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Taking inspiration from the law system of Victoria 2, TNO features a detailed law system to express the specific {{color|yellow|policies}} of your nation, providing greater immersion and complexity. The {{color|yellow|policies}} are located under the political tab, and includes a wide range of {{color|yellow|policies}} to consider during the course of a playthrough. Each {{color|yellow|policy}} has its own effects on various game variables, both with pros and cons to each {{color|yellow|policy}}.
== Laws and Social Development ==
Something different from other mods in Hearts of Iron IV, TNO introduced Laws and Social Development to allow the player to track and follow how a nation grows socially, and how the minor influences of laws can affect a nation.
 
Each {{color|yellow|policy}} has {{color|yellow|effectiveness}} which can improve or worsen as the game goes on, with some being determined by buildings and funding. This determines the effects gained by a {{color|yellow|policy}} and the more effective a {{color|yellow|policy}}, the better the effects.
== Laws ==
Laws come in various forms, the various laws that are at game start for most nations, to complex Ordinances passed in the Legislative Council in Guangdong.
 
==[[File:LawIcon national flag.png|link=]]Laws==
Most commonly, the assorted laws of a nation show the most common framework.
Laws, or {{color|yellow|Policies}}, influence various aspects of the nation, including political, military and economic matters. {{color|yellow|Policies}} cannot be changed manually or through an upgrade/downgrade system like {{color|yellow|Societal Development}}, and may only be changed by the focus tree or by events. A {{color|yellow|Policies}} effect's on the nation may be affected by it's effectiveness, which ranges from {{color|yellow|0%}} to {{color|yellow|100%}}, with its effects scaling along with it.
 
===[[File:LawIcon Nationalpolitical.png|link=]]Political Policies ===
====Political Parties====
Although not part of the Laws of the nations, National Policies also influence various aspects of the Nation, varying from Political to Military to Economic. This is similar to Social Development, however, National Policies cannot be changed unless via changes due to the focus tree or by events. Additionally, National Policies effect's on the nation may be affected by it's effectiveness, unlike Social Development.
{| class="wikitable"
 
!Policy
==== Political Policies ====
!Effect(s)
{| class="wikitable sortable"
|+Political Policies
!Categories
!Legal Policies
!Influence on Nation
|-
|<center>[[File:LawIcon political parties nonpartisan system.png|63x63px|link=]]<br>Non-Partisan System</center>
| rowspan="4" |Political Parties
|Daily Political Power Gain: {{color|palegreen|+0.15}} - {{color|palegreen|+0.25}}<br>Ideology Drift Defense: {{color|lightcoral|-25.00%}} - {{color|palegreen|+25.00%}}<br>Stability: {{color|lightcoral|-5.00%}} - {{color|lightcoral|-2.50%}}
|Non-Partisan System
|Non-Partisan System: +0.15 - 0.25 Daily Political Power Gain,
-25% - +25% Ideology Drift Defense, -5% - -2.5% Stability
|-
|<center>[[File:LawIcon political parties one party state.png|63x63px|link=]]<br>One Party State</center>
|One Party State
|Daily Political Power Gain: {{color|palegreen|+0.10}} - {{color|palegreen|+0.20}}<br>Ideology Drift Defense: {{color|palegreen|+25.00%}} - {{color|palegreen|+50.00%}}
|One Party State: +0.10 - 0.20 Daily Political Power Gain,
+25% - +50% Ideology Drift Defense
|-
|<center>[[File:LawIcon political parties controlled opposition.png|63x63px|link=]]<br>Controlled Opposition</center>
|Controlled Opposition
|Daily Political Power Gain: {{color|yellow|0.00}} - {{color|palegreen|+0.10}}<br>Ideology Drift Defense: {{color|yellow|0.00%}} - {{color|palegreen|+25.00%}}<br>Stability: {{color|lightcoral|-2.50%}} - {{color|palegreen|+2.50%}}
|Controlled Opposition: +0.00 - 0.10 Daily Political Power Gain,
+0% - +25% Ideology Drift Defense, -2.5% - +2.5% Stability
|-
|<center>[[File:LawIcon political parties multiparty system.png|63x63px|link=]]<br>Multi-Party System</center>
|Multi-Party System
|Stability: {{color|lightcoral|-5.00%}} - {{color|palegreen|+5.00%}}
|Multi-Party System: -5% - +5% Stability
|-
|}
| rowspan="5" |Religious Rights
====Religious Rights====
|State Religion
{| class="wikitable"
|State Religion: -5% - +10% Stability, +0% - +10% War Support,
!Policy
-0.15 - +0.15 Daily Political Power Gain
!Effect(s)
|-
|<center>[[File:LawIcon religious rights state religion.png|63x63px|link=]]<br>State Religion</center>
|Pluralism
| Stability: {{color|lightcoral|-5%}} - {{color|palegreen|+10%}}<br>War Support: {{color|yellow|+0%}} - {{color|palegreen|+10%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.15}} - {{color|palegreen|+0.15}}
|Pluralism: +0% - +5% Stability, -0.10 - -0.05 Daily Political Power Gain
|-
|<center>[[File:LawIcon religious rights pluralism.png|63x63px|link=]]<br>Pluralism</center>
|Secularism
| Stability: {{color|yellow|+0%}} - {{color|palegreen|+5%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.10}} - {{color|lightcoral|-0.05}}
|Secularism: -2.5% - +5% Stability
|-
|<center>[[File:LawIcon religious rights secularism.png|63x63px|link=]]<br>Secularism</center>
|Church Suppression
| Stability: {{color|lightcoral|-2.5%}} - {{color|palegreen|+5%}}
|Church Suppression: -7.5% - -2.5% Stability, -5% - +0% War Support,
-10% - +25% Ideology Drift Defense, -0.05 - +0.05 Daily Political Power Gain
|-
|<center>[[File:LawIcon religious rights suppression of churches.png|63x63px|link=]]<br>Church Suppression</center>
|State Atheism
| Stability: {{color|lightcoral|-7.5%}} - {{color|lightcoral|-2.5%}}<br>War Support: {{color|lightcoral|-5%}} - {{color|yellow|+0%}}<br>Ideology Drift Defense: {{color|lightcoral|-10%}} - {{color|palegreen|+25%}}<br>Daily Political Power Gain: {{color|lightcoral|-0.05}} - {{color|palegreen|+0.05}}
|State Atheism: -10% - -5% Stability, -5% - +0% War Support,
-10% - +50% Ideology Drift Defense, +0.05 - +0.10 Daily Political Power Gain
|-
|<center>[[File:LawIcon religious rights state atheism.png|63x63px|link=]]<br>State Atheism</center>
| rowspan="4" |Trade Unions
| Stability: {{color|lightcoral|-10%}} - {{color|lightcoral|-5%}}<br>War Support: {{color|lightcoral|-5%}} - {{color|yellow|+0%}}<br>Ideology Drift Defense: {{color|lightcoral|-10%}} - {{color|palegreen|+50%}}<br>Daily Political Power Gain: {{color|palegreen|+0.05}} - {{color|palegreen|+0.10}}
|Illegal
|Illegal Trade Unions: +2.5% - +5% Factory Output,
+2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap,
-7.5% - -5% Stability, +0.02 - +0.00 Monthly Poverty
|-
|}
|State-Controlled
|State-Controlled ====Trade Unions: +0 - +2.5% Factory Output,====
{| class="wikitable"
+0 - +2.5% Dockyard Output, +0 - +2.5% Production Efficiency Cap
!Policy
 
!Effect(s)
+0.01 - -0.01 Monthly Poverty, +0.00 - +0.10 Monthly Industrial Expertise
|-
|<center>[[File:Tno trade unions illegal.png|63x63px|link=]]<br>Illegal</center>
|Non-Political Allowed
| +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, -7.5% - -5% Stability, +0.02 - +0.00 Monthly Poverty
|Non-Political Trade Unions Allowed: -5 - -2.5% Factory Output, -5 - -2.5% Dockyard Output
-5 - -2.5% Production Efficiency Cap, +0.00 - -0.01 Monthly Poverty,
 
+0.00 - +0.25 Monthly Industrial Expertise
|-
|<center>[[File:Tno trade unions state controlled.png|63x63px|link=]]<br>State Controlled</center>
|All Allowed
| +0 - +2.5% Factory Output, +0 - +2.5% Dockyard Output, +0 - +2.5% Production Efficiency Cap, +0.01 - -0.01 Monthly Poverty, +0.00 - +0.10 Monthly Industrial Expertise
|All Trade Unions Allowed: -7.5 - -5% Factory Output, -7.5 - -5% Dockyard Output,
-7.5 - -5% Production Efficiency Cap, +0% - +2.5% Stability, +0.00 - -0.02 Monthly Poverty, +0.25 - +0.50 Monthly Industrial Expertise
|-
|<center>[[File:Tno trade unions nonsocialist allowed.png|63x63px|link=]]<br>Non-Political Allowed</center>
| rowspan="8" |Immigration
| -5 - -2.5% Factory Output, -5 - -2.5% Dockyard Output, -5 - -2.5% Production Efficiency Cap, +0.00 - -0.01 Monthly Poverty, +0.00 - +0.25 Monthly Industrial Expertise
|You Will Never Leave
|You Will Never Leave: -10% - +0% Stability, -20% - +0% Monthly Population,
-0.50 - +0.00 Monthly Academic Base, -0.25 - +0.00 Monthly Industrial Expertise
|-
|<center>[[File:Tno trade unions all allowed.png|63x63px|link=]]<br>All Allowed</center>
|Closed Borders
| -7.5 - -5% Factory Output, -7.5 - -5% Dockyard Output, -7.5 - -5% Production Efficiency Cap, +0% - +2.5% Stability, +0.00 - -0.02 Monthly Poverty, +0.25 - +0.50 Monthly Industrial Expertise
|Closed Borders: -10% - +10% Stability, -5% - +0% Monthly Population
|-
|}
|Skilled Labor Only
====Immigration====
|Skilled Labor Only: -5% - +0% Stability, +5% - +2.5% Monthly Population,
{| class="wikitable"
+0.25 - +0.50 Monthly Academic Base, +0.25 - +0.50 Monthly Industrial Expertise
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon immigration you will never leave.png|63x63px|link=]]<br>You Will Never Leave</center>
|Quota Immigration
|Quota Immigration:-10% - +100% Stability, -20% - +50% Monthly Population, +-0.1050 - +0.2500 Monthly Academic Base, -0.25 - +0.00 Monthly Industrial Expertise
+0.10 - +0.25 Monthly Industrial Expertise
|-
|<center>[[File:LawIcon immigration closed borders.png|63x63px|link=]]<br>Closed Borders</center>
|Open Immigration
|Open Immigration: -10% - -5+10% Stability, +10-5% - +250% Monthly Population,
+0.10 - +0.20 Monthly Academic Base, +0.15 - +0.25 Monthly Industrial Expertise,
+0.01% - +0.00% Monthly Poverty Rate
|-
|<center>[[File:LawIcon immigration skilled labor only.png|63x63px|link=]]<br>Skilled Labor Only</center>
|Encouraged Immigration
|Encouraged Immigration: -155% - -10+0% Stability, +205% - +352.5% Monthly Population, +0.25 - +0.50 Monthly Academic Base, +0.25 - +0.50 Monthly Industrial Expertise
+0.00 - +0.10 Monthly Academic Base, +0.00 - +0.15 Monthly Industrial Expertise,
+0.03% - +0.01% Monthly Poverty Rate
|-
|<center>[[File:LawIcon immigration quota immigration.png|63x63px|link=]]<br>Quota Immigration</center>
|Subsidized Immigration
| +10% - +5% Monthly Population, +0.10 - +0.25 Monthly Academic Base, +0.10 - +0.25 Monthly Industrial Expertise
|Subsidized Immigration: -20% - -15% Stability, +25% - +50% Monthly Population,
-7.5% - -5% Daily Political Power Gain, +0.00 - +0.10 Monthly Industrial Expertise,
+0.04% - +0.02% Monthly Poverty Rate
|-
|<center>[[File:LawIcon immigration open immigration.png|63x63px|link=]]<br>Open Immigration</center>
|Give Me Your Poor
|Give Me Your Poor: -2510% - -205% Stability, +4010% - +10025% Monthly Population, +0.10 - +0.20 Monthly Academic Base, +0.15 - +0.25 Monthly Industrial Expertise, +0.01% - +0.00% Monthly Poverty Rate
-15% - -10% Daily Political Power Gain, +0.075% - +0.06% Monthly Poverty Rate
|-
|<center>[[File:LawIcon immigration encouraged immigration.png|63x63px|link=]]<br>Encouraged Immigration</center>
| rowspan="7" |Forced Labor
| -15% - -10% Stability, +20% - +35% Monthly Population, +0.00 - +0.10 Monthly Academic Base, +0.00 - +0.15 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate
|Caste Systems
|Caste Systems: -25% - -15% Stability, -15% - -5% War Support, -5% - -10% Research Speed,
+0% - +15% Construction Speed, +25% - +75% Free Repair, -25% - -10% Monthly Population,
-10% - +10% Recruitable Population, +5% - +20% Factory Output,
-3% - -5% Needed Consumer Goods, +5% - +10% Consumer Goods Production,
-0.25 - -0.10 Monthly Academic Base, -1.00 - -0.50 Monthly Industrial Expertise,
-1.00 - -0.50 Monthly Agricultural Base, +0.10% - +0.05% Monthly Poverty Rate
|-
|<center>[[File:LawIcon immigration subsidized immigration.png|63x63px|link=]]<br>Subsidized Immigration</center>
|Institutionalized
| -20% - -15% Stability, +25% - +50% Monthly Population, -7.5% - -5% Daily Political Power Gain, +0.00 - +0.10 Monthly Industrial Expertise, +0.04% - +0.02% Monthly Poverty Rate
|Institutionalized: -20% - -5% Stability, -10% - -2.5% War Support,
+5% - +20% Construction Speed, +50% - +200% Free Repair,
<nowiki>|-15% - -2.5% Monthly Population, -5% - +0% Recruitable Population,</nowiki>
+5% - +20% Factory Output, -1% - -3% Needed Consumer Goods,
+5% - +10% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise,
-0.50 - -0.25 Monthly Agricultural Base, +0.06% - +0.02% Monthly Poverty Rate
|-
|<center>[[File:LawIcon refugees give me your poor.png|63x63px|link=]]<br>Give Me Your Poor</center>
|Corvee Slavery
|Corvee Slavery: -1025% - -2.520% Stability, +40% -5 +100% Monthly Population, -15% - -10% Daily Political Power Gain, +0.075% War- Support,+0.06% Monthly Poverty Rate
+5% - +10% Construction Speed, +25% - +75% Free Repair,
<nowiki>|-5% - +0% Monthly Population, -2.5% - +0% Recruitable Population,</nowiki>
+2.5% - +10% Factory Output, +0% - -2% Needed Consumer Goods,
+2.5% - +5% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise,
-0.50 - -0.25 Monthly Agricultural Base, +0.04% - +0.01% Monthly Poverty Rate
|-
|}
|Penal Labor
====Forced Labor====
|Penal Labour: -10% - -2.5% Stability, +0% - +5% Construction Speed,
{| class="wikitable"
+0% - +25% Free Repair, +0% - +1% Consumer Goods Production,
!Policy
-0.15 - +0.05 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate
!Effect(s)
|-
|<center>[[File:LawIcon slavery caste systems.png|63x63px|link=]]<br>Caste System</center>
|Work Programs
| -25% - -15% Stability, -15% - -5% War Support, -5% - -10% Research Speed, +0% - +15% Construction Speed, +25% - +75% Free Repair, -25% - -10% Monthly Population, -10% - +10% Recruitable Population, +5% - +20% Factory Output, -3% - -5% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.25 - -0.10 Monthly Academic Base, -1.00 - -0.50 Monthly Industrial Expertise, -1.00 - -0.50 Monthly Agricultural Base, +0.10% - +0.05% Monthly Poverty Rate
|Work Programs: +0% - +5% Stability, -5% - +0% War Support,
+0% - +5% Construction Speed, +0% - +10% Free Repair
+0% - +5% Consumer Goods Production, -0.25 - +0.25 Monthly Industrial Expertise
+0.02% - -0.02% Monthly Poverty Rate, +1.50% - +0.75% Administrative Cost
|-
|<center>[[File:LawIcon slavery allowed.png|63x63px|link=]]<br>Institutionalized</center>
|POW Only
| -20% - -5% Stability, -10% - -2.5% War Support, +5% - +20% Construction Speed, +50% - +200% Free Repair, |-15% - -2.5% Monthly Population, -5% - +0% Recruitable Population, +5% - +20% Factory Output, -1% - -3% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.06% - +0.02% Monthly Poverty Rate
|POW Only: -5% - -2.5% Stability, -10% - -2.5% War Support,
+0% - +10% Construction Speed, +0% - +25% Free Repair,
-2.5% - +0% Recruitable Non-Core, +0% - +10% Factory Output,
+2.5% - +5% Consumer Goods Production, -0.15 - -0.05 Monthly Industrial Expertise
-10% - -5% Offensive War Stability, -5% - -2.5% Defensive War Stability
|-
|<center>[[File:LawIcon slavery corvee.png|63x63px|link=]]<br>Corvee Slavery</center>
|Complete Ban
| -10% - -2.5% Stability, -5% - +0% War Support, +5% - +10% Construction Speed, +25% - +75% Free Repair, |-5% - +0% Monthly Population, -2.5% - +0% Recruitable Population, +2.5% - +10% Factory Output, +0% - -2% Needed Consumer Goods, +2.5% - +5% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.04% - +0.01% Monthly Poverty Rate
|Complete Ban: +0% - +5% Stability, +0% - +5% War Support
|-
|<center>[[File:LawIcon slavery penal labor.png|63x63px|link=]]<br>Penal Labor</center>
| rowspan="3" |Public Meetings
| -10% - -2.5% Stability, +0% - +5% Construction Speed, +0% - +25% Free Repair, +0% - +1% Consumer Goods Production, -0.15 - +0.05 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate
|Outlawed
|Outlawed Public Meetings: -10% - +0% Stability
|-
|<center>[[File:LawIcon slavery work programs.png|63x63px|link=]]<br>Work Programs</center>
|Regulated
| +0% - +5% Stability, -5% - +0% War Support, +0% - +5% Construction Speed, +0% - +10% Free Repair +0% - +5% Consumer Goods Production, -0.25 - +0.25 Monthly Industrial Expertise +0.02% - -0.02% Monthly Poverty Rate, +1.50% - +0.75% Administrative Cost
|Regulated Public Meetings: +0% - +5% Stability, +0% - +2.5% Daily Political Power Gain
|-
|<center>[[File:LawIcon slavery pow only.png|63x63px|link=]]<br>POW Only</center>
|Allowed
| -5% - -2.5% Stability, -10% - -2.5% War Support, +0% - +10% Construction Speed, +0% - +25% Free Repair, -2.5% - +0% Recruitable Non-Core, +0% - +10% Factory Output, +2.5% - +5% Consumer Goods Production, -0.15 - -0.05 Monthly Industrial Expertise -10% - -5% Offensive War Stability, -5% - -2.5% Defensive War Stability
|Allowed Public Meetings: +2.5% - +5% Daily Political Power Gain
|-
|<center>[[File:LawIcon slavery outlawed.png|63x63px|link=]]<br>Complete Ban</center>
| rowspan="4" |Press Rights
| +0% - +5% Stability, +0% - +5% War Support
|Propaganda Press
|Propaganda Pres: +0% - +20% Stability, -15% - -10% Political Power Gain,
+0% - +25% War Support, +0% - +75% Ideology Drift Defense, -10% - -25% Intel to Others
|-
|}
|State Press Only
====Public Meetings====
|State Press Only: +5% - +10% Stability, -7.5% - -5% Political Power Gain,
{| class="wikitable"
+5% - +10% War Support, +25% - +50% Ideology Drift Defense, -5% - -15% Intel to Others
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon public meetings outlawed.png|63x63px|link=]]<br>Outlawed</center>
|Censored Press
|Censored Press: +0-10% - +50% Stability, -5% - -2.5% Political Power Gain,
+0% - +5% War Support, +10% - +25% Ideology Drift Defense
|-
|<center>[[File:LawIcon public meetings regulated.png|63x63px|link=]]<br>Regulated</center>
|Free Press
|Free Press: +0% - +105% Political Power GainStability, -25+0% - -10+2.5% IdeologyDaily DriftPolitical Defense,Power Gain
+15% - +0% Intel to Others
|-
|<center>[[File:LawIcon public meetings allowed.png|63x63px|link=]]<br>Allowed</center>
| rowspan="5" |Voter Franchise
| +2.5% - +5% Daily Political Power Gain
|No Voting
|No Voting: -15% - +0% Stability, +0% - +15% Political Power Gain
|-
|}
|Elite Voting
====Press Rights====
|Elite Voting: -7.5% - +0% Stability, +5% - +10% Political Power Gain
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon press rights propaganda press.png|63x63px|link=]]<br>Propaganda Press</center>
|Registered Voting
| +0% - +20% Stability, -15% - -10% Political Power Gain, +0% - +25% War Support, +0% - +75% Ideology Drift Defense, -10% - -25% Intel to Others
|Registered Voting: -5% - +2.5% Stability. +0% - +5% Political Power Gain
|-
|<center>[[File:LawIcon press rights state press only.png|63x63px|link=]]<br>State Press Only</center>
|Universal Voting
| +5% - +10% Stability, -7.5% - -5% Political Power Gain, +5% - +10% War Support, +25% - +50% Ideology Drift Defense, -5% - -15% Intel to Others
|Universal Voting: +0% - +5% Stability
|-
|<center>[[File:LawIcon press rights censored press.png|63x63px|link=]]<br>Censored Press</center>
| +0% - +5% Stability, -5% - -2.5% Political Power Gain, +0% - +5% War Support, +10% - +25% Ideology Drift Defense
|-
|<center>[[File:LawIcon press rights free press.png|63x63px|link=]]<br>Free Press</center>
| +0% - +10% Political Power Gain, -25% - -10% Ideology Drift Defense, +15% - +0% Intel to Others
|-
|Promoted Voting
|Promoted Voting: +2.5% - +5% Stability, -2.5% - +2.5% Political Power Gain
|}
====Voter Franchise====
 
