Economy

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The Economy in TNO is a mostly unique and very in depth in-game mechanic which allows players to manage their nation's inflation, trade, expenditures, revenues, debt, allocation of production units and much more. TNO's economy mechanic has existed within its current state since the Toolbox Theory update. All of the economy in TNO is calculated in measures of 1960 USD, even if, of course, the world doesn't only use this currency.

GDP[edit | edit source]

The Gross Domestic Product, or GDP, mechanic includes two functions, the mainGDP mechanic and GDP Growth. The GDP Growth is determined by subtracting Inflation to the Nominal GDP Growth. It greatly affects a nation's economy by expanding your states GDP.

Production Units[edit | edit source]

A country's industrial potential, based on its GDP, is represented in the form of Production Units. These units can be allocated freely between Civilian Factories, Military Factories and Consumer Goods. The number of assignable units is limited by the nation's production of Grid Power, which is increased by building Power Plants.

Civilian Factories are used to construct new buildings on the map in the Construction tab.

Military Factories can be assigned to produce material in the Production tab. Production Units assigned to military production can be divided into multiple less efficient workshops, in order to more easily balance production lines. Such action will double (2x) the number of military factories but decrease the output by 50.00%.

Consumer Goods are a resource that can be exchanged on the Trade tab. Each month, the civlian populace will demand a certain amount of these goods. The player must satisfy their demands via a combination of the country's own products or foreign imports.

Grid Power[edit | edit source]

Grid Power is used to power your nation's economy, and is produced by Power Plant buildings. Grid Power acts as a cap on the number of Production Units which can be assigned. Should the number of Production Units exceed Grid Power, the Production Units will simply become unused and will not contribute to the national econonmy.

Inflation[edit | edit source]

Inflation is considered one of the most annoying economic features in TNO, since there are not many ways to relieve the effects of inflation without damaging your economy in the process. One option is in the inflation subsection, the Central Bank Policies slide bar, which gives you multiple policies you can enact to guide the economy in a certain direction. Central Bank Policies start at 0% Effectiveness and tick up by 10% per month, up to 100%. The four Policies are:

Policy Effect
Fresh Off the Presses 1% increase on nominal GDP Growth.
Count Our Pennies 20% reduction of Base Inflation Rate, up to a 3% total reduction.
Fight Poverty 0.10% monthly reduction of the national Poverty Rate, at the cost of 0.5% decrease on nominal GDP Growth.
Power Things Up 15.0% increase of our total Grid Power, at the cost of 0.5% decrease on nominal GDP Growth.

Should Central Bank Policies not be enough, the player use the Money Creation slider. Money Creation allows the player to print money, greatly inflating the economy but also allowing them to dodge potentially dangerous deficits through giving them extra funds. Due to the great risks of money printing, it is only enabled when having a Deficit. Money Creation scales from 0% to 100%, with 100% covering the entirety of the country's deficit but drastically increasing inflation.

Debt[edit | edit source]

The National Debt is another mechanic of the Economy in TNO. It has a ceiling determined by one's credit rating. It reduces when the budget is insurplus but worsens if the budget is indeficit. Debt isn't necessarily is a bad thing, as it can allow the economy to grow even when running a deficit. A large amount of Debt however, can take a toll on the budget and can lead to a fiscal crisis if the repayment becomes too large. Debt is paid over time according to the Interest Rate. The Interest Rate multiplied by the National Debt is added to Expenditures as Debt Servicing and is paid monthly.

Reserves[edit | edit source]

The National Reserves gives the player some extra versatility in the economy, such as through paying off their debts or investing it. Reserves are gained through National Focuses, Events or by having asurplus. However, reserves should be spent whenever it is possible, since holding on to them will cause the GDP growth to stagnate. By default, due to the Auto Payment function, Reserves are automatically used to pay off National Debt by the end of the month.

Budget[edit | edit source]

Expenditure[edit | edit source]

Expenditures are divided into 4 sections:

Military Spending, is the cost of maintaining Divisions, Navy Ships, Airforce and Nuclear Stockpiles.

Civilian Spending, is the cost of Social Programs, Administrative Costs and Research Funding.

