Overt Oppression</center>
| -5% - -10% Monthly Population, -15% - -5% Stability, +2.5% - +1.5% Admin Costs, +1.5% - +0.5% Army Costs, +0.04% - +0.02% Monthly Poverty Rate, -0.50 - -0.10 Monthly Academic Base Gain, -0.50 - -0.10 Monthly Admin Efficiency Gain, +0% - -3% Needed Consumer Goods
|-
|<center>[[File:LawIcon penal system politicized penal system.png|63x63px|link=]]<br>Politicized Penal System</center>
| -7.5% - +0% Monthly Population, -10% - +2.5% Stability, +1.5% - +0.5% Admin Costs, +1.5% - +0.25% Army Costs, -5% - +5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.50 - -0.25 Monthly Admin Efficiency Gain
|-
|<center>[[File:LawIcon penal system harsh penal code.png|63x63px|link=]]<br>Harsh Penal Code</center>
| -5% - +0% Monthly Population, +0% - +7.5% Stability, +2% - +0.5% Admin Costs, +1% - +0.5% Army Costs, +0% - +2.5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate
|-
|<center>[[File:LawIcon penal system incarceration.png|63x63px|link=]]<br>Incarceration</center>
| -2.5% - +10% Stability, +0% - +5% War Support, +2% - +1% Admin Costs, -5% - -2.5% Political Power Gain
|-
|<center>[[File:LawIcon penal system rehabilitation.png|63x63px|link=]]<br>Rehabilitation</center>
| -5% - +15% Stability, +5% - +2.5% Admin Costs, -7.5% - -5% Political Power Gain, +0.00% - -0.02% Monthly Poverty Rate, +2% - +1% Needed Consumer Goods, +0% - +5% Recruitable Population
|-
|<center>[[File:LawIcon penal system military justice.png|63x63px|link=]]<br>Military Justice</center>
| -5% - +10% Stability, -10% - -5% War Support, -20% - -5% Mobilisation Speed, -20% - -15% Offensive War Stability, -15% - -10% Defensive War Stability
|-
|<center>[[File:LawIcon penal system frontier justice.png|63x63px|link=]]<br>Frontier Justice</center>
| -10% - -2.5% Monthly Population, -25% - -15% Stability, -25% - -15% War Support, -15% - -10% Recruitable Population
|-
|}
====Security====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon security anarchic.png|63x63px|link=]]<br>Anarchic</center>
| $0 Policy Cost Per Capita, -30% - 20% Stability, -0.50 - -0.25 Political Power Gain, +100% - +50% Intel to Others, -75% - -50% Encryption, -75% - 50% Decryption
|-
|<center>[[File:LawIcon security community police.png|63x63px|link=]]<br>Community Police</center>
| $10 - $5 Policy Cost Per Capita, -10% - +0% Stability, +50% - +25% Intel to Others, -35% - 25% Encryption, -35% - -25% Decryption
|-
|<center>[[File:LawIcon security regulated police.png|63x63px|link=]]<br>Regulated Police</center>
| $34 - $20 Policy Cost Per Capita, +5% - +10% Stability, +0.00 - +0.05 Political Power Gain, +20% - +0% Intel to Others
|-
|<center>[[File:LawIcon security oppressive police.png|63x63px|link=]]<br>Oppressive Police</center>
| $52 - $40 Policy Cost Per Capita, +0% - +15% Stability, +0.00 - +0.10 Political Power Gain, -2.5% - +0% Monthly Population, +10% - -5% Intel to Others, +0% - +10% Encryption, +0% - +10% Decryption
|-
|<center>[[File:LawIcon security totalitarian police.png|63x63px|link=]]<br>Totalitarian Police</center>
| $82 - $72 Policy Cost Per Capita, +10% - +25% Stability, +0.05 - +0.20 Political Power Gain, -10% - -5% Monthly Population, +0% - -20% Intel to Others, +5% - +25% Encryption, +5% - +25% Decryption
|-
|<center>[[File:LawIcon security death squads.png|63x63px|link=]]<br>Death Squads</center>
| $35 - $15 Policy Cost Per Capita, +0% - +10% Stability, +0.00 - +0.15 Political Power Gain, -10% - -20% Monthly Population, +20% - -10% Intel to Others, +0% - +20% Encryption, +0% - +20% Decryption
|-
|}
====Industrial Regulations====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon pollution few regulations.png|63x63px|link=]]<br>Utterly Unregulated</center>
| 0% GDP Policy Cost, -20% - -10% Monthly Population, +5% - +10% Factory Output, +5% - +10% Dockyard Output, +5% - +10% Production Efficiency Cap, +2.5% - +5% Consumer Goods Production, +1 - +2 Thermo Plant Power
|-
|<center>[[File:LawIcon pollution some regulations.png|63x63px|link=]]<br>Token Regulations</center>
| 0.1% GDP Policy Cost, -10% - -5% Monthly Population, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, +1% - +2.5% Consumer Goods Production, +0 - +1 Thermo Plant Power
|-
|<center>[[File:LawIcon pollution good regulations.png|63x63px|link=]]<br>Moderate Regulations</center>
| 0.2% GDP Policy Cost, +0% - +2.5% Monthly Population, -2.5% - +2.5% Factory Output, -2.5% - +2.5% Dockyard Output
|-
|<center>[[File:LawIcon safety excellent regulations.png|63x63px|link=]]<br>Strict Regulations</center>
| 0.3% GDP Policy Cost, +2.5% - +5% Monthly Population, -5% - -2.5% Factory Output, -5% - -2.5% Dockyard Output, -5% - -2.5% Production Efficiency Cap, -2% - -1% Consumer Goods Production, -1 - +0 Thermo Plant Power
|-
|<center>[[File:LawIcon regulations harsh regulations.png|63x63px|link=]]<br>Harsh Regulations</center>
| 0.4% GDP Policy Cost, +5% - +10% Monthly Population, -10% - -5% Factory Output, -10% - -5% Dockyard Output, -10% - -5% Production Efficiency Cap, -5% - -2.5% Consumer Goods Production, -2 - -1 Thermo Plant Power
|-
|}
====Gender Rights====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon gender rights Heavily Restricted.png|63x63px|link=]]<br>Heavily Restricted</center>
| +15% - +30% Monthly Population, -10% - +10% Stability, -10% - +10% War Support, -1% - -3% Needed Consumer Goods, -10% - -5% Consumer Goods Production, -20% - -10% Taxable Population, -0.25 - -0.10 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Academic Base Gain
|-
|<center>[[File:LawIcon gender rights traditional roles.png|63x63px|link=]]<br>Traditional Roles</center>
| +10% - +20% Monthly Population, -5% - +5% Stability, +0% - +5% War Support, +0% - -2% Needed Consumer Goods, -5% - +0% Consumer Goods Production, -10% - -5% Taxable Population
|-
|<center>[[File:LawIcon gender rights women in the workplace.png|63x63px|link=]]<br>Women in the Workplace</center>
| +0.05 - +0.25 Monthly Industrial Expertise, +0.05 - +0.25 Monthly Academic Base Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output
|-
|<center>[[File:LawIcon gender rights gender equality.png|63x63px|link=]]<br>Legal Equality</center>
| +0% - -10% Monthly Population, -10% - +0% Stability, +0.5% - +1% Needed Consumer Goods, +0% - +1% Consumer Goods Production, +0% - +10% Recruitable Population, +0.15 - +0.30 Monthly Industrial Expertise, +0.15 - +0.30 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output
|-
|<center>[[File:LawIcon gender rights promoted equality.png|63x63px|link=]]<br>Promoted Equality</center>
| -2.5% - -15% Monthly Population, -15% - -5% Stability, -15% - -7.5% War Support, +1% - +2% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +5% - +20% Recruitable Population, +0.20 - +0.35 Monthly Industrial Expertise, +0.20 - +0.35 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output
|-
|<center>[[File:LawIcon gender rights enforced equality.png|63x63px|link=]]<br>Enforced Equality</center>
| -10% - -25% Monthly Population, -20% - -15% Stability, -20% - -10% War Support, +2% - +3% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +35% - +50% Recruitable Population, +0.35 - +0.50 Monthly Industrial Expertise, +0.35 - +0.50 Monthly Academic Base Gain, +10% - +15% Factory Output, +10% - +15% Dockyard Output, -10% - +0% Army Organization, -15% - +0% Organization Regain
|-
|}
===[[File:LawIcon development.png|link=]]Assorted Laws===
[[File:TNO Assorted Laws Example.png|right|link=]]
Assorted Laws are laws that doesn't have an effect on the nation. Usually simply present for immersion, recent content has used them to greater effect. [[Guangdong]] and the [[United Kingdom]] has Assorted Laws that greatly expand on their respective lore and provides insight into the function of state and society.
Examples include {{icon|ukcommons}} {{color|darkorange|Parliament Act 1911}} {{color|darkgray|(Repealed)}} and the {{icon|chinese}}{{icon|zhujin}}{{icon|japanese}} {{color|lightcoral|Guangdong}} {{color|mediumvioletred|Census Ordinance}}. Additionally, the [[United States]] Minorities assorted law will change to the name of the current status of Civil Rights, it will start out as "Jim Crow" and change accordingly.