{| class="wikitable"
==== Economic Policies ====
!Policy
{| class="wikitable sortable"
!Effect(s)
|+Economic Policies
!Categories
!Legal Policies
!Influence on Nation
|-
|<center>[[File:LawIcon vote franchise no voting.png|63x63px|link=]]<br>No Voting</center>
| rowspan="4" |Trade Law
| -15% - +0% Stability, +0% - +15% Political Power Gain
|Free Trade
|Free Trade: -5% - +15% Factory Output, -5% - +15% Dockyard Output
-5% - +15% Construction Speed, -5% - +10% Research Speed,
-0.25 - +0.25 Monthly Industrial Expertise,
+0% - +10% Consumer Goods Production
|-
|<center>[[File:LawIcon vote franchise elite voting.png|63x63px|link=]]<br>Elite Voting</center>
|Strategic Tariffs
|Strategic Tariffs: +0-7.5% - +100% Factory OutputStability, +05% - +10% DockyardPolitical Power Gain Output
+0% - +10% Construction Speed, +0% - +5% Research Speed,
+0.00 - +0.25 Monthly Industrial Expertise,
+0% - +5% Consumer Goods Production
|-
|<center>[[File:LawIcon vote franchise inequal voting.png|63x63px|link=]]<br>Inequal Voting</center>
|Heavy Protectionism
| Stability: {{color|lightcoral|-5.00%}} - {{color|yellow|0.50%}}<br>Political Power Gain: {{color|palegreen|+2.50%}} - {{color|palegreen|7.50%}}
|Heavy Protectionism: +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output +2.5% - +5% Construction Speed, +0% - +2.5% Research Speed,
+0.10 - +0.50 Monthly Industrial Expertise,
+0% - +2.5% Consumer Goods Production
|-
|<center>[[File:LawIcon vote franchise registered voting.png|63x63px|link=]]<br>Registered Voting</center>
|Closed Economy
| -5% - +2.5% Stability. +0% - +5% Political Power Gain
|Closed Economy: -10% - +10% Ideological Drift Defense,
+0% - -20% Needed Consumer Goods, -0.50 - +0.50 Monthly Agricultural Base,
-10% - +0% Research Speed, -0.50 - +0.50 Monthly Industrial Expertise
|-
|<center>[[File:LawIcon vote franchise universal.png|63x63px|link=]]<br>Universal Voting</center>
| rowspan="5" |Income Taxation
| +0% - +5% Stability
|Corporatist Structure
|Corporatist Structure: -0.15 - -0.10 Political Power Gain,
20-30% Poverty Taxation Rate, -2.5% - -3% Needed Consumer Goods
|-
|<center>[[File:LawIcon vote franchise promoted voting.png|63x63px|link=]]<br>Promoted Voting</center>
|Investor-Friendly Code
|Investor +2.5% -Friendly Code:+5% Stability, -02.105% - -0+2.055% Political Power Gain,
10 - 20% Poverty Taxation Rate, -1 - -2.5% Needed Consumer Goods
|-
|}
|Low Income Weighted
 
|Low Income Weighted: -0.05 - +0.05 Political Power Gain, 0 - 10% Poverty Taxation Rate
===[[File:LawIcon army.png|link=]]Military Policies===
====Conscription====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon conscription scraping the barrel.png|63x63px|link=]]<br>Scraping the Barrel</center>
|Flat Taxes
| 20% - 25% Recruitable Population, -50% - -30% Stability, -50% - -30% War Support, -1.50 - -1.00 Daily Political Power Gain, -15% - -10% Research Speed -2.00 - -1.50 Monthly Military Professionalism, -50% - -40% Division Organization, -50% - -40% Division Recovery Rate, -50% - -45% Factory Output, -50% - -45% Dockyard Output, -50% - -45% Construction Speed
|Flat Taxes: +0.05 - +0.10 Political Power Gain,
5% - 2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon conscription all adults serve.png|63x63px|link=]]<br>All Adults Serve</center>
|High Income Weighted
| 15% - 20% Recruitable Population, -30% - -25% Stability, -30% - -25% War Support, -1.25 - -0.75 Daily Political Power Gain, -10% - -5% Research Speed -1.50 - -1.00 Monthly Military Professionalism, -30% - -25% Division Organization, -30% - -25% Division Recovery Rate, -30% - -25% Factory Output, -30% - -25% Dockyard Output, -30% - -25% Construction Speed
|High Income Weighted: +0.10 - +0.15 Political Power Gain,
7.5% - 5% Needed Consumer Goods
|-
|<center>[[File:LawIcon conscription service by requirement.png|63x63px|link=]]<br>Service by Requirement</center>
| rowspan="5" |Minimum Wage
| 7.5% - 10% Recruitable Population, -25% - -20% Stability, -25% - -20% War Support, -0.70 - -0.50 Daily Political Power Gain, -7.5% - -5% Research Speed, -20% - -15% Division Organization, -20% - -15% Division Recovery Rate, -25% - -20% Factory Output, -25% - -20% Dockyard Output, -25% - -20% Construction Speed
|No Minimum Wage
|No Minimum Wage: -10% - -5% Stability, +2.5% - +5% Production Efficiency Cap,
-0.50 - -0.25 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate,
-2.5% - -5% Needed Consumer Goods
|-
|<center>[[File:LawIcon conscription extensive conscription.png|63x63px|link=]]<br>Extensive Conscription</center>
|Trinket Minimum Wage
| 3.5% - 5% Recruitable Population, -20% - -15% Stability, -20% - -15% War Support, -0.40 - -0.20 Daily Political Power Gain, -3.5% - -2.5% Research Speed, -12.5% - -10% Division Organization, -12.5% - -10% Division Recovery Rate, -15% - -10% Factory Output, -15% - -10% Dockyard Output, -15% - -10% Construction Speed
|Trinket Minimum Wage: -5% - -2.5% Stability, +0% - +2.5% Production Efficiency Cap,
-0.25 - -0.10 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate,
-1% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon conscription broadened conscription.png|63x63px|link=]]<br>Broadened Conscription</center>
|Low Minimum Wage
| 3% - 3.5% Recruitable Population, -15% - -10% Stability, -15% - -10% War Support, -0.15 - -0.10 Daily Political Power Gain, -10% - -5% Division Recovery Rate
|Low Minimum Wage: -1% - +1% Stability, -1% - +1% Production Efficiency Cap,
-0.10 - +0.10 Monthly Industrial Expertise, +0.01% - -0.01% Monthly Poverty Rate
|-
|<center>[[File:LawIcon conscription limited conscription.png|63x63px|link=]]<br>Limited Conscription</center>
|Moderate Minimum Wage
| 2% - 2.5% Recruitable Population, -7.5% - -5% Stability, -7.5% - -5% War Support, -0.10 - -0.05 Daily Political Power Gain
|Moderate Minimum Wage: +0% - +2.5% Stability, -5% - -2.5% Production Efficiency Cap,
+0.00 - +0.25 Monthly Industrial Expertise, +0.00% - -0.02% Monthly Poverty Rate,
+3.5% - +2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon conscription volunteer only.png|63x63px|link=]]<br>Volunteer Only</center>
|Generous Minimum Wage
| 1% - 1.2% Recruitable Population, +0% - +10% Division Organization, +0% - +10% Division Recovery Rate
|Generous Minimum Wage: +2.5% - +5% Stability, -10% - -5% Production Efficiency Cap,
+0.25 - +0.50 Monthly Industrial Expertise, -0.01% - -0.03% Monthly Poverty Rate,
+7.5% - +5% Needed Consumer Goods
|-
|<center>[[File:LawIcon conscription disarmed nation.png|63x63px|link=]]<br>Disarmed Nation</center>
| rowspan="5" |Maximum Workhours
| 0% - 0.20% Recruitable Population, -10% - +10% Stability, -20% - -50% War Support, -0.25 - +0.25 Daily Political Power Gain, -0.25 - -2.00 Monthly Military Professionalism, -20% - -25% Division Organization, -20% - -25% Division Recovery Rate, -5% - -15% Factory Output, -5% - -15% Dockyard Output, -15% - -10% Army Experience Gain
|Unlimited Workday
|Unlimited Workday: -10% - -5% Stability, -20% - -15% Production Efficiency Gain,
+5% - +10% Factory Output, +5% - +10% Dockyard Output,
-2.5% - -5% Needed Consumer Goods, +1% - +2.5% Consumer Goods Production,
-5% - -2.5% Research Speed
|-
|}
|14 Hour Workday
====Supervision====
|14 Hour Workday: -5% - -2.5% Stability, -10% - -7.5% Production Efficiency Gain,
{| class="wikitable"
+2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output,
!Policy
-1% - -2.5% Needed Consumer Goods, +0% - +1% Consumer Goods Production
!Effect(s)
|-
|<center>[[File:LawIcon military supervision kill em all.png|63x63px|link=]]<br>Encouraged Brutality</center>
|12 Hour Workday
| +5% - +10% Division Attack, -15% - -10% War Support, -15% - -10% Leader Experience Gain, +10% - +5% Resistance Growth
|12 Hour Workday: +1% - +2.5% Production Efficiency Gain,
+1% - +2.5% Factory Output, +1% - +2.5% Dockyard Output,
+0% - -1% Needed Consumer Goods
|-
|<center>[[File:LawIcon military supervision no supervision.png|63x63px|link=]]<br>No Restrictions</center>
|10 Hour Workday
|10 Hour+2.5% Workday:- +15% Division Attack, -5% +- -2.5% StabilityWar Support, +-7.5% - +10-5% ProductionLeader EfficiencyExperience Gain, +5% - +2.5% Resistance Growth
-7.5% - -5% Factory Output, -7.5% - -5% Dockyard Output,
+2% - +1% Needed Consumer Goods, -2% - -1% Consumer Goods Production
|-
|<center>[[File:LawIcon military supervision rules of engagement.png|63x63px|link=]]<br>Rules of Engagement</center>
|8 Hour Workday
|8 Hour Workday: +2.50% - +2.5% StabilityWar Support, +100% - +202.5% ProductionLeader EfficiencyExperience Gain,
-15% - -10% Factory Output, -15% - -10% Dockyard Output,
+3% - +2.5% Needed Consumer Goods, -5% - -2.5% Consumer Goods Production
|-
|<center>[[File:LawIcon military supervision watchdog groups.png|63x63px|link=]]<br>Watchdog Groups</center>
| rowspan="5" |Unemployment Subsidies
| -7.5% - -5% Division Attack, +2.5% - +5% War Support, +2.5% - +5% Leader Experience Gain, -2.5% - -5% Resistance Growth
|No Subsidies
|No Subsidies: $0 Policy Cost Per Capita. -10% - -7.5% Stability,
+0.04% - +0.02% Monthly Poverty Rate, -0% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon military supervision total supervision.png|63x63px|link=]]<br>Total Supervision</center>
|Trinket Subsidies
| -10% - -5% Division Attack, +5% - +10% War Support, +5% - +10% Leader Experience Gain, -5% - -10% Resistance Growth
|Trinket Subsidies: $20 - $16 Policy Cost Per Capita. -5% - -2.5% Stability,
+0.01% - -0.01% Monthly Poverty Rate, +1% - -15% Needed Consumer Goods
|-
|}
|Low Subsidies
====Training====
|Low Subsidies: $45 - $41 Policy Cost Per Capita. -1% - +1% Stability,
{| class="wikitable"
+0.00% - -0.02% Monthly Poverty Rate
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon training none.png|63x63px|link=]]<br>Trial by Fire</center>
|Moderate Subsidies
| -25% - -20% Army Organisation, -25% - -20% Division Attack, -25% - -20% Division Defense, -20% - -10% Personnel Cost Modifier, +25% - +20% Air Accidents Chance, +25% - +20% Bad Weather Penalty, -25% - -20% Anti Air Hit Chance, -10% - -20% Minimum Training Level, -80% - -100% Division Training Time, +100% - +200% Mobilization Speed, -2.00 - -1.50 Monthly Military Professionalism, -15% - -10% Army Experience Gain, -15% - -10% Air Experience Gain
|Moderate Subsidies: $100 - $95 Policy Cost Per Capita. +0% - +2.5% Stability,
-0.01% - -0.03% Monthly Poverty Rate, +2.5% - +1% Needed Consumer Goods
|-
|<center>[[File:LawIcon training minimal training.png|63x63px|link=]]<br>Minimal Training</center>
|Generous Subsidies
| -15% - -10% Army Organisation, -15% - -10% Division Attack, -15% - -10% Division Defense, 50% - 40% Personnel Cost Modifier, +15% - +10% Air Accidents Chance, +15% - +10% Bad Weather Penalty, -15% - -10% Anti Air Hit Chance, -5% - -10% Minimum Training Level, -35% - -50% Division Training Time, +50% - +100% Mobilization Speed, -1.00 - -0.50 Monthly Military Professionalism, -10% - -5% Army Experience Gain, -10% - -5% Air Experience Gain
|Generous Subsidies: $148 - $124 Policy Cost Per Capita. +5% - +10% Stability,
-0.02% - -0.05% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon training basic training.png|63x63px|link=]]<br>Basic Training</center>
| rowspan="5" |Pensions
| 70% - 60% Personnel Cost Modifier, +0% - +1% Division Attack, +0% - +2.5% Division Defense
|No Pensions
|No Pensions: $1 Policy Cost Per Capita, -7.5% - -5% Stability
+0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods
|-
|<center>[[File:LawIcon training combat schooling.png|63x63px|link=]]<br>Combat Schooling</center>
|Trinket Pensions
| +2.5% - +5% Division Attack, +2.5% - +5% Division Defense, 90% - 80% Personnel Cost Modifier, -2.5% - -5% Air Accidents Chance, -2.5% - -5% Bad Weather Penalty, +5% - +10% Anti Air Hit Chance, +20% - +10% Minimum Training Level, -40% - -20% Mobilization Speed, +0.50 - +1.00 Monthly Military Professionalism, +2.5% - +5% Army Experience Gain, +2.5% - +5% Air Experience Gain
|Trinket Pensions: $28 - $24 Policy Cost Per Capita, -5% - -2.5% Stability
+0.01% - +0.00% Monthly Poverty Rate, +0% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon training advanced training methods.png|63x63px|link=]]<br>Advanced Methods</center>
|Low Pensions
| +5% - +10% Division Attack, +5% - +10% Division Defense, 120% - 100% Personnel Cost Modifier, -10% - -15% Air Accidents Chance, -10% - -15% Bad Weather Penalty, +20% - +25% Anti Air Hit Chance, +25% - +20% Minimum Training Level, -50% - -40% Mobilization Speed, +1.50 - +2.00 Monthly Military Professionalism, +5% - +10% Army Experience Gain, +5% - +10% Air Experience Gain
|Low Pensions: $48 - $44 Policy Cost Per Capita, -2.5% - +0% Stability,
+0% - -1% Needed Consumer Goods
|-
|}
|Moderate Pensions
====Draft Exemptions====
|Moderate Pensions: $80 - $76 Policy Cost Per Capita, +2.5% - +5% Stability
{| class="wikitable"
+0.00% - -0.01% Monthly Poverty Rate, +2.5% - +0% Needed Consumer Goods
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon draft exemptions none.png|63x63px|link=]]<br>No Draft Exemptions</center>
| -5% - -10% War Support
|-
|<center>[[File:LawIcon draft exemptions educational deferment.png|63x63px|link=]]<br>Educational Deferment</center>
| -7.5% - -5% Recruitable Population Factor, -10% - -5% War Support, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base
|-
|<center>[[File:LawIcon draft exemptions civil service deferment.png|63x63px|link=]]<br>Civil Service Opt-out</center>
| -12.5% - -10% Recruitable Population Factor, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base
|-
|<center>[[File:LawIcon draft exemptions generous exemptions.png|63x63px|link=]]<br>Generous Excemptions</center>
| -20% - -15% Recruitable Population Factor, +0% - +5% War Support, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base +0% - +2.5% Stability
|-
|Generous Pensions
|Generous Pensions: $120 - $108 Policy Cost Per Capita, +2.5% - +5% Stability
-0.01% - -0.03% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods
|}
 