Debt Servicing, is allocated to paying off the National Debt, determined by the Interest Rate.

Other Costs, which is miscellaneous expenditures.

Revenue[edit | edit source]

Revenue is divided into into 4 sections:

Income Tax, which comes from workers both above and below the Poverty Line.

Business Tax, which comes from Consumer Goods Production, taxed at a certain percentage.

Excise Revenue, which comes from Sales Taxes and Tarriffs.

Other Revenue, which is miscellaneous revenue.

Surplus and Deficit[edit | edit source]

An economic Surplus is caused if spending is less than national revenue, and will lead to a decrease in the nominal GDP Growth as long as it continues. However, the country will gain extra reserves and avoid the political power cost from a deficit. A surplus can save the economy from expanding debts, but harms the economic growth.

An economic Deficit is caused if spending is more than national revenue, and will lead to an increase in the nominal GDP Growth as long as it continues. However, debt will also increase by the monthly deficit every month, along with a cost in political power. A deficit is often superior to a surplus, allowing the country to expand their economy greatly, but a high deficit can also lead to extreme debt.

War Taxes[edit | edit source]

War Taxes can be enacted in times of need, when a war takes too much of a toll on the national economy, and when the cost of enacting it are deemed worth the economic boost. It requires the country to be at war, which makes it especially useful for countries which find themselves in conflict often such as Russian Warlords. Sending volunteers to Global Conflicts doesn't count.
It costs 50 Political Power to enact.

Enacting War Taxes will grant:
Business Tax Rate: +15.00%
Income Tax Rates: +15.00%

At the cost of the following debuffs:
War Support: -7.50%
GDP Growth: -1.50%
(Temp) Draft Exemptions policy effectiveness -10.00%

Economic Warnings[edit | edit source]

There exists a total of five economic warnings to warn the player about their bad handling of a country's economy that could potentially lead to a fiscal crisis, these are:

Negative Real Growth Inflation Critical Extremely High Deficit Critical Debt Bloated Reserves
Activates when Real GDP Growth is lower than 0% Activates when Inflation is above 10% Activates when Deficit is more than 10% the national GDP Activates when National Debt is more than the national debt ceiling Activates when National Reserves is more than 10% of national GDP

Should the economy enter a downward spiral, usually caused by high deficit and national debt, a Fiscal Crisis will trigger. A fiscal crisis will affect the economy in various ways, through a reduction of Nominal GDP Growth, Stability, War Support, Political Power, army capabilites and factory output.

FISCAL CRISIS
[edit | edit source]

A fiscal crisis is the answer of the wider economic world when a country's spending agenda is perceived as too reckless to be even remotely sustainable. While sometimes caused by world-wide geo-political or geo-economic factors, some of which may be entirely out of the country's possibility to influence or protect against, the end result is the same: privates refuse to fuel public spending via acquisition of public bonds, deeming them excessively risky to buy, even at high interest rates, and as such, the country suddenly finds itself unable to pay for even the most basic services such as the armed forces, law enforcement and strategic infrastructure.

The longer a fiscal crisis persists, the worse its effects become for the country's economy, as public services collapse, industries shut down and banks are subjected to heavy pressure by panicked investors and desperate families trying to salvage their meagre savings. Eventually, not even the government itself is safe from fiscal crises: no matter how harsh the repression, or persuasive the propaganda, soon the people will demand swift action - and woe betide the leader who fails to address it...

In order to recover, a decision category will be unlocked, allowing the player to take several decisions to combat the fiscal crisis. Recovering the economy is no easy feat however and will not be without sacrifices. Only one Decision can be taken at a time, additionally the Negotiate A Debt Repayment Plan With Our Overlord Decision requires being part of an economic sphere.