{| class="wikitable"
!Categories
|-
|Pollution Controls
|-
|Legality of Child Labour
|-
|Minority Rights
|-
|Women in the Military
|-
|Safety Regulations
|-
|Refugee Programs
|-
|Racial Integration
|-
|Legality of Sexual Minorities
|}
==[[File:LawIcon development.png|link=]]Social Development
{{color|yellow|Societal Development}} represents the progress of the country and can trend towards positive progress and negative progress, {{color|palegreen|upgrading}} or {{color|lightcoral|downgrading}} through a playthrough. Unlike, {{color|yellow|policies}} which have an effectiveness determining the effect, {{color|yellow|Societal Development}} simply gives its effect to the nation.
The {{color|yellow|Developmental Status}} of any of the categories go from {{color|lightcoral|-240}} to {{color|palegreen|240}}, and will {{color|lightcoral|downgrade}} at {{color|lightcoral|-240}} and {{color|palegreen|upgrade}} at {{color|palegreen|240}}. Once the category upgrades or downgrades, an accompanying event will fire.
===Poverty===
<!-- WHY IS POVERTY NEVER EXPLAINED ANYWHERE??? THERE IS NO INFO ON THIS -->
===Academic Base===
The average education level of the populace, which the research base draws from.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon academic base mass illiteracy.png|63x63px|link=]]<br>Mass Illiteracy</center>
|{{color|lightcoral|-15%}} Research Speed<br>{{color|lightcoral|-15%}} Production Efficiency Gain<br>{{color|lightcoral|-20%}} Production Efficiency Retention<br>{{color|lightcoral|-5%}} GDP Growth Multiplier<br>{{color|palegreen|-5%}} Needed Consumer Goods<br>{{color|lightcoral|-0.03%}} Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon academic base basic literacy.png|63x63px|link=]]<br>Basic Literacy</center>
|
|-
|<center>[[File:LawIcon academic base primary schooling.png|63x63px|link=]]<br>Primary Schooling</center>
|
|-
|<center>[[File:LawIcon academic base secondary schooling.png|63x63px|link=]]<br>Secondary Schooling</center>
|
|-
|<center>[[File:LawIcon academic base tertiary schooling.png|63x63px|link=]]<br>Tertiary Schooling</center>
|
|-
|<center>[[File:LawIcon academic base golden age.png|63x63px|link=]]<br>Academic Golden Age</center>
|
|-
|}
===Research Facilities===
The state of academia and research facilities in the country.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon research facilities makeshift.png|63x63px|link=]]<br>Makeshift Laboratories</center>
| {{color|lightcoral|-20%}} Research Speed<br>{{color|lightcoral|-10%}} Production Efficiency Cap<br>{{color|lightcoral|-5%}} GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities basic.png|63x63px|link=]]<br>Rudimentary Research Facilities</center>
| {{color|lightcoral|-12.5%}} Research Speed<br>{{color|lightcoral|-5%}} Production Efficiency Cap<br>{{color|lightcoral|-3%}} GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities outdated.png|63x63px|link=]]<br>Outdated Research Facilities</center>
| {{color|lightcoral|-5%}} Research Speed<br>{{color|lightcoral|-2.5%}} Production Efficiency Cap<br>{{color|lightcoral|-1%}} GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities modern.png|63x63px|link=]]<br>Modern Research Facilities</center>
|
|-
|<center>[[File:LawIcon research facilities advanced.png|63x63px|link=]]<br>Advanced Research Facilities</center>
| {{color|palegreen|+7.5%}} Research Speed<br>{{color|palegreen|+2.5%}} Production Efficiency Cap<br>{{color|palegreen|+1%}} GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities cutting edge.png|63x63px|link=]]<br>Cutting-Edge Research Facilities</center>
| {{color|palegreen|+15%}} Research Speed<br>{{color|palegreen|+5%}} Production Efficiency Cap<br>{{color|palegreen|+2.5%}} GDP Growth Multiplier
|-
|}
===Agriculture Methods===
The main methods the populace uses to grow their food.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon agriculture subsistence.png|63x63px|link=]]<br>Subsistence Agriculture</center>
| {{color|lightcoral|-20%}} Recruitable Population Factor<br>{{color|lightcoral|-35%}} Monthly Population<br>{{color|lightcoral|-10%}} Factory Output<br>{{color|lightcoral|-10%}} Dockyard Output<br>{{color|lightcoral|-5%}} Army Organization Regain<br>{{color|lightcoral|+5%}} Supply Consumption<br>{{color|palegreen|-10%}} Fuel Consumption<br>{{color|lightcoral|+20%}} Needed Consumer Goods<br>{{color|yellow|+50%}} Division Training Time
|-
|<center>[[File:LawIcon agriculture centralized.png|63x63px|link=]]<br>Centralized Agriculture</center>
| {{color|lightcoral|-10%}} Recruitable Population Factor<br>{{color|lightcoral|-15%}} Monthly Population<br>{{color|lightcoral|-5%}} Factory Output<br>{{color|lightcoral|-5%}} Dockyard Output<br>{{color|lightcoral|-2.5%}} Army Organization Regain<br>{{color|palegreen|-5%}} Fuel Consumption<br>{{color|lightcoral|+15%}} Needed Consumer Goods<br>{{color|yellow|+25%}} Division Training Time
|-
|<center>[[File:LawIcon agriculture basic mechanized.png|63x63px|link=]]<br>Basic Mechanization</center>
| {{color|lightcoral|+10%}} Needed Consumer Goods<br>{{color|yellow|+10%}} Division Training Time
|-
|<center>[[File:LawIcon agriculture mass mechanized.png|63x63px|link=]]<br>Mass Mechanization</center>
| {{color|palegreen|+5%}} Recruitable Population Factor<br>{{color|palegreen|+10%}} Monthly Population<br>{{color|lightcoral|+5%}} Needed Consumer Goods<br>{{color|palegreen|+2.5%}} Army Organization Regain
|-
|<center>[[File:LawIcon agriculture modern.png|63x63px|link=]]<br>Modern Agriculture</center>
| {{color|palegreen|+10%}} Recruitable Population Factor<br>{{color|palegreen|+20%}} Monthly Population<br>{{color|palegreen|+5%}} Army Organization Regain
|-
|}
===Healthcare Quality===
The development status of the nation's healthcare infrastructure.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon healthcare makeshift.png|63x63px|link=]]<br>Makeshift Healthcare</center>
| {{color|lightcoral|-25%}} Monthly Population<br>{{color|lightcoral|+10%}} Division Attrition<br>{{color|lightcoral|-15%}} Army Organization Regain<br>{{color|lightcoral|-25%}} Stability<br>{{color|lightcoral|-10%}} War Support<br>{{color|lightcoral|-0.04%}} Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon healthcare rudimentary.png|63x63px|link=]]<br>Rudimentary Healthcare</center>
| {{color|lightcoral|-15%}} Monthly Population<br>{{color|lightcoral|-5%}} Army Organization Regain<br>{{color|lightcoral|-10%}} Stability<br>{{color|lightcoral|-10%}} War Support<br>{{color|lightcoral|-0.02%}} Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon healthcare nascent.png|63x63px|link=]]<br>Nascent Healthcare</center>
| {{color|lightcoral|-5%}} Monthly Population<br>{{color|lightcoral|-5%}} Stability
|-
|<center>[[File:LawIcon healthcare developed.png|63x63px|link=]]<br>Developed Healthcare</center>
| {{color|palegreen|+5%}} Monthly Population<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+5%}} Stability
|-
|<center>[[File:LawIcon healthcare advanced.png|63x63px|link=]]<br>Advanced Healthcare</center>
| {{color|palegreen|+15%}} Monthly Population<br>{{color|palegreen|-5%}} Division Attrition<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+10%}} Stability<br>{{color|palegreen|+2.5%}} War Support<br>{{color|palegreen|+0.02%}} Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon healthcare world class.png|63x63px|link=]]<br>World-Class Healthcare</center>
| {{color|palegreen|+25%}} Monthly Population<br>{{color|palegreen|-10%}} Division Attrition<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+15%}} Stability<br>{{color|palegreen|+5%}} War Support<br>{{color|palegreen|+0.04%}} Monthly Poverty Rate Decrease
|-
|}
===Administrative Efficiency===
The general effectiveness of the nation's state bureaucracy.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon admin efficiency organized chaos.png|63x63px|link=]]<br>Organized Chaos</center>
| {{color|yellow|75%}} Base Taxable Population<br>{{color|lightcoral|-10%}} Stability<br>{{color|lightcoral|-25%}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Supply Node Range<br>{{color|palegreen|+5%}} Drift Defense Factor<br>{{color|lightcoral|+60%}} Social Spending Factor<br>{{color|lightcoral|+7.5%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency nonexistent state apparatus.png|63x63px|link=]]<br>Nonexistent State Apparatus</center>