===[[File:LawIcon law.png|link= Military]]Economic Policies ====
====Trade Law====
{| class="wikitable sortable"
{| class="wikitable"
|+Military Policies
!Policy
!Categories
!Effect(s)
!Legal Policies
!Influence on Nation
|-
|<center>[[File:LawIcon trade laws free trade.png|63x63px|link=]]<br>Free Trade</center>
| rowspan="8" |Military
| -5% - +15% Factory Output, -5% - +15% Dockyard Output, -5% - +15% Construction Speed, -5% - +10% Research Speed, -0.25 - +0.25 Monthly Industrial Expertise, +0% - +10% Consumer Goods Production
Conscription
|Scraping the Barrel
|Scraping the Barrel: 20% - 25% Recruitable Population, -50% - -30% Stability,
-50% - -30% War Support, -1.50 - -1.00 Daily Political Power Gain, -15% - -10% Research Speed
-2.00 - -1.50 Monthly Military Professionalism, -50% - -40% Division Organization,
-50% - -40% Division Recovery Rate, -50% - -45% Factory Output,
-50% - -45% Dockyard Output, -50% - -45% Construction Speed
|-
|<center>[[File:LawIcon trade laws export focus.png|63x63px|link=]]<br>Strategic Tariffs</center>
|All Adults Serve
| +0% - +10% Factory Output, +0% - +10% Dockyard Output, +0% - +10% Construction Speed, +0% - +5% Research Speed, +0.00 - +0.25 Monthly Industrial Expertise, +0% - +5% Consumer Goods Production
|All Adults Serve: 15% - 20% Recruitable Population, -30% - -25% Stability,
-30% - -25% War Support, -1.25 - -0.75 Daily Political Power Gain, -10% - -5% Research Speed
-1.50 - -1.00 Monthly Military Professionalism, -30% - -25% Division Organization,
-30% - -25% Division Recovery Rate, -30% - -25% Factory Output,
-30% - -25% Dockyard Output, -30% - -25% Construction Speed
|-
|<center>[[File:LawIcon trade laws limited exports.png|63x63px|link=]]<br>Heavy Protectionism</center>
|Service By Requirement
| +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output +2.5% - +5% Construction Speed, +0% - +2.5% Research Speed, +0.10 - +0.50 Monthly Industrial Expertise, +0% - +2.5% Consumer Goods Production
|Service By Requirement: 7.5% - 10% Recruitable Population, -25% - -20% Stability,
-25% - -20% War Support, -0.70 - -0.50 Daily Political Power Gain,
-7.5% - -5% Research Speed, -20% - -15% Division Organization,
-20% - -15% Division Recovery Rate, -25% - -20% Factory Output,
-25% - -20% Dockyard Output, -25% - -20% Construction Speed
|-
|<center>[[File:LawIcon trade laws closed economy.png|63x63px|link=]]<br>Closed Economy</center>
|Extensive Conscription
| -10% - +10% Ideological Drift Defense, +0% - -20% Needed Consumer Goods, -0.50 - +0.50 Monthly Agricultural Base, -10% - +0% Research Speed, -0.50 - +0.50 Monthly Industrial Expertise
|Extensive Conscription: 3.5% - 5% Recruitable Population, -20% - -15% Stability,
-20% - -15% War Support, -0.40 - -0.20 Daily Political Power Gain,
-3.5% - -2.5% Research Speed, -12.5% - -10% Division Organization,
-12.5% - -10% Division Recovery Rate, -15% - -10% Factory Output,
-15% - -10% Dockyard Output, -15% - -10% Construction Speed
|-
|}
|Broadened Conscription
====Income Taxation====
|Broadened Conscription: 3% - 3.5% Recruitable Population, -15% - -10% Stability,
{| class="wikitable"
-15% - -10% War Support, -0.15 - -0.10 Daily Political Power Gain, -10% - -5% Division Recovery Rate
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon income taxation elite tax exemptions.png|63x63px|link=]]<br>Corporatist Structure</center>
|Limited Conscription
|Political Power Gain: {{color|lightcoral|-0.15}} - {{color|lightcoral|-0.10}}<br>Poverty Taxation Rate: {{color|palegreen|20.00%}} - {{color|palegreen|30.00%}}<br>Needed Consumer Goods: {{color|palegreen|-2.50%}} - {{color|palegreen|-5.00%}}
|Limited Conscription: 2% - 2.5% Recruitable Population, -7.5% - -5% Stability,
-7.5% - -5% War Support, -0.10 - -0.05 Daily Political Power Gain
|-
|<center>[[File:LawIcon income taxation tax havens.png|63x63px|link=]]<br>Investor-Friendly Code</center>
|Volunteer Only
|Political Power Gain: {{color|lightcoral|-0.10}} - {{color|lightcoral|-0.05}}<br>Poverty Taxation Rate: {{color|palegreen|10.00%}} - {{color|palegreen|20.00%}}<br>Needed Consumer Goods: {{color|palegreen|-1.00%}} - {{color|palegreen|-2.50%}}
|Volunteer Only: 1% - 1.2% Recruitable Population, +0% - +10% Division Organization,
+0% - +10% Division Recovery Rate
|-
|<center>[[File:LawIcon income taxation low income weighted.png|63x63px|link=]]<br>Low Income Weighted</center>
|Disarmed Nation
|Political Power Gain: {{color|lightcoral|-0.05}} - {{color|palegreen|0.05}}<br>Poverty Taxation Rate: {{color|yellow|0.00%}} - {{color|palegreen|10.00%}}
|Disarmed Nation: 0% - 0.20% Recruitable Population, -10% - +10% Stability,
|-
-20% - -50% War Support, -0.25 - +0.25 Daily Political Power Gain,
|<center>[[File:LawIcon income taxation flat taxes.png|63x63px|link=]]<br>Flat Taxes</center>
 
|Political Power Gain: {{color|palegreen|0.05}} - {{color|palegreen|0.10}}<br>Needed Consumer Goods: {{color|lightcoral|5.00%}} - {{color|lightcoral|2.50%}}
-0.25 - -2.00 Monthly Military Professionalism, -20% - -25% Division Organization,
|-
|<center>[[File:LawIcon income taxation high income weighted.png|63x63px|link=]]<br>High Income Weighted</center>
|Political Power Gain: {{color|palegreen|0.10}} - {{color|palegreen|0.15}}<br>Needed Consumer Goods: {{color|lightcoral|7.50%}} - {{color|lightcoral|5.00%}}
|-
|<center>[[File:LawIcon income taxation negative taxation.png|63x63px|link=]]<br>Negative Income Taxation</center>
|Political Power Gain: {{color|palegreen|0.10}} - {{color|palegreen|0.20}}<br>Poverty Taxation Rate: {{color|yellow|0.00%}} - {{color|palegreen|10.00%}}<br>Needed Consumer Goods: {{color|lightcoral|7.50%}} - {{color|lightcoral|5.00%}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.03%}}
|-
|}
====Minimum Wage====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon minimum wage no minimum wage.png|63x63px|link=]]<br>No Min. Wage</center>
| -10% - -5% Stability, +2.5% - +5% Production Efficiency Cap, -0.50 - -0.25 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage trinket minimum wage.png|63x63px|link=]]<br>Trinket Min. Wage</center>
| -5% - -2.5% Stability, +0% - +2.5% Production Efficiency Cap, -0.25 - -0.10 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate, -1% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage low minimum wage.png|63x63px|link=]]<br>Low Min. Wage</center>
| -1% - +1% Stability, -1% - +1% Production Efficiency Cap, -0.10 - +0.10 Monthly Industrial Expertise, +0.01% - -0.01% Monthly Poverty Rate
|-
|<center>[[File:LawIcon minimum wage acceptable minimum.png|63x63px|link=]]<br>Moderate Min. Wage</center>
| +0% - +2.5% Stability, -5% - -2.5% Production Efficiency Cap, +0.00 - +0.25 Monthly Industrial Expertise, +0.00% - -0.02% Monthly Poverty Rate, +3.5% - +2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage good minimum wage.png|63x63px|link=]]<br>Generous Min. Wage</center>
| +2.5% - +5% Stability, -10% - -5% Production Efficiency Cap, +0.25 - +0.50 Monthly Industrial Expertise, -0.01% - -0.03% Monthly Poverty Rate, +7.5% - +5% Needed Consumer Goods
|-
|<center>[[File:LawIcon minimum wage annual wage.png|63x63px|link=]]<br>Annual Wage</center>
| Stability: {{color|palegreen|+5.50%}} - {{color|palegreen|+10.00%}}<br> Production Efficiency Cap: {{color|lightcoral|-7.50%}} - {{color|lightcoral|-2.50%}}<br> Monthly Industrial Expertise: {{color|palegreen|0.30}} - {{color|palegreen|0.55}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.03%}}<br>Needed Consumer Goods: {{color|lightcoral|+6.00%}} - {{color|lightcoral|+4.50%}}
|-
|}
====Max Workhours====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon max workhours unlimited work day.png|63x63px|link=]]<br>Unlimited Workday</center>
| -10% - -5% Stability, -20% - -15% Production Efficiency Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output, -2.5% - -5% Needed Consumer Goods, +1% - +2.5% Consumer Goods Production, -5% - -2.5% Research Speed
|-
|<center>[[File:LawIcon max workhours 14 hour work day.png|63x63px|link=]]<br>14 Hour Workday</center>
| -5% - -2.5% Stability, -10% - -7.5% Production Efficiency Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, -1% - -2.5% Needed Consumer Goods, +0% - +1% Consumer Goods Production
|-
|<center>[[File:LawIcon max workhours 12 hour work day.png|63x63px|link=]]<br>12 Hour Workday</center>
| +1% - +2.5% Production Efficiency Gain, +1% - +2.5% Factory Output, +1% - +2.5% Dockyard Output, +0% - -1% Needed Consumer Goods
|-
|<center>[[File:LawIcon max workhours 10 hour work day.png|63x63px|link=]]<br>10 Hour Workday</center>
| +1% - +2.5% Stability, +5% - +10% Production Efficiency Gain, -7.5% - -5% Factory Output, -7.5% - -5% Dockyard Output, +2% - +1% Needed Consumer Goods, -2% - -1% Consumer Goods Production
|-
|<center>[[File:LawIcon max workhours 8 hour work day.png|63x63px|link=]]<br>8 Hour Workday</center>
| +2.5% - +5% Stability, +10% - +20% Production Efficiency Gain, -15% - -10% Factory Output, -15% - -10% Dockyard Output, +3% - +2.5% Needed Consumer Goods, -5% - -2.5% Consumer Goods Production
|-
|<center>[[File:LawIcon max workhours 6 hour work day.png|63x63px|link=]]<br>6 Hour Workday</center>
| Stability: {{color|palegreen|+10.00%}} - {{color|palegreen|+3.50%}}<br>Production Efficiency Gain: {{color|palegreen|+25.00%}} - {{color|palegreen|+15.00%}}<br>Factory Output: {{color|lightcoral|-17.50%}} - {{color|lightcoral|-12.50%}}<br>Dockyard Output: {{color|lightcoral|-17.50%}} - {{color|lightcoral|-12.50%}}<br>Needed Consumer Goods: {{color|lightcoral|+3.50%}} - {{color|lightcoral|+4.00%}}<br>Consumer Goods Production: {{color|lightcoral|-4.00%}} - {{color|lightcoral|-3.50%}}
|-
|}
====Unemployment====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon unemployment no subsidies.png|63x63px|link=]]<br>No Subsidies</center>
| $0 Policy Cost Per Capita. -10% - -7.5% Stability, +0.04% - +0.02% Monthly Poverty Rate, -0% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment trinket subsidies.png|63x63px|link=]]<br>Trinket Subsidies</center>
| $20 - $16 Policy Cost Per Capita. -5% - -2.5% Stability, +0.01% - -0.01% Monthly Poverty Rate, +1% - -15% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment low subsidies.png|63x63px|link=]]<br>Low Subsidies</center>
| $45 - $41 Policy Cost Per Capita. -1% - +1% Stability, +0.00% - -0.02% Monthly Poverty Rate
|-
|<center>[[File:LawIcon unemployment moderate subsidies.png|63x63px|link=]]<br>Moderate Subsidies</center>
| $100 - $95 Policy Cost Per Capita. +0% - +2.5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +2.5% - +1% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment generous subsidies.png|63x63px|link=]]<br>Generous Subsidies</center>
| $148 - $124 Policy Cost Per Capita. +5% - +10% Stability, -0.02% - -0.05% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon unemployment full employment policy.png|63x63px|link=]]<br>Full Employment Policy</center>
|Policy Cost Per Capita: {{color|lightcoral|$22}} - {{color|lightcoral|$16}}<br>Stability: {{color|lightcoral|-10.00%}} - {{color|palegreen|+10.00%}}<br>Monthly Poverty Rate: {{color|lightcoral|+0.01%}} - {{color|palegreen|-0.01%}}
|-
|}
====Pensions====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon pensions no pensions.png|63x63px|link=]]<br>No Pensions</center>
| $1 Policy Cost Per Capita, -7.5% - -5% Stability, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions trinket pensions.png|63x63px|link=]]<br>Trinket Pensions</center>
| $28 - $24 Policy Cost Per Capita, -5% - -2.5% Stability, +0.01% - +0.00% Monthly Poverty Rate, +0% - -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions low pensions.png|63x63px|link=]]<br>Low Pensions</center>
| $48 - $44 Policy Cost Per Capita, -2.5% - +0% Stability, +0% - -1% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions acceptable pensions.png|63x63px|link=]]<br>Moderate Pensions</center>
| $80 - $76 Policy Cost Per Capita, +2.5% - +5% Stability, +0.00% - -0.01% Monthly Poverty Rate, +2.5% - +0% Needed Consumer Goods
|-
|<center>[[File:LawIcon pensions good pensions.png|63x63px|link=]]<br>Generous Pensions</center>
| $120 - $108 Policy Cost Per Capita, +2.5% - +5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods
|-
|}
 
===[[File:LawIcon political.png|link=]]Social Policies===
-20% - -25% Division Recovery Rate, -5% - -15% Factory Output, -5% - -15% Dockyard Output,
====Healthcare====
 