'Tackling the Crisis' Decisions Decision Effects
Slash Bureaucratic Expenses This wil decrease our administrative expenses by 60% but cripple our administrative efficiency for a long time.
Our Administrative Efficiency Societal Development will begin to rapidly worsen.
Enact Sweeping Privatization Programs This will harm our stability and our income, but will grant us some quickly needed cash.
This will increase our Liquid Reserves by 20.00% of our GDP, totalling VARIABLE.
Negotiate Decreased Payments With Our Creditors We will decrease our interest rate by 60% in exchange of 5% if inflation.
Increase Money Supply Our National Debt wil decrease by VARIABLE.
Our Inflation will increase by 3.00%.
Negotiate A Debt Repayment Plan With Our Overlord Our overlord will repay some of our debt, in exchange of some of our revenue.
Our National Debt will decrease by VARIABLE.
Issue Emergency Public Bonds Our National Debt will decrease by VARIABLE.
Cut State Programs We will temporarily decrease our state expenses at the cost of economic growth.
Our GDP growth will decrease by 3.00%.
Slash Research Fundings We will greatly decrease how much is spent on research, at the cost of severely slowing down future research efforts.
Buy Back Some Goodwill We will spend VARIABLE. This value will be added to our National Debt.
Our National Debt will decrease by VARIABLE.
Our Credit Rating will be raised.
Cut Military Spending We will not be able to finance the army or navy, and will see our manpower crater, in exchange for our military expenses being reduced by 80%.

Credit Rating[edit | edit source]

Credit Rating shows the reliability of a nation to repay its debtors (corporate, national or private investors). A country's credit rating dictates how much debt they can accumulate and how much interest their debt will accrue. A country's Credit Rating can be changed by National Focuses and Events but also dynamically, via Downgrade/Upgrade Progress.

Credit Rating Progress goes from 0 to 100, if it hits 0 it will Downgrade and if it hits 100 it will Upgrade. There are three factors that affect credit rating progress, Deficit-to-GDP, Debt-to-GDP and whether the country is at peace or not. The Progress is updated at the end of each month.

Credit Rating Progress Factors:

Should Deficit-to-GDP be below real GDP growth, +2 will be added to the progress each month.
Should Deficit-to-GDP be above real GDP growth, -2 will be removed to the progress each month.
Should Debt-to-GDP be below 75% under the country's debt ceiling, +2 will be added to the progress each month.
Should Debt-to-GDP be above 75% under the country's debt ceiling, -2 will be removed to the progress each month.
Should the country be at peace, +1 will be added to the progress each month.
Should the country be at war, -1 will be removed to the progress each month.

Rating American German Japanese Effects
Prime
AAA
Keine Besorgnis (10)
Seijyo-saki S-1
Debt Ceiling: Unlimited

Interest Rates: +1.50%

Effect of debt on Interest Rates: -90.00%

Stability: 5.00%

Effect of debt on GDP Growth: +25.00%

Countries with a Prime credit rating enjoy significant economic power and influence, and can issue effectively unlimited debt (although they are not immune to the side effects of very high debt such as lower Nominal GDP growth and high inflation!)
Exceptional
AA
Keine Besorgnis (9)
Seijyo-saki S-2
Debt Ceiling: +250.00%

Interest Rates: +1.70%

Effect of debt on Interest Rates: -80.00%

Stability: 5.00%

Effect of debt on GDP Growth: +15.00%

Countries with a Exceptional credit rating can issue large amounts of debt while paying low interest rates. They are usually major powers with stable politics and developed economics.
Good
A
Keine Besorgnis (8)
Seijyo-saki S-3
Debt Ceiling: +200.00%

Interest Rates: +2.30%

Effect of debt on Interest Rates: -60.00%

Stability: 5.00%

Effect of debt on GDP Growth: +10.00%

Countries with a Good credit rating can issue large amounts of debt while paying low interest rates.
Intermediate
BBB
Keine Besorgnis (7)
Seijyo-saki S-4
Debt Ceiling: +175.00%

Interest Rates: +3.30%

Effect of debt on Interest Rates: -40.00%

Stability: 5.00%

Effect of debt on GDP Growth: +5.00%

Countries with a Intermediate credit rating are often somewhat unstable, yet have large or efficient economies, enableing them to issue debt without much trouble.
Acceptable
BB
Vorsicht (6)
Yo-Chui Saki YC-1
Debt Ceiling: +150.00%