| {{color|yellow|80%}} Base Taxable Population<br>{{color|lightcoral|-20%}} Stability<br>{{color|lightcoral|-20%}} Daily Political Power Gain<br>{{color|lightcoral|-20%}} Recruitable Population Factor<br>{{color|lightcoral|-50%}} Drift Defense Factor<br>{{color|lightcoral|+45%}} Social Spending Factor<br>{{color|lightcoral|+5%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency illegitimate administration.png|63x63px|link=]]<br>Illegitimate Administration</center>
| {{color|yellow|85%}} Base Taxable Population<br>{{color|lightcoral|-15%}} Stability<br>{{color|lightcoral|-10%}} Daily Political Power Gain<br>{{color|lightcoral|-12.5%}} Recruitable Population Factor<br>{{color|lightcoral|-10%}} Drift Defense Factor<br>{{color|lightcoral|+30%}} Social Spending Factor<br>{{color|lightcoral|+2.5%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency deficient administrative systems.png|63x63px|link=]]<br>Deficient Administrative Systems</center>
|
|-
|<center>[[File:LawIcon admin efficiency functional administrative systems.png|63x63px|link=]]<br>Functional Administrative Systems</center>
|
|-
|<center>[[File:LawIcon admin efficiency streamlined bureaucracy.png|63x63px|link=]]<br>Streamlined Bureaucracy</center>
| {{color|yellow|100%}} Base Taxable Population<br>{{color|palegreen|+10%}} Stability<br>{{color|palegreen|+10%}} Daily Political Power Gain<br>{{color|palegreen|+15%}} Supply Node Range<br>{{color|palegreen|-5%}} Supply Consumption Factor<br>{{color|palegreen|+10%}} Drift Defense Factor<br>{{color|palegreen|-5%}} Social Spending Factor<br>{{color|palegreen|-1%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency well oiled machine.png|63x63px|link=]]<br>Well-Oiled Machine</center>
| {{color|yellow|100%}} Base Taxable Population<br>{{color|palegreen|+15%}} Stability<br>{{color|palegreen|+20%}} Daily Political Power Gain<br>{{color|palegreen|+20%}} Supply Node Range<br>{{color|palegreen|-10%}} Supply Consumption Factor<br>{{color|palegreen|+25%}} Drift Defense Factor<br>{{color|palegreen|-10%}} Social Spending Factor<br>{{color|palegreen|-2.5%}} Needed Consumer Goods
|-
|}
===Industrial Expertise===
The experience of the nation's workers and their coordinators.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon industrial expertise pre industrial.png|63x63px|link=]]<br>Pre-Industrial Methods</center>
| {{color|lightcoral|-20%}} Production Efficiency Cap<br>{{color|lightcoral|-50%}} Production Efficiency Retention<br>{{color|lightcoral|-35%}} Production Efficiency Gain<br>{{color|palegreen|-10%}} Needed Consumer Goods<br>{{color|lightcoral|+100%}} Naval Industry Cost<br>{{color|lightcoral|-8%}} GDP Growth Multiplier<br>{{color|lightcoral|-25%}} Consumer Goods Production<br>{{color|palegreen|-80%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial expertise incompetent.png|63x63px|link=]]<br>Incompetent Industry</center>
| {{color|lightcoral|-15%}} Production Efficiency Cap<br>{{color|lightcoral|-40%}} Production Efficiency Retention<br>{{color|lightcoral|-25%}} Production Efficiency Gain<br>{{color|palegreen|-5%}} Needed Consumer Goods<br>{{color|lightcoral|+50%}} Naval Industry Cost<br>{{color|lightcoral|-5%}} GDP Growth Multiplier<br>{{color|lightcoral|-15%}} Consumer Goods Production<br>{{color|palegreen|-60%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial expertise nascent.png|63x63px|link=]]<br>Nascent Industrial Base</center>
| {{color|lightcoral|-10%}} Production Efficiency Cap<br>{{color|lightcoral|-20%}} Production Efficiency Retention<br>{{color|lightcoral|-15%}} Production Efficiency Gain<br>{{color|lightcoral|+25%}} Naval Industry Cost<br>{{color|lightcoral|-2%}} GDP Growth Multiplier<br>{{color|lightcoral|-5%}} Consumer Goods Production<br>{{color|palegreen|-40%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial expertise experienced.png|63x63px|link=]]<br>Experienced Industrial Base</center>
| {{color|lightcoral|+1%}} Needed Consumer Goods<br>{{color|palegreen|+1%}} GDP Growth Multiplier<br>{{color|palegreen|+5%}} Consumer Goods Production<br>{{color|palegreen|-20%}} Military Procurement Growth
|-
|<center>[[File:LawIcon industrial expertise innovative.png|63x63px|link=]]<br>Innovative Industry</center>
| {{color|palegreen|+10%}} Production Efficiency Cap<br>{{color|palegreen|+20%}} Production Efficiency Retention<br>{{color|palegreen|+15%}} Production Efficiency Gain<br>{{color|lightcoral|+2.5%}} Needed Consumer Goods<br>{{color|palegreen|-10%}} Naval Industry Cost<br>{{color|palegreen|+4%}} GDP Growth Multiplier<br>{{color|palegreen|+15%}} Consumer Goods Production
|-
|}
===Industrial Equipment===
The main tools the nation's industry uses in manufacturing.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon industrial equipment hand tools.png|63x63px|link=]]<br>Hand Tools</center>
| {{color|lightcoral|-30%}} Factory Output<br>{{color|lightcoral|-50%}} Dockyard Output<br>{{color|lightcoral|-30%}} Construction Speed<br>{{color|lightcoral|-20%}} Resource Gain Efficiency<br>{{color|lightcoral|-25%}} Consumer Goods Production<br>{{color|lightcoral|-6%}} GDP Growth Multiplier<br>{{color|palegreen|-50%}} Naval Industry Cost<br>{{color|palegreen|-70%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment power tools.png|63x63px|link=]]<br>Power Tools</center>
| {{color|lightcoral|-20%}} Factory Output<br>{{color|lightcoral|-30%}} Dockyard Output<br>{{color|lightcoral|-20%}} Construction Speed<br>{{color|lightcoral|-10%}} Resource Gain Efficiency<br>{{color|lightcoral|-15%}} Consumer Goods Production<br>{{color|lightcoral|-4%}} GDP Growth Multiplier<br>{{color|palegreen|-25%}} Naval Industry Cost<br>{{color|palegreen|-55%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment manufacturing lines.png|63x63px|link=]]<br>Rudimentary Manufacturing Lines</center>
| <br>{{color|lightcoral|-10%}} Factory Output<br>{{color|lightcoral|-10%}} Dockyard Output<br>{{color|lightcoral|-10%}} Construction Speed<br>{{color|lightcoral|-5%}} Consumer Goods Production<br>{{color|lightcoral|-2%}} GDP Growth Multiplier<br>{{color|palegreen|-10%}} Naval Industry Cost<br>{{color|palegreen|-40%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment factory complexes.png|63x63px|link=]]<br>Factory Complexes</center>
|
|-
|<center>[[File:LawIcon industrial equipment modern.png|63x63px|link=]]<br>Modern Industrial Equipment</center>
| {{color|palegreen|+10%}} Factory Output<br>{{color|palegreen|+10%}} Dockyard Output<br>{{color|palegreen|+10%}} Construction Speed<br>{{color|palegreen|+10%}} Resource Gain Efficiency<br>{{color|palegreen|+5%}} Consumer Goods Production<br>{{color|palegreen|+2%}} GDP Growth Multiplier<br>{{color|palegreen|-10%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment cutting edge.png|63x63px|link=]]<br>Cutting-Edge Industrial Equipment</center>
| {{color|palegreen|+20%}} Factory Output<br>{{color|palegreen|+20%}} Dockyard Output<br>{{color|palegreen|+20%}} Construction Speed<br>{{color|palegreen|+20%}} Resource Gain Efficiency<br>{{color|palegreen|+15%}} Consumer Goods Production<br>{{color|palegreen|+4%}} GDP Growth Multiplier<br>{{color|lightcoral|+5%}} Military Procurement Cost
|-
|}
===Military Professionalism===
The professionalism and general disposition of most of the army.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon army professionalism untrained.png|63x63px|link=]]<br>Disorganized Rabble</center>
| {{color|lightcoral|-25%}} Division Organization<br>{{color|lightcoral|-25%}} Division Attack<br>{{color|lightcoral|-25%}} Division Defense<br>{{color|lightcoral|-30%}} Division Recovery Rate<br>{{color|lightcoral|-35%}} Max Planning<br>{{color|lightcoral|-50%}} Planning Speed<br>{{color|lightcoral|-35%}} Air Attack<br>{{color|lightcoral|-35%}} Air Defense<br>{{color|lightcoral|-30%}} Air Agility<br>{{color|lightcoral|-35%}} Navy Organisation
|-
|<center>[[File:LawIcon army professionalism reluctant conscripts.png|63x63px|link=]]<br>Incompetent Officer Corps</center>
| {{color|lightcoral|-15%}} Division Organization<br>{{color|lightcoral|-20%}} Division Attack<br>{{color|lightcoral|-20%}} Division Defense<br>{{color|lightcoral|-15%}} Division Recovery Rate<br>{{color|lightcoral|-25%}} Max Planning<br>{{color|lightcoral|-35%}} Planning Speed<br>{{color|lightcoral|-0.20}} Daily Political Power Gain<br>{{color|lightcoral|-20%}} Air Attack<br>{{color|lightcoral|-20%}} Air Defense<br>{{color|lightcoral|-15%}} Air Agility<br>{{color|lightcoral|-20%}} Navy Organisation