{| class="wikitable"
-15% - -10% Army Experience Gain
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon health care no health care.png|63x63px|link=]]<br>No Government Support</center>
| rowspan="5" |Military
| $1 Policy Cost Per Capita, -35% - -25% Monthly Population, -25% - -20% Stability, -0.20 - -0.10 Political Power Gain, +0.02% - +0.01% Monthly Poverty Rate -2.00 - 1.00 Monthly Healthcare Rate
Supervision
|Encouraged Brutality
|
|-
|<center>[[File:LawIcon health care service for care.png|63x63px|link=]]<br>Service for Care</center>
|No Restrictions
| $10 - $6 Policy Cost Per Capita, -20% - -10% Monthly Population, +0% - +10% War Support, +0.02% - +0.01% Monthly Poverty Rate, -0.20 - +0.00 Monthly Healthcare Rate
|
|-
|<center>[[File:LawIcon health care negotiated coverage.png|63x63px|link=]]<br>Negotiated Coverage</center>
|Rules of Engagement
|Policy Cost Per Capita: {{color|lightcoral|$25}} - {{color|lightcoral|$1}}<br>Monthly Population: {{color|lightcoral|-5.00%}} - {{color|yellow|0.00%}}<br>Political Power Gain: {{color|yellow|0.00}} - {{color|palegreen|+0.05}}<br>Monthly Poverty Rate: {{color|palegreen|-0.01%}} - {{color|palegreen|-0.02%}}<br>Monthly Healthcare Rate: {{color|lightcoral|-0.1}} - {{color|palegreen|+0.1}}
|
|-
|<center>[[File:LawIcon health care support for emergencies.png|63x63px|link=]]<br>Emergencies Support</center>
|Watchdog Groups
| $36 - $24 Policy Cost Per Capita, -10% - -5% Monthly Population, +0.00 - +0.10 Political Power Gain, +0.01% - +0.00% Monthly Poverty Rate, +0.00 - +0.20 Monthly Healthcare Rate
|
|-
|<center>[[File:LawIcon health care low income protections.png|63x63px|link=]]<br>Low Income Protections</center>
|Total Supervision
| $56 - $44 Policy Cost Per Capita, +2.5% - +5% Monthly Population, +2.5% - 7.5% Stability, +0.10 - +0.25 Political Power Gain, +0.00% - -0.01% Monthly Poverty Rate, +0.20 - +0.30 Monthly Healthcare Rate
|
|-
|<center>[[File:LawIcon health care universal health care.png|63x63px|link=]]<br>Universal Coverage</center>
| rowspan="5" |Military Training
| $92 - $84 Policy Cost Per Capita, +7.5% - +12.5% Monthly Population, +5% - +10% Stability, +0.20 - +0.35 Political Power Gain, -0.01% - -0.02% Monthly Poverty Rate +0.25 - +0.35 Monthly Healthcare Rate
|Trial By Fire
|
|-
|<center>[[File:LawIcon health care free universal care.png|63x63px|link=]]<br>Total Coverage</center>
|Minimal Training
| $112 - $94 Policy Cost Per Capita, +10% - +20% Monthly Population, +7.5% - +15% Stability, +0.30 - +0.40 Political Power Gain, -0.025% - -0.04% Monthly Poverty Rate, +0.30 - +0.40 Monthly Healthcare Rate
|
|-
|}
|Basic Training
====Education====
|
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon education restricted education.png|63x63px|link=]]<br>Restricted</center>
|Combat Schooling
| $9 - $7 Policy Cost Per Capita, -15% - -10% Research Speed, -15% - -10% Stability, +0.04% - +0.01% Monthly Poverty Rate, -2.00 - -1.00 Monthly Academic Base Gain, -1.00 - -0.75 Monthly Research Facilities Gain
|
|-
|<center>[[File:LawIcon education stratified education.png|63x63px|link=]]<br>Stratified</center>
|Advanced Methods
| $28 - $24 Policy Cost Per Capita, -10% - +0% Research Speed, -10% - -2.5% Stability, -0.10 - -0.05 Political Power Gain +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.25 - +0.00 Monthly Research Facilities Gain
|
|-
|<center>[[File:LawIcon education public education.png|63x63px|link=]]<br>Public</center>
| rowspan="4" |Military Draft
| $42 - $36 Policy Cost Per Capita, +0% - +5% Research Speed, -0.15 - -0.10 Political Power Gain, +0% - +2% Taxable Population, +0.00 - +0.25 Monthly Academic Base Gain, +0.00 - +0.25 Monthly Research Facilities Gain
Exemptions
|No Draft Exemptions
|No Draft Exemptions: -5% - -10% War Support
|-
|<center>[[File:LawIcon education subsidised higher education.png|63x63px|link=]]<br>Subsidised Higher</center>
|Educational Deferment
| $72 - $64 Policy Cost Per Capita, +5% - +10% Research Speed, +2.5% - +5% Stability, -0.20 - -0.15 Political Power Gain, +2.5% - +4% Taxable Population, -0.01% - -0.02% Monthly Poverty Rate, +0.25 - +0.50 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain
|Educational Deferment: -7.5% - -5% Recruitable Population Factor
-10% - -5% War Support, +0% - +2.5% Research Speed,
+0.00 - +0.20 Monthly Academic Base
|-
|<center>[[File:LawIcon education public higher education.png|63x63px|link=]]<br>Public Higher</center>
|Civil Service Opt-out
| $112 - $104 Policy Cost Per Capita, +7.5% - +12.5% Research Speed, +5% - +7.5% Stability, -0.225 - -0.175 Political Power Gain, +6% - +8% Taxable Population, -0.02% - -0.03% Monthly Poverty Rate, +0.50 - +0.75 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain
|Civil Service Opt-out: -12.5% - -10% Recruitable Population Factor,
|-
+2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed,
|<center>[[File:LawIcon education free education.png|63x63px|link=]]<br>Free</center>
+0.00 - +0.20 Monthly Academic Base
| $160 - $140 Policy Cost Per Capita, +10% - +15% Research Speed, +5% - +7.5% Stability, -0.25 - -0.20 Political Power Gain, +8% - +10% Taxable Population, -0.03% - -0.05% Monthly Poverty Rate, +1.00 - +1.25 Monthly Academic Base Gain, +0.50 - +0.75 Monthly Research Facilities Gain
|-
|}
====Penal System====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon penal system draconian brutality.png|63x63px|link=]]<br>Draconian Brutality</center>
| -10% - -25% Monthly Population, -15% - -10% Stability, +1% - +1.5% Admin Costs, +2.5% - +1.5% Army Costs, -5% - -10% Research Speed, +0.10% - +0.05% Monthly Poverty Rate, -0.75 - 1.00 Monthly Academic Base Gain, -0.25 - -0.50 Monthly Admin Efficiency Gain, -2% - -6% Needed Consumer Goods
|-
|<center>[[File:LawIcon penal system overt oppression.png|63x63px|link=]]<br>Overt Oppression</center>
| -5% - -10% Monthly Population, -15% - -5% Stability, +2.5% - +1.5% Admin Costs, +1.5% - +0.5% Army Costs, +0.04% - +0.02% Monthly Poverty Rate, -0.50 - -0.10 Monthly Academic Base Gain, -0.50 - -0.10 Monthly Admin Efficiency Gain, +0% - -3% Needed Consumer Goods
|-
|<center>[[File:LawIcon penal system politicized penal system.png|63x63px|link=]]<br>Politicized Penal System</center>
| -7.5% - +0% Monthly Population, -10% - +2.5% Stability, +1.5% - +0.5% Admin Costs, +1.5% - +0.25% Army Costs, -5% - +5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.50 - -0.25 Monthly Admin Efficiency Gain
|-
|<center>[[File:LawIcon penal system harsh penal code.png|63x63px|link=]]<br>Harsh Penal Code</center>
| -5% - +0% Monthly Population, +0% - +7.5% Stability, +2% - +0.5% Admin Costs, +1% - +0.5% Army Costs, +0% - +2.5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate
|-
|<center>[[File:LawIcon penal system incarceration.png|63x63px|link=]]<br>Incarceration</center>
| -2.5% - +10% Stability, +0% - +5% War Support, +2% - +1% Admin Costs, -5% - -2.5% Political Power Gain
|-
|<center>[[File:LawIcon penal system rehabilitation.png|63x63px|link=]]<br>Rehabilitation</center>
| -5% - +15% Stability, +5% - +2.5% Admin Costs, -7.5% - -5% Political Power Gain, +0.00% - -0.02% Monthly Poverty Rate, +2% - +1% Needed Consumer Goods, +0% - +5% Recruitable Population
|-
|<center>[[File:LawIcon penal system military justice.png|63x63px|link=]]<br>Military Justice</center>
| -5% - +10% Stability, -10% - -5% War Support, -20% - -5% Mobilisation Speed, -20% - -15% Offensive War Stability, -15% - -10% Defensive War Stability
|-
|<center>[[File:LawIcon penal system frontier justice.png|63x63px|link=]]<br>Frontier Justice</center>
| -10% - -2.5% Monthly Population, -25% - -15% Stability, -25% - -15% War Support, -15% - -10% Recruitable Population
|-
|}
====Security====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon security anarchic.png|63x63px|link=]]<br>Anarchic</center>
| $0 Policy Cost Per Capita, -30% - 20% Stability, -0.50 - -0.25 Political Power Gain, +100% - +50% Intel to Others, -75% - -50% Encryption, -75% - 50% Decryption
|-
|<center>[[File:LawIcon security community police.png|63x63px|link=]]<br>Community Police</center>
| $10 - $5 Policy Cost Per Capita, -10% - +0% Stability, +50% - +25% Intel to Others, -35% - 25% Encryption, -35% - -25% Decryption
|-
|<center>[[File:LawIcon security regulated police.png|63x63px|link=]]<br>Regulated Police</center>
| $34 - $20 Policy Cost Per Capita, +5% - +10% Stability, +0.00 - +0.05 Political Power Gain, +20% - +0% Intel to Others
|-
|<center>[[File:LawIcon security oppressive police.png|63x63px|link=]]<br>Oppressive Police</center>
| $52 - $40 Policy Cost Per Capita, +0% - +15% Stability, +0.00 - +0.10 Political Power Gain, -2.5% - +0% Monthly Population, +10% - -5% Intel to Others, +0% - +10% Encryption, +0% - +10% Decryption
|-
|<center>[[File:LawIcon security totalitarian police.png|63x63px|link=]]<br>Totalitarian Police</center>
| $82 - $72 Policy Cost Per Capita, +10% - +25% Stability, +0.05 - +0.20 Political Power Gain, -10% - -5% Monthly Population, +0% - -20% Intel to Others, +5% - +25% Encryption, +5% - +25% Decryption
|-
|<center>[[File:LawIcon security death squads.png|63x63px|link=]]<br>Death Squads</center>
| $35 - $15 Policy Cost Per Capita, +0% - +10% Stability, +0.00 - +0.15 Political Power Gain, -10% - -20% Monthly Population, +20% - -10% Intel to Others, +0% - +20% Encryption, +0% - +20% Decryption
|-
|}
====Industrial Regulations====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon pollution few regulations.png|63x63px|link=]]<br>Utterly Unregulated</center>
| 0% GDP Policy Cost, -20% - -10% Monthly Population, +5% - +10% Factory Output, +5% - +10% Dockyard Output, +5% - +10% Production Efficiency Cap, +2.5% - +5% Consumer Goods Production, +1 - +2 Thermo Plant Power
|-
|<center>[[File:LawIcon pollution some regulations.png|63x63px|link=]]<br>Token Regulations</center>
| 0.1% GDP Policy Cost, -10% - -5% Monthly Population, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, +1% - +2.5% Consumer Goods Production, +0 - +1 Thermo Plant Power
|-
|<center>[[File:LawIcon pollution good regulations.png|63x63px|link=]]<br>Moderate Regulations</center>
| 0.2% GDP Policy Cost, +0% - +2.5% Monthly Population, -2.5% - +2.5% Factory Output, -2.5% - +2.5% Dockyard Output
|-
|<center>[[File:LawIcon safety excellent regulations.png|63x63px|link=]]<br>Strict Regulations</center>
| 0.3% GDP Policy Cost, +2.5% - +5% Monthly Population, -5% - -2.5% Factory Output, -5% - -2.5% Dockyard Output, -5% - -2.5% Production Efficiency Cap, -2% - -1% Consumer Goods Production, -1 - +0 Thermo Plant Power
|-
|<center>[[File:LawIcon regulations harsh regulations.png|63x63px|link=]]<br>Harsh Regulations</center>
| 0.4% GDP Policy Cost, +5% - +10% Monthly Population, -10% - -5% Factory Output, -10% - -5% Dockyard Output, -10% - -5% Production Efficiency Cap, -5% - -2.5% Consumer Goods Production, -2 - -1 Thermo Plant Power
|-
|}
====Gender Rights====
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon gender rights Heavily Restricted.png|63x63px|link=]]<br>Heavily Restricted</center>
| +15% - +30% Monthly Population, -10% - +10% Stability, -10% - +10% War Support, -1% - -3% Needed Consumer Goods, -10% - -5% Consumer Goods Production, -20% - -10% Taxable Population, -0.25 - -0.10 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Academic Base Gain
|-
|<center>[[File:LawIcon gender rights traditional roles.png|63x63px|link=]]<br>Traditional Roles</center>
| +10% - +20% Monthly Population, -5% - +5% Stability, +0% - +5% War Support, +0% - -2% Needed Consumer Goods, -5% - +0% Consumer Goods Production, -10% - -5% Taxable Population
|-
|<center>[[File:LawIcon gender rights women in the workplace.png|63x63px|link=]]<br>Women in the Workplace</center>
| +0.05 - +0.25 Monthly Industrial Expertise, +0.05 - +0.25 Monthly Academic Base Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output
|-
|<center>[[File:LawIcon gender rights gender equality.png|63x63px|link=]]<br>Legal Equality</center>
| +0% - -10% Monthly Population, -10% - +0% Stability, +0.5% - +1% Needed Consumer Goods, +0% - +1% Consumer Goods Production, +0% - +10% Recruitable Population, +0.15 - +0.30 Monthly Industrial Expertise, +0.15 - +0.30 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output
|-
|<center>[[File:LawIcon gender rights promoted equality.png|63x63px|link=]]<br>Promoted Equality</center>
| -2.5% - -15% Monthly Population, -15% - -5% Stability, -15% - -7.5% War Support, +1% - +2% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +5% - +20% Recruitable Population, +0.20 - +0.35 Monthly Industrial Expertise, +0.20 - +0.35 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output
|-
|<center>[[File:LawIcon gender rights enforced equality.png|63x63px|link=]]<br>Enforced Equality</center>
| -10% - -25% Monthly Population, -20% - -15% Stability, -20% - -10% War Support, +2% - +3% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +35% - +50% Recruitable Population, +0.35 - +0.50 Monthly Industrial Expertise, +0.35 - +0.50 Monthly Academic Base Gain, +10% - +15% Factory Output, +10% - +15% Dockyard Output, -10% - +0% Army Organization, -15% - +0% Organization Regain
|-
|Generous Exemptions
|Generous Exemptions: -20% - -15% Recruitable Population Factor,
+0% - +5% War Support, +2.5% - +5% Political Power Gain,
+0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base
+0% - +2.5% Stability
|}
 
===[[File:LawIcon development.png|link=]]Assorted Laws===
==== Social Policies ====
[[File:TNO Assorted Laws Example.png|right|link=]]
Assorted Laws are laws that doesn't have an effect on the nation. Usually simply present for immersion, recent content has used them to greater effect. [[Guangdong]] and the [[United Kingdom]] has Assorted Laws that greatly expand on their respective lore and provides insight into the function of state and society.
 
Examples include {{icon|ukcommons}} {{color|darkorange|Parliament Act 1911}} {{color|darkgray|(Repealed)}} and the {{icon|chinese}}{{icon|zhujin}}{{icon|japanese}} {{color|lightcoral|Guangdong}} {{color|mediumvioletred|Census Ordinance}}. Additionally, the [[United States]] Minorities assorted law will change to the name of the current status of Civil Rights, it will start out as "Jim Crow" and change accordingly.
{| class="wikitable"
!Categories
|-
|Pollution Controls
|-
|Legality of Child Labour
|-
|Minority Rights
|-
|Women in the Military
|-
|Safety Regulations
|-
|Refugee Programs
|-
|Racial Integration
|-
|Legality of Sexual Minorities
|}
 
==[[File:LawIcon development.png|link=]]Social Development ==
{{color|yellow|Societal Development}} represents the progress of the country and can trend towards positive progress and negative progress, {{color|palegreen|upgrading}} or {{color|lightcoral|downgrading}} through a playthrough. Unlike, {{color|yellow|policies}} which have an effectiveness determining the effect, {{color|yellow|Societal Development}} simply gives its effect to the nation.
Social Development shows the Societal Development over the years in the nation, due to the player's actions. The level of societal development can have positive and negative effects on various categories from Research, Production, Population Growth to GDP.
 
The {{color|yellow|Developmental Status}} of any of the categories go from {{color|lightcoral|-240}} to {{color|palegreen|240}}, and will {{color|lightcoral|downgrade}} at {{color|lightcoral|-240}} and {{color|palegreen|upgrade}} at {{color|palegreen|240}}. Once the category upgrades or downgrades, an accompanying event will fire.
 
===Poverty===
<!-- WHY IS POVERTY NEVER EXPLAINED ANYWHERE??? THERE IS NO INFO ON THIS -->
 
===Academic Base===
The average education level of the populace, which the research base draws from.
{| class="wikitable"
!Policy
|+Categories of Societal Development
!Effect(s)
!Social Development Categories
!Various Categories
!Influence on Nation
|-
|<center>[[File:LawIcon academic base mass illiteracy.png|63x63px|link=]]<br>Mass Illiteracy</center>
| rowspan="6" |Academic Base
|{{color|lightcoral|-15%}} Research Speed<br>{{color|lightcoral|-15%}} Production Efficiency Gain<br>{{color|lightcoral|-20%}} Production Efficiency Retention<br>{{color|lightcoral|-5%}} GDP Growth Multiplier<br>{{color|palegreen|-5%}} Needed Consumer Goods<br>{{color|lightcoral|-0.03%}} Monthly Poverty Rate Decrease
|Mass Illiteracy
|Mass Illiteracy: -15% Research Speed, -15% Production Efficiency Gain, -20% Production Efficiency Retention, -5% GDP Growth Multiplier -5% Needed Consumer Goods,
-0.03% Monthly Poverty Rate Decrease
 
|-
|<center>[[File:LawIcon academic base basic literacy.png|63x63px|link=]]<br>Basic Literacy</center>
|Basic Literacy
|Basic Literacy: {{color|lightcoral|-5%}} Research Speed, <br>{{color|lightcoral|-7.5%}} Production Efficiency Gain, <br>{{color|lightcoral|-10%}} Production Efficiency Retention, <br>{{color|lightcoral|-3%}} GDP Growth Multiplier <br>{{color|palegreen|-2.5%}} Needed Consumer Goods,<br>{{color|lightcoral|-0.01%}} Monthly Poverty Rate Decrease
-0.01% Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon academic base primary schooling.png|63x63px|link=]]<br>Primary Schooling</center>
|Primary Schooling
|Primary Schooling: {{color|lightcoral|-2%}} GDP Growth Multiplier, <br>{{color|palegreen|-1%}} Needed Consumer Goods
|-
|<center>[[File:LawIcon academic base secondary schooling.png|63x63px|link=]]<br>Secondary Schooling</center>
|Secondary Schooling
|Secondary Schooling: {{color|palegreen|+5%}} Research Speed, <br>{{color|palegreen|+2.5%}} Production Efficiency Gain,<br>{{color|palegreen|+2.5%}} Production Efficiency Retention<br>{{color|lightcoral|+1%}} Needed Consumer Goods
+2.5% Production Efficiency Retention, +1% Needed Consumer Goods
|-
|<center>[[File:LawIcon academic base tertiary schooling.png|63x63px|link=]]<br>Tertiary Schooling</center>
|Tertiary Schooling
|Tertiary Schooling: {{color|palegreen|+10%}} Research Speed, <br>{{color|palegreen|+5%}} Dockyard Output, <br>{{color|palegreen|+5%}} Production Efficiency Gain, <br>{{color|palegreen|+5%}} Production Efficiency Retention, <br>{{color|lightcoral|+2.5%}} Needed Consumer Goods, <br>{{color|palegreen|+2.5%}} GDP Growth Multiplier
|-
|<center>[[File:LawIcon academic base golden age.png|63x63px|link=]]<br>Academic Golden Age</center>
|Academic Golden Age
|Academic Golden Age: {{color|palegreen|+10%}} Research Speed, <br>{{color|palegreen|+5%}} Dockyard Output, <br>{{color|palegreen|+10%}} Production Efficiency Gain, <br>{{color|palegreen|+10%}} Production Efficiency Retention, <br>{{color|lightcoral|+5%}} Needed Consumer Goods,<br>{{color|palegreen|+5%}} GDP Growth Multiplier
+5% GDP Growth Multiplier
|-
|}
| rowspan="6" |Research Facilities
 
|Makeshift Laboratories
===Research Facilities===
|Makeshift Laboratories: -20% Research Speed, -10% Production Efficiency Cap,
The state of academia and research facilities in the country.
-5% GDP Growth Multiplier
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon research facilities makeshift.png|63x63px|link=]]<br>Makeshift Laboratories</center>
|Rudimentary Research
| {{color|lightcoral|-20%}} Research Speed<br>{{color|lightcoral|-10%}} Production Efficiency Cap<br>{{color|lightcoral|-5%}} GDP Growth Multiplier
Facilities
|Rudimentary Research Facilities: -12.5% Research Speed, -5% Production Efficiency Cap, -3% GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities basic.png|63x63px|link=]]<br>Rudimentary Research Facilities</center>
|Outdated Research
| {{color|lightcoral|-12.5%}} Research Speed<br>{{color|lightcoral|-5%}} Production Efficiency Cap<br>{{color|lightcoral|-3%}} GDP Growth Multiplier
Facilities
|Outdated Research Facilities: -5% Research Speed, -2.5% Production Efficiency Cap,
-1% GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities outdated.png|63x63px|link=]]<br>Outdated Research Facilities</center>
|Modern Research
| {{color|lightcoral|-5%}} Research Speed<br>{{color|lightcoral|-2.5%}} Production Efficiency Cap<br>{{color|lightcoral|-1%}} GDP Growth Multiplier
Facilities
|Modern Research Facilities: -NA-
|-
|<center>[[File:LawIcon research facilities modern.png|63x63px|link=]]<br>Modern Research Facilities</center>
|Advanced Research
|
Facilities
|Advanced Research Facilities: +7.5% Research Speed, +2.5% Production Efficiency Cap,
+1% GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities advanced.png|63x63px|link=]]<br>Advanced Research Facilities</center>
|Cutting-Edge
| {{color|palegreen|+7.5%}} Research Speed<br>{{color|palegreen|+2.5%}} Production Efficiency Cap<br>{{color|palegreen|+1%}} GDP Growth Multiplier
Research Facilities
|Cutting-Edge Research Facilities: +15% Research Speed, +5% Production Efficiency Cap, +2.5% GDP Growth Multiplier
|-
|<center>[[File:LawIcon research facilities cutting edge.png|63x63px|link=]]<br>Cutting-Edge Research Facilities</center>
| rowspan="5" |Agricultural Methods
| {{color|palegreen|+15%}} Research Speed<br>{{color|palegreen|+5%}} Production Efficiency Cap<br>{{color|palegreen|+2.5%}} GDP Growth Multiplier
|Subsistence Agriculture
|-
|Subsistence Agriculture: -20% Recruitable Population Factor, -35% Monthly Population
|}
-10% Factory Output, -10% Dockyard Output, -5% Army Organization Regain,
 