Interest Rates: +4.70%

Effect of debt on Interest Rates: -20.00%

Stability: 5.00%

Effect of debt on GDP Growth: 0.00%

Countries with a Acceptable credit rating enjoy some confidence, but are on a shorter leash than other countries.
Fair
B
Vorsicht (5)
Yo-Chui Saki YC-2
Debt Ceiling: +140.00%

Interest Rates: +6.50%

Effect of debt on Interest Rates: 0.00%

Stability: 0.00%

Effect of debt on GDP Growth: -10.00%

Countries with a Fair credit rating are the last countries that are considered viable investments. Nevertheless, they are able to find some buyers for their debt.
Mediocre
CCC
Große Vorsicht (4)
Yo-Kanri Saki YK
Debt Ceiling: +130.00%

Interest Rates: +8.70%

Effect of debt on Interest Rates: 20.00%

Stability: -5.00%

Effect of debt on GDP Growth: -20.00%

Countries with a Mediocre credit rating have made some strides towards fiscal responsibility, but are still not considered to be viable in the long-term.
Poor
CC
Gefährdet (3)
Hatan Kenen Saki HK
Debt Ceiling: +120.00%

Interest Rates: +11.30%

Effect of debt on Interest Rates: 35.00%

Stability: -7.50%

Effect of debt on GDP Growth: -30.00%

Countries with a Poor credit rating are considered to be highly risky investments, and are limited iin the amount of debt they can issue.
Terrible
C
Drohende Insolvenz (2)
Jisshitsu-Hatan Saki JH
Debt Ceiling: +110.00%

Interest Rates: +14.30%

Effect of debt on Interest Rates: 50.00%

Stability: -10.00%

Effect of debt on GDP Growth: -40.00%

Countries with a Terrible credit rating are one step above default and have severe difficulty finding buyers for their debt.
Junk
D (DEFAULT)
Insolvenz (1) (DEFAULT)
Hatan-saki D (DEFAULT)
Debt Ceiling: +100.00%

Interest Rates: +25.00%

Effect of debt on Interest Rates: 100.00%

Stability: -20.00%

Effect of debt on GDP Growth: -50.00%

Countries with a Junk credit rating are in DEFAULT and must negotiate with their creditors, mend their finances, and control their spending before they can exit sovereign default.

Economy Types[edit | edit source]

A country's Economy Type provide economic benefits but is largely a flavor mechanic, comprising three main Economy Types, with many different Subtypes. Economy Type can not be changed by the player and may only change through National Focuses and Events.

Capitalism[edit | edit source]

Type Description Effects

Free Market Capitalism

Free market capitalism is an economic system where private enterprises and businesses are free to operate with few or no restrictions from the government. To elaborate, it means that things such as prices, costs, and wages are regulated by participants in the market, such as the buyers and the sellers: as such, government oversight and regulation are minimized. Popular among market liberals of all stripes, it has become one of the most in-use systems around the world. +5.00% Factory Output

+5.00% Dockyard Output

+5.00% Construction Speed

+10.00% Consumer Goods Production Factor

+0.10 GDP Growth Multiplier

Subtypes
Type Description

American Capitalism

American capitalism is the blueprint from which other free, capitalist nations model themselves on. It is still based around free trade with minimal government intervention in the economy, however there are several aspects that make this system different from other forms of capitalism. For instance, the American economy is backed by the United States dollar, a strong currency highly valued for its stability and therefore used as the world's primary reserve currency. This helped America to recover after the Second World War from the Great Depression, building the foundations of a strong economy backed by the military-industrial complex.

Corporate Oligopoly

Similar to several other countries, economic activity in this nation operates on free market principles, albeit with a high degree of market concentration, with competition dominated by a small handful of corporations. What distinguishes this economic system from its other capitalist cousins, however, is the minimal intervention of the state. To an exceptional degree, the regulatory and administrative arms of the state are stunted, captured, or largely ineffectual in both form and function, with the whims of the dominant corporations subsuming public interest.

Permit Raj

Marked by rampant and excessive bureaucratic obstructions towards private enterprise, the Permit Raj is an unintended consequence of India's sudden independence and mixture of planned, socialistic economy within an ostensibly free system. The result is sky-high corruption, painfully slow development, and the retardation of growth rates that would otherwise be very considerable in a newly-developing economy.