|-
|<center>[[File:LawIcon army professionalism disgruntled veterans.png|63x63px|link=]]<br>Dysfunctional High Command</center>
| {{color|lightcoral|-10%}} Division Organization<br>{{color|lightcoral|-10%}} Division Attack<br>{{color|lightcoral|-10%}} Division Defense<br>{{color|lightcoral|-20%}} Division Recovery Rate<br>{{color|lightcoral|-20%}} Max Planning<br>{{color|lightcoral|-20%}} Planning Speed<br>{{color|lightcoral|-0.15}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Air Attack<br>{{color|lightcoral|-10%}} Air Defense<br>{{color|lightcoral|-10%}} Air Agility<br>{{color|lightcoral|-10%}} Navy Organisation
|-
|<center>[[File:LawIcon army professionalism cronyism.png|63x63px|link=]]<br>Widespread Cronyism</center>
| {{color|lightcoral|-5%}} Division Organization<br>{{color|lightcoral|-5%}} Division Attack<br>{{color|lightcoral|-5%}} Division Defense<br>{{color|lightcoral|-10%}} Division Recovery Rate<br>{{color|lightcoral|-10%}} Max Planning<br>{{color|lightcoral|-10%}} Planning Speed<br>{{color|lightcoral|-0.10}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Air Attack<br>{{color|lightcoral|-10%}} Air Defense<br>{{color|lightcoral|-10%}} Air Agility<br>{{color|lightcoral|-10%}} Navy Organisation<br>{{color|lightcoral|+5%}} Supply Consumption
|-
|<center>[[File:LawIcon army professionalism political interference.png|63x63px|link=]]<br>Political Interference</center>
| {{color|lightcoral|-5%}} Division Organization<br>{{color|lightcoral|-5%}} Division Attack<br>{{color|lightcoral|-5%}} Division Defense<br>{{color|lightcoral|-5%}} Division Recovery Rate<br>{{color|lightcoral|-5%}} Max Planning<br>{{color|lightcoral|-15%}} Planning Speed<br>{{color|lightcoral|-0.20}} Daily Political Power Gain
|-
|<center>[[File:LawIcon army professionalism professional.png|63x63px|link=]]<br>Professional Army</center>
| {{color|palegreen|+10%}} Special Forces Capacity Multiplier
|-
|<center>[[File:LawIcon army professionalism spartan discipline.png|63x63px|link=]]<br>Esprit de Corps</center>
| {{color|palegreen|+15%}} Division Organization<br>{{color|palegreen|+7.5%}} Division Attack<br>{{color|palegreen|+7.5%}} Division Defense<br>{{color|palegreen|+15%}} Division Recovery Rate<br>{{color|palegreen|+10%}} Max Planning<br>{{color|palegreen|+10%}} Planning Speed<br>{{color|palegreen|+20%}} Special Forces Capacity Multiplier<br>{{color|palegreen|+7.5%}} Air Attack<br>{{color|palegreen|+7.5%}} Air Defense<br>{{color|palegreen|+7.5%}} Air Agility<br>{{color|palegreen|+10%}} Navy Organisation
|-
|}
|
Latest revision as of 19:24, 29 July 2024
Taking inspiration from the law system of Victoria 2, TNO features a detailed law system to express the specific policies of your nation, providing greater immersion and complexity. The policies are located under the political tab, and includes a wide range of policies to consider during the course of a playthrough. Each policy has its own effects on various game variables, both with pros and cons to each policy.
Each policy has effectiveness which can improve or worsen as the game goes on, with some being determined by buildings and funding. This determines the effects gained by a policy and the more effective a policy, the better the effects.
Laws[edit | edit source]
Laws, or Policies, influence various aspects of the nation, including political, military and economic matters. Policies cannot be changed manually or through an upgrade/downgrade system like Societal Development, and may only be changed by the focus tree or by events. A Policies effect's on the nation may be affected by it's effectiveness, which ranges from 0% to 100%, with its effects scaling along with it.
Political Policies[edit | edit source]
Political Parties[edit | edit source]
Policy | Effect(s) |
---|---|
Non-Partisan System |
Daily Political Power Gain: +0.15 - +0.25 Ideology Drift Defense: -25.00% - +25.00% Stability: -5.00% - -2.50% |
One Party State |
Daily Political Power Gain: +0.10 - +0.20 Ideology Drift Defense: +25.00% - +50.00% |
Controlled Opposition |
Daily Political Power Gain: 0.00 - +0.10 Ideology Drift Defense: 0.00% - +25.00% Stability: -2.50% - +2.50% |
Multi-Party System |
Stability: -5.00% - +5.00% |
Religious Rights[edit | edit source]
Policy | Effect(s) |
---|---|
State Religion |
Stability: -5% - +10% War Support: +0% - +10% Daily Political Power Gain: -0.15 - +0.15 |
Pluralism |
Stability: +0% - +5% Daily Political Power Gain: -0.10 - -0.05 |
Secularism |
Stability: -2.5% - +5% |
Church Suppression |
Stability: -7.5% - -2.5% War Support: -5% - +0% Ideology Drift Defense: -10% - +25% Daily Political Power Gain: -0.05 - +0.05 |
State Atheism |
Stability: -10% - -5% War Support: -5% - +0% Ideology Drift Defense: -10% - +50% Daily Political Power Gain: +0.05 - +0.10 |
Trade Unions[edit | edit source]
Policy | Effect(s) |
---|---|
Illegal |
+2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, -7.5% - -5% Stability, +0.02 - +0.00 Monthly Poverty |
State Controlled |
+0 - +2.5% Factory Output, +0 - +2.5% Dockyard Output, +0 - +2.5% Production Efficiency Cap, +0.01 - -0.01 Monthly Poverty, +0.00 - +0.10 Monthly Industrial Expertise |
Non-Political Allowed |
-5 - -2.5% Factory Output, -5 - -2.5% Dockyard Output, -5 - -2.5% Production Efficiency Cap, +0.00 - -0.01 Monthly Poverty, +0.00 - +0.25 Monthly Industrial Expertise |
All Allowed |
-7.5 - -5% Factory Output, -7.5 - -5% Dockyard Output, -7.5 - -5% Production Efficiency Cap, +0% - +2.5% Stability, +0.00 - -0.02 Monthly Poverty, +0.25 - +0.50 Monthly Industrial Expertise |
Immigration[edit | edit source]
Policy | Effect(s) |
---|---|
You Will Never Leave |
-10% - +0% Stability, -20% - +0% Monthly Population, -0.50 - +0.00 Monthly Academic Base, -0.25 - +0.00 Monthly Industrial Expertise |
Closed Borders |
-10% - +10% Stability, -5% - +0% Monthly Population |
Skilled Labor Only |
-5% - +0% Stability, +5% - +2.5% Monthly Population, +0.25 - +0.50 Monthly Academic Base, +0.25 - +0.50 Monthly Industrial Expertise |
Quota Immigration |
+10% - +5% Monthly Population, +0.10 - +0.25 Monthly Academic Base, +0.10 - +0.25 Monthly Industrial Expertise |
Open Immigration |
-10% - -5% Stability, +10% - +25% Monthly Population, +0.10 - +0.20 Monthly Academic Base, +0.15 - +0.25 Monthly Industrial Expertise, +0.01% - +0.00% Monthly Poverty Rate |
Encouraged Immigration |
-15% - -10% Stability, +20% - +35% Monthly Population, +0.00 - +0.10 Monthly Academic Base, +0.00 - +0.15 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate |
Subsidized Immigration |
-20% - -15% Stability, +25% - +50% Monthly Population, -7.5% - -5% Daily Political Power Gain, +0.00 - +0.10 Monthly Industrial Expertise, +0.04% - +0.02% Monthly Poverty Rate |
Give Me Your Poor |
-25% - -20% Stability, +40% - +100% Monthly Population, -15% - -10% Daily Political Power Gain, +0.075% - +0.06% Monthly Poverty Rate |
Forced Labor[edit | edit source]
Policy | Effect(s) |
---|---|
Caste System |
-25% - -15% Stability, -15% - -5% War Support, -5% - -10% Research Speed, +0% - +15% Construction Speed, +25% - +75% Free Repair, -25% - -10% Monthly Population, -10% - +10% Recruitable Population, +5% - +20% Factory Output, -3% - -5% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.25 - -0.10 Monthly Academic Base, -1.00 - -0.50 Monthly Industrial Expertise, -1.00 - -0.50 Monthly Agricultural Base, +0.10% - +0.05% Monthly Poverty Rate |
Institutionalized |
-15% - -2.5% Monthly Population, -5% - +0% Recruitable Population, +5% - +20% Factory Output, -1% - -3% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.06% - +0.02% Monthly Poverty Rate |
Corvee Slavery |
-5% - +0% Monthly Population, -2.5% - +0% Recruitable Population, +2.5% - +10% Factory Output, +0% - -2% Needed Consumer Goods, +2.5% - +5% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.04% - +0.01% Monthly Poverty Rate |
Penal Labor |
-10% - -2.5% Stability, +0% - +5% Construction Speed, +0% - +25% Free Repair, +0% - +1% Consumer Goods Production, -0.15 - +0.05 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate |
