South African War

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South African War
Part of The Cold War
File:Good Moooooorning South Africa.webp
From top to bottom: South African War Superevent, African Soldiers being transported through American UH-1B helicopters.
AbilitiesEquipment, Manpower, Advisors
DateNovember 1963 - Mid-1960s
PlaceSouth Africa
ResultWIP
Belligerents
Leaders
Outcomes
South Africa Annexes Namibia, South Mozambique and Rhodesia. Establishment of OFN Mandates.
Boer annexes South Africa or Großafrikanischer Reichstaat (Greater African Reich) is established.

The South African War (or Third Boer War) is an African conflict between the Union of South Africa and the Afrika-Schild starting in November of 1963.

While officially fought between South Africa and the Afrika-Schild, the OFN can send volunteer units and equipment to South Africa, while the Einheitspakt can send support to the Afrika-Schild, provided Germany is done with the German Civil War.

Background

Following the fall of Britain in the Second World War, the Union of South Africa found itself in an extremely delicate position, but was able to overcome the hardships of losing the home isles and the monarchy. But the Boers were still dissatisfied with their “oppression” of the governing Anglo minority. The Reich took notice of this, and so, began supplying fascist Boer paramilitaries and supporting Alfred Hertzog’s National Party, as it quickly became the main opposition against the Anglo United Party.

Now the year is 1962, and the South African Union is in a tenuous situation to say it lightly. A monarchy without a monarch, caught between the monarchist Anglo minority, the German supported Boers and the increasingly radicalizing African National Congress. As the Boers are increasingly pushing for a transition from union to republic, the Anglo United Party government risks their fragile neutrality, as the moment the National Party will inevitably win the elections, they will break South Africa’s neutrality and align the nation with their Einheitspakt benefactors, thereby reducing South Africa to nothing more than a German puppet. On the other hand the ANC’s most radical members have begun pushing more and more for a Pan-African agenda, as those least radical are calling more and more for the removal of the oppressive apartheid and the inclusion of the African majority into elections.

To make matters worse, the three Reichskommissariats, Zentralafrika, Ostafrika and Sudwestafrika, are eyeing South Africa with increasingly hungry eyes, as they actively support the aforementioned Boer paramilitary groups, in an effort to destabilize the fragile union. And so, at the beginning of 1962, the player faces a difficult decision: either stay neutral between the ANC and Boers, try to negotiate with the Hertzog Boers or reform the aging apartheid system and begin to include the African majority into politics as so to try and ally with the less radical ANC members against the inevitable Boer and German onslaught.

Gameplay

Pre-War

As the player begins the game, they are placed in a difficult position. With the looming threat of the African Reichskommisariats, the Boers and the ANC, the player will have to decide which faction it shall ally itself with, if any. It is highly recommended to ally yourself with the ANC as it will help against the greater threat of the Boers and their German supporters. In the case of the alliance with the ANC, the player will begin a campaign of desegregation of institutions and the inclusion of the African majority into the elections, much to the dismay of Herzog, who will begin to threaten the government more and more with secession, which will certainly succeed into a German involvement.

Should the player stays neutral, they will find themselves at odds with both the Boers and ANC, which will make the situation much harder. Lastly, if the player attempts to negotiate with the Boers, they will inevitably reject it. After having proceeded with the respective path focuses, the player will find their country still in turmoil. The player though will inevitably have to accept the Boers call for referendum and will subsequently have to win the referendum in exchange for bonuses. As tensions heighten, the spark to light the flames of war will be the assassination of MP Ian Smith at the Cape Town airport, which will cause a ripple effect (decided by the subsequent event related player decisions) that leads to widespread protests, which will, inevitably, end in the player sending in the Army and the subsequent Cape Town Massacre where some of the  protesters will be shot in a terrible mistake probably caused by the military. As the tragedy shocks the nation, Herzog will take the chance to secede from the Union of South Africa on November 15, 1963, declaring the Boer Republic (known in-game the Afrikaner Volkstaat), and the war will begin when the South African government will declare war on Herzog’s state the next day, followed a week later by the intervention of the newly formed Afrika-Schild faction of the African Reichskommisariats on the side of the Boers, as Germany is busy with their civil war. In the case the player didn’t ally themselves with the ANC, they will revolt against the government and Boers. And so, the South African War begins…

War

The player shall find themselves in a desperate position, as it has its backs to the wall against the hordes of the Afrika-Schild. The only chance will be the US and the OFN, as they’re more than willing to support a potentially vital ally in the ever continuing Cold War against the Germans and Japanese, and maybe even try to remove the German menace from the African continent. From here, US President Richard Nixon will call an OFN "Summit on the Policing Action in South Africa" and a majority vote for intervention on January 17. And so, the OFN force led by U.S. General William Westmoreland. From here, it will be the player mostly in deciding how to fight the war, and, probably with difficulty, defeat the Boer traitors and the Germans.

Post-War

There are several outcomes for the South African War. If the war ends in South Africa's complete defeat, while it will be certain the Boers take over the South Africans territory (except Bechualand)  the future of South Africa is heavily decided by one factor.

Whether Ostafrika took the focus “Brudermord'' where Huttig takes over the other Reichskommisariats and will end up plunging Africa into anarchy, including South Africa in this case. In the other case, South Africa will remain a puppet of the Reichskommissars.

In the case of a ceasefire, in which both sides tired themselves out, the outcome for South Africa will be the preservation of their independence, at the cost of letting the Boers be, in the case of Huttig taking control of all of the Reichskommisriats, it won’t change anything for South Africa proper.

In the last case that the OFN forces succeed, South Africa shall annex the whole of Rhodesia, Namibia and Southern Mozambique, while the rest will become OFN mandates. From here, in the case of collaboration with the ANC, the player shall proceed to completely remove apartheid and consolidate their newly found territory.