Social Market

In a social market, the state combines the existence of private enterprises and businesses with a fair amount of regulation and state intervention in the economy to make sure it is well-functioning. In the eyes of its supporters, such a system maintains a balance between a high rate of economic growth, and low levels of inflation and unemployment, along with good working conditions and a degree of social welfare. Popularised by the writings of German economist Ludwig Erhard, the concept of the Social Market has been gaining ground in recent years.

System of Khozraschyot

Khozraschyot is often translated into English as "cost accounting"-- the apparent reference to market capitalism is by no means a mistake. Bringing together the security of a planned economy and the unique motivations of a capitalist economy, the Khozraschyot System encourages liberalization of the Soviet economy with the express aim of building up productive forces in order to bring about socialism. At its most basic, it is the simple introduction of the concept of profit to a centrally planned economy, though the term has a much more expansive connotation of free market liberalization due to Genrikh Yagoda's use of the term.

Autonomous Colonial Economy

A colonial economy is a system propped up and constructed by a colonizing country to serve its interests. While the exact balance of civilian and military economic interests varies, the system's goal above all else is to sack and plunder the colony, to extract and export as many resources as possible to the colonizing nation. In the colonial subjects of nations that employ free market economies, the power of the colonizer to totally exploit its subjects is less powerful. While the market systems can and often do have the hands of the colonizer deep inside of them, the economy remains fairly decentralized. The majority of colonial exploitation is instead usually done through private companies, who exploit the resources and sell them back to the colonizing nation.

Corporatism[edit | edit source]

Type Description Effects

Corporatism

Corporatism is an economic system which aims to organize the state and society as a whole into corporate groups, believing that it is the best way to achieve an efficient and strong economy. Deriving from the ideas of syndicalist thinkers such as Sorel, it also seeks to promote class cooperation between capital and labor instead of class struggle, and posits that a good relationship between the boss and the worker is the key to the machine of the state being well-oiled. Asking for total devotion toward the state, corporatism is commonly found in fascist and dictatorial regimes. Important to note, however, is that such a system is distinct from a corporatocracy, in which the lines between the state and the corporations are blurred. +10.00% Consumer Goods Production Factor

+0.05 GDP Growth Multiplier

Subtypes
Type Description

Gelenkte Wirtschaft

Much like Italian Fascism, German National Socialism is organized around a system of corporations, on which German society bases itself. Finding its roots in the Volksgemeinschaft, or "people's community", it pairs workers and bosses alike into different corporations depending on their professional occupation, organized on a racial basis, and promotes class cooperation as the best way for a strong state.

Dirigisme

The doctrine of Dirigisme, literally "to direct" in French, certainly lives up to its name. While the ill-informed might mistake its embrace of the capitalist market for tolerance of laissez-faire practices, Dirigisme is anything but; for the reins of commercial and productive power lies firmly in the hands of the state - the enforcer, the burden-bearer, and the sole overseer of the great economic clockwork. Nation-wide projections, concrete planning, targeted investment - whatever vital matters not to be trusted with independent actors shall fall upon the shoulders of state institutions; where the markets fail and falter the state shall duly intervene, curbing inefficiencies and ensuring that national objectives shall remain viable and attainable for years to come. Despite heavy state involvement, however, private sectors remain just as crucial, if not doubly so. "National Champions", active or prospective private patrons of the interests of the state, are to be prioritized above the rest. Other private industries are expected to thrive and prosper through self-incentivization, serving the state while heeding its guidance all the same. All shall align themselves towards the greater good, and all shall not be exempt from it.

Socialized Economy

A socialized economy is a heavily centralized form of corporatism, where large parts of the economy have been nationalized by direct state intervention, especially in strategic sectors such as arms production and heavy industry. Coming close to an actual planned economy, it differs from its close relative due to the permanence of private economic initiative - albeit subjected to state subsidies and regulations - and for the important role of the corporations, fundamental instruments to ensure that all social classes cooperate instead of fighting one other.