Work Programs |
+0% - +5% Stability, -5% - +0% War Support, +0% - +5% Construction Speed, +0% - +10% Free Repair +0% - +5% Consumer Goods Production, -0.25 - +0.25 Monthly Industrial Expertise +0.02% - -0.02% Monthly Poverty Rate, +1.50% - +0.75% Administrative Cost |
POW Only |
-5% - -2.5% Stability, -10% - -2.5% War Support, +0% - +10% Construction Speed, +0% - +25% Free Repair, -2.5% - +0% Recruitable Non-Core, +0% - +10% Factory Output, +2.5% - +5% Consumer Goods Production, -0.15 - -0.05 Monthly Industrial Expertise -10% - -5% Offensive War Stability, -5% - -2.5% Defensive War Stability |
Complete Ban |
+0% - +5% Stability, +0% - +5% War Support |
Public Meetings[edit | edit source]
Policy | Effect(s) |
---|---|
Outlawed |
-10% - +0% Stability |
Regulated |
+0% - +5% Stability, +0% - +2.5% Daily Political Power Gain |
Allowed |
+2.5% - +5% Daily Political Power Gain |
Press Rights[edit | edit source]
Policy | Effect(s) |
---|---|
Propaganda Press |
+0% - +20% Stability, -15% - -10% Political Power Gain, +0% - +25% War Support, +0% - +75% Ideology Drift Defense, -10% - -25% Intel to Others |
State Press Only |
+5% - +10% Stability, -7.5% - -5% Political Power Gain, +5% - +10% War Support, +25% - +50% Ideology Drift Defense, -5% - -15% Intel to Others |
Censored Press |
+0% - +5% Stability, -5% - -2.5% Political Power Gain, +0% - +5% War Support, +10% - +25% Ideology Drift Defense |
Free Press |
+0% - +10% Political Power Gain, -25% - -10% Ideology Drift Defense, +15% - +0% Intel to Others |
Voter Franchise[edit | edit source]
Policy | Effect(s) |
---|---|
No Voting |
-15% - +0% Stability, +0% - +15% Political Power Gain |
Elite Voting |
-7.5% - +0% Stability, +5% - +10% Political Power Gain |
Inequal Voting |
Stability: -5.00% - 0.50% Political Power Gain: +2.50% - 7.50% |
Registered Voting |
-5% - +2.5% Stability. +0% - +5% Political Power Gain |
Universal Voting |
+0% - +5% Stability |
Promoted Voting |
+2.5% - +5% Stability, -2.5% - +2.5% Political Power Gain |
Military Policies[edit | edit source]
Conscription[edit | edit source]
Policy | Effect(s) |
---|---|
Scraping the Barrel |
20% - 25% Recruitable Population, -50% - -30% Stability, -50% - -30% War Support, -1.50 - -1.00 Daily Political Power Gain, -15% - -10% Research Speed -2.00 - -1.50 Monthly Military Professionalism, -50% - -40% Division Organization, -50% - -40% Division Recovery Rate, -50% - -45% Factory Output, -50% - -45% Dockyard Output, -50% - -45% Construction Speed |
All Adults Serve |
15% - 20% Recruitable Population, -30% - -25% Stability, -30% - -25% War Support, -1.25 - -0.75 Daily Political Power Gain, -10% - -5% Research Speed -1.50 - -1.00 Monthly Military Professionalism, -30% - -25% Division Organization, -30% - -25% Division Recovery Rate, -30% - -25% Factory Output, -30% - -25% Dockyard Output, -30% - -25% Construction Speed |
Service by Requirement |
7.5% - 10% Recruitable Population, -25% - -20% Stability, -25% - -20% War Support, -0.70 - -0.50 Daily Political Power Gain, -7.5% - -5% Research Speed, -20% - -15% Division Organization, -20% - -15% Division Recovery Rate, -25% - -20% Factory Output, -25% - -20% Dockyard Output, -25% - -20% Construction Speed |
Extensive Conscription |
3.5% - 5% Recruitable Population, -20% - -15% Stability, -20% - -15% War Support, -0.40 - -0.20 Daily Political Power Gain, -3.5% - -2.5% Research Speed, -12.5% - -10% Division Organization, -12.5% - -10% Division Recovery Rate, -15% - -10% Factory Output, -15% - -10% Dockyard Output, -15% - -10% Construction Speed |
Broadened Conscription |
3% - 3.5% Recruitable Population, -15% - -10% Stability, -15% - -10% War Support, -0.15 - -0.10 Daily Political Power Gain, -10% - -5% Division Recovery Rate |
Limited Conscription |
2% - 2.5% Recruitable Population, -7.5% - -5% Stability, -7.5% - -5% War Support, -0.10 - -0.05 Daily Political Power Gain |
Volunteer Only |
1% - 1.2% Recruitable Population, +0% - +10% Division Organization, +0% - +10% Division Recovery Rate |
Disarmed Nation |
0% - 0.20% Recruitable Population, -10% - +10% Stability, -20% - -50% War Support, -0.25 - +0.25 Daily Political Power Gain, -0.25 - -2.00 Monthly Military Professionalism, -20% - -25% Division Organization, -20% - -25% Division Recovery Rate, -5% - -15% Factory Output, -5% - -15% Dockyard Output, -15% - -10% Army Experience Gain |
Supervision[edit | edit source]
Policy | Effect(s) |
---|---|
Encouraged Brutality |
+5% - +10% Division Attack, -15% - -10% War Support, -15% - -10% Leader Experience Gain, +10% - +5% Resistance Growth |
No Restrictions |
+2.5% - +5% Division Attack, -5% - -2.5% War Support, -7.5% - -5% Leader Experience Gain, +5% - +2.5% Resistance Growth |
Rules of Engagement |
+0% - +2.5% War Support, +0% - +2.5% Leader Experience Gain |
Watchdog Groups |
-7.5% - -5% Division Attack, +2.5% - +5% War Support, +2.5% - +5% Leader Experience Gain, -2.5% - -5% Resistance Growth |
Total Supervision |
-10% - -5% Division Attack, +5% - +10% War Support, +5% - +10% Leader Experience Gain, -5% - -10% Resistance Growth |
Training[edit | edit source]
Policy | Effect(s) |
---|---|
Trial by Fire |
-25% - -20% Army Organisation, -25% - -20% Division Attack, -25% - -20% Division Defense, -20% - -10% Personnel Cost Modifier, +25% - +20% Air Accidents Chance, +25% - +20% Bad Weather Penalty, -25% - -20% Anti Air Hit Chance, -10% - -20% Minimum Training Level, -80% - -100% Division Training Time, +100% - +200% Mobilization Speed, -2.00 - -1.50 Monthly Military Professionalism, -15% - -10% Army Experience Gain, -15% - -10% Air Experience Gain |
Minimal Training |
-15% - -10% Army Organisation, -15% - -10% Division Attack, -15% - -10% Division Defense, 50% - 40% Personnel Cost Modifier, +15% - +10% Air Accidents Chance, +15% - +10% Bad Weather Penalty, -15% - -10% Anti Air Hit Chance, -5% - -10% Minimum Training Level, -35% - -50% Division Training Time, +50% - +100% Mobilization Speed, -1.00 - -0.50 Monthly Military Professionalism, -10% - -5% Army Experience Gain, -10% - -5% Air Experience Gain |
Basic Training |
70% - 60% Personnel Cost Modifier, +0% - +1% Division Attack, +0% - +2.5% Division Defense |
Combat Schooling |
+2.5% - +5% Division Attack, +2.5% - +5% Division Defense, 90% - 80% Personnel Cost Modifier, -2.5% - -5% Air Accidents Chance, -2.5% - -5% Bad Weather Penalty, +5% - +10% Anti Air Hit Chance, +20% - +10% Minimum Training Level, -40% - -20% Mobilization Speed, +0.50 - +1.00 Monthly Military Professionalism, +2.5% - +5% Army Experience Gain, +2.5% - +5% Air Experience Gain |
Advanced Methods |
+5% - +10% Division Attack, +5% - +10% Division Defense, 120% - 100% Personnel Cost Modifier, -10% - -15% Air Accidents Chance, -10% - -15% Bad Weather Penalty, +20% - +25% Anti Air Hit Chance, +25% - +20% Minimum Training Level, -50% - -40% Mobilization Speed, +1.50 - +2.00 Monthly Military Professionalism, +5% - +10% Army Experience Gain, +5% - +10% Air Experience Gain |
Draft Exemptions[edit | edit source]
Policy | Effect(s) |
---|---|
No Draft Exemptions |
-5% - -10% War Support |
Educational Deferment |
-7.5% - -5% Recruitable Population Factor, -10% - -5% War Support, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base |
Civil Service Opt-out |
-12.5% - -10% Recruitable Population Factor, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base |
Generous Excemptions |
-20% - -15% Recruitable Population Factor, +0% - +5% War Support, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base +0% - +2.5% Stability |
Economic Policies[edit | edit source]
Trade Law[edit | edit source]
Policy | Effect(s) |
---|---|
Free Trade |
-5% - +15% Factory Output, -5% - +15% Dockyard Output, -5% - +15% Construction Speed, -5% - +10% Research Speed, -0.25 - +0.25 Monthly Industrial Expertise, +0% - +10% Consumer Goods Production |
Strategic Tariffs |
+0% - +10% Factory Output, +0% - +10% Dockyard Output, +0% - +10% Construction Speed, +0% - +5% Research Speed, +0.00 - +0.25 Monthly Industrial Expertise, +0% - +5% Consumer Goods Production |
Heavy Protectionism |
+2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output +2.5% - +5% Construction Speed, +0% - +2.5% Research Speed, +0.10 - +0.50 Monthly Industrial Expertise, +0% - +2.5% Consumer Goods Production |
Closed Economy |
