With any popular mod, there comes many sub-mods and The New Order is no exception. This page here lists various sub-mods for TNO that add or revise content to the main TNO mod. This page also includes Sub-Mods that were incorporated into the main mod itself.
Adds post-reunification content for Russia, most importantly, allows the player that controls Russia to start the Second West Russian War against Germany.
Removes many mutually exclusive focus trees. Along but not limited to integrating other submods, increasing economic variables, and known to have been promoted to an annoying degree by its developer
Adds back cut Russian Warlord Berezniki with 2 playable paths where you can try to create a monarchist socialist state and where you can start invasions in Germany changing Europe. 2 more paths for Berezniki and content for Vorkuta and Oirotia are planned.
Completely reworks Sub-Saharan Africa, removing direct German Presence, South African War replaced by the Congo Crisis, and eventual plans to rework all of Africa
Submod planning to add full content to the Free State of Suriname, with unique mechanics, different corporate and military paths and an intelligence agency.
Plans to rework and add content up to the Second Smuta (for now) for the Krasnoyarsk Commune, a Russian warlord in Siberia led by Lev Sedov, the son of Leon Trotsky.
Adds an entirely new system of mechanics and GUIs to allow the player to interact with and be impacted by the Megacorps found in each major TNO economy which then feeds into the political economy gameplay and narratives of each nation.
A comprehensive rework of American politics from new Presidential candidates to a revised iteration of the National Progressive Pact and the removal of both Francis Parker Yockey and Gus Hall
A rework of R.K. Ostafrika post-South African War content. The sub-mod got banned from the Steam Workshop for unknown reasons, the more accepted theory amongst the community being that Paradox Interactive banned the Sub-Mod for it's usage of "genocide mechanics"
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