Crown Corporatism

Born in the frozen lands of Central Siberia, Crown Corporatism is an economic system in which the economic output is decided by Crown-sponsored unions and corporations. A peculiar system coming from the just-as-peculiar Principality of Kemerovo, it gives the workers' unions great power in the economy, which helps to keep the Russian workers happy while simultaneously having good working conditions. Only time will tell if such a system shall leave Russia, however...

Crown Credit

Crown Credit, on its surface, is little different from Social Credit as proposed by CH Douglas. However, under close examination, Crown Credit is a far more uniquely English institution than Social Credit. It shares Douglas' analysis regarding banking being the source of all social ills, but takes it a step further than that - explicitly blaming Jewish people for what they see as a decline in the English stock and the decline in the English countryside, urbanisation to them being driven by Jewish banking interests. It seeks to build a thriving rural market economy made up of small businesses that do not have the size or ability to cause much damage to the land. This unfortunately puts it into direct conflict with the German megacorporations, who are not eager to leave the countryside at the government's say so. Therefore the new economic model seeks to dislodge them by force, and reverse the trend of rural migration to urban areas by giving preferential treatment to English business in the countryside. Leading to these businesses being able to compete with the megacorporations, greater economic growth in the countryside - and hopefully a widespread move back to the green fields of England by the people.

Corporativist Colonial Economy

A colonial economy is a system propped up and constructed by a colonizing country to serve its interests. While the exact balance of civilian and military economic interests varies, the system's goal above all else is to sack and plunder the colony, to extract and export as many resources as possible to the colonizing nation. In colonies subjected to corporativist systems, this relationship becomes even more apparent. Corporate monopolies from the metropolis run these states, and extract all of the resources that they can. As seen in examples of this system such as in the reichskommissariats of the German Reich, few accommodations are typically given to the native peoples laboring under these systems.
Stabilizing Development
The Mexican Miracle pushes inexorably onward in the unwavering hands of the PRI and its guiding philosophy of Stabilizing Development, a unique blend of state capitalism, free markets, and corporatism. Following the principles of Import Substitution Industrialization, the party seeks to build the nation's manufacturing sector to ensure prosperity and economic independence. Through a regime of rigorous planning, protective tariffs, and ample funding for infrastructure development as well as state and private industry, Mexico will flourish. Moreover, this can be achieved without sparking runway inflation or currency devaluation. The Secretariat of Hacienda and Public Credit maintains the confidence of foreign investors through strict fiscal discipline, limiting welfare spending to a minimum. Called to sacrifice now for a bountiful future, the Mexican public, guided by the party's corporatist arms, has responded with quiescence. The Confederation of Mexican Workers, or CTM, maintains labor peace even as real wages are kept under control. The National Peasant Confederation, or CNC, promotes order in the countryside, enabling growing agribusinesses to bring in needed capital through exports. While some question the resulting inequality, this steadily rising tide will soon lift all boats.

Planned[edit | edit source]

Type Description Effects

Planned Economy

A planned economy, or command economy, is an economic system in which the entirety of economic output and growth is planned in advance to account for the needs of the population and of the country as a whole. Such a planification can be either centralized or decentralized, and can be decided either by a dedicated council of experts, or by the people in a participatory manner. +10.00% Factory Output

+10.00% Dockyard Output

+10.00% Construction Speed

Subtypes
Type Description

Worker Directed

While planned economies are often believed to be only ones which are directed by the state, not all planned economies follow this convention. Worker Directed economies are not planned by state officials or bureaucrats, but by the workers themselves, often in the form of worker councils or unions. Through these bodies, workers often retain direct control over their production, and usually exercise a high degree of autonomy as a result. While lacking the efficiency and focus of traditional state-directed central planning, this decentralized and local approach often has the strong support of workers, who are given a voice in the process where they otherwise would not have.

Military Directed

In a military directed economy, the military controls the economy directly, with most if not all of the economic output being geared toward their goals. Most popular in stratocracies and military dictatorships of all stripes, it however tends to neglect the wellbeing of its citizens for the benefit of the army, as regimes using this economic system are more often than not of a quite nationalistic if not ultranationalist nature.