-10% - +10% Ideological Drift Defense, +0% - -20% Needed Consumer Goods, -0.50 - +0.50 Monthly Agricultural Base, -10% - +0% Research Speed, -0.50 - +0.50 Monthly Industrial Expertise |
Income Taxation[edit | edit source]
Policy | Effect(s) |
---|---|
Corporatist Structure |
Political Power Gain: -0.15 - -0.10 Poverty Taxation Rate: 20.00% - 30.00% Needed Consumer Goods: -2.50% - -5.00% |
Investor-Friendly Code |
Political Power Gain: -0.10 - -0.05 Poverty Taxation Rate: 10.00% - 20.00% Needed Consumer Goods: -1.00% - -2.50% |
Low Income Weighted |
Political Power Gain: -0.05 - 0.05 Poverty Taxation Rate: 0.00% - 10.00% |
Flat Taxes |
Political Power Gain: 0.05 - 0.10 Needed Consumer Goods: 5.00% - 2.50% |
High Income Weighted |
Political Power Gain: 0.10 - 0.15 Needed Consumer Goods: 7.50% - 5.00% |
Negative Income Taxation |
Political Power Gain: 0.10 - 0.20 Poverty Taxation Rate: 0.00% - 10.00% Needed Consumer Goods: 7.50% - 5.00% Monthly Poverty Rate: -0.01% - -0.03% |
Minimum Wage[edit | edit source]
Policy | Effect(s) |
---|---|
No Min. Wage |
-10% - -5% Stability, +2.5% - +5% Production Efficiency Cap, -0.50 - -0.25 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods |
Trinket Min. Wage |
-5% - -2.5% Stability, +0% - +2.5% Production Efficiency Cap, -0.25 - -0.10 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate, -1% - -2.5% Needed Consumer Goods |
Low Min. Wage |
-1% - +1% Stability, -1% - +1% Production Efficiency Cap, -0.10 - +0.10 Monthly Industrial Expertise, +0.01% - -0.01% Monthly Poverty Rate |
Moderate Min. Wage |
+0% - +2.5% Stability, -5% - -2.5% Production Efficiency Cap, +0.00 - +0.25 Monthly Industrial Expertise, +0.00% - -0.02% Monthly Poverty Rate, +3.5% - +2.5% Needed Consumer Goods |
Generous Min. Wage |
+2.5% - +5% Stability, -10% - -5% Production Efficiency Cap, +0.25 - +0.50 Monthly Industrial Expertise, -0.01% - -0.03% Monthly Poverty Rate, +7.5% - +5% Needed Consumer Goods |
Annual Wage |
Stability: +5.50% - +10.00% Production Efficiency Cap: -7.50% - -2.50% Monthly Industrial Expertise: 0.30 - 0.55 Monthly Poverty Rate: -0.01% - -0.03% Needed Consumer Goods: +6.00% - +4.50% |
Max Workhours[edit | edit source]
Policy | Effect(s) |
---|---|
Unlimited Workday |
-10% - -5% Stability, -20% - -15% Production Efficiency Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output, -2.5% - -5% Needed Consumer Goods, +1% - +2.5% Consumer Goods Production, -5% - -2.5% Research Speed |
14 Hour Workday |
-5% - -2.5% Stability, -10% - -7.5% Production Efficiency Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, -1% - -2.5% Needed Consumer Goods, +0% - +1% Consumer Goods Production |
12 Hour Workday |
+1% - +2.5% Production Efficiency Gain, +1% - +2.5% Factory Output, +1% - +2.5% Dockyard Output, +0% - -1% Needed Consumer Goods |
10 Hour Workday |
+1% - +2.5% Stability, +5% - +10% Production Efficiency Gain, -7.5% - -5% Factory Output, -7.5% - -5% Dockyard Output, +2% - +1% Needed Consumer Goods, -2% - -1% Consumer Goods Production |
8 Hour Workday |
+2.5% - +5% Stability, +10% - +20% Production Efficiency Gain, -15% - -10% Factory Output, -15% - -10% Dockyard Output, +3% - +2.5% Needed Consumer Goods, -5% - -2.5% Consumer Goods Production |
6 Hour Workday |
Stability: +10.00% - +3.50% Production Efficiency Gain: +25.00% - +15.00% Factory Output: -17.50% - -12.50% Dockyard Output: -17.50% - -12.50% Needed Consumer Goods: +3.50% - +4.00% Consumer Goods Production: -4.00% - -3.50% |
Unemployment[edit | edit source]
Policy | Effect(s) |
---|---|
No Subsidies |
$0 Policy Cost Per Capita. -10% - -7.5% Stability, +0.04% - +0.02% Monthly Poverty Rate, -0% - -2.5% Needed Consumer Goods |
Trinket Subsidies |
$20 - $16 Policy Cost Per Capita. -5% - -2.5% Stability, +0.01% - -0.01% Monthly Poverty Rate, +1% - -15% Needed Consumer Goods |
Low Subsidies |
$45 - $41 Policy Cost Per Capita. -1% - +1% Stability, +0.00% - -0.02% Monthly Poverty Rate |
Moderate Subsidies |
$100 - $95 Policy Cost Per Capita. +0% - +2.5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +2.5% - +1% Needed Consumer Goods |
Generous Subsidies |
$148 - $124 Policy Cost Per Capita. +5% - +10% Stability, -0.02% - -0.05% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods |
Full Employment Policy |
Policy Cost Per Capita: $22 - $16 Stability: -10.00% - +10.00% Monthly Poverty Rate: +0.01% - -0.01% |
Pensions[edit | edit source]
Policy | Effect(s) |
---|---|
No Pensions |
$1 Policy Cost Per Capita, -7.5% - -5% Stability, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods |
Trinket Pensions |
$28 - $24 Policy Cost Per Capita, -5% - -2.5% Stability, +0.01% - +0.00% Monthly Poverty Rate, +0% - -2.5% Needed Consumer Goods |
Low Pensions |
$48 - $44 Policy Cost Per Capita, -2.5% - +0% Stability, +0% - -1% Needed Consumer Goods |
Moderate Pensions |
$80 - $76 Policy Cost Per Capita, +2.5% - +5% Stability, +0.00% - -0.01% Monthly Poverty Rate, +2.5% - +0% Needed Consumer Goods |
Generous Pensions |
$120 - $108 Policy Cost Per Capita, +2.5% - +5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods |
Social Policies[edit | edit source]
Healthcare[edit | edit source]
Policy | Effect(s) |
---|---|
No Government Support |
$1 Policy Cost Per Capita, -35% - -25% Monthly Population, -25% - -20% Stability, -0.20 - -0.10 Political Power Gain, +0.02% - +0.01% Monthly Poverty Rate -2.00 - 1.00 Monthly Healthcare Rate |
Service for Care |
$10 - $6 Policy Cost Per Capita, -20% - -10% Monthly Population, +0% - +10% War Support, +0.02% - +0.01% Monthly Poverty Rate, -0.20 - +0.00 Monthly Healthcare Rate |
Negotiated Coverage |
Policy Cost Per Capita: $25 - $1 Monthly Population: -5.00% - 0.00% Political Power Gain: 0.00 - +0.05 Monthly Poverty Rate: -0.01% - -0.02% Monthly Healthcare Rate: -0.1 - +0.1 |
Emergencies Support |
$36 - $24 Policy Cost Per Capita, -10% - -5% Monthly Population, +0.00 - +0.10 Political Power Gain, +0.01% - +0.00% Monthly Poverty Rate, +0.00 - +0.20 Monthly Healthcare Rate |
Low Income Protections |
$56 - $44 Policy Cost Per Capita, +2.5% - +5% Monthly Population, +2.5% - 7.5% Stability, +0.10 - +0.25 Political Power Gain, +0.00% - -0.01% Monthly Poverty Rate, +0.20 - +0.30 Monthly Healthcare Rate |
Universal Coverage |
$92 - $84 Policy Cost Per Capita, +7.5% - +12.5% Monthly Population, +5% - +10% Stability, +0.20 - +0.35 Political Power Gain, -0.01% - -0.02% Monthly Poverty Rate +0.25 - +0.35 Monthly Healthcare Rate |
Total Coverage |
$112 - $94 Policy Cost Per Capita, +10% - +20% Monthly Population, +7.5% - +15% Stability, +0.30 - +0.40 Political Power Gain, -0.025% - -0.04% Monthly Poverty Rate, +0.30 - +0.40 Monthly Healthcare Rate |
Education[edit | edit source]
Policy | Effect(s) |
---|---|
Restricted |
$9 - $7 Policy Cost Per Capita, -15% - -10% Research Speed, -15% - -10% Stability, +0.04% - +0.01% Monthly Poverty Rate, -2.00 - -1.00 Monthly Academic Base Gain, -1.00 - -0.75 Monthly Research Facilities Gain |
Stratified |
$28 - $24 Policy Cost Per Capita, -10% - +0% Research Speed, -10% - -2.5% Stability, -0.10 - -0.05 Political Power Gain +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.25 - +0.00 Monthly Research Facilities Gain |
Public |
$42 - $36 Policy Cost Per Capita, +0% - +5% Research Speed, -0.15 - -0.10 Political Power Gain, +0% - +2% Taxable Population, +0.00 - +0.25 Monthly Academic Base Gain, +0.00 - +0.25 Monthly Research Facilities Gain |
Subsidised Higher |
$72 - $64 Policy Cost Per Capita, +5% - +10% Research Speed, +2.5% - +5% Stability, -0.20 - -0.15 Political Power Gain, +2.5% - +4% Taxable Population, -0.01% - -0.02% Monthly Poverty Rate, +0.25 - +0.50 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain |
Public Higher |
$112 - $104 Policy Cost Per Capita, +7.5% - +12.5% Research Speed, +5% - +7.5% Stability, -0.225 - -0.175 Political Power Gain, +6% - +8% Taxable Population, -0.02% - -0.03% Monthly Poverty Rate, +0.50 - +0.75 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain |
Free |
$160 - $140 Policy Cost Per Capita, +10% - +15% Research Speed, +5% - +7.5% Stability, -0.25 - -0.20 Political Power Gain, +8% - +10% Taxable Population, -0.03% - -0.05% Monthly Poverty Rate, +1.00 - +1.25 Monthly Academic Base Gain, +0.50 - +0.75 Monthly Research Facilities Gain |
Penal System[edit | edit source]
Policy | Effect(s) |