===Agriculture Methods===
+5% Supply Consumption, -10% Fuel Consumption, 20% Needed Consumer Goods,
The main methods the populace uses to grow their food.
+50% Division Training Time
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon agriculture subsistence.png|63x63px|link=]]<br>Subsistence Agriculture</center>
|Centralized Agriculture
| {{color|lightcoral|-20%}} Recruitable Population Factor<br>{{color|lightcoral|-35%}} Monthly Population<br>{{color|lightcoral|-10%}} Factory Output<br>{{color|lightcoral|-10%}} Dockyard Output<br>{{color|lightcoral|-5%}} Army Organization Regain<br>{{color|lightcoral|+5%}} Supply Consumption<br>{{color|palegreen|-10%}} Fuel Consumption<br>{{color|lightcoral|+20%}} Needed Consumer Goods<br>{{color|yellow|+50%}} Division Training Time
|Centralized Agriculture: -10% Recruitable Population Factor, -15% Monthly Population
|-
-5% Factory Output, -5% Dockyard Output, -2.5% Army Organization Regain,
|<center>[[File:LawIcon agriculture centralized.png|63x63px|link=]]<br>Centralized Agriculture</center>
| {{color|lightcoral|-10%}} Recruitable Population Factor<br>{{color|lightcoral|-15%}} Monthly Population<br>{{color|lightcoral|-5%}} Factory Output<br>{{color|lightcoral|-5%}} Dockyard Output<br>{{color|lightcoral|-2.5%}} Army Organization Regain<br>{{color|palegreen|-5%}} Fuel Consumption<br>{{color|lightcoral|+15%}} Needed Consumer Goods<br>{{color|yellow|+25%}} Division Training Time
|-
|<center>[[File:LawIcon agriculture basic mechanized.png|63x63px|link=]]<br>Basic Mechanization</center>
| {{color|lightcoral|+10%}} Needed Consumer Goods<br>{{color|yellow|+10%}} Division Training Time
|-
|<center>[[File:LawIcon agriculture mass mechanized.png|63x63px|link=]]<br>Mass Mechanization</center>
| {{color|palegreen|+5%}} Recruitable Population Factor<br>{{color|palegreen|+10%}} Monthly Population<br>{{color|lightcoral|+5%}} Needed Consumer Goods<br>{{color|palegreen|+2.5%}} Army Organization Regain
|-
|<center>[[File:LawIcon agriculture modern.png|63x63px|link=]]<br>Modern Agriculture</center>
| {{color|palegreen|+10%}} Recruitable Population Factor<br>{{color|palegreen|+20%}} Monthly Population<br>{{color|palegreen|+5%}} Army Organization Regain
|-
|}
 
===Healthcare Quality===
-5% Fuel Consumption, 15% Needed Consumer Goods, +25% Division Training Time
The development status of the nation's healthcare infrastructure.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon healthcare makeshift.png|63x63px|link=]]<br>Makeshift Healthcare</center>
|Basic Mechanization
| {{color|lightcoral|-25%}} Monthly Population<br>{{color|lightcoral|+10%}} Division Attrition<br>{{color|lightcoral|-15%}} Army Organization Regain<br>{{color|lightcoral|-25%}} Stability<br>{{color|lightcoral|-10%}} War Support<br>{{color|lightcoral|-0.04%}} Monthly Poverty Rate Decrease
|Basic Mechanization: 10% Needed Consumer Goods, +10% Division Training Time
|-
|<center>[[File:LawIcon healthcare rudimentary.png|63x63px|link=]]<br>Rudimentary Healthcare</center>
|Mass Mechanization
| {{color|lightcoral|-15%}} Monthly Population<br>{{color|lightcoral|-5%}} Army Organization Regain<br>{{color|lightcoral|-10%}} Stability<br>{{color|lightcoral|-10%}} War Support<br>{{color|lightcoral|-0.02%}} Monthly Poverty Rate Decrease
|Mass Mechanization: +5% Recruitable Population Factor, +10% Monthly Population, 5% Needed Consumer Goods, +2.5% Army Organization Regain
|-
|<center>[[File:LawIcon healthcare nascent.png|63x63px|link=]]<br>Nascent Healthcare</center>
|Modern Agriculture
| {{color|lightcoral|-5%}} Monthly Population<br>{{color|lightcoral|-5%}} Stability
|Modern Agriculture: +10% Recruitable Population Factor, +20% Monthly Population,
+5% Army Organization Regain
|-
|<center>[[File:LawIcon healthcare developed.png|63x63px|link=]]<br>Developed Healthcare</center>
| rowspan="6" |Healthcare Quality
| {{color|palegreen|+5%}} Monthly Population<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+5%}} Stability
|Makeshift Healthcare
|Makeshift Healthcare: -25% Monthly Population, +10% Division Attrition,
-15% Army Organization Regain, -25% Stability, -10% War Support,
-0.04% Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon healthcare advanced.png|63x63px|link=]]<br>Advanced Healthcare</center>
|Rudimentary Healthcare
| {{color|palegreen|+15%}} Monthly Population<br>{{color|palegreen|-5%}} Division Attrition<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+10%}} Stability<br>{{color|palegreen|+2.5%}} War Support<br>{{color|palegreen|+0.02%}} Monthly Poverty Rate Decrease
|Rudimentary Healthcare: -15% Monthly Population, -5% Army Organization Regain,
-10% Stability, -10% War Support, -0.02% Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon healthcare world class.png|63x63px|link=]]<br>World-Class Healthcare</center>
|Nascent Healthcare
| {{color|palegreen|+25%}} Monthly Population<br>{{color|palegreen|-10%}} Division Attrition<br>{{color|palegreen|+5%}} Army Organization Regain<br>{{color|palegreen|+15%}} Stability<br>{{color|palegreen|+5%}} War Support<br>{{color|palegreen|+0.04%}} Monthly Poverty Rate Decrease
|Nascent Healthcare: -5% Monthly Population, -5% Stability
|-
|}
|Developed Healthcare
 
|Developed Healthcare: +5% Monthly Population, +5% Army Organization Regain,
===Administrative Efficiency===
+5% Stability
The general effectiveness of the nation's state bureaucracy.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon admin efficiency organized chaos.png|63x63px|link=]]<br>Organized Chaos</center>
|Advanced Healthcare
| {{color|yellow|75%}} Base Taxable Population<br>{{color|lightcoral|-10%}} Stability<br>{{color|lightcoral|-25%}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Supply Node Range<br>{{color|palegreen|+5%}} Drift Defense Factor<br>{{color|lightcoral|+60%}} Social Spending Factor<br>{{color|lightcoral|+7.5%}} Needed Consumer Goods
|Advanced Healthcare: +15% Monthly Population, -5% Division Attrition,
+5% Army Organization Regain, +10% Stability, +2.5% War Support,
+0.02% Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon admin efficiency nonexistent state apparatus.png|63x63px|link=]]<br>Nonexistent State Apparatus</center>
|World-Class Healthcare
| {{color|yellow|80%}} Base Taxable Population<br>{{color|lightcoral|-20%}} Stability<br>{{color|lightcoral|-20%}} Daily Political Power Gain<br>{{color|lightcoral|-20%}} Recruitable Population Factor<br>{{color|lightcoral|-50%}} Drift Defense Factor<br>{{color|lightcoral|+45%}} Social Spending Factor<br>{{color|lightcoral|+5%}} Needed Consumer Goods
|World-Class Healthcare: +25% Monthly Population, -10% Division Attrition,
+5% Army Organization Regain, +15% Stability, +5% War Support,
+0.04% Monthly Poverty Rate Decrease
|-
|<center>[[File:LawIcon admin efficiency illegitimate administration.png|63x63px|link=]]<br>Illegitimate Administration</center>
| rowspan="7" |Administrative Efficiency
| {{color|yellow|85%}} Base Taxable Population<br>{{color|lightcoral|-15%}} Stability<br>{{color|lightcoral|-10%}} Daily Political Power Gain<br>{{color|lightcoral|-12.5%}} Recruitable Population Factor<br>{{color|lightcoral|-10%}} Drift Defense Factor<br>{{color|lightcoral|+30%}} Social Spending Factor<br>{{color|lightcoral|+2.5%}} Needed Consumer Goods
|Organized Chaos
|Organised Chaos: 75% Base Taxable Population, -10% Stability,
-25% Daily Political Power Gain, -10% Supply Node Range,
+5% Drift Defense Factor, +60% Social Spending Factor,
+7.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency deficient administrative systems.png|63x63px|link=]]<br>Deficient Administrative Systems</center>
|Nonexistent State Apparatus
|Nonexistent State Apparatus: 80{{color|yellow|90%}} Base Taxable Population, <br>{{color|lightcoral|-2010%}} Stability, <br>{{color|lightcoral|-2010%}} Daily Political Power Gain, <br>{{color|lightcoral|-205%}} Recruitable Population Factor,<br>{{color|lightcoral|-5%}} Drift Defense Factor<br>{{color|lightcoral|+15%}} Social Spending Factor<br>{{color|lightcoral|+1%}} Needed Consumer Goods
-50% Drift Defense Factor, +45% Social Spending Factor,
+5% Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency functional administrative systems.png|63x63px|link=]]<br>Functional Administrative Systems</center>
|Illegitimate Administration
|Illegitimate Administration: 85{{color|yellow|100%}} Base Taxable Population, -15<br>{{color|palegreen|+10%}} Supply Node Stability,Range
-10% Daily Political Power Gain, -12.5% Recruitable Population Factor,
-10% Drift Defense Factor, +30% Social Spending Factor,
+2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency streamlined bureaucracy.png|63x63px|link=]]<br>Streamlined Bureaucracy</center>
|Deficient
| {{color|yellow|100%}} Base Taxable Population<br>{{color|palegreen|+10%}} Stability<br>{{color|palegreen|+10%}} Daily Political Power Gain<br>{{color|palegreen|+15%}} Supply Node Range<br>{{color|palegreen|-5%}} Supply Consumption Factor<br>{{color|palegreen|+10%}} Drift Defense Factor<br>{{color|palegreen|-5%}} Social Spending Factor<br>{{color|palegreen|-1%}} Needed Consumer Goods
Administrative
Systems
|Deficient Administrative Systems: 90% Base Taxable Population, -10% Stability,
-10% Daily Political Power Gain, -5% Recruitable Population Factor,
-5% Drift Defense Factor, +15% Social Spending Factor,
+1% Needed Consumer Goods
|-
|<center>[[File:LawIcon admin efficiency well oiled machine.png|63x63px|link=]]<br>Well-Oiled Machine</center>
|Functional Administrative
| {{color|yellow|100%}} Base Taxable Population<br>{{color|palegreen|+15%}} Stability<br>{{color|palegreen|+20%}} Daily Political Power Gain<br>{{color|palegreen|+20%}} Supply Node Range<br>{{color|palegreen|-10%}} Supply Consumption Factor<br>{{color|palegreen|+25%}} Drift Defense Factor<br>{{color|palegreen|-10%}} Social Spending Factor<br>{{color|palegreen|-2.5%}} Needed Consumer Goods
Systems
|Functional Administrative Systems: 100% Base Taxable Population,
+10% Supply Node Range
|-
|}
|Streamlined Bureaucracy
 
|Streamlined Bureaucracy: 100% Base Taxable Population, +10% Stability,
===Industrial Expertise===
+10% Daily Political Power Gain, +15% Supply Node Range,
The experience of the nation's workers and their coordinators.
-5% Supply Consumption Factor, +10% Drift Defense Factor,
{| class="wikitable"
-5% Social Spending Factor, -1% Needed Consumer Goods
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon industrial expertise pre industrial.png|63x63px|link=]]<br>Pre-Industrial Methods</center>
|Well-Oiled Machine
| {{color|lightcoral|-20%}} Production Efficiency Cap<br>{{color|lightcoral|-50%}} Production Efficiency Retention<br>{{color|lightcoral|-35%}} Production Efficiency Gain<br>{{color|palegreen|-10%}} Needed Consumer Goods<br>{{color|lightcoral|+100%}} Naval Industry Cost<br>{{color|lightcoral|-8%}} GDP Growth Multiplier<br>{{color|lightcoral|-25%}} Consumer Goods Production<br>{{color|palegreen|-80%}} Military Procurement Cost
|Well-Oiled Machine: 100% Base Taxable Population, +15% Stability,
+20% Daily Political Power Gain, +20% Supply Node Range,
-10% Supply Consumption Factor, +25% Drift Defense Factor,
-10% Social Spending Factor, -2.5% Needed Consumer Goods
|-
|<center>[[File:LawIcon industrial expertise incompetent.png|63x63px|link=]]<br>Incompetent Industry</center>
| rowspan="5" |Industrial Expertise
| {{color|lightcoral|-15%}} Production Efficiency Cap<br>{{color|lightcoral|-40%}} Production Efficiency Retention<br>{{color|lightcoral|-25%}} Production Efficiency Gain<br>{{color|palegreen|-5%}} Needed Consumer Goods<br>{{color|lightcoral|+50%}} Naval Industry Cost<br>{{color|lightcoral|-5%}} GDP Growth Multiplier<br>{{color|lightcoral|-15%}} Consumer Goods Production<br>{{color|palegreen|-60%}} Military Procurement Cost
|Pre-Industrial Methods
|Pre-Industrial Methods: -20% Production Efficiency Cap,
-50% Production Efficiency Retention, -35% Production Efficiency Gain,
-10% Needed Consumer Goods, +100% Naval Industry Cost,
-8% GDP Growth Multiplier, -25% Consumer Goods Production,
-80% Military Procurement Cost
|-
|<center>[[File:LawIcon industrial expertise nascent.png|63x63px|link=]]<br>Nascent Industrial Base</center>
|Incompetent Industry
| {{color|lightcoral|-10%}} Production Efficiency Cap<br>{{color|lightcoral|-20%}} Production Efficiency Retention<br>{{color|lightcoral|-15%}} Production Efficiency Gain<br>{{color|lightcoral|+25%}} Naval Industry Cost<br>{{color|lightcoral|-2%}} GDP Growth Multiplier<br>{{color|lightcoral|-5%}} Consumer Goods Production<br>{{color|palegreen|-40%}} Military Procurement Cost
|Incompetent Industry: -15% Production Efficiency Cap,
-40% Production Efficiency Retention, -25% Production Efficiency Gain,
-5% Needed Consumer Goods, +50% Naval Industry Cost,
-5% GDP Growth Multiplier, -15% Consumer Goods Production,
-60% Military Procurement Cost
|-
|<center>[[File:LawIcon industrial expertise experienced.png|63x63px|link=]]<br>Experienced Industrial Base</center>
|Nascent Industrial Base
| {{color|lightcoral|+1%}} Needed Consumer Goods<br>{{color|palegreen|+1%}} GDP Growth Multiplier<br>{{color|palegreen|+5%}} Consumer Goods Production<br>{{color|palegreen|-20%}} Military Procurement Growth
|Nascent Industrial Base: -10% Production Efficiency Cap,
-20% Production Efficiency Retention, -15% Production Efficiency Gain,
+25% Naval Industry Cost, -2% GDP Growth Multiplier,
-5% Consumer Goods Production, -40% Military Procurement Cost
|-
|<center>[[File:LawIcon industrial expertise innovative.png|63x63px|link=]]<br>Innovative Industry</center>
|Experienced Industrial Base
| {{color|palegreen|+10%}} Production Efficiency Cap<br>{{color|palegreen|+20%}} Production Efficiency Retention<br>{{color|palegreen|+15%}} Production Efficiency Gain<br>{{color|lightcoral|+2.5%}} Needed Consumer Goods<br>{{color|palegreen|-10%}} Naval Industry Cost<br>{{color|palegreen|+4%}} GDP Growth Multiplier<br>{{color|palegreen|+15%}} Consumer Goods Production
|Experienced Industrial Base: +1% Needed Consumer Goods,
+1% GDP Growth Multiplier, +5% Consumer Goods Production,
-20% Military Procurement Growth
|-
|}
|Innovative Industry
 
