South African War: Difference between revisions

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<div>'''Supported by:'''</div>
<div>'''Supported by:'''</div>
<div>[[File:Flag_of_Greater_Germanic_Reich.svg|25px]] [[Greater Germanic Reich|German Reich]]
<div>[[File:Flag_of_Greater_Germanic_Reich.svg|25px]] [[Greater Germanic Reich|German Reich]]
| leaders1 = [[File:Flag SouthAfrica.webp|25px]] [[De Villiers Graaff]]
| leaders1 = [[File:Flag_of_South_Africa_(TNO).svg|25px]] [[De Villiers Graaff]]


[[File:Flag of the United States (DoS ECA Color Standard).svg|25px]] [[William Westmoreland]] (After Security Resolution 14)
[[File:Flag of the United States (DoS ECA Color Standard).svg|25px]] [[William Westmoreland]] (After Security Resolution 14)

Revision as of 03:47, 15 February 2024

This page contains unmarked spoilers!
Don't say we didn't warn you!


South African War
Part of The Cold War
File:Good Moooooorning South Africa.webp
From top to bottom: South African War Superevent, African Soldiers being transported through American UH-1B helicopters.
AbilitiesEquipment, Manpower, Advisors
DateNovember 1963 - Mid-1960s
PlaceSouth Africa
ResultWIP
Belligerents
Leaders

De Villiers Graaff

William Westmoreland (After Security Resolution 14)
Outcomes

PRO OFN

  • Total OFN Victory
  • Pro-OFN Ceasefire
  • Status quo, ante bellum

PRO EINHEITSPAKT

  • Total Pakt Victory
  • Pro-Pakt Ceasefire
  • Status quo, ante bellum

The South African War (or Third Boer War) is an African conflict between the Union of South Africa and the Afrika-Schild starting in November of 1963.

While officially fought between South Africa and the Afrika-Schild, the OFN can send volunteer units and equipment to South Africa, while the Einheitspakt can send support to the Afrika-Schild, provided Germany is done with the German Civil War.

Background

Following the fall of Britain in the Second World War, the Union of South Africa found itself in an extremely delicate position, but was able to overcome the hardships of losing the home isles and the monarchy. But the Boers were still dissatisfied with their “oppression” of the governing Anglo minority. The Reich took notice of this, and so, began supplying fascist Boer paramilitaries and supporting Alfred Hertzog’s National Party, as it quickly became the main opposition against the Anglo United Party.

Now the year is 1962, and the South African Union is in a tenuous situation to say it lightly. A monarchy without a monarch, caught between the monarchist Anglo minority, the German supported Boers and the increasingly radicalizing African National Congress. As the Boers are increasingly pushing for a transition from union to republic, the Anglo United Party government risks their fragile neutrality, as the moment the National Party will inevitably win the elections, they will break South Africa’s neutrality and align the nation with their Einheitspakt benefactors, thereby reducing South Africa to nothing more than a German puppet. On the other hand the ANC’s most radical members have begun pushing more and more for a Pan-African agenda, as those least radical are calling more and more for the removal of the oppressive apartheid and the inclusion of the African majority into elections.

To make matters worse, the three Reichskommissariats, Zentralafrika, Ostafrika and Sudwestafrika, are eyeing South Africa with increasingly hungry eyes, as they actively support the aforementioned Boer paramilitary groups, in an effort to destabilize the fragile union. And so, at the beginning of 1962, the player faces a difficult decision: either stay neutral between the ANC and Boers, try to negotiate with the Hertzog Boers or reform the aging apartheid system and begin to include the African majority into politics as so to try and ally with the less radical ANC members against the inevitable Boer and German onslaught.

Gameplay

Pre-War

As the player begins the game, they are placed in a difficult position. With the looming threat of the African Reichskommisariats, the Boers and the ANC, the player will have to decide which faction it shall ally itself with, if any. It is highly recommended to ally yourself with the ANC as it will help against the greater threat of the Boers and their German supporters. In the case of the alliance with the ANC, the player will begin a campaign of desegregation of institutions and the inclusion of the African majority into the elections, much to the dismay of Herzog, who will begin to threaten the government more and more with secession, which will certainly succeed into a German involvement.