---|---|
Draconian Brutality |
-10% - -25% Monthly Population, -15% - -10% Stability, +1% - +1.5% Admin Costs, +2.5% - +1.5% Army Costs, -5% - -10% Research Speed, +0.10% - +0.05% Monthly Poverty Rate, -0.75 - 1.00 Monthly Academic Base Gain, -0.25 - -0.50 Monthly Admin Efficiency Gain, -2% - -6% Needed Consumer Goods |
Overt Oppression |
-5% - -10% Monthly Population, -15% - -5% Stability, +2.5% - +1.5% Admin Costs, +1.5% - +0.5% Army Costs, +0.04% - +0.02% Monthly Poverty Rate, -0.50 - -0.10 Monthly Academic Base Gain, -0.50 - -0.10 Monthly Admin Efficiency Gain, +0% - -3% Needed Consumer Goods |
Politicized Penal System |
-7.5% - +0% Monthly Population, -10% - +2.5% Stability, +1.5% - +0.5% Admin Costs, +1.5% - +0.25% Army Costs, -5% - +5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.50 - -0.25 Monthly Admin Efficiency Gain |
Harsh Penal Code |
-5% - +0% Monthly Population, +0% - +7.5% Stability, +2% - +0.5% Admin Costs, +1% - +0.5% Army Costs, +0% - +2.5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate |
Incarceration |
-2.5% - +10% Stability, +0% - +5% War Support, +2% - +1% Admin Costs, -5% - -2.5% Political Power Gain |
Rehabilitation |
-5% - +15% Stability, +5% - +2.5% Admin Costs, -7.5% - -5% Political Power Gain, +0.00% - -0.02% Monthly Poverty Rate, +2% - +1% Needed Consumer Goods, +0% - +5% Recruitable Population |
Military Justice |
-5% - +10% Stability, -10% - -5% War Support, -20% - -5% Mobilisation Speed, -20% - -15% Offensive War Stability, -15% - -10% Defensive War Stability |
Frontier Justice |
-10% - -2.5% Monthly Population, -25% - -15% Stability, -25% - -15% War Support, -15% - -10% Recruitable Population |
Security[edit | edit source]
Policy | Effect(s) |
---|---|
Anarchic |
$0 Policy Cost Per Capita, -30% - 20% Stability, -0.50 - -0.25 Political Power Gain, +100% - +50% Intel to Others, -75% - -50% Encryption, -75% - 50% Decryption |
Community Police |
$10 - $5 Policy Cost Per Capita, -10% - +0% Stability, +50% - +25% Intel to Others, -35% - 25% Encryption, -35% - -25% Decryption |
Regulated Police |
$34 - $20 Policy Cost Per Capita, +5% - +10% Stability, +0.00 - +0.05 Political Power Gain, +20% - +0% Intel to Others |
Oppressive Police |
$52 - $40 Policy Cost Per Capita, +0% - +15% Stability, +0.00 - +0.10 Political Power Gain, -2.5% - +0% Monthly Population, +10% - -5% Intel to Others, +0% - +10% Encryption, +0% - +10% Decryption |
Totalitarian Police |
$82 - $72 Policy Cost Per Capita, +10% - +25% Stability, +0.05 - +0.20 Political Power Gain, -10% - -5% Monthly Population, +0% - -20% Intel to Others, +5% - +25% Encryption, +5% - +25% Decryption |
Death Squads |
$35 - $15 Policy Cost Per Capita, +0% - +10% Stability, +0.00 - +0.15 Political Power Gain, -10% - -20% Monthly Population, +20% - -10% Intel to Others, +0% - +20% Encryption, +0% - +20% Decryption |
Industrial Regulations[edit | edit source]
Policy | Effect(s) |
---|---|
Utterly Unregulated |
0% GDP Policy Cost, -20% - -10% Monthly Population, +5% - +10% Factory Output, +5% - +10% Dockyard Output, +5% - +10% Production Efficiency Cap, +2.5% - +5% Consumer Goods Production, +1 - +2 Thermo Plant Power |
Token Regulations |
0.1% GDP Policy Cost, -10% - -5% Monthly Population, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, +1% - +2.5% Consumer Goods Production, +0 - +1 Thermo Plant Power |
Moderate Regulations |
0.2% GDP Policy Cost, +0% - +2.5% Monthly Population, -2.5% - +2.5% Factory Output, -2.5% - +2.5% Dockyard Output |
Strict Regulations |
0.3% GDP Policy Cost, +2.5% - +5% Monthly Population, -5% - -2.5% Factory Output, -5% - -2.5% Dockyard Output, -5% - -2.5% Production Efficiency Cap, -2% - -1% Consumer Goods Production, -1 - +0 Thermo Plant Power |
Harsh Regulations |
0.4% GDP Policy Cost, +5% - +10% Monthly Population, -10% - -5% Factory Output, -10% - -5% Dockyard Output, -10% - -5% Production Efficiency Cap, -5% - -2.5% Consumer Goods Production, -2 - -1 Thermo Plant Power |
Gender Rights[edit | edit source]
Policy | Effect(s) |
---|---|
Heavily Restricted |
+15% - +30% Monthly Population, -10% - +10% Stability, -10% - +10% War Support, -1% - -3% Needed Consumer Goods, -10% - -5% Consumer Goods Production, -20% - -10% Taxable Population, -0.25 - -0.10 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Academic Base Gain |
Traditional Roles |
+10% - +20% Monthly Population, -5% - +5% Stability, +0% - +5% War Support, +0% - -2% Needed Consumer Goods, -5% - +0% Consumer Goods Production, -10% - -5% Taxable Population |
Women in the Workplace |
+0.05 - +0.25 Monthly Industrial Expertise, +0.05 - +0.25 Monthly Academic Base Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output |
Legal Equality |
+0% - -10% Monthly Population, -10% - +0% Stability, +0.5% - +1% Needed Consumer Goods, +0% - +1% Consumer Goods Production, +0% - +10% Recruitable Population, +0.15 - +0.30 Monthly Industrial Expertise, +0.15 - +0.30 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output |
Promoted Equality |
-2.5% - -15% Monthly Population, -15% - -5% Stability, -15% - -7.5% War Support, +1% - +2% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +5% - +20% Recruitable Population, +0.20 - +0.35 Monthly Industrial Expertise, +0.20 - +0.35 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output |
Enforced Equality |
-10% - -25% Monthly Population, -20% - -15% Stability, -20% - -10% War Support, +2% - +3% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +35% - +50% Recruitable Population, +0.35 - +0.50 Monthly Industrial Expertise, +0.35 - +0.50 Monthly Academic Base Gain, +10% - +15% Factory Output, +10% - +15% Dockyard Output, -10% - +0% Army Organization, -15% - +0% Organization Regain |
Assorted Laws[edit | edit source]
Assorted Laws are laws that doesn't have an effect on the nation. Usually simply present for immersion, recent content has used them to greater effect. Guangdong and the United Kingdom has Assorted Laws that greatly expand on their respective lore and provides insight into the function of state and society.
Examples include Parliament Act 1911 (Repealed) and the Guangdong Census Ordinance. Additionally, the United States Minorities assorted law will change to the name of the current status of Civil Rights, it will start out as "Jim Crow" and change accordingly.
Categories |
---|
Pollution Controls |
Legality of Child Labour |
Minority Rights |
Women in the Military |
Safety Regulations |
Refugee Programs |
Racial Integration |
Legality of Sexual Minorities |
Social Development[edit | edit source]
Societal Development represents the progress of the country and can trend towards positive progress and negative progress, upgrading or downgrading through a playthrough. Unlike, policies which have an effectiveness determining the effect, Societal Development simply gives its effect to the nation.
The Developmental Status of any of the categories go from -240 to 240, and will downgrade at -240 and upgrade at 240. Once the category upgrades or downgrades, an accompanying event will fire.
Poverty[edit | edit source]
Academic Base[edit | edit source]
The average education level of the populace, which the research base draws from.
Policy | Effect(s) |
---|---|
Mass Illiteracy |
-15% Research Speed -15% Production Efficiency Gain -20% Production Efficiency Retention -5% GDP Growth Multiplier -5% Needed Consumer Goods -0.03% Monthly Poverty Rate Decrease |
Basic Literacy |
-5% Research Speed -7.5% Production Efficiency Gain -10% Production Efficiency Retention -3% GDP Growth Multiplier -2.5% Needed Consumer Goods -0.01% Monthly Poverty Rate Decrease |
Primary Schooling |
-2% GDP Growth Multiplier -1% Needed Consumer Goods |
Secondary Schooling |
+5% Research Speed +2.5% Production Efficiency Gain +2.5% Production Efficiency Retention +1% Needed Consumer Goods |
Tertiary Schooling |
+10% Research Speed +5% Dockyard Output +5% Production Efficiency Gain +5% Production Efficiency Retention +2.5% Needed Consumer Goods +2.5% GDP Growth Multiplier |
Academic Golden Age |
+10% Research Speed +5% Dockyard Output +10% Production Efficiency Gain +10% Production Efficiency Retention +5% Needed Consumer Goods +5% GDP Growth Multiplier |
Research Facilities[edit | edit source]
The state of academia and research facilities in the country.