|Innovative Industry: +10% Production Efficiency Cap,
===Industrial Equipment===
+20% Production Efficiency Retention, +15% Production Efficiency Gain,
The main tools the nation's industry uses in manufacturing.
+2.5% Needed Consumer Goods, -10% Naval Industry Cost,
{| class="wikitable"
+4% GDP Growth Multiplier, +15% Consumer Goods Production
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon industrial equipment hand tools.png|63x63px|link=]]<br>Hand Tools</center>
| rowspan="6" |Industrial Equipment
| {{color|lightcoral|-30%}} Factory Output<br>{{color|lightcoral|-50%}} Dockyard Output<br>{{color|lightcoral|-30%}} Construction Speed<br>{{color|lightcoral|-20%}} Resource Gain Efficiency<br>{{color|lightcoral|-25%}} Consumer Goods Production<br>{{color|lightcoral|-6%}} GDP Growth Multiplier<br>{{color|palegreen|-50%}} Naval Industry Cost<br>{{color|palegreen|-70%}} Military Procurement Cost
|Hand Tools
|Hand Tools: -30% Factory Output, -50% Dockyard Output,
-30% Construction Speed, -20% Resource Gain Efficiency,
-25% Consumer Goods Production, -6% GDP Growth Multiplier,
-50% Naval Industry Cost, -70% Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment power tools.png|63x63px|link=]]<br>Power Tools</center>
|Power Tools
| {{color|lightcoral|-20%}} Factory Output<br>{{color|lightcoral|-30%}} Dockyard Output<br>{{color|lightcoral|-20%}} Construction Speed<br>{{color|lightcoral|-10%}} Resource Gain Efficiency<br>{{color|lightcoral|-15%}} Consumer Goods Production<br>{{color|lightcoral|-4%}} GDP Growth Multiplier<br>{{color|palegreen|-25%}} Naval Industry Cost<br>{{color|palegreen|-55%}} Military Procurement Cost
|Power Tools: -20% Factory Output, -30% Dockyard Output,
-20% Construction Speed, -10% Resource Gain Efficiency,
-15% Consumer Goods Production, -4% GDP Growth Multiplier,
-25% Naval Industry Cost, -55% Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment manufacturing lines.png|63x63px|link=]]<br>Rudimentary Manufacturing Lines</center>
|Rudimentary Manufacturing
| <br>{{color|lightcoral|-10%}} Factory Output<br>{{color|lightcoral|-10%}} Dockyard Output<br>{{color|lightcoral|-10%}} Construction Speed<br>{{color|lightcoral|-5%}} Consumer Goods Production<br>{{color|lightcoral|-2%}} GDP Growth Multiplier<br>{{color|palegreen|-10%}} Naval Industry Cost<br>{{color|palegreen|-40%}} Military Procurement Cost
Lines
|Rudimentary Manufacturing Lines: -10% Factory Output, -10% Dockyard Output, -10% Construction Speed, -5% Consumer Goods Production,
-2% GDP Growth Multiplier, -10% Naval Industry Cost,
-40% Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment factory complexes.png|63x63px|link=]]<br>Factory Complexes</center>
|Factory Complexes
|Factory Complexes: {{color|palegreen|-25%}} Military Procurement Cost
|-
|<center>[[File:LawIcon industrial equipment modern.png|63x63px|link=]]<br>Modern Industrial Equipment</center>
|Modern Industrial
| {{color|palegreen|+10%}} Factory Output<br>{{color|palegreen|+10%}} Dockyard Output<br>{{color|palegreen|+10%}} Construction Speed<br>{{color|palegreen|+10%}} Resource Gain Efficiency<br>{{color|palegreen|+5%}} Consumer Goods Production<br>{{color|palegreen|+2%}} GDP Growth Multiplier<br>{{color|palegreen|-10%}} Military Procurement Cost
Equipment
|-
|Modern Industrial Equipment: +10% Factory Output, +10% Dockyard Output, +10% Construction Speed, +10% Resource Gain Efficiency,
|<center>[[File:LawIcon industrial equipment cutting edge.png|63x63px|link=]]<br>Cutting-Edge Industrial Equipment</center>
+5% Consumer Goods Production, +2% GDP Growth Multiplier,
| {{color|palegreen|+20%}} Factory Output<br>{{color|palegreen|+20%}} Dockyard Output<br>{{color|palegreen|+20%}} Construction Speed<br>{{color|palegreen|+20%}} Resource Gain Efficiency<br>{{color|palegreen|+15%}} Consumer Goods Production<br>{{color|palegreen|+4%}} GDP Growth Multiplier<br>{{color|lightcoral|+5%}} Military Procurement Cost
-10% Military Procurement Cost
|-
|}
 
===Military Professionalism===
The professionalism and general disposition of most of the army.
{| class="wikitable"
!Policy
!Effect(s)
|-
|<center>[[File:LawIcon army professionalism untrained.png|63x63px|link=]]<br>Disorganized Rabble</center>
|Cutting-Edge Industrial
| {{color|lightcoral|-25%}} Division Organization<br>{{color|lightcoral|-25%}} Division Attack<br>{{color|lightcoral|-25%}} Division Defense<br>{{color|lightcoral|-30%}} Division Recovery Rate<br>{{color|lightcoral|-35%}} Max Planning<br>{{color|lightcoral|-50%}} Planning Speed<br>{{color|lightcoral|-35%}} Air Attack<br>{{color|lightcoral|-35%}} Air Defense<br>{{color|lightcoral|-30%}} Air Agility<br>{{color|lightcoral|-35%}} Navy Organisation
Equipment
|Cutting-Edge Industrial Equipment: +20% Factory Output, +20% Dockyard Output, +20% Construction Speed, +20% Resource Gain Efficiency,
+15% Consumer Goods Production, +4% GDP Growth Multiplier,
+5% Military Procurement Cost
|-
|<center>[[File:LawIcon army professionalism reluctant conscripts.png|63x63px|link=]]<br>Incompetent Officer Corps</center>
| rowspan="7" |Military Professsionalism
| {{color|lightcoral|-15%}} Division Organization<br>{{color|lightcoral|-20%}} Division Attack<br>{{color|lightcoral|-20%}} Division Defense<br>{{color|lightcoral|-15%}} Division Recovery Rate<br>{{color|lightcoral|-25%}} Max Planning<br>{{color|lightcoral|-35%}} Planning Speed<br>{{color|lightcoral|-0.20}} Daily Political Power Gain<br>{{color|lightcoral|-20%}} Air Attack<br>{{color|lightcoral|-20%}} Air Defense<br>{{color|lightcoral|-15%}} Air Agility<br>{{color|lightcoral|-20%}} Navy Organisation
|Disorganized Rabble
|Disorganized Rabble: -25% Division Organization, -25% Division Attack,
-25% Division Defense, -30% Division Recovery Rate, -35% Max Planning,
-50% Planning Speed, -35% Air Attack, -35% Air Defense, -30% Air Agility,
-35% Navy Organisation
|-
|<center>[[File:LawIcon army professionalism disgruntled veterans.png|63x63px|link=]]<br>Dysfunctional High Command</center>
|Incompetent Officer Corps
| {{color|lightcoral|-10%}} Division Organization<br>{{color|lightcoral|-10%}} Division Attack<br>{{color|lightcoral|-10%}} Division Defense<br>{{color|lightcoral|-20%}} Division Recovery Rate<br>{{color|lightcoral|-20%}} Max Planning<br>{{color|lightcoral|-20%}} Planning Speed<br>{{color|lightcoral|-0.15}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Air Attack<br>{{color|lightcoral|-10%}} Air Defense<br>{{color|lightcoral|-10%}} Air Agility<br>{{color|lightcoral|-10%}} Navy Organisation
|Incompetent Officer Corps: -15% Division Organization, -20% Division Attack,
-20% Division Defense, -15% Division Recovery Rate, -25% Max Planning,
-35% Planning Speed, -0.20 Daily Political Power Gain, -20% Air Attack,
-20% Air Defense, -15% Air Agility, -20% Navy Organisation
|-
|<center>[[File:LawIcon army professionalism cronyism.png|63x63px|link=]]<br>Widespread Cronyism</center>
|Dysfunctional High Command
| {{color|lightcoral|-5%}} Division Organization<br>{{color|lightcoral|-5%}} Division Attack<br>{{color|lightcoral|-5%}} Division Defense<br>{{color|lightcoral|-10%}} Division Recovery Rate<br>{{color|lightcoral|-10%}} Max Planning<br>{{color|lightcoral|-10%}} Planning Speed<br>{{color|lightcoral|-0.10}} Daily Political Power Gain<br>{{color|lightcoral|-10%}} Air Attack<br>{{color|lightcoral|-10%}} Air Defense<br>{{color|lightcoral|-10%}} Air Agility<br>{{color|lightcoral|-10%}} Navy Organisation<br>{{color|lightcoral|+5%}} Supply Consumption
|Dysfunctional High Command: -10% Division Organization, -10% Division Attack,
-10% Division Defense, -20% Division Recovery Rate, -20% Max Planning,
-20% Planning Speed, -0.15 Daily Political Power Gain, -10% Air Attack,
-10% Air Defense, -10% Air Agility, -10% Navy Organisation
|-
|<center>[[File:LawIcon army professionalism political interference.png|63x63px|link=]]<br>Political Interference</center>
|Widespread Cronyism
| {{color|lightcoral|-5%}} Division Organization<br>{{color|lightcoral|-5%}} Division Attack<br>{{color|lightcoral|-5%}} Division Defense<br>{{color|lightcoral|-5%}} Division Recovery Rate<br>{{color|lightcoral|-5%}} Max Planning<br>{{color|lightcoral|-15%}} Planning Speed<br>{{color|lightcoral|-0.20}} Daily Political Power Gain
|Widespread Cronyism: -5% Division Organization, -5% Division Attack,
-5% Division Defense, -10% Division Recovery Rate, -10% Max Planning,
-10% Planning Speed, -0.10 Daily Political Power Gain, -10% Air Attack,
-10% Air Defense, -10% Air Agility, -10% Navy Organisation,
+5% Supply Consumption
|-
|<center>[[File:LawIcon army professionalism professional.png|63x63px|link=]]<br>Professional Army</center>
|Political Interference
| {{color|palegreen|+10%}} Special Forces Capacity Multiplier
|Political Interference: -5% Division Organization, -5% Division Attack,
-5% Division Defense, -5% Division Recovery Rate, -5% Max Planning,
-15% Planning Speed, -0.20 Daily Political Power Gain
|-
|<center>[[File:LawIcon army professionalism spartan discipline.png|63x63px|link=]]<br>Esprit de Corps</center>
|Professional Army
| {{color|palegreen|+15%}} Division Organization<br>{{color|palegreen|+7.5%}} Division Attack<br>{{color|palegreen|+7.5%}} Division Defense<br>{{color|palegreen|+15%}} Division Recovery Rate<br>{{color|palegreen|+10%}} Max Planning<br>{{color|palegreen|+10%}} Planning Speed<br>{{color|palegreen|+20%}} Special Forces Capacity Multiplier<br>{{color|palegreen|+7.5%}} Air Attack<br>{{color|palegreen|+7.5%}} Air Defense<br>{{color|palegreen|+7.5%}} Air Agility<br>{{color|palegreen|+10%}} Navy Organisation
|Professional Army: +10% Special Forces Capacity Multiplier
|-
|Esprit de Corps
|Esprit de Corps: +15% Division Organization, +7.5% Division Attack,
+7.5% Division Defense, +15% Division Recovery Rate, +10% Max Planning,
+10% Planning Speed, +20% Special Forces Capacity Multiplier,
+7.5% Air Attack, +7.5% Air Defense, +7.5% Air Agility, +10% Navy Organisation,
|}

Latest revision as of 19:24, 29 July 2024

Taking inspiration from the law system of Victoria 2, TNO features a detailed law system to express the specific policies of your nation, providing greater immersion and complexity. The policies are located under the political tab, and includes a wide range of policies to consider during the course of a playthrough. Each policy has its own effects on various game variables, both with pros and cons to each policy.

Each policy has effectiveness which can improve or worsen as the game goes on, with some being determined by buildings and funding. This determines the effects gained by a policy and the more effective a policy, the better the effects.

Laws[edit | edit source]

Laws, or Policies, influence various aspects of the nation, including political, military and economic matters. Policies cannot be changed manually or through an upgrade/downgrade system like Societal Development, and may only be changed by the focus tree or by events. A Policies effect's on the nation may be affected by it's effectiveness, which ranges from 0% to 100%, with its effects scaling along with it.

Political Policies[edit | edit source]

Political Parties[edit | edit source]

Policy Effect(s)

Non-Partisan System
Daily Political Power Gain: +0.15 - +0.25
Ideology Drift Defense: -25.00% - +25.00%
Stability: -5.00% - -2.50%

One Party State
Daily Political Power Gain: +0.10 - +0.20
Ideology Drift Defense: +25.00% - +50.00%

Controlled Opposition
Daily Political Power Gain: 0.00 - +0.10
Ideology Drift Defense: 0.00% - +25.00%
Stability: -2.50% - +2.50%

Multi-Party System
Stability: -5.00% - +5.00%

Religious Rights[edit | edit source]

Policy Effect(s)

State Religion
Stability: -5% - +10%
War Support: +0% - +10%
Daily Political Power Gain: -0.15 - +0.15

Pluralism
Stability: +0% - +5%
Daily Political Power Gain: -0.10 - -0.05

Secularism
Stability: -2.5% - +5%

Church Suppression
Stability: -7.5% - -2.5%
War Support: -5% - +0%
Ideology Drift Defense: -10% - +25%
Daily Political Power Gain: -0.05 - +0.05

State Atheism
Stability: -10% - -5%
War Support: -5% - +0%
Ideology Drift Defense: -10% - +50%
Daily Political Power Gain: +0.05 - +0.10

Trade Unions[edit | edit source]

Policy Effect(s)

Illegal
+2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, -7.5% - -5% Stability, +0.02 - +0.00 Monthly Poverty

State Controlled
+0 - +2.5% Factory Output, +0 - +2.5% Dockyard Output, +0 - +2.5% Production Efficiency Cap, +0.01 - -0.01 Monthly Poverty, +0.00 - +0.10 Monthly Industrial Expertise

Non-Political Allowed
-5 - -2.5% Factory Output, -5 - -2.5% Dockyard Output, -5 - -2.5% Production Efficiency Cap, +0.00 - -0.01 Monthly Poverty, +0.00 - +0.25 Monthly Industrial Expertise

All Allowed
-7.5 - -5% Factory Output, -7.5 - -5% Dockyard Output, -7.5 - -5% Production Efficiency Cap, +0% - +2.5% Stability, +0.00 - -0.02 Monthly Poverty, +0.25 - +0.50 Monthly Industrial Expertise

Immigration[edit | edit source]

Policy Effect(s)

You Will Never Leave
-10% - +0% Stability, -20% - +0% Monthly Population, -0.50 - +0.00 Monthly Academic Base, -0.25 - +0.00 Monthly Industrial Expertise

Closed Borders
-10% - +10% Stability, -5% - +0% Monthly Population

Skilled Labor Only
-5% - +0% Stability, +5% - +2.5% Monthly Population, +0.25 - +0.50 Monthly Academic Base, +0.25 - +0.50 Monthly Industrial Expertise

Quota Immigration
+10% - +5% Monthly Population, +0.10 - +0.25 Monthly Academic Base, +0.10 - +0.25 Monthly Industrial Expertise

Open Immigration
-10% - -5% Stability, +10% - +25% Monthly Population, +0.10 - +0.20 Monthly Academic Base, +0.15 - +0.25 Monthly Industrial Expertise, +0.01% - +0.00% Monthly Poverty Rate

Encouraged Immigration
-15% - -10% Stability, +20% - +35% Monthly Population, +0.00 - +0.10 Monthly Academic Base, +0.00 - +0.15 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate

Subsidized Immigration
-20% - -15% Stability, +25% - +50% Monthly Population, -7.5% - -5% Daily Political Power Gain, +0.00 - +0.10 Monthly Industrial Expertise, +0.04% - +0.02% Monthly Poverty Rate

Give Me Your Poor
-25% - -20% Stability, +40% - +100% Monthly Population, -15% - -10% Daily Political Power Gain, +0.075% - +0.06% Monthly Poverty Rate

Forced Labor[edit | edit source]

Policy Effect(s)

Caste System
-25% - -15% Stability, -15% - -5% War Support, -5% - -10% Research Speed, +0% - +15% Construction Speed, +25% - +75% Free Repair, -25% - -10% Monthly Population, -10% - +10% Recruitable Population, +5% - +20% Factory Output, -3% - -5% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.25 - -0.10 Monthly Academic Base, -1.00 - -0.50 Monthly Industrial Expertise, -1.00 - -0.50 Monthly Agricultural Base, +0.10% - +0.05% Monthly Poverty Rate

Institutionalized
-15% - -2.5% Monthly Population, -5% - +0% Recruitable Population, +5% - +20% Factory Output, -1% - -3% Needed Consumer Goods, +5% - +10% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.06% - +0.02% Monthly Poverty Rate

Corvee Slavery
-5% - +0% Monthly Population, -2.5% - +0% Recruitable Population, +2.5% - +10% Factory Output, +0% - -2% Needed Consumer Goods, +2.5% - +5% Consumer Goods Production, -0.50 - -0.25 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Agricultural Base, +0.04% - +0.01% Monthly Poverty Rate

Penal Labor
-10% - -2.5% Stability, +0% - +5% Construction Speed, +0% - +25% Free Repair, +0% - +1% Consumer Goods Production, -0.15 - +0.05 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate

Work Programs
+0% - +5% Stability, -5% - +0% War Support, +0% - +5% Construction Speed, +0% - +10% Free Repair +0% - +5% Consumer Goods Production, -0.25 - +0.25 Monthly Industrial Expertise +0.02% - -0.02% Monthly Poverty Rate, +1.50% - +0.75% Administrative Cost

POW Only
-5% - -2.5% Stability, -10% - -2.5% War Support, +0% - +10% Construction Speed, +0% - +25% Free Repair, -2.5% - +0% Recruitable Non-Core, +0% - +10% Factory Output, +2.5% - +5% Consumer Goods Production, -0.15 - -0.05 Monthly Industrial Expertise -10% - -5% Offensive War Stability, -5% - -2.5% Defensive War Stability

Complete Ban
+0% - +5% Stability, +0% - +5% War Support

Public Meetings[edit | edit source]

Policy Effect(s)

Outlawed
-10% - +0% Stability

Regulated
+0% - +5% Stability, +0% - +2.5% Daily Political Power Gain

Allowed
+2.5% - +5% Daily Political Power Gain

Press Rights[edit | edit source]

Policy Effect(s)