Burgundian System

There is only one individual who deserves to profit from the state: the Aryan. All others are disposable. The Burgundian System embodies the most extreme views of National Socialism, where all non-Aryans are considered disposable to the state, as are their economic policies. Burgundian economies are defined by an underclass of impure races being exploited to squeeze every last drop out of productivity out of them. Many of this underclass are slaves, and even those who are not do not thrive. This often drives the Burgundian adherents to more radical ends, while expanding the underclass, all in a desperate attempt to stave off the inevitable collapse of such an unsustainable system.

Deytsch Economics

Less of a proper codified system and more of a shallow attempt at imitating the German Reich's 'superior Aryan economics', the most noticeable features of this system as it exists currently are the naming of large, state-run industrial enterprises after famous German corporations, an emphasis on the use of unpaid, involuntary labour, and the overall reorganization of the industrial economy to fit the needs of the state as opposed to individual consumers. Perhaps it may be regarded as a success for the Aryan Brotherhood that its economy has succeeded in aping that of Germany's at least by its frequent economic crises and general inefficiencies.

War Communism

Despite the lofty-sounding name, War Communism is not so much a coherent economic policy as it is an adaptation of Leninist rhetoric to fit the urgent need of a nation in a state of total war. With first priority for resources and manpower going to the military, second to the towns and factories, and last of all to the rural population, the end goal is victory at any cost - be that political, human, or economic.

Centralized Colonial Economy

A colonial economy is a system propped up and constructed by a colonizing country to serve its interests. While the exact balance of civilian and military economic interests varies, the system's goal above all else is to sack and plunder the colony, to extract and export as many resources as possible to the colonizing nation. While some colonies may be more autonomous in their economic structure, this particular system is highly centralized. All economic decisions are determined either by a local colonial authority, or directly by the overlord nation themselves. In these systems, the economy is planned from top to bottom to ensure that as many resources as possible are exported as efficiently as possible.

Anarchic

In an anarchic territory, the state either doesn't exist, or is mainly influenced by small, local communities or villages. Large-scale monetary transactions are sparse, and there is no central authority or formal central bank to speak of. Such states of anarchy are generally attained after large-scale catastrophes, like wars or natural disasters.

Anarcho Communism

The definition of anarchist economics requires one to shift their definition of the economy at its core. The common held understanding of economics as a means for business to grow and, therefore, for men to get richer, is but one narrow view of what the economy can be. To the anarchists of Central Siberia, the economy ought to act for the people, in the most direct way possible. Day to day economics are simple, people, not corporations, take their goods and services where needed and exchange them for their wants and needs. Inter-communal trade is much more convoluted. A struggling commune in dire need of food during a poor harvest, medical supplies in times of hardship, or whatever other challenges the Russian Anarchy may present may request the aid of fellow communes at the General Assembly. At that point, their people will decide how to allocate to ensure the economy works to meet the needs of everyone. To ensure the economy is kept up to date, the Sub-Council on Economic Development, headed by Comrade Mikhail Kilchichakov, has been tasked with handling the day to day redistribution of supplies and also cooperating with workers to establish industrial plants, bringing a whole new meaning to keeping the economy in the black.

Christian Anarchism

The economic development of the Siberian far north has not been of much note until late, as the disparate tribes have come together, with little to no industrial capabilities. As much is simply the state of affairs in the northern Siberian plains and as a result, a distinct economic system has arisen to form even the foundations of a functioning state. For the most part, this system takes the form of what one could consider being close to anarchism, as the limitations of the circumstances have created a unique blend of independent communes cooperating alongside one another to keep themselves afloat. These local powers aim to maintain growth for the nation and the local municipalities through extensive donations towards the poor, as well as through state programs which largely consist of establishing apartment complexes and other such buildings for the less fortunate of society. Using these advancements, the mandate can progress as a proper society, and the anarchic, Christian principles can be maintained just as they need to be.

Banditry

In a system of Banditry, the economy is centered around theft and extortion of the common people by one or more groups of bandits and pillagers. Relying on the stolen wealth of others, those bandits see theft and extortion as the best way to enrich themselves off the backs of nearby countries, or in the most extreme cases, of people inside their very own. Such a system can be found in war-torn and unstable countries, as those conditions are often necessary for the bandits to take power in the first place.