Policy | Effect(s) |
---|---|
Makeshift Laboratories |
-20% Research Speed -10% Production Efficiency Cap -5% GDP Growth Multiplier |
Rudimentary Research Facilities |
-12.5% Research Speed -5% Production Efficiency Cap -3% GDP Growth Multiplier |
Outdated Research Facilities |
-5% Research Speed -2.5% Production Efficiency Cap -1% GDP Growth Multiplier |
Modern Research Facilities |
|
Advanced Research Facilities |
+7.5% Research Speed +2.5% Production Efficiency Cap +1% GDP Growth Multiplier |
Cutting-Edge Research Facilities |
+15% Research Speed +5% Production Efficiency Cap +2.5% GDP Growth Multiplier |
Agriculture Methods[edit | edit source]
The main methods the populace uses to grow their food.
Policy | Effect(s) |
---|---|
Subsistence Agriculture |
-20% Recruitable Population Factor -35% Monthly Population -10% Factory Output -10% Dockyard Output -5% Army Organization Regain +5% Supply Consumption -10% Fuel Consumption +20% Needed Consumer Goods +50% Division Training Time |
Centralized Agriculture |
-10% Recruitable Population Factor -15% Monthly Population -5% Factory Output -5% Dockyard Output -2.5% Army Organization Regain -5% Fuel Consumption +15% Needed Consumer Goods +25% Division Training Time |
Basic Mechanization |
+10% Needed Consumer Goods +10% Division Training Time |
Mass Mechanization |
+5% Recruitable Population Factor +10% Monthly Population +5% Needed Consumer Goods +2.5% Army Organization Regain |
Modern Agriculture |
+10% Recruitable Population Factor +20% Monthly Population +5% Army Organization Regain |
Healthcare Quality[edit | edit source]
The development status of the nation's healthcare infrastructure.
Policy | Effect(s) |
---|---|
Makeshift Healthcare |
-25% Monthly Population +10% Division Attrition -15% Army Organization Regain -25% Stability -10% War Support -0.04% Monthly Poverty Rate Decrease |
Rudimentary Healthcare |
-15% Monthly Population -5% Army Organization Regain -10% Stability -10% War Support -0.02% Monthly Poverty Rate Decrease |
Nascent Healthcare |
-5% Monthly Population -5% Stability |
Developed Healthcare |
+5% Monthly Population +5% Army Organization Regain +5% Stability |
Advanced Healthcare |
+15% Monthly Population -5% Division Attrition +5% Army Organization Regain +10% Stability +2.5% War Support +0.02% Monthly Poverty Rate Decrease |
World-Class Healthcare |
+25% Monthly Population -10% Division Attrition +5% Army Organization Regain +15% Stability +5% War Support +0.04% Monthly Poverty Rate Decrease |
Administrative Efficiency[edit | edit source]
The general effectiveness of the nation's state bureaucracy.
Policy | Effect(s) |
---|---|
Organized Chaos |
75% Base Taxable Population -10% Stability -25% Daily Political Power Gain -10% Supply Node Range +5% Drift Defense Factor +60% Social Spending Factor +7.5% Needed Consumer Goods |
Nonexistent State Apparatus |
80% Base Taxable Population -20% Stability -20% Daily Political Power Gain -20% Recruitable Population Factor -50% Drift Defense Factor +45% Social Spending Factor +5% Needed Consumer Goods |
Illegitimate Administration |
85% Base Taxable Population -15% Stability -10% Daily Political Power Gain -12.5% Recruitable Population Factor -10% Drift Defense Factor +30% Social Spending Factor +2.5% Needed Consumer Goods |
Deficient Administrative Systems |
90% Base Taxable Population -10% Stability -10% Daily Political Power Gain -5% Recruitable Population Factor -5% Drift Defense Factor +15% Social Spending Factor +1% Needed Consumer Goods |
Functional Administrative Systems |
100% Base Taxable Population +10% Supply Node Range |
Streamlined Bureaucracy |
100% Base Taxable Population +10% Stability +10% Daily Political Power Gain +15% Supply Node Range -5% Supply Consumption Factor +10% Drift Defense Factor -5% Social Spending Factor -1% Needed Consumer Goods |
Well-Oiled Machine |
100% Base Taxable Population +15% Stability +20% Daily Political Power Gain +20% Supply Node Range -10% Supply Consumption Factor +25% Drift Defense Factor -10% Social Spending Factor -2.5% Needed Consumer Goods |
Industrial Expertise[edit | edit source]
The experience of the nation's workers and their coordinators.
Policy | Effect(s) |
---|---|
Pre-Industrial Methods |
-20% Production Efficiency Cap -50% Production Efficiency Retention -35% Production Efficiency Gain -10% Needed Consumer Goods +100% Naval Industry Cost -8% GDP Growth Multiplier -25% Consumer Goods Production -80% Military Procurement Cost |
Incompetent Industry |
-15% Production Efficiency Cap -40% Production Efficiency Retention -25% Production Efficiency Gain -5% Needed Consumer Goods +50% Naval Industry Cost -5% GDP Growth Multiplier -15% Consumer Goods Production -60% Military Procurement Cost |
Nascent Industrial Base |
-10% Production Efficiency Cap -20% Production Efficiency Retention -15% Production Efficiency Gain +25% Naval Industry Cost -2% GDP Growth Multiplier -5% Consumer Goods Production -40% Military Procurement Cost |
Experienced Industrial Base |
+1% Needed Consumer Goods +1% GDP Growth Multiplier +5% Consumer Goods Production -20% Military Procurement Growth |
Innovative Industry |
+10% Production Efficiency Cap +20% Production Efficiency Retention +15% Production Efficiency Gain +2.5% Needed Consumer Goods -10% Naval Industry Cost +4% GDP Growth Multiplier +15% Consumer Goods Production |
Industrial Equipment[edit | edit source]
The main tools the nation's industry uses in manufacturing.
Policy | Effect(s) |
---|---|
Hand Tools |
-30% Factory Output -50% Dockyard Output -30% Construction Speed -20% Resource Gain Efficiency -25% Consumer Goods Production -6% GDP Growth Multiplier -50% Naval Industry Cost -70% Military Procurement Cost |
Power Tools |
-20% Factory Output -30% Dockyard Output -20% Construction Speed -10% Resource Gain Efficiency -15% Consumer Goods Production -4% GDP Growth Multiplier -25% Naval Industry Cost -55% Military Procurement Cost |
Rudimentary Manufacturing Lines |
-10% Factory Output -10% Dockyard Output -10% Construction Speed -5% Consumer Goods Production -2% GDP Growth Multiplier -10% Naval Industry Cost -40% Military Procurement Cost |
Factory Complexes |
-25% Military Procurement Cost |
Modern Industrial Equipment |
+10% Factory Output +10% Dockyard Output +10% Construction Speed +10% Resource Gain Efficiency +5% Consumer Goods Production +2% GDP Growth Multiplier -10% Military Procurement Cost |
Cutting-Edge Industrial Equipment |
+20% Factory Output +20% Dockyard Output +20% Construction Speed +20% Resource Gain Efficiency +15% Consumer Goods Production +4% GDP Growth Multiplier +5% Military Procurement Cost |
Military Professionalism[edit | edit source]
The professionalism and general disposition of most of the army.
Policy | Effect(s) |
---|---|
Disorganized Rabble |
-25% Division Organization -25% Division Attack -25% Division Defense -30% Division Recovery Rate -35% Max Planning -50% Planning Speed -35% Air Attack -35% Air Defense -30% Air Agility -35% Navy Organisation |
Incompetent Officer Corps |
-15% Division Organization -20% Division Attack -20% Division Defense -15% Division Recovery Rate -25% Max Planning -35% Planning Speed -0.20 Daily Political Power Gain -20% Air Attack -20% Air Defense -15% Air Agility -20% Navy Organisation |
Dysfunctional High Command |
-10% Division Organization -10% Division Attack -10% Division Defense -20% Division Recovery Rate -20% Max Planning -20% Planning Speed -0.15 Daily Political Power Gain -10% Air Attack -10% Air Defense -10% Air Agility -10% Navy Organisation |
Widespread Cronyism |
-5% Division Organization -5% Division Attack -5% Division Defense -10% Division Recovery Rate -10% Max Planning -10% Planning Speed -0.10 Daily Political Power Gain -10% Air Attack -10% Air Defense -10% Air Agility -10% Navy Organisation +5% Supply Consumption |
Political Interference |
-5% Division Organization -5% Division Attack -5% Division Defense -5% Division Recovery Rate -5% Max Planning -15% Planning Speed -0.20 Daily Political Power Gain |
Professional Army |
+10% Special Forces Capacity Multiplier |
Esprit de Corps |
+15% Division Organization +7.5% Division Attack +7.5% Division Defense +15% Division Recovery Rate +10% Max Planning +10% Planning Speed +20% Special Forces Capacity Multiplier +7.5% Air Attack +7.5% Air Defense +7.5% Air Agility +10% Navy Organisation |