Propaganda Press
+0% - +20% Stability, -15% - -10% Political Power Gain, +0% - +25% War Support, +0% - +75% Ideology Drift Defense, -10% - -25% Intel to Others

State Press Only
+5% - +10% Stability, -7.5% - -5% Political Power Gain, +5% - +10% War Support, +25% - +50% Ideology Drift Defense, -5% - -15% Intel to Others

Censored Press
+0% - +5% Stability, -5% - -2.5% Political Power Gain, +0% - +5% War Support, +10% - +25% Ideology Drift Defense

Free Press
+0% - +10% Political Power Gain, -25% - -10% Ideology Drift Defense, +15% - +0% Intel to Others

Voter Franchise[edit | edit source]

Policy Effect(s)

No Voting
-15% - +0% Stability, +0% - +15% Political Power Gain

Elite Voting
-7.5% - +0% Stability, +5% - +10% Political Power Gain

Inequal Voting
Stability: -5.00% - 0.50%
Political Power Gain: +2.50% - 7.50%

Registered Voting
-5% - +2.5% Stability. +0% - +5% Political Power Gain

Universal Voting
+0% - +5% Stability

Promoted Voting
+2.5% - +5% Stability, -2.5% - +2.5% Political Power Gain

Military Policies[edit | edit source]

Conscription[edit | edit source]

Policy Effect(s)

Scraping the Barrel
20% - 25% Recruitable Population, -50% - -30% Stability, -50% - -30% War Support, -1.50 - -1.00 Daily Political Power Gain, -15% - -10% Research Speed -2.00 - -1.50 Monthly Military Professionalism, -50% - -40% Division Organization, -50% - -40% Division Recovery Rate, -50% - -45% Factory Output, -50% - -45% Dockyard Output, -50% - -45% Construction Speed

All Adults Serve
15% - 20% Recruitable Population, -30% - -25% Stability, -30% - -25% War Support, -1.25 - -0.75 Daily Political Power Gain, -10% - -5% Research Speed -1.50 - -1.00 Monthly Military Professionalism, -30% - -25% Division Organization, -30% - -25% Division Recovery Rate, -30% - -25% Factory Output, -30% - -25% Dockyard Output, -30% - -25% Construction Speed

Service by Requirement
7.5% - 10% Recruitable Population, -25% - -20% Stability, -25% - -20% War Support, -0.70 - -0.50 Daily Political Power Gain, -7.5% - -5% Research Speed, -20% - -15% Division Organization, -20% - -15% Division Recovery Rate, -25% - -20% Factory Output, -25% - -20% Dockyard Output, -25% - -20% Construction Speed

Extensive Conscription
3.5% - 5% Recruitable Population, -20% - -15% Stability, -20% - -15% War Support, -0.40 - -0.20 Daily Political Power Gain, -3.5% - -2.5% Research Speed, -12.5% - -10% Division Organization, -12.5% - -10% Division Recovery Rate, -15% - -10% Factory Output, -15% - -10% Dockyard Output, -15% - -10% Construction Speed

Broadened Conscription
3% - 3.5% Recruitable Population, -15% - -10% Stability, -15% - -10% War Support, -0.15 - -0.10 Daily Political Power Gain, -10% - -5% Division Recovery Rate

Limited Conscription
2% - 2.5% Recruitable Population, -7.5% - -5% Stability, -7.5% - -5% War Support, -0.10 - -0.05 Daily Political Power Gain

Volunteer Only
1% - 1.2% Recruitable Population, +0% - +10% Division Organization, +0% - +10% Division Recovery Rate

Disarmed Nation
0% - 0.20% Recruitable Population, -10% - +10% Stability, -20% - -50% War Support, -0.25 - +0.25 Daily Political Power Gain, -0.25 - -2.00 Monthly Military Professionalism, -20% - -25% Division Organization, -20% - -25% Division Recovery Rate, -5% - -15% Factory Output, -5% - -15% Dockyard Output, -15% - -10% Army Experience Gain

Supervision[edit | edit source]

Policy Effect(s)

Encouraged Brutality
+5% - +10% Division Attack, -15% - -10% War Support, -15% - -10% Leader Experience Gain, +10% - +5% Resistance Growth

No Restrictions
+2.5% - +5% Division Attack, -5% - -2.5% War Support, -7.5% - -5% Leader Experience Gain, +5% - +2.5% Resistance Growth

Rules of Engagement
+0% - +2.5% War Support, +0% - +2.5% Leader Experience Gain

Watchdog Groups
-7.5% - -5% Division Attack, +2.5% - +5% War Support, +2.5% - +5% Leader Experience Gain, -2.5% - -5% Resistance Growth

Total Supervision
-10% - -5% Division Attack, +5% - +10% War Support, +5% - +10% Leader Experience Gain, -5% - -10% Resistance Growth

Training[edit | edit source]

Policy Effect(s)

Trial by Fire
-25% - -20% Army Organisation, -25% - -20% Division Attack, -25% - -20% Division Defense, -20% - -10% Personnel Cost Modifier, +25% - +20% Air Accidents Chance, +25% - +20% Bad Weather Penalty, -25% - -20% Anti Air Hit Chance, -10% - -20% Minimum Training Level, -80% - -100% Division Training Time, +100% - +200% Mobilization Speed, -2.00 - -1.50 Monthly Military Professionalism, -15% - -10% Army Experience Gain, -15% - -10% Air Experience Gain

Minimal Training
-15% - -10% Army Organisation, -15% - -10% Division Attack, -15% - -10% Division Defense, 50% - 40% Personnel Cost Modifier, +15% - +10% Air Accidents Chance, +15% - +10% Bad Weather Penalty, -15% - -10% Anti Air Hit Chance, -5% - -10% Minimum Training Level, -35% - -50% Division Training Time, +50% - +100% Mobilization Speed, -1.00 - -0.50 Monthly Military Professionalism, -10% - -5% Army Experience Gain, -10% - -5% Air Experience Gain

Basic Training
70% - 60% Personnel Cost Modifier, +0% - +1% Division Attack, +0% - +2.5% Division Defense

Combat Schooling
+2.5% - +5% Division Attack, +2.5% - +5% Division Defense, 90% - 80% Personnel Cost Modifier, -2.5% - -5% Air Accidents Chance, -2.5% - -5% Bad Weather Penalty, +5% - +10% Anti Air Hit Chance, +20% - +10% Minimum Training Level, -40% - -20% Mobilization Speed, +0.50 - +1.00 Monthly Military Professionalism, +2.5% - +5% Army Experience Gain, +2.5% - +5% Air Experience Gain

Advanced Methods
+5% - +10% Division Attack, +5% - +10% Division Defense, 120% - 100% Personnel Cost Modifier, -10% - -15% Air Accidents Chance, -10% - -15% Bad Weather Penalty, +20% - +25% Anti Air Hit Chance, +25% - +20% Minimum Training Level, -50% - -40% Mobilization Speed, +1.50 - +2.00 Monthly Military Professionalism, +5% - +10% Army Experience Gain, +5% - +10% Air Experience Gain

Draft Exemptions[edit | edit source]

Policy Effect(s)

No Draft Exemptions
-5% - -10% War Support

Educational Deferment
-7.5% - -5% Recruitable Population Factor, -10% - -5% War Support, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base

Civil Service Opt-out
-12.5% - -10% Recruitable Population Factor, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base

Generous Excemptions
-20% - -15% Recruitable Population Factor, +0% - +5% War Support, +2.5% - +5% Political Power Gain, +0% - +2.5% Research Speed, +0.00 - +0.20 Monthly Academic Base +0% - +2.5% Stability

Economic Policies[edit | edit source]

Trade Law[edit | edit source]

Policy Effect(s)

Free Trade
-5% - +15% Factory Output, -5% - +15% Dockyard Output, -5% - +15% Construction Speed, -5% - +10% Research Speed, -0.25 - +0.25 Monthly Industrial Expertise, +0% - +10% Consumer Goods Production

Strategic Tariffs
+0% - +10% Factory Output, +0% - +10% Dockyard Output, +0% - +10% Construction Speed, +0% - +5% Research Speed, +0.00 - +0.25 Monthly Industrial Expertise, +0% - +5% Consumer Goods Production

Heavy Protectionism
+2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output +2.5% - +5% Construction Speed, +0% - +2.5% Research Speed, +0.10 - +0.50 Monthly Industrial Expertise, +0% - +2.5% Consumer Goods Production

Closed Economy
-10% - +10% Ideological Drift Defense, +0% - -20% Needed Consumer Goods, -0.50 - +0.50 Monthly Agricultural Base, -10% - +0% Research Speed, -0.50 - +0.50 Monthly Industrial Expertise

Income Taxation[edit | edit source]

Policy Effect(s)

Corporatist Structure
Political Power Gain: -0.15 - -0.10
Poverty Taxation Rate: 20.00% - 30.00%
Needed Consumer Goods: -2.50% - -5.00%

Investor-Friendly Code
Political Power Gain: -0.10 - -0.05
Poverty Taxation Rate: 10.00% - 20.00%
Needed Consumer Goods: -1.00% - -2.50%

Low Income Weighted
Political Power Gain: -0.05 - 0.05
Poverty Taxation Rate: 0.00% - 10.00%

Flat Taxes
Political Power Gain: 0.05 - 0.10
Needed Consumer Goods: 5.00% - 2.50%

High Income Weighted
Political Power Gain: 0.10 - 0.15
Needed Consumer Goods: 7.50% - 5.00%

Negative Income Taxation
Political Power Gain: 0.10 - 0.20
Poverty Taxation Rate: 0.00% - 10.00%
Needed Consumer Goods: 7.50% - 5.00%
Monthly Poverty Rate: -0.01% - -0.03%

Minimum Wage[edit | edit source]

Policy Effect(s)

No Min. Wage
-10% - -5% Stability, +2.5% - +5% Production Efficiency Cap, -0.50 - -0.25 Monthly Industrial Expertise, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods

Trinket Min. Wage
-5% - -2.5% Stability, +0% - +2.5% Production Efficiency Cap, -0.25 - -0.10 Monthly Industrial Expertise, +0.02% - +0.00% Monthly Poverty Rate, -1% - -2.5% Needed Consumer Goods

Low Min. Wage
-1% - +1% Stability, -1% - +1% Production Efficiency Cap, -0.10 - +0.10 Monthly Industrial Expertise, +0.01% - -0.01% Monthly Poverty Rate

Moderate Min. Wage
+0% - +2.5% Stability, -5% - -2.5% Production Efficiency Cap, +0.00 - +0.25 Monthly Industrial Expertise, +0.00% - -0.02% Monthly Poverty Rate, +3.5% - +2.5% Needed Consumer Goods

Generous Min. Wage
+2.5% - +5% Stability, -10% - -5% Production Efficiency Cap, +0.25 - +0.50 Monthly Industrial Expertise, -0.01% - -0.03% Monthly Poverty Rate, +7.5% - +5% Needed Consumer Goods

Annual Wage
Stability: +5.50% - +10.00%
Production Efficiency Cap: -7.50% - -2.50%
Monthly Industrial Expertise: 0.30 - 0.55
Monthly Poverty Rate: -0.01% - -0.03%
Needed Consumer Goods: +6.00% - +4.50%

Max Workhours[edit | edit source]

Policy Effect(s)

Unlimited Workday
-10% - -5% Stability, -20% - -15% Production Efficiency Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output, -2.5% - -5% Needed Consumer Goods, +1% - +2.5% Consumer Goods Production, -5% - -2.5% Research Speed

14 Hour Workday
-5% - -2.5% Stability, -10% - -7.5% Production Efficiency Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, -1% - -2.5% Needed Consumer Goods, +0% - +1% Consumer Goods Production

12 Hour Workday
+1% - +2.5% Production Efficiency Gain, +1% - +2.5% Factory Output, +1% - +2.5% Dockyard Output, +0% - -1% Needed Consumer Goods

10 Hour Workday
+1% - +2.5% Stability, +5% - +10% Production Efficiency Gain, -7.5% - -5% Factory Output, -7.5% - -5% Dockyard Output, +2% - +1% Needed Consumer Goods, -2% - -1% Consumer Goods Production

8 Hour Workday
+2.5% - +5% Stability, +10% - +20% Production Efficiency Gain, -15% - -10% Factory Output, -15% - -10% Dockyard Output, +3% - +2.5% Needed Consumer Goods, -5% - -2.5% Consumer Goods Production

6 Hour Workday
Stability: +10.00% - +3.50%
Production Efficiency Gain: +25.00% - +15.00%
Factory Output: -17.50% - -12.50%
Dockyard Output: -17.50% - -12.50%
Needed Consumer Goods: +3.50% - +4.00%
Consumer Goods Production: -4.00% - -3.50%

Unemployment[edit | edit source]

Policy Effect(s)

No Subsidies
$0 Policy Cost Per Capita. -10% - -7.5% Stability, +0.04% - +0.02% Monthly Poverty Rate, -0% - -2.5% Needed Consumer Goods

Trinket Subsidies
$20 - $16 Policy Cost Per Capita. -5% - -2.5% Stability, +0.01% - -0.01% Monthly Poverty Rate, +1% - -15% Needed Consumer Goods

Low Subsidies
$45 - $41 Policy Cost Per Capita. -1% - +1% Stability, +0.00% - -0.02% Monthly Poverty Rate

Moderate Subsidies
$100 - $95 Policy Cost Per Capita. +0% - +2.5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +2.5% - +1% Needed Consumer Goods

Generous Subsidies
$148 - $124 Policy Cost Per Capita. +5% - +10% Stability, -0.02% - -0.05% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods

Full Employment Policy
Policy Cost Per Capita: $22 - $16
Stability: -10.00% - +10.00%
Monthly Poverty Rate: +0.01% - -0.01%

Pensions[edit | edit source]

Policy Effect(s)

No Pensions
$1 Policy Cost Per Capita, -7.5% - -5% Stability, +0.03% - +0.01% Monthly Poverty Rate, -2.5% - -5% Needed Consumer Goods

Trinket Pensions
$28 - $24 Policy Cost Per Capita, -5% - -2.5% Stability, +0.01% - +0.00% Monthly Poverty Rate, +0% - -2.5% Needed Consumer Goods

Low Pensions
$48 - $44 Policy Cost Per Capita, -2.5% - +0% Stability, +0% - -1% Needed Consumer Goods

Moderate Pensions
$80 - $76 Policy Cost Per Capita, +2.5% - +5% Stability, +0.00% - -0.01% Monthly Poverty Rate, +2.5% - +0% Needed Consumer Goods

Generous Pensions
$120 - $108 Policy Cost Per Capita, +2.5% - +5% Stability, -0.01% - -0.03% Monthly Poverty Rate, +5% - +2.5% Needed Consumer Goods

Social Policies[edit | edit source]

Healthcare[edit | edit source]

Policy Effect(s)

No Government Support
$1 Policy Cost Per Capita, -35% - -25% Monthly Population, -25% - -20% Stability, -0.20 - -0.10 Political Power Gain, +0.02% - +0.01% Monthly Poverty Rate -2.00 - 1.00 Monthly Healthcare Rate

Service for Care
$10 - $6 Policy Cost Per Capita, -20% - -10% Monthly Population, +0% - +10% War Support, +0.02% - +0.01% Monthly Poverty Rate, -0.20 - +0.00 Monthly Healthcare Rate

Negotiated Coverage
Policy Cost Per Capita: $25 - $1
Monthly Population: -5.00% - 0.00%
Political Power Gain: 0.00 - +0.05
Monthly Poverty Rate: -0.01% - -0.02%
Monthly Healthcare Rate: -0.1 - +0.1

Emergencies Support
$36 - $24 Policy Cost Per Capita, -10% - -5% Monthly Population, +0.00 - +0.10 Political Power Gain, +0.01% - +0.00% Monthly Poverty Rate, +0.00 - +0.20 Monthly Healthcare Rate

Low Income Protections
$56 - $44 Policy Cost Per Capita, +2.5% - +5% Monthly Population, +2.5% - 7.5% Stability, +0.10 - +0.25 Political Power Gain, +0.00% - -0.01% Monthly Poverty Rate, +0.20 - +0.30 Monthly Healthcare Rate

Universal Coverage
$92 - $84 Policy Cost Per Capita, +7.5% - +12.5% Monthly Population, +5% - +10% Stability, +0.20 - +0.35 Political Power Gain, -0.01% - -0.02% Monthly Poverty Rate +0.25 - +0.35 Monthly Healthcare Rate

Total Coverage
$112 - $94 Policy Cost Per Capita, +10% - +20% Monthly Population, +7.5% - +15% Stability, +0.30 - +0.40 Political Power Gain, -0.025% - -0.04% Monthly Poverty Rate, +0.30 - +0.40 Monthly Healthcare Rate

Education[edit | edit source]

Policy Effect(s)

Restricted
$9 - $7 Policy Cost Per Capita, -15% - -10% Research Speed, -15% - -10% Stability, +0.04% - +0.01% Monthly Poverty Rate, -2.00 - -1.00 Monthly Academic Base Gain, -1.00 - -0.75 Monthly Research Facilities Gain

Stratified
$28 - $24 Policy Cost Per Capita, -10% - +0% Research Speed, -10% - -2.5% Stability, -0.10 - -0.05 Political Power Gain +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.25 - +0.00 Monthly Research Facilities Gain

Public
$42 - $36 Policy Cost Per Capita, +0% - +5% Research Speed, -0.15 - -0.10 Political Power Gain, +0% - +2% Taxable Population, +0.00 - +0.25 Monthly Academic Base Gain, +0.00 - +0.25 Monthly Research Facilities Gain

Subsidised Higher
$72 - $64 Policy Cost Per Capita, +5% - +10% Research Speed, +2.5% - +5% Stability, -0.20 - -0.15 Political Power Gain, +2.5% - +4% Taxable Population, -0.01% - -0.02% Monthly Poverty Rate, +0.25 - +0.50 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain

Public Higher
$112 - $104 Policy Cost Per Capita, +7.5% - +12.5% Research Speed, +5% - +7.5% Stability, -0.225 - -0.175 Political Power Gain, +6% - +8% Taxable Population, -0.02% - -0.03% Monthly Poverty Rate, +0.50 - +0.75 Monthly Academic Base Gain, +0.25 - +0.50 Monthly Research Facilities Gain

Free
$160 - $140 Policy Cost Per Capita, +10% - +15% Research Speed, +5% - +7.5% Stability, -0.25 - -0.20 Political Power Gain, +8% - +10% Taxable Population, -0.03% - -0.05% Monthly Poverty Rate, +1.00 - +1.25 Monthly Academic Base Gain, +0.50 - +0.75 Monthly Research Facilities Gain