Should the player stays neutral, they will find themselves at odds with both the Boers and ANC, which will make the situation much harder. Lastly, if the player attempts to negotiate with the Boers, they will inevitably reject it. After having proceeded with the respective path focuses, the player will find their country still in turmoil. The player though will inevitably have to accept the Boers call for referendum and will subsequently have to win the referendum in exchange for bonuses. As tensions heighten, the spark to light the flames of war will be the assassination of MP Ian Smith at the Cape Town airport, which will cause a ripple effect (decided by the subsequent event related player decisions) that leads to widespread protests, which will, inevitably, end in the player sending in the Army and the subsequent Cape Town Massacre where some of the  protesters will be shot in a terrible mistake probably caused by the military. As the tragedy shocks the nation, Herzog will take the chance to secede from the Union of South Africa on November 15, 1963, declaring the Boer Republic (known in-game the Afrikaner Volkstaat), and the war will begin when the South African government will declare war on Herzog’s state the next day, followed a week later by the intervention of the newly formed Afrika-Schild faction of the African Reichskommisariats on the side of the Boers, as Germany is busy with their civil war. In the case the player didn’t ally themselves with the ANC, they will revolt against the government and Boers. And so, the South African War begins…

War

The player shall find themselves in a desperate position, as it has its backs to the wall against the hordes of the Afrika-Schild. The only chance will be the US and the OFN, as they’re more than willing to support a potentially vital ally in the ever continuing Cold War against the Germans and Japanese, and maybe even try to remove the German menace from the African continent. From here, US President Richard Nixon will call an OFN "Summit on the Policing Action in South Africa" and a majority vote for intervention on January 17. And so, the OFN force led by U.S. General William Westmoreland. From here, it will be the player mostly in deciding how to fight the war, and, probably with difficulty, defeat the Boer traitors and the Germans.

Outcomes

There are several outcomes for the South African War, Ranging from a total German victory to a total OFN victory.

Total German Victory

If the war ends in South Africa's complete defeat, while it is certain the Boers take over the South Africans territory (except Bechuanaland) and the territory around the city of Upington, which is integrated into Südwestafrika. The future of South Africa is heavily decided by one factor.

Whether Ostafrika took the focus “Brudermord'' where Huttig takes over the other Reichskommisariats and will end up plunging Africa into anarchy, including South Africa in this case, starting the 2nd South African war. In the other case, the Afrikaner Volkstaat will remain a puppet of the Reichskommissars, until inevitably Hüttig's Großafrikanisches Reichsstaat collapses to the Anti Hüttig Cabal.

Pro-German Ceasefire

In the case of a pro-German ceasefire, the outcome for South Africa will be the preservation of their independence, at the cost of letting the Boer Afrikaner Volksstaat be. The territory of Bechuanaland will be ceded to the Reichskommisariats. South Africa will be forced to recognise the independence of the Boer government in Bloemfontein, ceding them the land in the north of the country, around the cities of Johannesburg and Pretoria, and will join the OFN as an independent member, as well as the American Sphere. The Boer Volkstaat will become a puppet state of Reichskommisariat Ostafrika, or the Großafrikanisches Reichsstaat, if Hüttig has already formed it.

Status quo, ante bellum

In the case of neither side achieving victory over the other, a ceasefire between both sides will be called with the situation being that of: status quo, ante bellum meaning, that both sides will restore the status quo, as it was before the Boer uprising. South Africa will join both the OFN and the American sphere.

Pro-OFN Ceasefire

In the case of a pro-OFN ceasefire, South Africa will annex all of Rhodesia, southern Mozambique (up to the Zambezi River), all of Namibia and a part of south-western Angola (Lubango). South Africa will join both the OFN and the American sphere.

Total OFN Victory

In the case of a total OFN victory, South Africa will have the same outcome play out for them as it would in a pro-OFN ceasefire, with the major differences being in the rest of Africa controlled by the Reich before the war. All of that territory will immediately become an OFN mandate. If the player is playing as the United States, they will be given 2 options on how to manage African territory. The first of these being, the consolidation of all territory into a single mandate. The second option being the creation of 3 seperate mandates. Upon the creation of these mandates, if the player is controlling South Africa, they will be given a choice, to either continue playing as South Africa, or tag-switch to the Angolan mandate. If the player is playing as the US they will be given the choice to continue as the US, or tag-switch to any of the 3 mandates.

[OF NOTE]-All of the ceasefire outcomes can be triggered depending on the frontlines by: Ostafrika, South Africa or the United States. they can only be triggered after February of 1964.

Post-War

South Africa

If any outcome besides the total German victory is achieved, depending on whether or not South Africa appeased the Boers, or conducted detente with the African National Congress, it will abolish the apartheid system if it conducted the latter.

Depending on the outcome of the pre-war monarchy referendum, South Africa will in the case of the referendum swinging into the side of the republicans, be called: the Republic of South Africa. If the referendum swings to the side of the monarchy, it will be called: the Union of South Africa, but it will have an empty throne.

The Reichskommisariats

Afrikaner Volkstaat

The Mandates

The OFN Mandates will only arise should a Total OFN Victory is achieved. Depending on the choices either by the player or the AI controlled USA, the Mandates can be combined into a full Central African OFN Mandate (which will collapse) or 3 separate OFN Mandates in the former Reichskommisariats, which will have to be managed responsibly to prevent continued anarchy by the various separatist groups wanting independence.