Economy

From TNOpediA

The Economy in TNO is a mostly unique and very in depth in-game mechanic which allows players to manage their nation's inflation, trade, expenditures, tax rates, and debt and much more. TNO's economy mechanic has existed within its current state since the Toolbox Theory update. All of the economy in TNO is calculated in 1960 USD, even if, of course, the world doesn't only use this currency.

Macroeconomics[edit | edit source]

GDP[edit | edit source]

The GDP mechanic includes two functions, the main GDP mechanic, and the GDP growth.

Base GDP mechanic[edit | edit source]

Three sub-notions are included in this. The first one, Surplus, happens when your revenue is higher than your expenditures. Its effects are that it makes Inflation go up and GDP growth go down. The second one, Deficit, happens when you spend more than what you have. It greatly affects your economy by weakening Inflation and investing in GDP growth, however, it also fills your debt and, in the long term, could put you in Financial Crisis. Finally, the third one, Reserves, fills up after some focuses or when you are in Surplus.

The different economic warnings of TNO

GDP Growth mechanic[edit | edit source]

The GDP Growth mechanic is determined by substracting Inflation to the Nominal GDP Growth. It greatly affects your economy by expanding your states GDP.

Inflation[edit | edit source]

Inflation is one of the most annoying economy feature in TNO, since there aren't really any way to make it go down without damaging your economy in the process. Another option in the inflation subsection is the "Money Creation" slide bar, which, if you activate it, will give you money but make Inflation go upand GDP growth worsen.

Debt[edit | edit source]

Debt is another mechanic of the Economy in TNO. It has a ceiling determined by one's credit rating. It eventually goes away when you are in surplus but worsens if you are in deficit.

Spending[edit | edit source]

Spending is divised into 4 sub-spendings :

  • Military spending, the cost to maintain soldiers, ships, an airforce, nukes and more
  • Civilian spending, all the costs that go into healthcare, welfare, education...
  • Debt servicing, the money that goes into repaying your debt
  • Other costs, all things that are miscellaneous

Revenues[edit | edit source]

Revenue is also divised into 4 sub-revenues :

  • Income tax, mostly known as tax on the workers
  • Business tax, taxes on the industries and small or big businesses
  • Excise revenue, the money that comes from exports and tariffs
  • Other revenue, all money that comes from other things.

Economic Warnings[edit | edit source]

There exists a total of six economic warnings to warn you about your bad handling of a country's economy, these are :

  • Negative real growth, where your GDP growth is in the negative.
  • Inflation critical, after your contry goes above the line of 30% inflation.
  • Extremely high deficit, after you have a deficit of more than 10% of your GDP each year.
  • Critical debt, when your debt becomes too high and too difficult to handle.
  • Bloated reserves, when your reserves cross the line of around 10% of your GDP.
  • Fiscal crisis, when almost all of these warnings are combined, and that gives you a debuff named "Fiscal Crisis".

Countries by Macroeconomic Stats[edit | edit source]

The World[edit | edit source]

The Russian Warlord States[edit | edit source]

See also[edit | edit source]

Credit Rating

Economy Type