Penal System[edit | edit source]

Policy Effect(s)

Draconian Brutality
-10% - -25% Monthly Population, -15% - -10% Stability, +1% - +1.5% Admin Costs, +2.5% - +1.5% Army Costs, -5% - -10% Research Speed, +0.10% - +0.05% Monthly Poverty Rate, -0.75 - 1.00 Monthly Academic Base Gain, -0.25 - -0.50 Monthly Admin Efficiency Gain, -2% - -6% Needed Consumer Goods

Overt Oppression
-5% - -10% Monthly Population, -15% - -5% Stability, +2.5% - +1.5% Admin Costs, +1.5% - +0.5% Army Costs, +0.04% - +0.02% Monthly Poverty Rate, -0.50 - -0.10 Monthly Academic Base Gain, -0.50 - -0.10 Monthly Admin Efficiency Gain, +0% - -3% Needed Consumer Goods

Politicized Penal System
-7.5% - +0% Monthly Population, -10% - +2.5% Stability, +1.5% - +0.5% Admin Costs, +1.5% - +0.25% Army Costs, -5% - +5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate, -0.25 - +0.00 Monthly Academic Base Gain, -0.50 - -0.25 Monthly Admin Efficiency Gain

Harsh Penal Code
-5% - +0% Monthly Population, +0% - +7.5% Stability, +2% - +0.5% Admin Costs, +1% - +0.5% Army Costs, +0% - +2.5% Political Power Gain, +0.02% - +0.00% Monthly Poverty Rate

Incarceration
-2.5% - +10% Stability, +0% - +5% War Support, +2% - +1% Admin Costs, -5% - -2.5% Political Power Gain

Rehabilitation
-5% - +15% Stability, +5% - +2.5% Admin Costs, -7.5% - -5% Political Power Gain, +0.00% - -0.02% Monthly Poverty Rate, +2% - +1% Needed Consumer Goods, +0% - +5% Recruitable Population

Military Justice
-5% - +10% Stability, -10% - -5% War Support, -20% - -5% Mobilisation Speed, -20% - -15% Offensive War Stability, -15% - -10% Defensive War Stability

Frontier Justice
-10% - -2.5% Monthly Population, -25% - -15% Stability, -25% - -15% War Support, -15% - -10% Recruitable Population

Security[edit | edit source]

Policy Effect(s)

Anarchic
$0 Policy Cost Per Capita, -30% - 20% Stability, -0.50 - -0.25 Political Power Gain, +100% - +50% Intel to Others, -75% - -50% Encryption, -75% - 50% Decryption

Community Police
$10 - $5 Policy Cost Per Capita, -10% - +0% Stability, +50% - +25% Intel to Others, -35% - 25% Encryption, -35% - -25% Decryption

Regulated Police
$34 - $20 Policy Cost Per Capita, +5% - +10% Stability, +0.00 - +0.05 Political Power Gain, +20% - +0% Intel to Others

Oppressive Police
$52 - $40 Policy Cost Per Capita, +0% - +15% Stability, +0.00 - +0.10 Political Power Gain, -2.5% - +0% Monthly Population, +10% - -5% Intel to Others, +0% - +10% Encryption, +0% - +10% Decryption

Totalitarian Police
$82 - $72 Policy Cost Per Capita, +10% - +25% Stability, +0.05 - +0.20 Political Power Gain, -10% - -5% Monthly Population, +0% - -20% Intel to Others, +5% - +25% Encryption, +5% - +25% Decryption

Death Squads
$35 - $15 Policy Cost Per Capita, +0% - +10% Stability, +0.00 - +0.15 Political Power Gain, -10% - -20% Monthly Population, +20% - -10% Intel to Others, +0% - +20% Encryption, +0% - +20% Decryption

Industrial Regulations[edit | edit source]

Policy Effect(s)

Utterly Unregulated
0% GDP Policy Cost, -20% - -10% Monthly Population, +5% - +10% Factory Output, +5% - +10% Dockyard Output, +5% - +10% Production Efficiency Cap, +2.5% - +5% Consumer Goods Production, +1 - +2 Thermo Plant Power

Token Regulations
0.1% GDP Policy Cost, -10% - -5% Monthly Population, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output, +2.5% - +5% Production Efficiency Cap, +1% - +2.5% Consumer Goods Production, +0 - +1 Thermo Plant Power

Moderate Regulations
0.2% GDP Policy Cost, +0% - +2.5% Monthly Population, -2.5% - +2.5% Factory Output, -2.5% - +2.5% Dockyard Output

Strict Regulations
0.3% GDP Policy Cost, +2.5% - +5% Monthly Population, -5% - -2.5% Factory Output, -5% - -2.5% Dockyard Output, -5% - -2.5% Production Efficiency Cap, -2% - -1% Consumer Goods Production, -1 - +0 Thermo Plant Power

Harsh Regulations
0.4% GDP Policy Cost, +5% - +10% Monthly Population, -10% - -5% Factory Output, -10% - -5% Dockyard Output, -10% - -5% Production Efficiency Cap, -5% - -2.5% Consumer Goods Production, -2 - -1 Thermo Plant Power

Gender Rights[edit | edit source]

Policy Effect(s)

Heavily Restricted
+15% - +30% Monthly Population, -10% - +10% Stability, -10% - +10% War Support, -1% - -3% Needed Consumer Goods, -10% - -5% Consumer Goods Production, -20% - -10% Taxable Population, -0.25 - -0.10 Monthly Industrial Expertise, -0.50 - -0.25 Monthly Academic Base Gain

Traditional Roles
+10% - +20% Monthly Population, -5% - +5% Stability, +0% - +5% War Support, +0% - -2% Needed Consumer Goods, -5% - +0% Consumer Goods Production, -10% - -5% Taxable Population

Women in the Workplace
+0.05 - +0.25 Monthly Industrial Expertise, +0.05 - +0.25 Monthly Academic Base Gain, +2.5% - +5% Factory Output, +2.5% - +5% Dockyard Output

Legal Equality
+0% - -10% Monthly Population, -10% - +0% Stability, +0.5% - +1% Needed Consumer Goods, +0% - +1% Consumer Goods Production, +0% - +10% Recruitable Population, +0.15 - +0.30 Monthly Industrial Expertise, +0.15 - +0.30 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output

Promoted Equality
-2.5% - -15% Monthly Population, -15% - -5% Stability, -15% - -7.5% War Support, +1% - +2% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +5% - +20% Recruitable Population, +0.20 - +0.35 Monthly Industrial Expertise, +0.20 - +0.35 Monthly Academic Base Gain, +5% - +10% Factory Output, +5% - +10% Dockyard Output

Enforced Equality
-10% - -25% Monthly Population, -20% - -15% Stability, -20% - -10% War Support, +2% - +3% Needed Consumer Goods, +1.5% - +2.5% Consumer Goods Production, +35% - +50% Recruitable Population, +0.35 - +0.50 Monthly Industrial Expertise, +0.35 - +0.50 Monthly Academic Base Gain, +10% - +15% Factory Output, +10% - +15% Dockyard Output, -10% - +0% Army Organization, -15% - +0% Organization Regain

Assorted Laws[edit | edit source]

Assorted Laws are laws that doesn't have an effect on the nation. Usually simply present for immersion, recent content has used them to greater effect. Guangdong and the United Kingdom has Assorted Laws that greatly expand on their respective lore and provides insight into the function of state and society.

Examples include Parliament Act 1911 (Repealed) and the Guangdong Census Ordinance. Additionally, the United States Minorities assorted law will change to the name of the current status of Civil Rights, it will start out as "Jim Crow" and change accordingly.

Categories
Pollution Controls
Legality of Child Labour
Minority Rights
Women in the Military
Safety Regulations
Refugee Programs
Racial Integration
Legality of Sexual Minorities

Social Development[edit | edit source]

Societal Development represents the progress of the country and can trend towards positive progress and negative progress, upgrading or downgrading through a playthrough. Unlike, policies which have an effectiveness determining the effect, Societal Development simply gives its effect to the nation.

The Developmental Status of any of the categories go from -240 to 240, and will downgrade at -240 and upgrade at 240. Once the category upgrades or downgrades, an accompanying event will fire.

Poverty[edit | edit source]

Academic Base[edit | edit source]

The average education level of the populace, which the research base draws from.

Policy Effect(s)

Mass Illiteracy
-15% Research Speed
-15% Production Efficiency Gain
-20% Production Efficiency Retention
-5% GDP Growth Multiplier
-5% Needed Consumer Goods
-0.03% Monthly Poverty Rate Decrease

Basic Literacy
-5% Research Speed
-7.5% Production Efficiency Gain
-10% Production Efficiency Retention
-3% GDP Growth Multiplier
-2.5% Needed Consumer Goods
-0.01% Monthly Poverty Rate Decrease

Primary Schooling
-2% GDP Growth Multiplier
-1% Needed Consumer Goods

Secondary Schooling
+5% Research Speed
+2.5% Production Efficiency Gain
+2.5% Production Efficiency Retention
+1% Needed Consumer Goods

Tertiary Schooling
+10% Research Speed
+5% Dockyard Output
+5% Production Efficiency Gain
+5% Production Efficiency Retention
+2.5% Needed Consumer Goods
+2.5% GDP Growth Multiplier

Academic Golden Age
+10% Research Speed
+5% Dockyard Output
+10% Production Efficiency Gain
+10% Production Efficiency Retention
+5% Needed Consumer Goods
+5% GDP Growth Multiplier

Research Facilities[edit | edit source]

The state of academia and research facilities in the country.

Policy Effect(s)

Makeshift Laboratories
-20% Research Speed
-10% Production Efficiency Cap
-5% GDP Growth Multiplier

Rudimentary Research Facilities
-12.5% Research Speed
-5% Production Efficiency Cap
-3% GDP Growth Multiplier

Outdated Research Facilities
-5% Research Speed
-2.5% Production Efficiency Cap
-1% GDP Growth Multiplier

Modern Research Facilities

Advanced Research Facilities
+7.5% Research Speed
+2.5% Production Efficiency Cap
+1% GDP Growth Multiplier

Cutting-Edge Research Facilities
+15% Research Speed
+5% Production Efficiency Cap
+2.5% GDP Growth Multiplier

Agriculture Methods[edit | edit source]

The main methods the populace uses to grow their food.

Policy Effect(s)

Subsistence Agriculture
-20% Recruitable Population Factor
-35% Monthly Population
-10% Factory Output
-10% Dockyard Output
-5% Army Organization Regain
+5% Supply Consumption
-10% Fuel Consumption
+20% Needed Consumer Goods
+50% Division Training Time

Centralized Agriculture
-10% Recruitable Population Factor
-15% Monthly Population
-5% Factory Output
-5% Dockyard Output
-2.5% Army Organization Regain
-5% Fuel Consumption
+15% Needed Consumer Goods
+25% Division Training Time

Basic Mechanization
+10% Needed Consumer Goods
+10% Division Training Time

Mass Mechanization
+5% Recruitable Population Factor
+10% Monthly Population
+5% Needed Consumer Goods
+2.5% Army Organization Regain

Modern Agriculture
+10% Recruitable Population Factor
+20% Monthly Population
+5% Army Organization Regain

Healthcare Quality[edit | edit source]

The development status of the nation's healthcare infrastructure.

Policy Effect(s)

Makeshift Healthcare
-25% Monthly Population
+10% Division Attrition
-15% Army Organization Regain
-25% Stability
-10% War Support
-0.04% Monthly Poverty Rate Decrease

Rudimentary Healthcare
-15% Monthly Population
-5% Army Organization Regain
-10% Stability
-10% War Support
-0.02% Monthly Poverty Rate Decrease

Nascent Healthcare
-5% Monthly Population
-5% Stability

Developed Healthcare
+5% Monthly Population
+5% Army Organization Regain
+5% Stability

Advanced Healthcare
+15% Monthly Population
-5% Division Attrition
+5% Army Organization Regain
+10% Stability
+2.5% War Support
+0.02% Monthly Poverty Rate Decrease

World-Class Healthcare
+25% Monthly Population
-10% Division Attrition
+5% Army Organization Regain
+15% Stability
+5% War Support
+0.04% Monthly Poverty Rate Decrease

Administrative Efficiency[edit | edit source]

The general effectiveness of the nation's state bureaucracy.

Policy Effect(s)

Organized Chaos
75% Base Taxable Population
-10% Stability
-25% Daily Political Power Gain
-10% Supply Node Range
+5% Drift Defense Factor
+60% Social Spending Factor
+7.5% Needed Consumer Goods

Nonexistent State Apparatus
80% Base Taxable Population
-20% Stability
-20% Daily Political Power Gain
-20% Recruitable Population Factor
-50% Drift Defense Factor
+45% Social Spending Factor
+5% Needed Consumer Goods

Illegitimate Administration
85% Base Taxable Population
-15% Stability
-10% Daily Political Power Gain
-12.5% Recruitable Population Factor
-10% Drift Defense Factor
+30% Social Spending Factor
+2.5% Needed Consumer Goods

Deficient Administrative Systems
90% Base Taxable Population
-10% Stability
-10% Daily Political Power Gain
-5% Recruitable Population Factor
-5% Drift Defense Factor
+15% Social Spending Factor
+1% Needed Consumer Goods

Functional Administrative Systems
100% Base Taxable Population
+10% Supply Node Range

Streamlined Bureaucracy
100% Base Taxable Population
+10% Stability
+10% Daily Political Power Gain
+15% Supply Node Range
-5% Supply Consumption Factor
+10% Drift Defense Factor
-5% Social Spending Factor
-1% Needed Consumer Goods

Well-Oiled Machine
100% Base Taxable Population
+15% Stability
+20% Daily Political Power Gain
+20% Supply Node Range
-10% Supply Consumption Factor
+25% Drift Defense Factor
-10% Social Spending Factor
-2.5% Needed Consumer Goods

Industrial Expertise[edit | edit source]

The experience of the nation's workers and their coordinators.

Policy Effect(s)

Pre-Industrial Methods
-20% Production Efficiency Cap
-50% Production Efficiency Retention
-35% Production Efficiency Gain
-10% Needed Consumer Goods
+100% Naval Industry Cost
-8% GDP Growth Multiplier
-25% Consumer Goods Production
-80% Military Procurement Cost

Incompetent Industry
-15% Production Efficiency Cap
-40% Production Efficiency Retention
-25% Production Efficiency Gain
-5% Needed Consumer Goods
+50% Naval Industry Cost
-5% GDP Growth Multiplier
-15% Consumer Goods Production
-60% Military Procurement Cost

Nascent Industrial Base
-10% Production Efficiency Cap
-20% Production Efficiency Retention
-15% Production Efficiency Gain
+25% Naval Industry Cost
-2% GDP Growth Multiplier
-5% Consumer Goods Production
-40% Military Procurement Cost

Experienced Industrial Base
+1% Needed Consumer Goods
+1% GDP Growth Multiplier
+5% Consumer Goods Production
-20% Military Procurement Growth

Innovative Industry
+10% Production Efficiency Cap
+20% Production Efficiency Retention
+15% Production Efficiency Gain
+2.5% Needed Consumer Goods
-10% Naval Industry Cost
+4% GDP Growth Multiplier
+15% Consumer Goods Production

Industrial Equipment[edit | edit source]

The main tools the nation's industry uses in manufacturing.

Policy Effect(s)

Hand Tools
-30% Factory Output
-50% Dockyard Output
-30% Construction Speed
-20% Resource Gain Efficiency
-25% Consumer Goods Production
-6% GDP Growth Multiplier
-50% Naval Industry Cost
-70% Military Procurement Cost

Power Tools
-20% Factory Output
-30% Dockyard Output
-20% Construction Speed
-10% Resource Gain Efficiency
-15% Consumer Goods Production
-4% GDP Growth Multiplier
-25% Naval Industry Cost
-55% Military Procurement Cost

Rudimentary Manufacturing Lines

-10% Factory Output
-10% Dockyard Output
-10% Construction Speed
-5% Consumer Goods Production
-2% GDP Growth Multiplier
-10% Naval Industry Cost
-40% Military Procurement Cost

Factory Complexes
-25% Military Procurement Cost

Modern Industrial Equipment
+10% Factory Output
+10% Dockyard Output
+10% Construction Speed
+10% Resource Gain Efficiency
+5% Consumer Goods Production
+2% GDP Growth Multiplier
-10% Military Procurement Cost

Cutting-Edge Industrial Equipment
+20% Factory Output
+20% Dockyard Output
+20% Construction Speed
+20% Resource Gain Efficiency
+15% Consumer Goods Production
+4% GDP Growth Multiplier
+5% Military Procurement Cost

Military Professionalism[edit | edit source]

The professionalism and general disposition of most of the army.

Policy Effect(s)

Disorganized Rabble
-25% Division Organization
-25% Division Attack
-25% Division Defense
-30% Division Recovery Rate
-35% Max Planning
-50% Planning Speed
-35% Air Attack
-35% Air Defense
-30% Air Agility
-35% Navy Organisation

Incompetent Officer Corps
-15% Division Organization
-20% Division Attack
-20% Division Defense
-15% Division Recovery Rate
-25% Max Planning
-35% Planning Speed
-0.20 Daily Political Power Gain
-20% Air Attack
-20% Air Defense
-15% Air Agility
-20% Navy Organisation

Dysfunctional High Command
-10% Division Organization
-10% Division Attack
-10% Division Defense
-20% Division Recovery Rate
-20% Max Planning
-20% Planning Speed
-0.15 Daily Political Power Gain
-10% Air Attack
-10% Air Defense
-10% Air Agility
-10% Navy Organisation

Widespread Cronyism
-5% Division Organization
-5% Division Attack
-5% Division Defense
-10% Division Recovery Rate
-10% Max Planning
-10% Planning Speed
-0.10 Daily Political Power Gain
-10% Air Attack
-10% Air Defense
-10% Air Agility
-10% Navy Organisation
+5% Supply Consumption

Political Interference
-5% Division Organization
-5% Division Attack
-5% Division Defense
-5% Division Recovery Rate
-5% Max Planning
-15% Planning Speed
-0.20 Daily Political Power Gain

Professional Army
+10% Special Forces Capacity Multiplier

Esprit de Corps
+15% Division Organization
+7.5% Division Attack
+7.5% Division Defense
+15% Division Recovery Rate
+10% Max Planning
+10% Planning Speed
+20% Special Forces Capacity Multiplier
+7.5% Air Attack
+7.5% Air Defense
+7.5% Air Agility
+10% Navy Organisation